Metagame NP: RU Stage -1: Message to Oglemi, Nails, and Honko (VENOMOTH STOLEN FROM US))

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Gurdurr is great in RU this generation. First of all he's able to use Eviolite and can take advantage of status with guts allowing him to not be crippled in attack. The Knock off buff really allows Gurdurr to take out Psychic types like Reuniclus and Cresselia who are both major threats to him. Mach and Drain punch are both great STABs paired with Bulk Up allowing Gurdurr to set up relying on his Eviolite then plow through the opponents team with ease.

My favorite set:

Gurdurr @Eviolite
252 HP / 244 sp. def / 12 def
Nature: Careful
Ability: Guts
-Mach Punch
-Drain Punch
-Knock Off
-Bulk Up
 
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I find assault vest escavalier to be one of the best pokes in the meta right now. It checks a lot of the pokes that seem to be broken, like kyruem, reuinclus, exploud, and shaymin that lack hidden power fire. Assault vest slowking is also on the same page as it can check most of these pokemon as well.
 
I loved UU last gen and I played gen 6 RU for the first time today. Kyurem and Shaymin are amazing in the tier, but I think the tier is nice right now and looks something like UU last gen. I used Rhyperior and Cofagrigus in a lot of UU teams last gen as they were top of the line threats, and I'm glad these guys have found a new home as top tier threats that are clearly not broken.

Considering how new the tier is, I'm a little surprised at how balanced it is. Early OU had stuff like M Gengar, M Luke and M Kanga. Early UU was ridiculous as well with Bisharp, Kyu-B, Manaphy, Drizzletoed etc. There are a number of crazy stuff that the tier may not be able to handle, but I'm liking early RU more than early UU.

What are your views on hazard control in this young tier? A lot of people have mentioned how lacking the tier is in good spinners/defoggers. This is one of the concerns I had when comparing this gen RU to last gen UU; Hazard setters being far better than hazard removers. Last gen UU, it was just so frustrating trying to spin that a lot of people just went "screw it" and ignored hazard control. Is it worth carrying spinners/defoggers that are on that border of being viable (eg the Hitmons, Kabutops, Golbat etc...) or would you rather just use that team slot on something that can help support your team more?
 
Personally, I'm enjoying Dugtrio as it traps Pokemon like Raikou, outspeeds them and can OHKO them allowing you to more or less remove any offensive non flying/levitating threat to your team or finish off bulkier ones. Set I've been using is:
Dugtrio (F) @ Choice Band
Ability: Arena Trap
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Sucker Punch
- Stone Edge
- Night Slash

Max speed with jolly gives you 372 speed while the band accomadates for the attack drop. If your opponent brings in anything you think is scarfed go for the sucker punch. Stone Edge for none Speed Boost Yanmegas and non scarfed Kyurems. EQ for most things. And I'm not sure why Night Slash is on here. I wasn't really thinking about it when I put it on. Not sure if anyone's brought him up but figured that sharing the beauty that is Dugtrio is worth it.
 
Scarf is decent-good too but I have not used that set as much as specs. Both Specs and Scarf are 100x better than those silly Magician sets.

ps: Molk pls ban Druddigon
I absolutely loved your post until I read this. I have made great use of a defensive Magician set that I posted on page 8 and it has NEVER failed to cripple the other team. I'll just repost it here so you can read it and test it out (testing is crucial here, because the set can easily be dismissed for being gimmicky).
I have found Delphox to be pretty awesome in this meta so far. So far I've used Choice Specs and a defensive set so far and will try a Choice Scarf set eventually, which could be handy for outspeeding things like Azelf, Virizion, Raikou, Swellow and Floatzel.

Delphox @ Choice Specs
Ability: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Psyshock
- Shadow Ball
- Switcheroo
Delphox is pretty much a nuke here and a fast one with 104 base speed. Fire Blast has incredible power and you can screw over certain pokemon with Switcheroo. Since there's no Houndoom here, you won't get walled by anything coverage-wise thanks to Shadow Ball's amazing coverage.

Delphox
Ability: Magician
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Will-O-Wisp
- Wish
- Mystical Fire
- Shadow Ball
I was absolutely shocked by how this set has worked for me. You only need 4 Speed EVs to outspeed bulky base 100's (like some variants of Subseed Shaymin) though you could invest more to outspeed max base 80's. This set utilizes Delphox's good Special Defense and its signature move Mystical Fire to good effect. Will-o-Wisp cripples Physical attackers that try to attack Delphox and Wish allows for recovery and team support. Shadow Ball, again, is great coverage, though you will be walled much more without Psyshock/chic. Magician is surprisingly useful and really cripples most Pokemon (exceptions being the number of Unburden mons in the tier, but none of those like Will-o-Wisp or Mystical Fire). Having no item is worth it, especially since you can just steal away Leftovers or something from one of the other Pokemon in a single move.
Please test it. You could consider running max Speed to outspeed things like Kyurem and offensive Shaymin that are all over the place, but man, this set is surprisingly great.
 
I just realized that Sableye is OP as hell.

It walls basically anything that's not a physical fire type attacker (like Embroar); anything that can't get a 2HKO on it is basically screwed, unless if you score the occasional critical hit. With Knock Off, Will-O-Wisp, and Taunt, it shuts down like 90% of the metagame. With prediction with Knock Off, Sableye can easily cripple special attacker switch-ins.

Everybody is already making their tier lists, so mine might not be very useful at all.

I'm a visual person though, so I kind of needed it to be laid out like this. You can view the whole thing here.

It's not complete--I'm at Elektross right now and haphazardly filling in / testing things.
I do plan to include the sets on there, I'm just not sure in which way I want to do that. If I'm missing anything or need to add something or something's completely wrong, please tell me!

If you have any suggestions on fixing it or want to tell me that it sucks/not necessary, feel free to PM me!



ps: this meta is really hectic right now, but also really fun. Stall is a bit hampered at the moment, but the standard Amonguss + Alomomola core is still pretty effective. Defiant Tornadus (Scarfed or LO) fucks with Scarf Shaymin hard, especially if you get the delicious special defense drop to raise your attack to +2. Atm, I have not seen much Defogging either because of it or decent spinners (Avalugg ftw).

Wow, this looks great! I can't wait until its finished! Let me know if I can help in any way.
 
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If you only aim to guaranteely pass speed boosts, use Ninjask. If you wanna use a Pokemon that can pass speed boosts and has offensive or defensive presence for the cost of passing speed guaranteed, use Combusen.

Yeah, jokes aside, Ninjask will probably be better for quick passing early in the game, mainly from the lead position. Being able to start the game with a quick Substitute followed by a Protect (and maybe another Sub + Protect, depending on how much speed you need) will allow Ninjask to almost guarantee a couple of Speed Boosts from the beginning. However, Combusken has a lot more utility later on in the game. I imagine that a standard Baton Pass set will probably look something like this:

Combusken @ Eviolite
Trait: Speed Boost
EVs: 252 HP / 4 Def / 252 Spe
Timid / Jolly Nature
-Fire Blast / Sky Uppercut / Flare Blitz
-Substitute / Swords Dance / Bulk Up
-Protect
-Baton Pass

Sort of a mishmash of various boosting things. Fire Blast + Substitute will probably be the most reliable option if you're just aiming to pass Speed Boosts. With Substitute and Protect, Combusken can more effectively gather Speed Boosts to pass, and Fire Blast gives it a much more powerful STAB than Sky Uppercut that won't kill it with recoil like Flare Blitz would. However, Swords Dance and Bulk Up are also nice to pass along (and an Eviolite Combusken with a Bulk Up boost is remarkably bulky). In that case, Sky Uppercut or Flare Blitz would probably be better, maybe even Fire Punch if you really need Fire coverage and don't want the recoil of Flare Blitz. Because of Combusken's much greater Eviolite-boosted bulk and lack of a huge Stealth Rock weakness, it'll be a lot more reliable of a SpeedPasser for mid-game and will probably be a lot easier to use multiple times throughout a match.

Let's also not forget that Combusken has a the same physical bulk as Misdreavus, so a bulkier Eviolite set isn't completely out of the question.

EDIT: Oh yeah, and I need to try out a Dugtrio + Belly Drum Slurpuff duo. I tried a similar core in early BW RU with Linoone > Slurpuff, and it was a pretty effective pair. Dugtrio could remove the Steels that Linoone hated and then go out with Memento, which would give Linoone a much easier time setting up. Slurpuff similarly hates Steels since its usable physical coverage pretty much just consists of Play Rough and Return, but with Dugtrio removing those Steels and giving it free setup opportunities with Memento, it could be a pretty dangerous sweeper.

I'm also going to try some Dugtrio + Birds teams. Those were ridiculously fun in early BW RU as well.
 
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Sableye is indeed frustrating to deal with. Your best bet is blasting through it with Specs special attackers like Zoroark or Kyurem,or switching in a fire type attacker like Moltres or Emboar. Exploud has enough power to smash right through Sableye even without Specs. Guts Hariyama can eat a Will-o-Wisp and quickly threaten Sableye with Knock Off. Choice Band Escavalier will eventually KO Sableye even if it gets burned, unless it's running a rare physically defensive set. Aromatisse also hard counters Sableye no matter what it does. Mega Banette can beat it with a faster Prankster Taunt (unless it's running Mental Herb).

In all of these cases you have to play around it to avoid Knock Off, though.
 
Just something I came up with but didn't test (like everything that I come up with... :P)

14284_pangoro_img.png


Pangoro @ Grip Claw
Ability: Iron Fist
EVs: 252 HP / 252 (Def/SDef [or a mix of both]) / 4 Atk
Nature: Impish/Careful
-Hammer Arm
-Infestation
-Parting Shot
-Torment/Taunt/Crunch

I was searching around through Pangoro's movepool, and I found that he had both Infestation and Parting Shot! So naturally, the first thing that came to mind was a trapping set. By trapping with Infestation and switching out with Parting Shot, Pangoro can essentially create 7 free turns of setup for a sweeper. I haven't done any EV calcs, but I'm sure someone can figure out an optimal set. Pangoro has a nice variety of support moves as well, such as Torment, Taunt, and even Entrainment. These can be used to cripple your opponent even more before setting up in their face.

So, any suggestions?
 
Just something I came up with but didn't test (like everything that I come up with... :P)

14284_pangoro_img.png


Pangoro @ Grip Claw
Ability: Iron Fist
EVs: 252 HP / 252 (Def/SDef [or a mix of both]) / 4 Atk
Nature: Impish/Careful
-Hammer Arm
-Infestation
-Parting Shot
-Torment/Taunt/Crunch

I was searching around through Pangoro's movepool, and I found that he had both Infestation and Parting Shot! So naturally, the first thing that came to mind was a trapping set. By trapping with Infestation and switching out with Parting Shot, Pangoro can essentially create 7 free turns of setup for a sweeper. I haven't done any EV calcs, but I'm sure someone can figure out an optimal set. Pangoro has a nice variety of support moves as well, such as Torment, Taunt, and even Entrainment. These can be used to cripple your opponent even more before setting up in their face.

So, any suggestions?
Unfortunately, when you switch out, Infestation's effect ends :c
 
Hm, guess I'll comment on a couple of more things in greater detail

Edit: DISCLAIMER: Ended up being more than a couple. Wall of text approaching; you've been warned.

Kyurem: I haven't really used it much, but this thing is as good as advertised. No Escavalier? Something dies. It's that simple. I like a Roost + 3 Attacks LO set with DM, Ice Beam, EP/HP Fire. Roost lets it just not give 2 fucks about resisted hits it comes in on. If the opponent has Escavalier, just Roost and switch out as you wait for your teammates to take it out (or put it in sure KO range of HP Fire) Base 95 Speed isn't amazing, but it's certainly good enough. Specs is a nuke. Scarf is a solid revenge killer, but hazard control is nice, especially with the latter. SubRoost can be really annoying as well. Haven't run into a HC set yet, so I'll reserve judgment on it.
Shaymin: This damn thing is so annoying. One of the biggest threats to the current team I'm running as I have nothing to take a lot of repeated hits from it. LO sets have really good coverage and high enough Speed to be a pain. Natural Cure means you can't cripple it. Bulkier SubSeed sets are a thing, but I think it's a waste of Shaymin's offensive potential. Oh, and Scarf kinda reminds me of Mesprit from BW RU... only faster and with a better STAB to abuse. Scarf Healing Wish clutches games; end of story.
Raikou: Specs, CM+3 Attacks, SubCM, AV, and even MonoCM. Honestly, Raikou can perform p. much any special attacking role you need it to. Scarf is a little wasted on it, but if you want to outspeed all of the things, there you go.
Rhyperior: Another new drop, but this guy is a beast. The Weakness Policy set posted a page or two ago is something that should be feared. Haven't run it myself, but it looks damn scary since Solid Rock powers down super effective moves. It is an absolute monster in Trick Room. Basically run LO / CB and watch it wreck shit. STAB EdgeQuake is scary as hell coming from this thing. Worst part is that Rhyperior can take on Reuniclus and Escavalier by itself and demolish them so its own TR team can have free reign. I've also found success with a bulky tank set with SR, EQ, Rock Blast, DTail. Hard to deal with if you use with Froslass since DTail amplifies the Spikes Froslass lays down and it isn't like Fairy-types are willing to switch into Rhyperior.
Moltres: Old face, same major threat. One of the absolute best answers to Shaymin and it also shits on Escavalier, a majorly buffed threat from BW. Its moves hay have had their power lowered, but it still isn't any less dangerous. LO + 3 Attacks, Specs, SubRoost, Scarf, take your pick. Great mon and how can you complain with something that can reliably answer Shaymin?
Druddigon: This (BAN ME PLEASE) is still here. TR makes it more of a beast. TR teams are amazing right now. So, Druddigon is still a massive threat. Hits like a truck, has solid bulk, and is really slow. It's a near shoe-in for Trick Room, but there are things like Esca, Rhyperior, and Mega Abomomasnow to choose from as well. Oh, and AV can give it insane special bulk.
Toxicroak: I've already talked at length about Toxicroak, but it is really damn cool. It's pretty damn frail (Shaymin 2HKOes with LO Seed Flare...) but if it sets up, good luck. Power STAB in Gunk Shot. Priority in Sucker Punch. Healing STAB in Drain Punch. Hope you have a Gligar if it sets up successfully.

The last one I want to talk about is something I playtested as I was trying to find a 6th member of my current team, and that's Delphox. While I didn't end up leaving it on the team, this thing has the potential to be really good. P. much outclasses Typhlosion in every way. Slightly stronger, slightly faster, secondary STAB to hit bulky Waters, and Trick to fuk over any wall its Specs set can't break. That said, I want to draw attention to its Calm Mind set. There aren't many faster physical attackers than Delphox (CB Azelf sucks a ton though) and it already has solid special bulk. You can come in, CM, and just sweep rather reliably. Even if you don't want to sweep with it, you can use it in the early or mid-stages of a game to inflict major damage on common cores. Here's what I was using:

delphox.png

Delphox @ Life Orb
Ability: Blaze
EVs: 252 SAtk / 4 SDef / 252 Spe
- Calm Mind
- Fire Blast
- Psyshock
- Grass Knot​

Come in, setup a CM, wreck shit. Base 114 Special Attack is really good and the coverage Delphox gets, while limited, is really solid for RU. Fire Blast nukes stuff. At +1, only the bulkiest of resistances can handle the move. Psyshock is amaaaaaazing. Wrecks p. much anything that wants to come in on a Fire Blast. Think Moltres, Druddigon, most AV users, and SpDef Jellicent. Grass Knot fills out the set as it donks Rhyperior, Slowking, Gastrodon, and Omastar.
 
I'll post here one of my ©reations.

7XqxZ.png

tounch' (Muk) @ Assault Vest
Ability: Sticky Hold
EVs: 248 HP / 32 Def / 228 Atk
Brave Nature
- Gunk Shot
- Fire Punch
- Giga Drain
- Shadow Sneak

AV Offensive Tank Muk + Lure, also with Sticky Hold prevent that their oponents knock off their Assault Vest, great vs Frosslas and does very well vs special threats, tanks them pretty well even with a boost or with super effective attacks, this set also lures some common switch in like Rhyperior, Carracosta or Escavalier. Gunk Ghost is for power, strongest move so far with a 30% chance to poison and to kill fairy types (Slurpuff), last move is Shadow Sneak which handle v.weak mons / frosslas.


252 SpA Life Orb Shaymin Earth Power vs. 248 HP / 0 SpD Assault Vest Muk: 143-169 (34.6 - 40.9%) -- guaranteed 3HKO

+1 252 SpA Raikou Thunderbolt vs. 248 HP / 0 SpD Assault Vest Muk: 135-160 (32.6 - 38.7%) -- 99.5% chance to 3HKO

252 SpA Choice Specs Tinted Lens Yanmega Bug Buzz vs. 248 HP / 0 SpD Assault Vest Muk: 134-160 (32.4 - 38.7%) -- 99% chance to 3HKO

252+ Atk Life Orb Hitmonlee High Jump Kick vs. 248 HP / 32 Def Muk: 174-205 (42.1 - 49.6%) -- guaranteed 3HKO

220+ SpA Kyurem Earth Power vs. 248 HP / 0 SpD Assault Vest Muk: 142-168 (34.3 - 40.6%) -- guaranteed 3HKO
 
why does it say salamence, hydreigon, and haxorus are in ru but when i go to showdown it says they arent in ru?

they are banned from UU. they're in that list because they technically have low usage in UU (since they're banned), but you are not allowed to use them in RU.
 
can someone update the list then?
That's not a list of all available RU mons, it's a list of the 60 or so most used mons in UU below the RU cutoff. The BB code used in the list also doesn't edit correctly iirc, so it can't be updated. That was never a list of legal RU mons to begin with. It doesn't need to be updated. Also, the OP says that things banned from UU are also banned from RU despite being on the list, so there's no reason there should be any confusion about this.
 
Hey everyone, just wanted to pop in and talk about what pokemon/exact set has been by FAR my favorite stealth rock setter in the metagame.

469.png

Chris Damon (Rhyperior) @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SDef
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Megahorn / Protect / Fire Punch / Dragon Tail

Specially defensive Rhyperior (yes i know this isn't a new innovation, it was gr8 in BW UU too) is an amazing Stealth Rock setter and all around Pokemon in the current metagame. Rhyperior in general is great, but i'd like to give special props to this set for its amazing combination of power and bulk. Although Rhyperior's special defense is pretty low, the combination of Rhyperior's Solid Rock ability and heavy investment makes a pretty big difference in how well it can take those hits, giving it absolutely incredible mixed bulk. To the point that from my experience, a rule of thumb of "if it's not a STAB Water- or Grass-type move, Rhyperior survives" applies pretty well. This of course makes Rhyperior pretty damn consistent at setting up Stealth Rock, and lets it check all kinds of scary Pokemon such as Raikou over the course of the match. As a bonus, Rhyperior is still no pushover offensively, with 352 Attack to work with using the given spread as well as access to STAB EdgeQuake, Rhyperior still has no trouble with scoring multiple KOs per game. So yeah, if you haven't tried Rhyperior yet, i'd encourage all of you to use it now. Personally i like to pair it up with both Escavalier and Shaymin for a solid bulky offensive core.

On another note, has anyone here tried using toxic spikes with subroost pressure kyurem? Of course a team like that would need a really good way to get rid of Escavalier, but it still sounds strong imo.
 
alomomola.jpg

yeah the big fish is back. Alomomola is still around from bw, and its still fucking annoying. With insane hp and good defense, it takes hits on the physical side for days, and then just stalls with a combination of toxic, wish and protect. If a Pokemon is unable to do over 70% with one attack (which encompasses way more Pokemon than you'd think), and can be affected by toxic, then it WILL be stalled out and die (with the exception of sub mons that take waterfall like kyurem). Sharpedo, rhyperior and hitmonlee are just some top tier threats that hate dealing with mola, as it can stall them out with ease. Protect is also a great way to scout moves, especially on choice locked Pokemon, so you can switch in an appropriate answer. Waterfall can do a surprisingly decent amount of damage to Pokemon weak to water or with low defense, but don't expect any good damage from it - waterfall is mainly there as a filler move and a way to prevent mola from being taunt bait. Some people choose to run scald over waterfall, but alomomolas spA is just so incredibly lacking that the damage is pitiful every time. You can also fish for flinches if you outspeed. Possibly the biggest reason to use Alomomola is its massive hp, as this lets it pass huge wishes. Your ally Pokemon will heal up instantly, and Alomomola will even gain hp when it switches thanks to regenerator.

however, there is one big problem with Alomomola right now, and that is the fact that some of the tiers biggest threats, such as raikou and shaymin, just completely obliterate it. If these Pokemon were to leave the tier (as they most likely will at some point), then Alomomola would get significantly better, but then have to deal with the same threats as last Gen (sceptile, rotom-c, etc.).

overall a great Mon, will live forever if you play it right. Also 100% guarantee to piss 4/5 people off or your money back.
 
I used SpD Bronzong for a bit on the only team I got for the RU beta. I'm kinda still just getting a grip on the meta since I only played a handful of games, but I just gotta ask...Is there ANY way a SpD Bronzong can beat SubRoost Kyurem? The stalling power's just too real with Pressure slowly choking that 8PP Gyro Ball out of you. And then if you don't run any Attack EVs, Earthquake is only able to 2HKO its subs on average. Just wondering if there's a way around this, or if it's a lost cause...I seriously considered Heal Block, but then learned it couldn't go through Substitute :'[
 
Yeah, assault vest Muk looks pretty good on paper. This is definitely Muk's gen, with the Gunk Shot buff, the introduction of assault vest (which seems made for Muk) and fairies (most of which hit on Muk's enormous special side), and the Knock off buff which makes its ability significantly more useful. I've used it a bit in UU, and I wasn't that impressed, but in RU I wouldn't be surprised if it's a very effective tank.
 
I used SpD Bronzong for a bit on the only team I got for the RU beta. I'm kinda still just getting a grip on the meta since I only played a handful of games, but I just gotta ask...Is there ANY way a SpD Bronzong can beat SubRoost Kyurem? The stalling power's just too real with Pressure slowly choking that 8PP Gyro Ball out of you. And then if you don't run any Attack EVs, Earthquake is only able to 2HKO its subs on average. Just wondering if there's a way around this, or if it's a lost cause...I seriously considered Heal Block, but then learned it couldn't go through Substitute :'[
you can run enough attack evs to break the sub with eq if you want, or just accept the fact that bronzong is gonna have trouble with subroost kyurem. However, after 5 subs at max, he will have to roost, so you can use that opportunity to get off a toxic. This is assuming you chose to run the attack evs to break the sub with eq, as then it won't be behind a sub when it roosts. Even better, it can only sub 3 times if it is switching in on sr, or 4 if there is just one or two layer of spikes.
 
So I decided, with Molk's approval, and help from some other users, to put together a threatlist divided into high, mid, low and very low viability rankings as of right now (as the meta is very volatile this is subject to change). Basically Top-Low level threats are all decent pokemon in the tier though obviously high>mid>low and very low pokemon are viable on some teams but tend to require more support and are very niche.

If you are looking to get into the tier, here is the list, hopefully you all find it useful!

http://piratepad.net/ep/pad/view/ro.Q9wmiEkA4A5/latest
 
OMG the HYPE IS HERE. i can't wait to make an RU team, but one thing i noticed is that a lot of pokemon that were OU or BL at the start of 6th gen are now sinking to UU and RU. SOOOOOOOO many threats in the RU tier but i can't wait, there are some pokemon that i think should be higher (AKA magnazone, salmence, medicham and so on) but 6th gen RU will be competive and fun at the same time. #RUSWAG
 
OMG the HYPE IS HERE. i can't wait to make an RU team, but one thing i noticed is that a lot of pokemon that were OU or BL at the start of 6th gen are now sinking to UU and RU. SOOOOOOOO many threats in the RU tier but i can't wait, there are some pokemon that i think should be higher (AKA magnazone, salmence, medicham and so on) but 6th gen RU will be competive and fun at the same time.
magnezone, salamence and medichamite are all BL. that's why they have such low usage in UU, which makes it appear that they are ru, while they actually aren't. Medicham is allowed, but its mega stone - which would most likely make it too good for ru - isn't allowed.
 
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