Dual-Intimidate Core (OU RMT)

Hello. Welcome to my first RMT. I wouldn't consider myself a great battler, but I do consider myself an above average battler. I decided to make a RMT so that the advice I get can push me over the hump from average battler to a great battler. So anyway, here is the team.

The Process

manectric-mega.gif
landorus-therian.gif
I wanted to base my team around MegaManectric and Landorus-T as a VoltTurning Core that can shut down almost every physical attacker with Intimidate while still hitting hard themselves.

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landorus-therian.gif
heatran.gif
With these two pokemon shutting down physical attackers, I needed a good special wall to shut down special attackers. I considered Blissey, but that would ruin my offensive momentum of the team, so I decided to go with Heatran.

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landorus-therian.gif
heatran.gif
celebi.gif
crawdaunt.gif
I wanted something that can take on Rotom-Wash's with ease along with having good synergy with Heatran, thus came the return of the Celetran core. I knew that this core wasn't as dominant as it was in previous generations do to the Steel nerf defensively, so I threw in Crawdaunt to somewhat handle Dark and Ghost attacks and creating a rather effective FWG core.

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landorus-therian.gif
heatran.gif
celebi.gif
crawdaunt.gif
conkeldurr.gif
Vested Conkeldurr was added because I lacked switchins to things like Greninja which was fairly problematic.

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landorus-therian.gif
heatran.gif
amoonguss.gif
crawdaunt.gif
conkeldurr.gif
Celebi ended up being replaced because it felt like a sitting duck, so Amoonguss was added who tends to mess up unprepared teams. So that's the current team right there. Let's move on to the movesets.


The Team
The team is made up of two cores and a Conkeldurr. We will start with the Dual-Intimidate Core, then the FWG core, and lastly the Conk.

manectric-mega.gif

Manectric @ Manectite
Ability: Lightningrod
EVs: 96 HP / 252 SAtk / 160 Spd
Timid Nature
IVs: 0 Atk / 30 Def

- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Mega Manectric is the Mega Pokemon of my team. Personally, I think Manectric is a highly underrated Mega as it has the ability to check major threats in OU such as Talonflame, Greninja, and Scizor for example. The 160 Speed EVs allow it outspeed Noivern and anything slower which is all it needs to outspeed in my opinion. Thunderbolt is a hard hitting stab move that wrecks a lot of Pokemon. Volt Switch is used for momentum and works fantastic with Intimidate. I chose Flamethrower instead of Overheat so that I'm not forced to switch after burning a Ferrothorn to death and possibly getting set up on. It does lack some vital OHKOs but I find Flamethrower to be better. Hidden Power Ice is to hit common counters to Electric/Fire coverage, such as Garchomp, for 4x Super Effective damage. Mega Manectric also works great with its Intimidate partner of Landorus-T.

Synergy:

Ground - Landorus-Therian

landorus-therian.gif

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature

- Earthquake
- Stone Edge

- Knock Off
- U-Turn
Landorus-T forms the second half of the VoltTurning Intimidate Core. The Choice Scarf set allows it to Check the Mega Charizards a lot better and other various threats. STAB Earthquake deals massive damage to anything that doesn't resist it or isn't immune to it. Stone Edge is for the Flying types that Earthquake is unable to hit. Knock Off is the best move in the game at the moment and serves good utility along with massive power. U-Turn allows Landorus to form the VoltSwitching core and just as with Manectric, it works great with Intimidate.

Synergy:

Ice - Heatran, Crawdaunt
Water - Amoonguss, Crawdaunt

heatran.gif

Heatran @ Leftovers

Ability: Flash Fire
EVs: 248 HP / 8 SAtk / 252 SDef
IVs: 0 Atk
Calm Nature

- Lava Plume
- Stealth Rocks

- Roar
- Protect
Heatran has been a good Pokemon in OU since it was released in Gen IV. What makes it so great is all of its 4x resistances and immunities while remaining a hard hitter and a bulky Pokemon. Heatran is the special wall of my team so I decided to give it more of a supportive moveset. Lave Plume is used over any other Fire STAB due to the 30% burn chance which is often useful. Stealth Rocks are often a must on teams as any damage can be useful for KOing Pokemons. Roar is to stop set-up sweepers that I can do nothing to stop, such as Talonflame, Clefable, and Volcarona. Protect is a great move for scouting what the opponent wants to do and is especially useful for seeing what choiced 'mons want to do.

Synergy:
Ground - Landorus-Therian
Water - Amoonguss, Crawdaunt
Fighting - Landorus-Therian, Amoonguss


amoonguss.gif

Amoonguss @ Black Sludge
Abilty: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk

- Giga Drain
- Foul Play
- Clear Smog
- Spore
Amoonguss is my physical wall of my team. Its main role is to mess up and annoy opposing teams and it fits this role well. Amoonguss is another underrated Pokemon in my opinion. Being a grass type, it can wall Rotom-Wash's and hit them hard with Giga Drain. Foul Play is used to hit Pokemon that thing they can set up a Swords Dance or a Dragon Dance right in Amoonguss's face and it's rather unexpected on Amoonguss. Clear Smog messes up set-up attackers who think that Amoonguss is just set-up bait. Spore is a staple on every Amoonguss set and it pretty much makes one opposing Pokemon useless for the reminder of the game. Overall, with a combination of Spore, Clear Smog, Foul Play, and Regenerator, Amoonguss can completely mess up unprepared teams.

Synergy:

Ice - Heatran, Crawdaunt
Fire - Heatan, Cawdaunt
Psychic - Heatran Crawdaunt
Flying - Manectric, Heatran


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Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 164 HP / 252 Atk / 92 Spd
Adamant Nature

- Crabhammer
- Knock Off
- Crunch

- Aqua Jet
Crawdaunt is my favorite Pokemon at the moment. It got some great tools to work this generation that ended up getting it banned from the UU tier such as access to Crabhammer, the dark buff, the Knock Off buff, and access to priority in the form of Aqua Jet. I chose to use a Life Orb instead of a banded set since sometimes I need a Knock Off + Aqua Jet to KO a Pokemon. The first move in the set is Crabhammer, and this move hits anything hard with Adaptability and a Life Orb; even Pokemon that resist this move still fear it. Knock Off is used because as I said previously, Knock Off is the best move in the game. Crunch is used for Pokemon that have already been Knocked Off, or Megas that resist Crawdaunt's Crabhammer. Aqua Jet is obviously used for a strong priority move as priority is needed in the Gen VI OU metagame. Crawdaunt easily annihilates any Pokemon that decides to switch in to it, but it is rather frail.

Synergy:

Grass - Heatran, Amoognuss
Bug - Landorus-Therian, Heatran, Conkeldurr
Electric - Manectric, Landorus-Therian, Amoonguss
Fighting - Landorus-Therian, Amoonguss
Fairy - Heatran, Amoonguss

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Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 29 Spd

- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Conkeldurr is a rather scary Pokemon to face. It can live almost any hit, hit back hard, and drain health back up to full in an instant. Assault Vest patches up Conk's lower Special Defense stat while staying relatively bulky on the physical side. Drain Punch is what makes Vested Conkeldurr so good. Without access to Lefties, Conk's only way to recover health on its own is with Drain Punch, and he does this beautifully. Knock Off is there to hit Ghosts that are immune to Drain Punch and it can usually OHKO them. Ice Punch is for walls like Gliscor and Mandibuzz in which I would normally have a hard time handling. Mach Punch is some strong priority and is rather useful for Bisharp and DDing Mega Tyranitar. The 29 Speed IVs with a Brave Nature may seem weird but that is to always underspeed Aegislash sets so I can nail them with a Knock Off while they're in Blade Form.

Synergy:

Flying - Manectric, Heatran
Psychic - Heatran, Crawdaunt
Fairy - Heatran, Amoonguss


Final Thoughts
This bulky offense team has great synergy which is always good. I have noticed a few possible issues about it though. One key issue is Mega Venusaur. This team lacks Flying and Psychic moves and fails to have anything that can 2HKO it. If I see a Mega Venusaur in the team preview, I always reach towards the forfeit button. Another thing I noticed is that it has 3 Knock Off users. I'm not sure if this is too much but I often do find myself Knocking Off Pokemon that have already been Knocked Off. I also lack a set up sweeper. This isn't a necessity but it could be useful if I need a way to get past some annoying stall team. Maybe Crawdaunt can run Dragon Dance instead of Crunch, but then I have to lose some bulk and put EVs into speed. The team also lacks a Rapid Spinner/Defogger so hazard stacking teams are often problematic but still manageable. Hopefully a threatlist may be added later if I'm in the mood and if laziness doesn't take over. Anyway, I'm hoping you guys can help me resolve these issues. Thanks for reading and stuff. Yeah, bye.
Importable:

MegaMan (Manectric) @ Manectite
Ability: Lightningrod
EVs: 96 HP / 252 SAtk / 160 Spd
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]

Yogurt (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Volcano (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SAtk / 252 SDef
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Roar
- Protect

Clawdia (Crawdaunt) @ Life Orb
Ability: Adaptability
EVs: 164 HP / 252 Atk / 92 Spd
Adamant Nature
- Crabhammer
- Knock Off
- Crunch
- Aqua Jet

Shrooms (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Giga Drain
- Foul Play
- Clear Smog
- Spore

Rudolph (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 29 Spd
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
 
The team looks really good but I would suggest changing adamant to Jolly on lando because it will allow you to outspeed max speed base 90 scarfers. The team looks really strong and has a good idea behind it and I hope you can improve it :)
 
I think that you should replace crawdaunt with a pursuit aegislash becasue your team has 2 pokes with knock off and aegislash can easily kill fast special nukes such as alakazam and latios because of its bulk and priority. Aegislash also helps you get past stall becasue your team will struggle with that.

Aegislash@leftovers
Quiet
252 HP/ 232 SATK/ 24 ATK
-shadow ball
-shadow sneak
-pursuit
-king shield

This aegislash set is one of the lesser used sets and has a nice suprise factor in pursuit.
Have fun
 
Hi there. This is a pretty cool team but I really think I can help you to improve it.

First of all, Crawdaunt is not so viable, and, like Freddy_48 I would suggest you a Pursuit Aegislash, that helps you covering Lati@s mainly and letting your Mega-Manectric without any bigg issue, but I really recommend you this set:

Aegislash @ Leftovers
Ability: Stance Change
EVs: 8 Spd / 252 SAtk / 32 Atk / 216 HP
Rash Nature
- Pursuit
- Shadow Ball
- Sacred Sword
- King's Shield

8 Speed Evs allows you to outspeed another Aegislash in the Swords War and kill them with Shadow Ball. Leftovers is mainly for recovery and with the given EVs into attack you are able to KO Lati@s with Pursuit after Stealth Rock and Volt-Switch damage. Sacred Sword is for Ttar and Bisharp not giving you any issues.

I would love to help you with that Conkeldurr set. My boy kael gave me this Conk set and works amazingly good and better than the usual one (252 hp 252+ atk):

Conkeldurr (M) @ Assault Vest
Ability: Guts
EVs: 240 HP / 152 Atk / 12 Def / 104 SDef
Careful Nature
- Knock Off
- Drain Punch
- Mach Punch
- Ice Punch

This may seem a bit strange but even if you lose some power you gain a lot more on bulk, only try it. If it works, its worth, if not, im sorry haha.

Good luck with your team.
 
The team looks really good but I would suggest changing adamant to Jolly on lando because it will allow you to outspeed max speed base 90 scarfers. The team looks really strong and has a good idea behind it and I hope you can improve it :)

I have noticed that Lando is a little slow for a scarfer. maybe this will help.

The team seems really pretty but there isn't a defogger ....

I don't have anything weak to rocks so I don't find a defogger neccessary but hazard stacking teams are often problematic.

I think that you should replace crawdaunt with a pursuit aegislash becasue your team has 2 pokes with knock off and aegislash can easily kill fast special nukes such as alakazam and latios because of its bulk and priority. Aegislash also helps you get past stall becasue your team will struggle with that.

Aegislash@leftovers
Quiet
252 HP/ 232 SATK/ 24 ATK
-shadow ball
-shadow sneak
-pursuit
-king shield

This aegislash set is one of the lesser used sets and has a nice suprise factor in pursuit.
Have fun

Thanks for the set. I will test this out. Crawdaunt has been slacking on my team mostly because it is hard to switch in so hopefully Aegislash can change this.

Hi there. This is a pretty cool team but I really think I can help you to improve it.

First of all, Crawdaunt is not so viable, and, like Freddy_48 I would suggest you a Pursuit Aegislash, that helps you covering Lati@s mainly and letting your Mega-Manectric without any bigg issue, but I really recommend you this set:

Aegislash @ Leftovers
Ability: Stance Change
EVs: 8 Spd / 252 SAtk / 32 Atk / 216 HP
Rash Nature
- Pursuit
- Shadow Ball
- Sacred Sword
- King's Shield

8 Speed Evs allows you to outspeed another Aegislash in the Swords War and kill them with Shadow Ball. Leftovers is mainly for recovery and with the given EVs into attack you are able to KO Lati@s with Pursuit after Stealth Rock and Volt-Switch damage. Sacred Sword is for Ttar and Bisharp not giving you any issues.

I would love to help you with that Conkeldurr set. My boy kael gave me this Conk set and works amazingly good and better than the usual one (252 hp 252+ atk):

Conkeldurr (M) @ Assault Vest
Ability: Guts
EVs: 240 HP / 152 Atk / 12 Def / 104 SDef
Careful Nature
- Knock Off
- Drain Punch
- Mach Punch
- Ice Punch

This may seem a bit strange but even if you lose some power you gain a lot more on bulk, only try it. If it works, its worth, if not, im sorry haha.

Good luck with your team.

I'm not quite sure if I like the lack of Shadow Sneak on Aegislash but I will certainly give it a try. As for the Conk set, it looks nice and can definitely take hits better but the lessened power might not be worth it. I will try this out too and see what I think. Thanks.
 
Overheat > Flamethrower on Manetric to OHKO Excadrill.
- Sp.Atk Drop won't matter when you're focused on Volt Turning.

Crawduant? Why? Replace him with Mandibuzz for Defog.
 
Hello there! Pretty nice team here! A few nitpicks though. Defog / Rapid Spin aren't just used if you have someone weak to SR. Your VoltTurn core will be worn down by SR rather easily. I suggest you replace Crawdaunt with Latias. She can provide Defog and Healing Wish support (should you elect to run Healing Wish over Roost). She can also deal decent damage in her own right with Psyshock and Draco Meteor. I also agree with Noisy Noivern, replace Flamethrower with Overheat. Manectric will be doing a lot of VoltTurning anyway so the SpA drop won't affect you much. The extra BP also nets more OHKOs.

Latias @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 HP / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish / Roost
Hope I helped! Good luck with your team!
 
"If I see a Mega Venusaur in the team preview, I always reach towards the forfeit button."

Hopefully I can help you prevent that from happening. You have a solid team overall and it looks like you have a solid answer to most of the threats in the metagame. Here are the biggest threats I see:
  • Offensive: Dragonite (DD set is really dangerous, weakness policy can potentially be even more dangerous), Keldeo (Amoonguss your only water resist* doesnt like scald burns and gets 2hko'ed by hp flying. Sub Cm Keldeo just wrecks you), SD Garchomp (nothing switches in outrage safely after +2, except tran which can't do much back except hope for burn), Deoxys-S (outspeeds entire team and psycho boost is painful, can pressure tran with superpower), Gengar and Kyurem-B (Can be annoying with a sub up because they hit hard and their coverage can heavily damage your team), Latios/Latias (esp. if they have earthquake) Mega Zard Y, Mega Pinsir, Mega Heracross, Mega Mawile (not major threats but keep in mind you only have checks, not counters, these pokemon have moves to hit your checks and they force you to predict)
  • Defensive: Chesnaught (sets up spikes/seeds on all your physical attackers), Clefable (you don't have an easy way to ohko it, so CM could be a problem if heatran is dead), Mega Venusaur (like you said), SkarmBliss + HAZARDS
  • Other: Baton Pass is hard to beat with your team, Hazard stack HO with deo/s because you have nothing to really prevent hazard stack or get rid of hazards)
Here are the changes I'd recommend:
  • Crawdaunt -> Azumaril: You have a pretty big dragon weakness. Azumarill will patch that up + give you a check for dragons and fighting types like keldeo. I like to use the belly drum set, but you can try out other sets too (banded, sub punch, etc.)
Azumarill (M) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
  • Landorus-T -> Latios: As much as I like your double intimidate core, I think latios fits your team better. Provides ground resist, water resist, and really pressures stall (psyshock for chansey/blissey, venusaur, chesnaught and draco hits hard and gives your team a good dragon stab). Also provides a defoger to get ride of hazards which realyl wear down the rest of your (grounded) team. Tbolt to hit skarm/mandi, surf to hit lando/exca/tran/tar, eearthquake to hit t-tar and heatran harder. Also latios helps with gar / kyurem-b.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature / Hasty Nature
- Defog
- Draco Meteor
- Psyshock
- Thunderbolt / Surf / Roost / Earthquake
  • I think the rest look fine. You could consider running rock tomb over ice punch on conkeldurr to hit charizard y / pinsir (zards especially) on the switch but its not entirely necessary - experiment with it. Finally, you could try Specially defensive amoonguss if you feel nasty plot thundurus or keldeo pressure your team a lot, but I think defensive should be fine.
Really hope my suggestions helped. Good luck with the team!!!!
 
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Overheat > Flamethrower on Manetric to OHKO Excadrill.
- Sp.Atk Drop won't matter when you're focused on Volt Turning.

Crawduant? Why? Replace him with Mandibuzz for Defog.

The lack of OHKOs on things like Ferrothorn and Excadrill are noticeable. I will test out Overheat and see how it works. I do need a defogger, however I don't think Mandibuzz is the best one for my team and I much perfer a more offensive one such as one of the Latitwins.

Hello there! Pretty nice team here! A few nitpicks though. Defog / Rapid Spin aren't just used if you have someone weak to SR. Your VoltTurn core will be worn down by SR rather easily. I suggest you replace Crawdaunt with Latias. She can provide Defog and Healing Wish support (should you elect to run Healing Wish over Roost). She can also deal decent damage in her own right with Psyshock and Draco Meteor. I also agree with Noisy Noivern, replace Flamethrower with Overheat. Manectric will be doing a lot of VoltTurning anyway so the SpA drop won't affect you much. The extra BP also nets more OHKOs.

Latias @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 HP / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish / Roost
Hope I helped! Good luck with your team!

I will certainly test Latias as Crawdaunt definitely needs to be replaced with a defogger of some sort. Thanks for the rate.

"If I see a Mega Venusaur in the team preview, I always reach towards the forfeit button."

Hopefully I can help you prevent that from happening. You have a solid team overall and it looks like you have a solid answer to most of the threats in the metagame. Here are the biggest threats I see:
  • Offensive: Dragonite (DD set is really dangerous, weakness policy can potentially be even more dangerous), Keldeo (Amoonguss your only water resist* doesnt like scald burns and gets 2hko'ed by hp flying. Sub Cm Keldeo just wrecks you), SD Garchomp (nothing switches in outrage safely after +2, except tran which can't do much back except hope for burn), Deoxys-S (outspeeds entire team and psycho boost is painful, can pressure tran with superpower), Gengar and Kyurem-B (Can be annoying with a sub up because they hit hard and their coverage can heavily damage your team), Latios/Latias (esp. if they have earthquake) Mega Zard Y, Mega Pinsir, Mega Heracross, Mega Mawile (not major threats but keep in mind you only have checks, not counters, these pokemon have moves to hit your checks and they force you to predict)
  • Defensive: Chesnaught (sets up spikes/seeds on all your physical attackers), Clefable (you don't have an easy way to ohko it, so CM could be a problem if heatran is dead), Mega Venusaur (like you said), SkarmBliss + HAZARDS
  • Other: Baton Pass is hard to beat with your team, Hazard stack HO with deo/s because you have nothing to really prevent hazard stack or get rid of hazards)
Here are the changes I'd recommend:
  • Crawdaunt -> Azumaril: You have a pretty big dragon weakness. Azumarill will patch that up + give you a check for dragons and fighting types like keldeo. I like to use the belly drum set, but you can try out other sets too (banded, sub punch, etc.)
Azumarill (M) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
  • Landorus-T -> Latios: As much as I like your double intimidate core, I think latios fits your team better. Provides ground resist, water resist, and really pressures stall (psyshock for chansey/blissey, venusaur, chesnaught and draco hits hard and gives your team a good dragon stab). Also provides a defoger to get ride of hazards which realyl wear down the rest of your (grounded) team. Tbolt to hit skarm/mandi, surf to hit lando/exca/tran/tar, eearthquake to hit t-tar and heatran harder. Also latios helps with gar / kyurem-b.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature / Hasty Nature
- Defog
- Draco Meteor
- Psyshock
- Thunderbolt / Surf / Roost / Earthquake
  • I think the rest look fine. You could consider running rock tomb over ice punch on conkeldurr to hit charizard y / pinsir (zards especially) on the switch but its not entirely necessary - experiment with it. Finally, you could try Specially defensive amoonguss if you feel nasty plot thundurus or keldeo pressure your team a lot, but I think defensive should be fine.
Really hope my suggestions helped. Good luck with the team!!!!

I'm not quite sure if I like the idea of losing Landorus but I will certainly give it a try and see if it works better. It will definitely help to overcome the Venusaur weakness among other issues. As for Azumarill, I have considered using it in place of Crawdaunt for a while now but never got around to testing it. I will certainly give it a go.
 
The lack of OHKOs on things like Ferrothorn and Excadrill are noticeable. I will test out Overheat and see how it works. I do need a defogger, however I don't think Mandibuzz is the best one for my team and I much perfer a more offensive one such as one of the Latitwins.

But if you do that, you'll have a Major Dark/Ghost weakness. Do you know what that means?
- Bisharp will have an easier time Sucker Punching dafuq out of Latias and the rest of your Team. He won't even be worried about Landorus and Manetric because Sucker Punch will OHKO them after the Boost. Your only answer is Conk, but that's a free switch into Aegislash, where Conk will have a bad time fighting that, and if it gets caught hitting a King's Shield, he won't be doing anything to Aegislash.
 
rmtmeme.jpg

This pretty much sums it up... Should Conkeldurr be dead, this guy will be a major threat. I suggest having another poke that can hit this guy.
 
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