OU volt-turn feat: double intimidate

My first RMT, please be merciless!

upload_2014-3-22_12-21-7.png


Manectric @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Volt Switch
- Thunderbolt
- Flamethrower/Overheat
- Hidden Power [Ice]

Probably the best offensive pivot, Manectric can gain momentum whenever it switches in. The only real downside is that it is VERY predictable, this is pretty much the only viable set and as such is easily predicted. Forms and intimidate core with Landorus-T, crippling physical attackers. ScarfChomp is a threat, but can often be predicted if there is another mega on the opponent's team. I'm still undecided between flamethrower and overheat.

I run modest because:

252 SpA Timid Mega Manectric Hidden Power Ice vs. 4 HP / 0 SpD Mega Garchomp: 284-336 (79.3 - 93.8%) -- 6.3% chance to OHKO after Stealth Rock

252+ SpA Modest Mega Manectric Hidden Power Ice vs. 4 HP / 0 SpD Mega Garchomp: 312-368 (87.1 - 102.7%) -- 56.3% chance to OHKO after Stealth Rock

I don't think there's anything relevant which Timid outruns, so the extra power from modest is appreciated.


ily73r.png
-
645-therian.png
/
479-wash.png
/
630.png



upload_2014-3-22_12-21-51.png


Landorus-Therian (M) @ Assault Vest
Ability: Intimidate
EVs: 132 Atk / 220 HP / 156 SDef
Adamant Nature
- U-turn
- Knock Off
- Earthquake
- Stone Edge

Another great pivot, Landorus-T also makes a great mixed wall and my only Zard X/Y counter. Knock off for utility, U-turn for momentum and EdgeQuake for coverage. EVs are random, if someone can suggest an optimal spread I'd appreciate it. It is very bulky on the special side, shown by the following calc:

252+ SpA Mega Manectric Hidden Power Ice vs. 220 HP / 156 SpD Assault Vest Landorus-T: 200-236 (53.4 - 63.1%) -- guaranteed 2HKO

As you can see, it can take even 4 times effective moves and OHKO back. Now, for Zard calcs:

252 SpA Mega Charizard Y Solar Beam vs. 220 HP / 156 SpD Assault Vest Landorus-T: 102-121 (27.2 - 32.3%) -- guaranteed 4HKO

-1 252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 220 HP / 0 Def Landorus-T: 186-219 (49.7 - 58.5%) -- 98.8% chance to 2HKO

Stone edge OHKOs Y and X after recoil. Problems arise if they don't lead with Zard X, as without the attack drop it does ~80% to Landorus.


ztufs7.png
-
485.png
/
479-wash.png
/
212.png

v771ph.png
-
479-wash.png



upload_2014-3-22_12-22-16.png


Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 132 HP / 124 Spd
Adamant Nature
- Bullet Punch
- Aerial Ace
- U-turn
- Knock Off

Banded Genesect was perfect for this team, but alas it was rightfully banned and so Scizor takes his place. Bullet punch for revenge killing, U-turn for momentum and power, Aerial ace for MegaSaur, Knock off for utility. I've never been a fan of pursuit, since if I predict wrongly then I am pretty much screwed. EVs are to outspeed defensive MegaSaur.

2yy9yti.png
-
485.png
/
479-wash.png



upload_2014-3-22_12-22-59.png


Rotom-Wash @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 252 HP / 4 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power [Ice]

I initially used standard chestorest Rotom-W, but found its power lacking and so here is specs Rotom-W. It has a deceptively high damage output with hydro pump being the typical 'nuke', volt switch for powerful momentum, HP ice for coverage and trick to destroy defensive pokes and often gain leftovers. Not sure if HP grass would be better since most pokes weak to ice are neutral/weak to water anyway.

f9jocg.png
-
485.png
/
630.png



upload_2014-3-22_12-23-48.png


Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Earth Power
- Lava Plume
- Stealth Rock
- Roar

The glue which sticks this team together, Heatran walls many threats which would otherwise crush this team. He is the rock setter and phazer in order to get rid of set up sweepers. Not much to say really, standard special wall. Sponges fire attacks aimed at Scizor and can deal a fair bit of damage at +1.

ily73r.png
-
479-wash.png
/
645-therian.png
/
630.png


2eojm8i.png
-
645-therian.png



upload_2014-3-22_12-24-15.png


Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Brave Bird
- Roost
- Defog
- Taunt

As with any volt-turn team, hazard control is a necessity. Hence Mandibuzz, who is also a great physical wall. Overcoat means it sponges spore/sleep powder so can counter Smeargle, especially since it is a fast taunter. Mandibuzz also brings much needed dark and ghost resist which I would not otherwise have. Brave bird is an attempt to counter MegaSaur and Conkeldurr who otherwise utterly annihilate my team.

4 Atk Mandibuzz Brave Bird vs. 252 HP / 0 Def Conkeldurr: 192-228 (46.3 - 55%) -- 98.4% chance to 2HKO after Stealth Rock

4 Atk Mandibuzz Brave Bird vs. 252 HP / 0 Def Mega Venusaur: 152-182 (41.7 - 50%) -- 89.8% chance to 2HKO after Stealth Rock

ztufs7.png
-
479-wash.png
/
212.png
/
479-wash.png

2rrbera.png
-
645-therian.png
/
310.png


546dfr.png
- :(
Fairy.png
-
485.png


Major threats:

upload_2014-3-22_13-38-24.png


This little bastard crushes everyone on my team except Mandibuzz. Without him, my best chance is intimidate and forcing a switch, otherwise I am screwed.

upload_2014-3-22_13-40-32.png


Scizor/Mandibuzz can do damage to it, but it often carries HP fire. very difficult to take down otherwise.

My team often tends to fall to stall teams, since they can recover off the damage from volt-switch and u-turn. I've also got a pretty big weakness to strong fighting attacks.
 
Last edited:
I run a Volt Turn Team, and Conk is very easy to counter.

They lead with Conk, and I usually Mega Evolve on Manetric and get the Intimidate off. Then I immediately Volt Switch to Landorus to take the Drain Punch to get off the -2 and then Switch back to Manetric as they try and Ice Punch for the Thunderbolt Finish. Sometimes I predict the Ice Punch and get a free switch to Rotom and can switch to Landorus again. Sometimes I get off a -3 to Conk, but it's a bit too Risky because Landorus might get hit with Ice Punch, lol. I can also lead with Landorus and get the same results.
- Conk shouldn't be a Problem for this team, it should be a Target. If you're having too much of a problem, use Aegislash or Latios/Latias.

And I noticed that your team is weak to LO Greninja.
Modest Manetric is just 8 Points slower than Max Speed Greninja, which can K.O you with Hydro Pump late game if you've taken some damage. Timid Manetric would be a lot better. By the way, you should run Scarf'd Landorus-T with Mega Manetric. That way, you can easily U-Turn for big Dommage when they bring in a fast threat like Greninja or Lati@s.

You shouldn't fear Mega Garchomp since it's an obvious free switch to Lando to get off the Intimidate. Once you've sent out Landorus, you could just U-Turn back to Manetric and finish it off with HP Ice? So run Timid Mega Manetric.

I've been looking, and yeah, your Team is completely walled by Gastrodon and Quagsire. Oh, and Heatran will always get Leech Seeded by Mega Venusaur, and will probably lose the Stall Battle. That's why Latios/Latias would be a better option.

>>Your Team is good, but the sets you're choosing to run is the reason you're having trouble with some of the Pokemon you've described.
 
Thanks, scarf Landorus and Timid sound like good ideas, I could replace Heatran with specially defensive Latias to fill the special wall role or would offensive Latios be better? And I'll run HP grass on rotom-W.

Thanks for the input :)
 
Use a spread of 248 HP / 252 Def / 8 SpD on Mandibuzz, this results in the lowest damage possible from SR, which is 24% at level 100, and not 25%.
 
If you are going to scarf lando(which is a good idea), maybe get rid of another choice user...in general I dont think 3 choiced pokemon is a good on one team even if it is volt-turn,because then you just become super predictable. Maybe just use a standard lefties pain split rotom instead.

I also recommend pursuit on scizor because if you get him in on a lati, thats a dead lati which can change a game. If you are worried about predicting wrong then just go for u-turn and its no problem.
 
Thanks, scarf Landorus and Timid sound like good ideas, I could replace Heatran with specially defensive Latias to fill the special wall role or would offensive Latios be better? And I'll run HP grass on rotom-W.

Thanks for the input :)

If you had to replace a Pokemon, it should be Mandibuzz with Defog Latios/Latias.
 
3 Choice users is too many, I'll change Rotom.

The only problem with replacing Mandibuzz, is that there is now a huge dark/ghost weakness.
 
If you are going to scarf lando(which is a good idea), maybe get rid of another choice user...in general I dont think 3 choiced pokemon is a good on one team even if it is volt-turn,because then you just become super predictable. Maybe just use a standard lefties pain split rotom instead.

I also recommend pursuit on scizor because if you get him in on a lati, thats a dead lati which can change a game. If you are worried about predicting wrong then just go for u-turn and its no problem.

Yea pursuit trappers are becoming huge right and simply said pain split rotom wash works much better than trick rotom. To counter the venasaur problem i personally use talonflame in my volt turn team because it checks venasaur all day but if aerial ace is working well with on scizor then keep going for it :)
 
Back
Top