Metagame NP: RU Stage -1: Message to Oglemi, Nails, and Honko (VENOMOTH STOLEN FROM US))

Status
Not open for further replies.
i agree these cores are very good in dp nu

...regiking sounds pretty bad right now. it'd probably fall apart to most offensive threats. it's a REALLY outdated core lol. meditank is probably still great though because skuntank got some nice buffs this gen, but if you're going offensive on the dark-type, you should use drapion because it has knock off.

anyways i'm wondering how you guys handle escavalier (both avest and choice band). it's really fucking strong and hard to OHKO without a fire-type, and it can take advantage of so many good mons like reuniclus and shaymin. problem is, there isn't any particularly good fire-type right now aside from moltres. emboar is decent, delphox is decent, and then everything else is sort of bad.

Thanks for the feedback. To answer the first comment, only regiking was token from project NU lol, meditank was just a combo of a psychic trapper + a psychic lure that works extremely well in my experience. However, While regiking isn't great, both threats alone are great pivots into common threats, like regirock can pivot into things like Emboar and if equipped with a specially defensive or AV set, it can seriously wall a lot of things including things like Tornadus, Reuniclus, Kyurem and more. That being said it is a very outdated core, but I believe due to the low amount of wall breakers on most teams that seriously can beat this core, it can be effective, it just takes too much prediction and tip-toeing around certain wall breakers in order to be a threat alone, that being said Slowking and Regirock can be great pokemon ALONE as well if you put them to good use, so while they may not be the best core, they certainly are usable pokemon at the least (especially slowking, that thing dominated last gen and it might as well this gen)

In response to the Escavalier thing, this is what I have been using:
moltres.gif

Moltres @ Leftovers / Life Orb
Ability: Pressure
EVs: 252 SAtk / 144 Spd / 112 HP
Modest Nature
- Roost
- Fire Blast / Flamethrower
- Hurricane / Air Slash
- Will-O-Wisp / Substitute​
The purpose of this set is basically, to check Emboar, Escavalier, and well, it's moltres, it shits on lots of things so it's hard to explain in detail. Anyways, the EV spread outpaces jolly max speed Emboar and can Modest Hurricane it before it moves, the rest are clunked into HP and thrown into Special Attack for the sake of strength and bulk. This Moltres can equip either Leftovers for longevity or Life Orb for firepowe(puns :]). The moves are really a toss up, the only required one is roost, as without it, you cannot continue to check things so well for so long. The STABs are really power vs pp and accuracy, so whatever is more important to you, pick it. The last slot comes down to substitute for pressure stalling and subroosting or Will o Wisp for crippling physical foes that threaten to eliminate you, like AcroNadus.

Here are some calcs to demonstrate it's effectiveness:
252 SpA Shaymin Seed Flare vs. 112 HP / 0 SpD Moltres: 46-55 (13.1 - 15.7%) -- possibly the worst move ever
252 SpA Life Orb Shaymin Seed Flare vs. 112 HP / 0 SpD Moltres: 60-71 (17.1 - 20.3%) -- possible 7HKO after Leftovers recovery
252 SpA Life Orb Shaymin Seed Flare vs. -2 112 HP / 0 SpD Moltres: 121-143 (34.6 - 40.9%) -- 64.6% chance to 3HKO after Leftovers recovery
252 SpA Shaymin Seed Flare vs. -2 112 HP / 0 SpD Moltres: 93-110 (26.6 - 31.5%) -- 29% chance to 4HKO after Leftovers recovery
252+ Atk Choice Band Escavalier Knock Off (97.5 BP) vs. 112 HP / 0 Def Moltres: 195-230 (55.8 - 65.9%) -- guaranteed 2HKO after Leftovers recovery(the second hit is not nearly as powerful, and you can roost up or just flame it's ass)
252+ Atk Choice Band Escavalier Knock Off (65 BP) vs. 112 HP / 0 Def Moltres: 131-155 (37.5 - 44.4%) -- guaranteed 3HKO
252+ Atk AV Escavalier Knock Off (97.5 BP) vs. 112 HP / 0 Def Moltres: 130-154 (37.2 - 44.1%) -- 100% chance to 3HKO after Leftovers recovery
252 Atk Choice Band Emboar Flare Blitz vs. 112 HP / 0 Def Moltres: 154-182 (44.1 - 52.1%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Yanmega Air Slash vs. 112 HP / 0 SpD Moltres: 169-200 (48.4 - 57.3%) -- 44.5% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Tinted Lens Yanmega Bug Buzz vs. 112 HP / 0 SpD Moltres: 116-138 (33.2 - 39.5%) -- 16.8% chance to 3HKO after Leftovers recovery
 
One thing I've noticed: Dual Screens HO is amazing.

My team is: Uxie / AV Drapion / Hone Claws Durant / BD Slurpuff /
CM Virizion / Milotic.

Uxie sets Dual Screens and SR. AV Drapion is a nice bulky pivot with Knock Off to weaken walls and deal great damage. Hone Claws Durant and BD Slurpuff are ridiculously strong physical threats, and CM Virizion breaks through prominent Physical walls such as Alomomola and Steelix. Finally, (Competitive) Milotic can come in on Defogs that remove screens and attack at +2.

Thanks for reading!
 
As a huge fan of the Blaziken line, I am pleased to bring you an Agent Gibbs and zefrank1 production:

combusken.gif
True Facts About Combusken
combusken.gif

(To be read in the voice of Morgan Freeman)
Here are true facts about Combuskens.

The Latin title for Combusken is "Sanctum stercora ut est conditus pullum," which roughly translates to "Holy crap, that is one spicy chicken."

Combuskens in the sixth generation have not changed much from those in the fifth generation, with the exception of having Speed Boost + Baton Pass which, now that I think about it, is a pretty big deal. With this combination, Combusken can now use Swords Dance and do some damage, and when it runs into a wall (quite literally a wall, like Alomomola or something), it can give its boosts to a teammate and let them keep going. To picture this, imagine that you are doing a weird dance and juggling swords while running on a treadmill that is getting faster and faster. Now imagine tossing those swords to a friend who must catch them, continue the dance and juggling, and keep running on the same treadmill. That is how the Combusken do.

Combusken has two decent offensive stats and several good STAB moves to back them up, such as Fire Blast, Focus Blast, Flare Blitz, and Sky Uppercut. This makes it a versatile threat on both sides of the offensive spectrum. This could be compared to a dual threat quarterback, someone who is skilled at running and passing the ball. Speaking of quarterbacks, just like star quarterback Peyton Manning, Combusken is heavily resisted by Seahawks. Seahawks are not Pokemon, but if they were, they would probably be Water/Flying type, which just so happens to be one of a few type combinations to resist Combusken's STABs. This is not a coincidence.

Combusken is one of only two SpeedPass users who can use the Eviolite, with the other being Torchic, who is not as awesome as Combusken. At all. The Eviolite is essentially the Pokemon equivalent of a bulletproof vest. Actually, now that I think about it, the Assault Vest is probably a better equivalent. I guess the Eviolite is more like training wheels since it's for Pokemon that haven't fully grown up yet. To demonstrate its solid bulk with these training wheels, a Combusken with the Eviolite and max HP has a little more overall bulk than an offensive Dragonite. That's not counting Multiscale, of course. That would be ridiculous.

Ninjasks do not like Combuskens. This is because Ninjask is arguably good at only one thing, SpeedPass, and Combusken sort of does that better now. Ninjasks often resent this assertion and cite their greater speed and Atk stats. However, greater speed isn't all that important when you have Speed Boost, and a few more Attack points means jack when your strongest physical Bug and Flying moves are X-Scissor and Aerial Ace. Meanwhile, Combusken's good mixed offenses and stronger STABs give it a clear advantage. It's an even sadder story on the defensive side of the coin. Just like the psyche of a hormonally distressed schizophrenic teenager trying to run a daycare for ADHD children, Ninjask is very fragile. It is more fragile, in fact, than Combusken even before accounting for the Eviolite. You know that if you're frailer than an itemless Combusken, you're really darn frail. Ninjasks are also far more afraid of Sneaky Pebbles. If Secret Stones were a Looney Tunes episode, Combusken would be Bugs Bunny and Ninjask would be Elmer Fudd. Huh, that analogy sounded a lot better in my head. Since Combusken loses only 1/8 of its health to Covert Boulders as opposed to Ninjask's 1/2, it is much safer to bring in and out. Needless to say, Combusken does the SpeedPass thing a little better. If it had fingers, it would be giving Ninjask the middle one right now. Actually, it could probably just use its claws. Lemme try to picture that...yeah, I think that would work. Kinda gives a new meaning to the phrase "give someone the bird."

Just remember: if you're in the mood for a kickin' chicken that can do solid damage both physically and specially, outspeed nearly everything after a few turns, and pass its boosts to a teammate when the going gets tough, go get yourself a Combusken. You'll undoubtedly have the biggest and baddest cock in all of RU.

If you don't get the reference or know who zefrank1 is, just watch this. You'll get the idea.

I'll be hated for this one, but wayne

I really like this post. However, while having a great speed is not important with speed boost, sitting on a base 55 speed stat is not nice. In fact, you need max speed investment and a speed boosting nature to outspeed max speed delphox at +1, without a boosting nature you need +2, without speed investment +3. In order to outspeed max speed Azelf, you need two boosts with max speed Investment, three boosts with min speed investment.
Combuskens only form of recovery is rest. That means it can do its job as an offonsive or bulky speed passer only once, twice at best, without Wish support. Also, it can't force out Full health Avalugg. It will never 2Hko Impish Max HP Max Def Avalugg, while Avalugg can OHKO Combusken without Bulk Investment most of the time with EQ. Physically bulky Variants will still get 2HKOd by EQ. Avalugg gets mirror coat, so don't even think about using special attaks against Ava.

On the other hand, Ninjask will always pass at least one speed boost, when there is not a prankster taunter. It can outspeed everything scarfed at +1 and can easily pass multiple speed boosts. However, it lacks Offensive power and bulk and finds it hard to pass SD boosts.

If you only aim to guaranteely pass speed boosts, use Ninjask. If you wanna use a Pokemon that can pass speed boosts and has offensive or defensive presence for the cost of passing speed guaranteed, use Combusen.
 
Personally, I have been using a set that Nails peaked the RU ladder with last gen. Defensive Emboar. 4x resisting Bug, 2x resisting Steel and only taking like 45% from Drill Run, i think Emboar right now is one of the best answers to the Bug/Steel's.

emboar.gif

Emboar @ Leftovers
Ability: Blaze
EVs: 248 HP / 248 Def / 12 Spd
Impish Nature
- Flare Blitz
- Will-O-Wisp
- Protect
- Superpower
Flare Blitz and Superpower for obligatory STAB, WoW to burn shit and Protect for racking up burn, scouting etc. Some calcs to show the bulk of Emboar :]
252 Atk Choice Band Hustle Durant X-Scissor vs. 248 HP / 248+ Def Emboar: 61-72 (14.4 - 17%) -- possible 6HKO
252 Atk Choice Band Hustle Durant Iron Head vs. 248 HP / 248+ Def Emboar: 123-144 (29 - 34%) -- 2.2% chance to 3HKO
252+ Atk Escavalier Iron Head vs. 248 HP / 248+ Def Emboar: 69-82 (16.3 - 19.3%) -- possible 6HKO
252+ Atk Escavalier Megahorn vs. 248 HP / 248+ Def Emboar: 52-61 (12.2 - 14.4%) -- possible 7HKO
252+ Atk Escavalier Drill Run vs. 248 HP / 248+ Def Emboar: 186-220 (43.9 - 52%) -- 11.7% chance to 2HKO

Those calcs are completely irrelevant. No one is going to use X-Scissor on an Emboar, the only relevant calc is the last one. These would be relevant calcs:

+2 252 Atk Cobalion Close Combat vs. 252 HP / 248+ Def Emboar: 288-339 (67.9 - 79.9%) -- guaranteed 2HKO

252 Atk Choice Band Archeops Earthquake vs. 252 HP / 248+ Def Emboar: 326-384 (76.8 - 90.5%) -- guaranteed 2HKO

252 Atk Life Orb Technician Ambipom Double Hit (2 hits) vs. 252 HP / 248+ Def Emboar: 174-210 (41 - 49.5%) -- guaranteed 3HKO
 
Why is it irrelevant to bring up calcs against the two major Bug/Steels when he clearly says that he's using Emboar as, among other things, a good answer to the Bug/Steels? The calcs show that Emboar can switch into their attacks well, ranging from X-Scissor to Drill Run.

Fair enough. Sorry.
 
After playing RU for like an hour and a half and getting to top 10, I can honestly say that the first things that need to go are the following:
Smeargle - Hazards dominate the tier as Rapid Spinners / Defoggers are scarce
Exploud - Specs destroys most of the tier w/ SW support
Tornadus - Rain is an another issue that can destroy teams with all the Swift Swimmers as well as this being in there as well
Kyurem - Bronzong may wall this to hell and back, but it's still a giant threat
 
As a huge fan of the Blaziken line, I am pleased to bring you an Agent Gibbs and zefrank1 production:

combusken.gif
True Facts About Combusken
combusken.gif

(To be read in the voice of Morgan Freeman)
Here are true facts about Combuskens.

The Latin title for Combusken is "Sanctum stercora ut est conditus pullum," which roughly translates to "Holy crap, that is one spicy chicken."

Combuskens in the sixth generation have not changed much from those in the fifth generation, with the exception of having Speed Boost + Baton Pass which, now that I think about it, is a pretty big deal. With this combination, Combusken can now use Swords Dance and do some damage, and when it runs into a wall (quite literally a wall, like Alomomola or something), it can give its boosts to a teammate and let them keep going. To picture this, imagine that you are doing a weird dance and juggling swords while running on a treadmill that is getting faster and faster. Now imagine tossing those swords to a friend who must catch them, continue the dance and juggling, and keep running on the same treadmill. That is how the Combusken do.

Combusken has two decent offensive stats and several good STAB moves to back them up, such as Fire Blast, Focus Blast, Flare Blitz, and Sky Uppercut. This makes it a versatile threat on both sides of the offensive spectrum. This could be compared to a dual threat quarterback, someone who is skilled at running and passing the ball. Speaking of quarterbacks, just like star quarterback Peyton Manning, Combusken is heavily resisted by Seahawks. Seahawks are not Pokemon, but if they were, they would probably be Water/Flying type, which just so happens to be one of a few type combinations to resist Combusken's STABs. This is not a coincidence.

Combusken is one of only two SpeedPass users who can use the Eviolite, with the other being Torchic, who is not as awesome as Combusken. At all. The Eviolite is essentially the Pokemon equivalent of a bulletproof vest. Actually, now that I think about it, the Assault Vest is probably a better equivalent. I guess the Eviolite is more like training wheels since it's for Pokemon that haven't fully grown up yet. To demonstrate its solid bulk with these training wheels, a Combusken with the Eviolite and max HP has a little more overall bulk than an offensive Dragonite. That's not counting Multiscale, of course. That would be ridiculous.

Ninjasks do not like Combuskens. This is because Ninjask is arguably good at one thing, SpeedPass, and Combusken sort of does that better now. Ninjasks often resent this assertion and cite their greater speed and Atk stats. However, greater speed isn't all that important when you have Speed Boost, and a few more Attack points means jack when your strongest physical Bug and Flying moves are X-Scissor and Aerial Ace. Meanwhile, Combusken's good mixed offenses and stronger STABs give it a clear advantage. It's an even sadder story on the defensive side of the coin. Just like the psyche of a hormonally distressed schizophrenic teenager trying to run a daycare for ADHD children, Ninjask is very frail. It is frailer, in fact, than Combusken even before accounting for the Eviolite. You know that if you're frailer than an itemless Combusken, you're really darn frail. Needless to say, Combusken does the SpeedPass thing a little better. If it had fingers, it would be giving Ninjask the middle one right now. Actually, it could probably just use its claws. Lemme try to picture that...yeah, I think that would work. Kinda gives a new meaning to the phrase "give someone the bird."

So remember: if you're in the mood for a kickin' chicken that can do solid damage both physically and specially, outspeed nearly everything after a few turns, and pass its boosts to a teammate when the going gets tough, go get yourself a Combusken. You'll undoubtedly have the best cock in all of RU.

If you don't get the reference or know who zefrank1 is, just watch this. You'll get the idea.

Let's summarize.

go get yourself a Combusken. You'll undoubtedly have the best cock in all of RU.

Anyways, one set I've seen some crazy success with: Muh boy Moltres :]]]

146.png

Moltres @ Leftovers
Ability: Pressure
EVs: 248 HP / 172 SDef / 88 Spe
Calm Nature
- Substitute
- Roost
- Flamethrower
- Toxic

This set pulls a lot of weight, especially on stall, which I run. Sub-Toxic Moltres is among the best answers I've found to Escavalier and other junk. Just come in, set subs, or toxic switch-ins. Flamethrower does over half, uninvested, to things like azelf, which don't 2HKO (I think) after leftovers.

252 SpA Life Orb Azelf Psychic vs. 248 HP / 108+ SpD Moltres: 173-204 (45.1 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Azelf Psyshock vs. 248 HP / 152 Def Moltres: 153-183 (39.9 - 47.7%) -- guaranteed 3HKO after Leftovers recovery

0.4% chance sue me lol. Most people run psyshock anyway. Other than taking on azelf, he takes on shaymin with total ease, some weaker fighting types, Mega Abomasnow, and I'm pretty sure even specs kyurem does around 60% to this beast. Comes in on most of what bronzong and registeel can do bar toxic and just sets subs on them and flamethrowers away. Walls Aromatisse, and, better yet, you can pressure stall its aromatherapies out so it can only use it 4 times, so in the end you'll get a toxic on that too.
Pressure is a huge part of what makes this guy so amazing, you could literally sub 4 times on a milotic that you're faster than. I mean, unless milotic start running speed, all you have to do is sub 4 times, stall out hydro pumps, (you might not even need to do that, hydro might miss!) and then you just roost as it ice beams/hp electric/hp grass's. Then, you just toxic and sub/roost stall!
That's right! This set wins 1v1 against an offensive milotic!

Pressure can even be used just to stall out stone edges from stuff like rhyperior, and just sit back and sub/roost from there. You might actually want to toxic first as it predicts your roost and tries to eq, then keep toxicing as rhyperior keeps eq'ing until you're in range to make a sub from lefties recovery. Then you can safely roost as eq may take out the sub. Of course, you have to scout for rock blast first, but this son of a gun is winning against rhyperior with stone edge over rock blast too!

Defensive moltres is such an amazing set, and is basically the centerpiece of my stall. Pressure helps it beat so many dangerous threats that would otherwise win against it, people really oughta use this set more.

This set is ballin, but I don't know what I really want to outspeed in the tier. Help on EV spread plss

88 Speed evs lets me outpace 4 speed shaymin (sub seeders) and uxie, which are two things that I would like outspeed that have annoyed me so far. Screw physical bulk.
 
Last edited:
146.gif

Moltres @ Wide Lens
Ability: Pressure
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Tailwind
- Fire Blast
- Hurricane
- Roost​

I've been using this set as a late game cleaner really effectively. Between it's powerful STAB moves and 125 base Special Attack it hits most things for significant damage. Spikes are great alongside it as after a couple of switch ins you can't really shake off a STAB Hurricane or Fire Blast. Obviously Rock-types and Cresselia give this set trouble, but they can be beaten or worn down to the point where Moltres can simply over power them.
 
A neat little core that I just noticed was Escavalier + Alomomomomomomomomomomomomomomomola + Rhyperior, they cover each others weaknesses well and could cause some serious damage :].


p.s.
if i had to wait any longer to play ru i was going to commit<3
 
Last edited:
Was bored and played a few games:
Delphox_%28dream_world%29.png


Fox Waifu (Delphox) (F) @ Choice Specs
Ability: Blaze
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Fire Blast
- Psyshock / Psychic
- Grass Knot
- Switcheroo


One Pokemon that i've found to be pretty good so far is Choice Specs Delphox. Choice Specs Fire Blast from base 114 Special Attack is extremely powerful, and absolutely nukes everything that isn't a bulky Fire-type resist with ease, and with a solid base 104 Speed stat that lets Delphox outspeed important Pokemon such as Shaymin, Kyurem, and Yanmega, it can force switches quite easily. Psyshock lets Delphox hit specially defensive Milotic way harder than any of its other moves, but if you aren't worried about that Psychic is the way to go, either way, its Delphox's best option for the broken as fuck Druddigon.Grass Knot lets Delphox OHKO Imanalt's Waifu Rhyperior and Gastrodon (Gatsro is 2hkoed if specially defensive) with ease, and is also Delphox's best option to hit Slowking, although depending on the EV spread simply tricking it can be better. Lastly, Blaze makes delphox even more threatening late game as it gets worn down by weak attacks and Stealth Rock/Spikes damage, giving it an extra boost on its Fire-type moves once its hp goes below 33%: a Choice Specs Blaze Boosted Fire Blast is something almost nothing can take.

Here are some damage calcs to show just how hard Choice Specs Delphox hits.

252 SpA Choice Specs Delphox Fire Blast vs. 52 HP / 0 SpD Kyurem: 268-316 (66.3 - 78.2%) -- 31.3% chance to OHKO after Stealth Rock

252 SpA Choice Specs Delphox Psyshock vs. 252 HP / 0 Def Aromatisse: 234-276 (57.6 - 67.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Delphox Fire Blast vs. 252 HP / 252+ SpD Aromatisse: 190-225 (46.7 - 55.4%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Delphox Fire Blast vs. 252 HP / 0 SpD Reuniclus: 280-331 (66 - 78%) -- guaranteed 2HKO

252 SpA Choice Specs Delphox Fire Blast vs. 252 HP / 0 SpD Cresselia: 195-231 (43.9 - 52%) -- 72.7% chance to 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Delphox Psyshock vs. 252 HP / 0 Def Milotic: 217-256 (55 - 64.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Delphox Grass Knot (100 BP) vs. 252 HP / 0 SpD Milotic: 246-290 (62.4 - 73.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Delphox Grass Knot (60 BP) vs. 252 HP / 0 SpD Gastrodon: 424-500 (99.5 - 117.3%) -- guaranteed OHKO after Stealth Rock

252 SpA Choice Specs Delphox Grass Knot (60 BP) vs. 252 HP / 252+ SpD Gastrodon: 292-348 (68.5 - 81.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Delphox Psychic vs. 4 HP / 0 SpD Moltres: 229-271 (71.1 - 84.1%) -- guaranteed OHKO after Stealth Rock

252 SpA Choice Specs Delphox Psyshock vs. 4 HP / 0 Def Moltres: 195-231 (60.5 - 71.7%) -- guaranteed OHKO after Stealth Rock

252 SpA Choice Specs Delphox Fire Blast vs. 252 HP / 0 SpD Meloetta: 199-235 (49.2 - 58.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Delphox Fire Blast vs. 0 HP / 4 SpD Meloetta: 198-234 (58 - 68.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Delphox Psyshock vs. 248 HP / 32 Def Moltres: 189-223 (49.3 - 58.2%) -- 93.8% chance to OHKO after Stealth Rock

252 SpA Choice Specs Delphox Psychic vs. 248 HP / 0 SpD Moltres: 229-271 (59.7 - 70.7%) -- guaranteed OHKO after Stealth Rock

Scarf is decent-good too but I have not used that set as much as specs. Both Specs and Scarf are 100x better than those silly Magician sets.

ps: Molk pls ban Druddigon
 
Everybody is already making their tier lists, so mine might not be very useful at all.

I'm a visual person though, so I kind of needed it to be laid out like this. You can view the whole thing here.

It's not complete--I'm at Elektross right now and haphazardly filling in / testing things.
I do plan to include the sets on there, I'm just not sure in which way I want to do that. If I'm missing anything or need to add something or something's completely wrong, please tell me!

If you have any suggestions on fixing it or want to tell me that it sucks/not necessary, feel free to PM me!

3wSLlme.png


ps: this meta is really hectic right now, but also really fun. Stall is a bit hampered at the moment, but the standard Amonguss + Alomomola core is still pretty effective. Defiant Tornadus (Scarfed or LO) fucks with Scarf Shaymin hard, especially if you get the delicious special defense drop to raise your attack to +2. Atm, I have not seen much Defogging either because of it or decent spinners (Avalugg ftw).
 
Everybody is already making their tier lists, so mine might not be very useful at all.

I'm a visual person though, so I kind of needed it to be laid out like this. You can view the whole thing here.

It's not complete--I'm at Elektross right now and haphazardly filling in / testing things.
I do plan to include the sets on there, I'm just not sure in which way I want to do that. If I'm missing anything or need to add something or something's completely wrong, please tell me!

If you have any suggestions on fixing it or want to tell me that it sucks/not necessary, feel free to PM me!

3wSLlme.png


ps: this meta is really hectic right now, but also really fun. Stall is a bit hampered at the moment, but the standard Amonguss + Alomomola core is still pretty effective. Defiant Tornadus (Scarfed or LO) fucks with Scarf Shaymin hard, especially if you get the delicious special defense drop to raise your attack to +2. Atm, I have not seen much Defogging either because of it or decent spinners (Avalugg ftw).
Looks good great job
 
Are there any good fire types in this tier outside of Delphox and Moltres? The only remote things I can think of are Combusken and Typhlosion
 
So here's my opinion on just a few of the Pokemon that I've tried so far:

646.png
Kyurem: So Kyurem is obviously one of the best Pokemon in the tier right now, with its brilliant attacking stats, primarily Special Attack, which it puts to good use with Ice Beam, Earth Power, Dragon Pulse, and Focus Blast. The most common sets that I've seen so far are 3 Attacks + Substitute, 3 Attacks + Roost, and SubRoost + Ice Beam and Earth Power, however I'm sure there a variety of other uses for this thing. Choice Specs and Choice Scarf spring to mind, as does a defensive SubRoost set designed to Pressure stall. I wouldn't go as far as to saying it is broken just yet, but it is definitely a very powerful force in RU.
492.png
Shaymin: This thing is fantastic. Really, it's one of the best Pokemon in the tier at the moment, and I use Shaymin in OU and UU as well. I've seen a lot of people running SubSeed defensive variants, but I don't want to pass over the offensive capability of the Life Orb variant. It has great bulk, good Speed, and a nice power output, especially with Seed Flare, because if you hit anything that isn't Moltres on the switch-in with Seed Flare and you get the Special Defense drop, that Pokemon really shouldn't have switched in on you. It also helps tremendously with Rhyperior and Gastrodon, which trouble a lot of teams. I use a Modest set with Life Orb and Seed Flare, Earth Power for Steel-types and Drapion which can be a pain, Hidden Power Fire to lure in and 2HKO Escavalier, and Rest, which Shaymin is fast enough to pull off, being able to recover itself fully and then switch out to negate the sleep. I've even seen Swords Dance sets with Seed Bomb, something that Celebi could do similarly, except there's no competition from it here.
478.png
Froslass: Froslass is a horror. I have been loving Froslass + 5 offensive Pokemon teams, as they are able to win so easily and reliably. Froslass can set up Spikes with little risk, Taunt opposing Pokemon looking to set up on it, and of course, Destiny Bond, which is the best thing about Froslass, as it allows you to get up more layers of Spikes while the opponent doesn't attack you. I usually run Shadow Ball in the last slot to deal with Mega Banette while it tries to Taunt you, but Ice Beam can also be helpful, you really just need a STAB move. A key to Froslass's success as the lack of viable Rapid Spin users and Defog users in RU. I mean, you've got Hitmontop, Shiftry, Gligar, Togetic maybe? Hitmonlee certainly has better things to be doing with its time, and I don't see Hitmonchan ever, so you really only have to worry about these three.
146.png
Moltres: Okay, I confess I didn't actually use this myself, as though I knew it was definitely one of the best Pokemon in BW RU, I wanted to test a lot of the new additions for myself, as well as the drops from UU. Moltres is really good. A lot of people are using Spikes Froslass as their lead, so they don't set up Stealth Rock early-game, which basically just gives Moltres free reign to ravage. Seriously, this thing turned a battle I was having with Oglemi which was pretty even on both sides, into a complete wreck as Moltres destroyed everything I had left. Seriously, being able to check Shaymin, Escavalier, and Hitmonlee is pretty good, as these are definitely some dominating Pokemon in the tier. Anyway, LO Moltres is as powerful as you get with two great STAB moves, Fire Blast and Hurricane. I'd probably use Hidden Power Grass in the third slot for things like Rhyperior, I don't know if another Hidden Power would be more preferable in today's meta. Roost of course, and it isn't difficult to use, like if you come on an Escavalier that the opponent needs, even with SR up, and you Roost while it switches out. Specs sets seem powerful, and I haven't tried SubRoost but it should be good, as even though Moltres has a terrible Rock weakness, its set of resistances are quite impressive as well. Ground-, Fire-, Fairy-, and Fighting-type resistances are the most notable.
 
Last edited:
Shiftry_E.gif

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Defog
- Knock Off
- Leaf Storm
- Sucker Punch​

This guy isn't getting enough love. I've been running this Shiftry on a hyper offensive team. It can force a lot of switches, especially against the many Water- and Psychic-types in the tier. Going mixed is probably best given that Seed Bomb isn't a particularly strong move, and LO STAB Leaf Storm is really strong. It counters Alomomola pretty hard, they normally try switch in after seeing Knock Off or Sucker Punch thinking that they'll be able to toxic stall or Wish off any damage Seed Bomb might do. Sucker Punch checks Azelf as it is able to OHKO it unless it's a Focus Sash lead variant. The coverage is pretty lacking but it gets Focus Blast and Brick Break. I think a Sunny Day Chlorophyll set could work nicely on a sun team or simply as a late game cleaner. It is unfortunately very frail and has an extremely bad defensive, on top of that base 80 Speed isn't quite isn't what it used to be. Despite this it is really easy to use and works nicely as an offensive Defog user.
 
I actually ran into a Shiftry like that, except with Hidden Power Fire, presumably for Escavalier. It looks pretty cool, Azelf is a pretty huge threat and Alomomola can be a pain to break through.
 
Time to pust my stuff I guess n.n
Not that I am very good I like trying out stuff

Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Thunder Wave
- Slack Off
- Psyshock
- Scald

Druddigon @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Stealth Rock
- Glare
- Dragon Tail/Roar
- Sucker Punch/Rest/Something

Dat Game Control. These guys just sit here and PARALYZE ALL THE THINGS try to paralyze every member on the opposing team. The fact that clerics are rare here and the only decent Natural Cure user is Shaymin (LO Shaymin works great in conjunction with this, just sayin') makes this core even better. Aside from that, Drudd lays down Rocks and phazes, which is cool and I often end up using him as lead. Aside from that he's a good check to physical attackers, and special attackers to some extend thanks to it's Dragon typing which is amazing in RU. No recovery outside lefties sucks thou.
Slowking on the other hand is just a bulky stallwrath that sits there and watch things die (lol I ran into a full LO team. Fun times.) and recovering stuff back up.
Synergy-wise this is also pretty cool, with Drudd resisting Eelectric and Grass, and King resisting Ice. Still needs some things for sponging in Ghost, Bug, Dark, Fairy and Dragon moves, but hey, Dragons are rare these days (aside form Kyurem but that thing will be banned anyway. I hope), and Skuntank is a kewl 'mon as well (also Haunter if you're into that, but eh).
Gotta try out Kyurem along with this o/

Aside from that, RU looks pretty fun. One thing I have noticed is that it's really usefull to actually have something on your team that can deal with TR (Hammer Arm Emboar new meta), either by shutting it down offensively or defensively, however the latter one is harder to do.

O right I like bracelets and striped sentences. Hurr
 
After playing RU for like an hour and a half and getting to top 10, I can honestly say that the first things that need to go are the following:
Smeargle - Hazards dominate the tier as Rapid Spinners / Defoggers are scarce
Exploud - Specs destroys most of the tier w/ SW support
Tornadus - Rain is an another issue that can destroy teams with all the Swift Swimmers as well as this being in there as well
Kyurem - Bronzong may wall this to hell and back, but it's still a giant threat
While i completely agree on Tornadus and Kyurem, i disagree with Smeargle and Exploud. Exploud has a really bad speed problem and it lacks switch in opportunities due to lack of resistances and ghosts being uncommon.It is also vulnerable to all hazards, and if the opponent also has sticky web it is going to get outsped by everything. Hazards are annyoing, but ru has a lot great spinners and even a few defoggers, so i dont find Smeargle to be broken.
IMO Kyurem, Raikou, Cobalion, Tornadus, Shaymin, Reuniclus are the most broken things.
 
Was bored and played a few games:
Delphox_%28dream_world%29.png


Fox Waifu (Delphox) (F) @ Choice Specs
Ability: Blaze
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Fire Blast
- Psyshock / Psychic
- Grass Knot
- Switcheroo


One Pokemon that i've found to be pretty good so far is Choice Specs Delphox. Choice Specs Fire Blast from base 114 Special Attack is extremely powerful, and absolutely nukes everything that isn't a bulky Fire-type resist with ease, and with a solid base 104 Speed stat that lets Delphox outspeed important Pokemon such as Shaymin, Kyurem, and Yanmega, it can force switches quite easily. Psyshock lets Delphox hit specially defensive Milotic way harder than any of its other moves, but if you aren't worried about that Psychic is the way to go, either way, its Delphox's best option for the broken as fuck Druddigon.Grass Knot lets Delphox OHKO Imanalt's Waifu Rhyperior and Gastrodon (Gatsro is 2hkoed if specially defensive) with ease, and is also Delphox's best option to hit Slowking, although depending on the EV spread simply tricking it can be better. Lastly, Blaze makes delphox even more threatening late game as it gets worn down by weak attacks and Stealth Rock/Spikes damage, giving it an extra boost on its Fire-type moves once its hp goes below 33%: a Choice Specs Blaze Boosted Fire Blast is something almost nothing can take.

Here are some damage calcs to show just how hard Choice Specs Delphox hits.

252 SpA Choice Specs Delphox Fire Blast vs. 52 HP / 0 SpD Kyurem: 268-316 (66.3 - 78.2%) -- 31.3% chance to OHKO after Stealth Rock

252 SpA Choice Specs Delphox Psyshock vs. 252 HP / 0 Def Aromatisse: 234-276 (57.6 - 67.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Delphox Fire Blast vs. 252 HP / 252+ SpD Aromatisse: 190-225 (46.7 - 55.4%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Delphox Fire Blast vs. 252 HP / 0 SpD Reuniclus: 280-331 (66 - 78%) -- guaranteed 2HKO

252 SpA Choice Specs Delphox Fire Blast vs. 252 HP / 0 SpD Cresselia: 195-231 (43.9 - 52%) -- 72.7% chance to 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Delphox Psyshock vs. 252 HP / 0 Def Milotic: 217-256 (55 - 64.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Delphox Grass Knot (100 BP) vs. 252 HP / 0 SpD Milotic: 246-290 (62.4 - 73.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Delphox Grass Knot (60 BP) vs. 252 HP / 0 SpD Gastrodon: 424-500 (99.5 - 117.3%) -- guaranteed OHKO after Stealth Rock

252 SpA Choice Specs Delphox Grass Knot (60 BP) vs. 252 HP / 252+ SpD Gastrodon: 292-348 (68.5 - 81.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Delphox Psychic vs. 4 HP / 0 SpD Moltres: 229-271 (71.1 - 84.1%) -- guaranteed OHKO after Stealth Rock

252 SpA Choice Specs Delphox Psyshock vs. 4 HP / 0 Def Moltres: 195-231 (60.5 - 71.7%) -- guaranteed OHKO after Stealth Rock

252 SpA Choice Specs Delphox Fire Blast vs. 252 HP / 0 SpD Meloetta: 199-235 (49.2 - 58.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Delphox Fire Blast vs. 0 HP / 4 SpD Meloetta: 198-234 (58 - 68.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Delphox Psyshock vs. 248 HP / 32 Def Moltres: 189-223 (49.3 - 58.2%) -- 93.8% chance to OHKO after Stealth Rock

252 SpA Choice Specs Delphox Psychic vs. 248 HP / 0 SpD Moltres: 229-271 (59.7 - 70.7%) -- guaranteed OHKO after Stealth Rock

Scarf is decent-good too but I have not used that set as much as specs. Both Specs and Scarf are 100x better than those silly Magician sets.

ps: Molk pls ban Druddigon
I find specs and scarf sets to be a little outclassed by Typhlosion, which has eruption, focus blast and better defensive typing (not weak to knock off) I find Delphox to be better as sub cm user, especially after Raikou gets banned.
 
Choice Specs Kyurem is really hard to deal with, it comes in pretty much for free on Sableye and a lot of other threats and can deal 40%+ to specially defensive Bronzong with Draco Meteor. Anyone have any success using Aromatisse to deal with this? I'd hate to get hit by that ice beam but there's not much of a counter available in the tier.
 
I find specs and scarf sets to be a little outclassed by Typhlosion, which has eruption, focus blast and better defensive typing (not weak to knock off) I find Delphox to be better as sub cm user, especially after Raikou gets banned.
Scarf typh was terrible last gen and it is not any different now. Focus Blast is hardly relevant when its targets (bulky rock types) are hit as hard if not harder by Grass Knot (Rhyperior is the main one here). The fox is also faster and way stronger than whatever Typh is supposed to be. Eruption is also irrelevant because keeping typh at 100% is really hard to do, and realistically, will only be at full HP turn 1.

Being weak to knock off is also irrelevant once you know that:
  • Knock off mons are faster if the fox is not holding Scarf (Zoroark, Ambipom, Tornadus, Azelf, Sneasel if you like cute things) and that they are never going to survive the Fire Blast after something as little as SR damage or have Sucker Punch (Zoroark only)
  • Are things Delphox should never be coming in unless you are a prediction god (Banette, Escavalier, Drapion)

And the only way for Raikou to be "banned" from the tier is UU ladder knowing how good this thing is. The one thing the current RU has is a lot of is good Raikou checks and counters.
 
Last edited:
Status
Not open for further replies.
Back
Top