Alright, here's the first team I'm posting for evaluation. I tried posting this before, but I didn't read the rules, so it got deleted. Here I am trying again.
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Sludge Wave
- Earth Power
- Thunderbolt
- Ice Beam
Nidoking has always been a Pokemon I was interested in. His typing is shared with no one other than his wife, his movepool is rather diverse(Especially on the special side, somewhat ironically when you look at his stats), and, well, he's one of the few Pokemon who can prove he deserves to be called "King." Generation 5 gave him a great new ability in Sheer Force, and Generation 6 had him receive an increase in his Base Physical Attack, which has no bearing on this set. Maxed Speed and Special Attack EVs are run because this set's meant to be a special sweeper. Timid Nature is being run purely to help the king outspeed any threats to him, though Modest would let him hit harder. As most of you already know, the Life Orb is an incredible item for Sheer Force users, giving a 30% boost to power on top of the ability boost, and the recoil of Life Orb is cancelled if the attack used gained that boost. Sludge Wave and Earth Power are the STAB moves of choice, with their respective Poison and Sp. Def drop chances taken away for the Sheer Force Boost, and are rounded out with the infamous BoltBeam coverage combo.
Aegislash (M) @ Weakness Policy
Ability: Stance Change
EVs: 252 SDef / 252 HP / 4 Atk
Relaxed Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield
Aegislash is the blade of Kings, so he conveniently fits a theme. He's also one of the most technical Pokemon ever. Taking note of that, I'm running a special set. Relaxed Nature to increase Physical Defense and let me get EVs into Special Defense. The Weakness Policy is an incredible item. It's basically a free Swords Dance and Nasty Plot, provided the holder can live a Super Effective Hit. Shield Forme Aegislash can live through a lot of things, surprisingly. King's Shield is there for the obvious reasons of scouting, aiding in defense capabilities, and invoking the Stance Change. Shadow Ball and Flash Cannon are Special STABs, allowing Aegislash to be a useful attacker even if he's burned. Shadow Sneak for priority to pick off weakened foes finishes off the set.
Smeargle (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Spore
- Sticky Web
- Stealth Rock
- Skill Swap
Smeargle, the classic all-purpose lead. I don't think I need to cover EVs or nature with him, so I'll go on to the moveset. Spore, Sticky Web, and Stealth Rock are all moves you'd expect to see on a lead. Skill Swap, however, is specifically to counter Magic Bouncers. Taking their ability guarantees me the ability to get at least one hazard or sleep off without problems, with the added bonus of possibly stopping any hazards or statuses with proper prediction(Assuming I can keep Smeargle around for that.)
Jolteon @ Flame Orb
Ability: Quick Feet
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Protect
Though often ignored in favor of Volt Absorb, Quick Feet on Jolteon is incredibly potent. With it active, Modest Jolteon's speed reaches roughly 539, faster than even Deoxys-S with a Speed boosting nature. The Flame Orb with protect allows Jolteon to take a burn, safely giving him the speed boost. Volt Switch provides momentum, is a decent STAB, and the switches it gives also help Jolteon reduce burn damage. Thunderbolt is the main STAB attack, and HP Ice lets him deal with his main counters, while also giving Boltbeam coverage.
Goodra @ Leftovers
Ability: Gooey
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Acid Armor
- Flamethrower
- Sludge Wave
- Dragon Pulse
A dragon made out of slime, what will they think of next. Ahh, well. Goodra's Special Defense alone is monstrous, so I focused more on her other 2 important stats. Modest Nature provides her with a good Sp. Attack increase, and Acid Armor improves on Goodra's weakest stat: Physical Defense. Sludge Wave deals with Fairies, Flamethrower counters Ice-types and wrecks grass and steel types, and Dragon Pulse for reliable STAB.
Venusaur (M) @ Venusaurite
Ability: Overgrow
EVs: 252 SDef / 252 HP / 4 SAtk
Modest Nature
- Sludge Bomb
- Giga Drain
- Sleep Powder
- Leech Seed
THE WALL TO END ALL WALLS. Well, not really. But Venusaur is a great wall, especially as a Mega. Sludge Bomb deals with whatever resists Grass, Giga Drain and Leech Seed do decent damage and keep healing him, and Sleep Powder lets him disable a Pokemon for who knows how long in a battle(And possibly a whole team in battles without Sleep Clause).
Well, hopefully this isn't deleted, because that'll at least tell me I understand the rules a bit. And Feedback is greatly appreciated.
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Sludge Wave
- Earth Power
- Thunderbolt
- Ice Beam
Nidoking has always been a Pokemon I was interested in. His typing is shared with no one other than his wife, his movepool is rather diverse(Especially on the special side, somewhat ironically when you look at his stats), and, well, he's one of the few Pokemon who can prove he deserves to be called "King." Generation 5 gave him a great new ability in Sheer Force, and Generation 6 had him receive an increase in his Base Physical Attack, which has no bearing on this set. Maxed Speed and Special Attack EVs are run because this set's meant to be a special sweeper. Timid Nature is being run purely to help the king outspeed any threats to him, though Modest would let him hit harder. As most of you already know, the Life Orb is an incredible item for Sheer Force users, giving a 30% boost to power on top of the ability boost, and the recoil of Life Orb is cancelled if the attack used gained that boost. Sludge Wave and Earth Power are the STAB moves of choice, with their respective Poison and Sp. Def drop chances taken away for the Sheer Force Boost, and are rounded out with the infamous BoltBeam coverage combo.
Aegislash (M) @ Weakness Policy
Ability: Stance Change
EVs: 252 SDef / 252 HP / 4 Atk
Relaxed Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield
Aegislash is the blade of Kings, so he conveniently fits a theme. He's also one of the most technical Pokemon ever. Taking note of that, I'm running a special set. Relaxed Nature to increase Physical Defense and let me get EVs into Special Defense. The Weakness Policy is an incredible item. It's basically a free Swords Dance and Nasty Plot, provided the holder can live a Super Effective Hit. Shield Forme Aegislash can live through a lot of things, surprisingly. King's Shield is there for the obvious reasons of scouting, aiding in defense capabilities, and invoking the Stance Change. Shadow Ball and Flash Cannon are Special STABs, allowing Aegislash to be a useful attacker even if he's burned. Shadow Sneak for priority to pick off weakened foes finishes off the set.
Smeargle (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Spore
- Sticky Web
- Stealth Rock
- Skill Swap
Smeargle, the classic all-purpose lead. I don't think I need to cover EVs or nature with him, so I'll go on to the moveset. Spore, Sticky Web, and Stealth Rock are all moves you'd expect to see on a lead. Skill Swap, however, is specifically to counter Magic Bouncers. Taking their ability guarantees me the ability to get at least one hazard or sleep off without problems, with the added bonus of possibly stopping any hazards or statuses with proper prediction(Assuming I can keep Smeargle around for that.)
Jolteon @ Flame Orb
Ability: Quick Feet
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Protect
Though often ignored in favor of Volt Absorb, Quick Feet on Jolteon is incredibly potent. With it active, Modest Jolteon's speed reaches roughly 539, faster than even Deoxys-S with a Speed boosting nature. The Flame Orb with protect allows Jolteon to take a burn, safely giving him the speed boost. Volt Switch provides momentum, is a decent STAB, and the switches it gives also help Jolteon reduce burn damage. Thunderbolt is the main STAB attack, and HP Ice lets him deal with his main counters, while also giving Boltbeam coverage.
Goodra @ Leftovers
Ability: Gooey
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Acid Armor
- Flamethrower
- Sludge Wave
- Dragon Pulse
A dragon made out of slime, what will they think of next. Ahh, well. Goodra's Special Defense alone is monstrous, so I focused more on her other 2 important stats. Modest Nature provides her with a good Sp. Attack increase, and Acid Armor improves on Goodra's weakest stat: Physical Defense. Sludge Wave deals with Fairies, Flamethrower counters Ice-types and wrecks grass and steel types, and Dragon Pulse for reliable STAB.
Venusaur (M) @ Venusaurite
Ability: Overgrow
EVs: 252 SDef / 252 HP / 4 SAtk
Modest Nature
- Sludge Bomb
- Giga Drain
- Sleep Powder
- Leech Seed
THE WALL TO END ALL WALLS. Well, not really. But Venusaur is a great wall, especially as a Mega. Sludge Bomb deals with whatever resists Grass, Giga Drain and Leech Seed do decent damage and keep healing him, and Sleep Powder lets him disable a Pokemon for who knows how long in a battle(And possibly a whole team in battles without Sleep Clause).
Well, hopefully this isn't deleted, because that'll at least tell me I understand the rules a bit. And Feedback is greatly appreciated.