Other Speed Tiers in OU

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Duck Chris

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Speed
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It’s the only base stat to deal with when damage happens, rather than how much. Speed defines competitive Pokémon as more than a simple turn based game, and elevates the strategy possible over something like the TCG or final fantasy. A good speed stat can make or break a Pokémon. Something as simple as one point in speed can mean the difference between a win and a loss, as can the choice of whether or not to use a speed boosting nature.

In early XY OU, speed tiers seemed less important than they had been in any of the fifth gen metagames. Priority ran rampant, with Choice Band Talonflame, Mega Kangaskhan, and Mega Lucario as three of the most popular users. To counter these strong priority users, players opted to use more bulky Pokémon over speedy sweepers. This can be seen in the rise of mons such as Assault Vest Conkeldurr, physically defensive Rotom-w, and unaware mons such as Clefable and Quagsire.

Lately, speed has been making a bit of a comeback with the rise of powerful sweepers that can take a hit and punch back, such as Mega Charizard X and Mega Gyarados. Fast powerful Pokémon such as Keldeo, Landorus, and Garchomp are also making a return to power, with the infamous Keldeo-Landorus core still retaining its potency from the BW2 days.

On offence, speed is almost everything. You don’t need to hit hard if you hit first, sometimes. Many of the offensive residents of the S or A tiers either reside in the upper speed tiers or have some way of boosting their speed (or priority). Some slow Pokémon still survive in OU, but in general the faster the better. Slow speed can neuter even the strongest of Pokémon, a good example being the sluglike Ramparados. Bulky Pokémon tend to be able to give up speed because they can take a hit, and are usually EV’d accordingly.

On defense, speed is still important, if not as crucial. Mammoth walls such as Chansey do not need much speed, as they can generally survive hits and then recover, but Gliscor is a great example of how annoying a faster defensive mon can be. The rare but effective style of “quick stall” is a good example of this. More speed can give defensive walls the ability to roost or substitute stall, avoid status, taunt before defog, and even recover from the brink of death.

Choice scarf also deserves a mention, as it is one of only two items, the other being Salac berry, to increase the user’s speed. Scarf users somewhat fell out of favour in early XY after Genesect was banned but are coming back in the form of Excadrill, Landorus-t, Garchomp and sometimes Rotom as the most common users.

How does speed affect your teambuilding process? When is it okay to sacrifice speed for bulk, or bulk for speed? Discussion in this thread should be related to various speed tiers in XY OU, and how to EV your team within certain speed ranges.

Priority tiers are the second dimension of the speed race. Within each speed tier you can be faster than others just as within the neutral priority tier that is regular play.
+4: Magic Coat
+3: Fake Out, Feint
+2: Extremespeed
+1: Sucker Punch, Gale Wings, Quick Attack, Shadow Sneak, Prankster, Bullet Punch, Mach Punch, Ice Shard, Vacuum Wave


- 180 base speed (max 504)

- 150 base speed (max 438)

- 135 base speed (max 405)

– 130 base speed (max 394)

– 128 base speed (max 390)

- 126 base speed (max 386)

- 125 base speed (max 383)

– 123 base speed (max 379)

- 122 base speed (max 377)

– 121 base speed (max 375)

– 120 base speed (max 372)


– 118 base speed (max 368)

– 116 base speed (max 364)

- 115 base speed (max 361)

-112 base speed (max 355)

- 111 base speed (max 353)

- 110 base speed (max 350)

- 109 base speed (max 348)

- 108 base speed (max 346)

- 105 base speed (max 339)

- 102 base speed (max 333)

- 101 base speed (max 331)


(all forms)

100 base speed (max 328)

(small form) – 99 base speed (max 326)

(both forms)
- 95 base speed (max 317)

- 92 base speed (max 311)

- 91 base speed (max 309)


- 90 base speed (max 306)

- 88 base speed (max 302)

(all altered forms) – 86 base speed (max 298)

- 85 base speed (max 295)

(both forms) – 81 base speed (max 287)

(both forms)
- 80 base speed (max 284)


(both forms)
- 78 base speed (max 280)

- 77 base speed (max 278)

- 75 base speed (max 273)

– 71 base speed (max 265)

- 70 base speed (max 262)

– 65 base speed (max 251)

– 64 base speed (max 249)

– 61 base speed (max 243)

– 60 base speed (max 240)


– 56 base speed (max 232)

– 55 base speed (max 229)

(XL size) – 54 base speed (max 227)

(both forms)
(both forms)
– 50 base speed (max 218)

– 47 base speed (max 212)

– 45 base speed (max 207)

– 40 base speed (max 196)

– 35 base speed (max 185)

– 33 base speed (max 181)

– 30 base speed (max 174)

– 20 base speed (max 152)

For now I’ve ranked all of the mons in the viability ranking + mega’s base forms and a few others. Let me know if I missed/messed up on something.

Other posts with good numbers
136: 0 Spe Mawile, 0 Spe Mawile-Mega
156: 0 Spe Aegislash, 0 Spe Clefable, 0 Spe Sylveon, 0 Spe Empoleon
158: 0 Spe Tyranitar
164: 0 Spe Chesnaught
166: 0 Spe Scizor
176: 0 Spe Bisharp, 0 Spe Skarmory
177: 76 Spe Tyranitar
186: 0 Spe Scizor-Mega, 0 Spe Heracross-Mega
191: 4 Spe Heatran
192: 0 Spe Blastoise, 0 Spe Blastoise-Mega
196: 0 Spe Venusaur, 0 Spe Venusaur-Mega, 0 Spe Mandibuzz, 0 Spe Goodra, 0 Spe Togekiss
198: 0 Spe Gyarados
199: 252 Spe Azumarill, 252 Spe Mawile, 252 Spe Mawile-Mega
206: 0 Spe Heracross, 0 Spe Suicune
208: 0 Spe Rotom-W
209: 252 Spe Crawdaunt
212: 0 Spe Excadrill
218: 252+ Spe Azumarill, 252+ Spe Mawile, 252+ Spe Mawile-Mega
219: 44 Spe Rotom-W, 4 Spe Landorus-T, 252 Spe Aegislash, 252 Spe Magnezone
221: 252 Spe Tyranitar
226: 0 Spe Gliscor, 0 Spe Kyurem-Black
229: 252+ Spe Crawdaunt, 252 Spe Gothitelle
236: 0 Spe Zapdos, 0 Spe Tentacruel, 0 Spe Shaymin, 0 Spe Celebi
239: 252 Spe Bisharp, 252 Spe Breloom
240: 252+ Spe Aegislash, 252+ Spe Magnezone
241: 252 Spe Tyranitar-Mega
253: 252 Spe Heatran
255: 252 Spe Diggersby
259: 252 Spe Togekiss
261: 252 Spe Gyarados
262: 252+ Spe Bisharp
271: 252 Spe Rotom-W
275: 252 Spe Excadrill
278: 252+ Spe Heatran
280: 252+ Spe Diggersby
281: 252 Spe Landorus-T

Of course you're not guaranteed to outspeed those because they can speed creep, but the Evs listed are what is commonly used on the ladder.
hey, thought I'd bump this with an updated list of Manectrifier 's

136: 0 Spe Mawile, 0 Spe Mawile-Mega, 0 Spe Chansey, 0 Spe Azumarill
156: 0 Spe Aegislash, 0 Spe Clefable, 0 Spe Sylveon, 0 Spe Empoleon
158: 0 Spe Tyranitar
164: 0 Spe Chesnaught
166: 0 Spe Scizor
176: 0 Spe Bisharp, 0 Spe Skarmory
177: 76 Spe Tyranitar
186: 0 Spe Scizor-Mega, 0 Spe Heracross-Mega
191: 4 Spe Heatran
192: 0 Spe Blastoise, 0 Spe Blastoise-Mega
196: 0 Spe Venusaur, 0 Spe Venusaur-Mega, 0 Spe Mandibuzz, 0 Spe Goodra, 0 Spe Togekiss
198: 0 Spe Gyarados
199: 252 Spe Azumarill, 252 Spe Mawile, 252 Spe Mawile-Mega
206: 0 Spe Heracross, 0 Spe Suicune
208: 0 Spe Rotom-W
209: 252 Spe Crawdaunt
212: 0 Spe Excadrill
218: 252+ Spe Azumarill, 252+ Spe Mawile, 252+ Spe Mawile-Mega
219: 44 Spe Rotom-W, 4 Spe Landorus-T, 252 Spe Aegislash, 252 Spe Magnezone
221: 252 Spe Tyranitar
226: 0 Spe Gliscor, 0 Spe Kyurem-Black
229: 252+ Spe Crawdaunt, 252 Spe Gothitelle
236: 0 Spe Zapdos, 0 Spe Tentacruel, 0 Spe Shaymin, 0 Spe Celebi
239: 252 Spe Bisharp, 252 Spe Breloom
240: 252+ Spe Aegislash, 252+ Spe Magnezone
241: 252 Spe Tyranitar-Mega
244: 72 Spe Gliscor
253: 252 Spe Heatran
255: 252 Spe Diggersby
259: 252 Spe Togekiss, 252 Spe Dragonite
261: 252 Spe Gyarados
262: 252+ Spe Bisharp
265: 252+ Spe T-Tar
271: 252 Spe Rotom-W
275: 252 Spe Excadrill
278: 252+ Spe Heatran
280: 252+ Spe Diggersby
281: 252 Spe Landorus-T
289: 252 Spe Kyurem-B
306: 252+ Spe Deo-D
----------------------------------
323: 252 Spe Scolipede
328: 252+ Spe Base 100
331: 252+ Spe Landorus-I
333: 252+ Spe Garchomp
339: 252+ Spe Pinsir-M
346: 252+ Spe Keldeo/Terrakion
350: 252+ Spe Lati@s, 252+ Spe Gengar
351: 252 Spe Talonflame
353: 252+ Spe Thundurus
355: 252+ Spe Scolipede
361: 252 Spe Tyranitar-M (1.5x)
377: 252+ Spe Greninja
-------Boost/Scarf-------
388: 252 Spe Dragonite (1.5x)
391: 252 Spe Gyarados-M (1.5x)
399: 252 Spe Alakazam-M
405: 252+ Spe Manectric-M
406: 252 Spe Rotom-W (scarf)
454: 252 Spe Garchomp (scarf)
499: 252+ Spe Garchomp (scarf)
504: 252+ Spe Deoxys-S

Thank you Manectrifier for the original list, it is a great framework that I work from constantly
 
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Scarfchomp definitely has risen again as a common, yet deadly threat. It checks both forms of Mega Zard, has amazing coverage (iron head and/or poison jab for fairies as an added bonus) and has a monstrous Attack stat. It's easily my favorite mon to put a Scarf on, and it works amazingly well on a whole bunch of my teams. While the bulkier attackers weaken the opposing Pokemon, Scarfchomp just cleans up the mess late game.
 
Finally, I've been waiting for a thread like this! I've been manually calculating EVs using the damage calc so it's a bit of an effort to manually check the numbers. Just a suggestion: maybe you could put up the max+/max/min/min- numbers with the base stat, just so it's easier to check things to outrun?

I think Mega Manectric's one of those Pokemon where you could really customize the EVs, since there's really not a lot of things to outrun past base 122 (Greninja). So I found that the ideal spread for that is 104 HP / 252 SAtk / 152 Spd as it allows you to do just that while giving you some survivability, particularly against non-STAB Earthquakes.

Also, Scarf Excadrill is great because it outruns Talonflame if it attempts to Flare Blitz you, allowing you to hit it with Rock Slide. I've been using it myself to nab surprise KOs against gutsy Talonflames thinking they can KO Exca.
 
I know this is just a quick guide but IMO this isn't really representative of XY speed tiers, all it is doing is compiling the base speeds. For example, while Rotom-W and Landorus-T occupy the base 86 (average) and base 91 (fast) groups, in actually they are more near to the "Trick Scarf Bait" group, which is base 60 and below. Both Landotus-T and Rotom-W the vast majority of the time run very little speed investment. The usual amount of speed they have is just enough to outspeed positive base 50's, which is a speed stat of 219. If you truly want this list to be representative of speed tiers, you have to consider the sets the Pokemon are running, as opposed to assuming all of them run max+ speed.

edit: deepbluejeer you are actually missing out on revenge killing +1 DD Dragonite and Gyarados by running those spreads. In addition SD Talonflame that run Jolly can hit you with Flare Blitz now. Considering that these are three of the most popular sweepers in the tier, which Mega-Manetric can check excellently and OHKO, you should be running at least 204 Speed EV's to hit 392 speed. Might as well bump it up 216 EV's to make sure you can beat all positive base 130's.
 
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Duck Chris

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I know this is just a quick guide but IMO this isn't really representative of XY speed tiers, all it is doing is compiling the base speeds. For example, while Rotom-W and Landorus-T occupy the base 86 (average) and base 91 (fast) groups, in actually they are more near to the "Trick Scarf Bait" group, which is base 60 and below. Both Landotus-T and Rotom-W the vast majority of the time run very little speed investment. The usual amount of speed they have is just enough to outspeed positive base 50's, which is a speed stat of 219. If you truly want this list to be representative of speed tiers, you have to consider the sets the Pokemon are running, as opposed to assuming all of them run max+ speed.
This is a good point, but that's something I'm aiming to get more discussion on. Why is it that these pokemon don't tend to run as much speed? Is it just because of their bulk? Are there no relevant threats that they need to outspeed? Or is it just a function of being slower than a lot of common threats? And while they may not usually have all the speed scarf variants or rock polish might.

My point is that the tiers I have listed in the OP are just a reference and not indicative of the actual tiers. We should discuss the standard speed tiers based on those and our knowledge of the metagame.
 
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Might be useful to include common minimum speeds, e.g. 76 ev neutral Tyranitar. If that's too involved, perhaps including their minimum neutral speeds would be a decent start?
 
I think there should also be a list of Pokemon that work amazingly with a Choice Scarf. Mons like Garchomp, Gardevoir, Chandelure, Heracross, Excadrill and even Heatran and Tyrantrum are some that come to mind that clean up easily with the speed boost.
 
I think this thread has potential so I hope everyone stays on point and we all do our best to add useful content.

I play stall teams, so I usually look to simply outspeed a certain target, and squeeze every possible EV into bulk when I can. These are extremely important considerations to make for brutish pokemon like Skarmory and Heatran, middling pokemon like Gliscor and Mew, and even speedy pokemon like Cobalion and Whimsicott. Once you start going down a speed creep binge it might end up that all your defensive EVs are gone (but you'll sure as hell outspeed that random starmie 30 matches later)

For such teams I try to think of the most important threat that part of their job is outspeeding and simply stop there. No +16 creeping of the sort.



The targets that I usually try to outspeed (depending on the pokemon) are as follows:



Azumarill/MegaMawile (Yes there are some Jolly ones): 219 Speed needed to outspeed

Clefable/Aegislash/Tyranitar: 244 Speed needed to outspeed

Bisharp/MegaTyranitar: 266 Speed needed to outspeed

MegaVenusaur/Dragonite/Mamoswine/Gyarados: 288 Speed needed to outspeed

Suicune/Nidoking/PrevoPinsir/PrevoHeracross/Rotom-W: 299 Speed needed to outspeed

Excadrill/Landorus-T: 310 Speed needed to outspeed

Victini/Mew/Charizard/Landorus-I/Garchomp: 334 Speed needed to outspeed

MegaPinsir/Terrakion/Gengar/Espeon/Keldeo/Lati@s/Thundurus: 354 Speed needed to outspeed

Tornadus-T/Greninja/Noivern: 380 Speed needed to outspeed

Weavile/Talonflame/Crobat: 395 Speed needed to outspeed



These are the quick-and-dirty numbers I use, and I find them in my teambuilder quite often. Every single stall pokemon has slight (I stress slight) tweaks to it to ensure that the occasional jolly/timid variants won't get the jump on my otherwise guaranteed Will-o-Wisp etc. I don't pay much attention to the +1 numbers because there's no way a stall team is going to have something to outspeed DD MegaTyranitar. Instead I brace for impact and send in, say, Quagsire or Hippowdon.

Another player will have to add their insight to the various speed tiers that arise when we more closely examine the Dragon Dance, Rock Polish, and Choice Scarf tiers that arise in more offensive matches. Differences between Adamant and Jolly should probably be noted.
 
I'd like to start off my input by bringing up two Mega Evolutions that reside in the same, blistering fast speed tier: Mega Aerodactyl and Mega Alakazam.

Both have an extremely fast speed tier of 150, which reaches 438 speed when a +speed nature is used on both. However, it's completely viable running Adamant on Mega Aerodactyl and Modest on Mega Alakazam, since their speed reaches a still pretty darn fast tier of 399 with 252 speed EVs, which even outsped the likes of Timid Mega Gengar (394) before it got the boot to Ubers, and outspeeds common fast threats like Greninja, who reaches a speed of 377 at a plus speed nature. It's awesome to know that you outspeed anything that is up to base 130 speed running a +speed nature while you run a +attack/special attack nature. This allows you to maximize your offensive power, since you sit at a very comfortable speed level.

At 399 speed, you still outspeed Jolly/Timid Scarf users up to base 71 speed, one example being Tyrantrum. For a Pokemon not running a +speed nature or a boosting item (due to being mega evolutions), that's pretty impressive. Just note that the speed tier of the base Pokemon before mega evolving remains the same until the next turn later.

The only Pokemon that Mega Aero and Mega Zam are worried about when running a speed of 399 are jolly and timid versions of themselves, respectively, Deoxys-S (or anything above base 130 speed) and faster scarf mons.
 
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Love the thread! One thing I'd consider adding is Scarfed and +1 pokemon to the Tier itself, so one knows how much speed is necessary to outspeed +1 Dragonite, Garchomp, Chandelure, Gyarados, etc,

Also,
No Vacuum wave :(
Is there anything in OU that uses vacuum wave?
 

Duck Chris

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Added vacuum wave, although I think bisharp and DD Tyranitar are the only things that worry about that. It's useful to remember that +1 or choice scarf are just final speed number * 1.5, so you can easily figure it out based on the numbers we have here.
I think this thread has potential so I hope everyone stays on point and we all do our best to add useful content.

The targets that I usually try to outspeed (depending on the pokemon) are as follows:

These are the quick-and-dirty numbers I use, and I find them in my teambuilder quite often. Every single stall pokemon has slight (I stress slight) tweaks to it to ensure that the occasional jolly/timid variants won't get the jump on my otherwise guaranteed Will-o-Wisp etc. I don't pay much attention to the +1 numbers because there's no way a stall team is going to have something to outspeed DD MegaTyranitar. Instead I brace for impact and send in, say, Quagsire or Hippowdon.
This is a great post and makes a lot of good points. Stall benefits from speed more than many people would think, and is one reason why things like Lugia will never re-enter the OU metagame.
 

Karxrida

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Scarfchomp definitely has risen again as a common, yet deadly threat. It checks both forms of Mega Zard, has amazing coverage (iron head and/or poison jab for fairies as an added bonus) and has a monstrous Attack stat. It's easily my favorite mon to put a Scarf on, and it works amazingly well on a whole bunch of my teams. While the bulkier attackers weaken the opposing Pokemon, Scarfchomp just cleans up the mess late game.
People use Iron Head on Garchomp? STAB Earthquake has an effective 150 base power vs a super effective Iron Head's 160, and hits Mega Mawile and Klefki harder thanks to their Steel typing. The only Fairy immune to Earthquake, Togekiss, is hit harder by Stone Edge anyway. Fire Blast is probably better than Iron Head (Dragon Claw, Stone Edge, and Earthquake are all mandatory) for hitting Skarmory and Ferrothorn.
 
Definitely add in scarfers and dragon dancers (Agility/Rock Polish/Autotomize users too?)

Modest Swift Swim Kingdra has 538 speed in rain, Kabutops also has something really stupid, note them too.

I'd also rank this stuff by how much speed they'll commonly have (e.g. Venusaur won't be investing much, if at all) and not base speed.
 

Duck Chris

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Definitely add in scarfers and dragon dancers (Agility/Rock Polish/Autotomize users too?)

Modest Swift Swim Kingdra has 538 speed in rain, Kabutops also has something really stupid, note them too.

I'd also rank this stuff by how much speed they'll commonly have (e.g. Venusaur won't be investing much, if at all) and not base speed.
I'm wary of noting stuff after it boosts because you can just multiply what's already there, and likely as not you won't be outspeeding after. Like I said, this is less of a ranking and more of a reference point. As for swift swim users all you really need to know is "faster than everything else."

As another discussion point: what is a good speed range for scarfers? Obviously the higher ranges don't need it and would prefer specs or band, but there is definitely a good range from Garchomp to Tyranitar.
 
People use Iron Head on Garchomp? STAB Earthquake has an effective 150 base power vs a super effective Iron Head's 160, and hits Mega Mawile and Klefki harder thanks to their Steel typing. The only Fairy immune to Earthquake, Togekiss, is hit harder by Stone Edge anyway. Fire Blast is probably better than Iron Head (Dragon Claw, Stone Edge, and Earthquake are all mandatory) for hitting Skarmory and Ferrothorn.
The accuracy and flinch chance in Iron Head makes it a decent option. I had a battle where it was down to my Scarfchomp vs a half health Terrakion and a Latios. I could have went for EQ, but then I'd lose to Latios. So I went with Iron Head. Killed the Terrakion, then I managed to flinch the Latios and clutch the win.

I know I won by flinch hax, and Iron Head itself isn't as strong as Stone Edge, but Stone Edge can miss (and it misses a lot for me :I ) and Iron Head has that chance of a flinch.
 
An example of giving up speed for bulk: Whenever I use a speed setup mon, I only give enough speed EVs so it reaches 250 speed (enough to outspeed scarfchomp when at +2) and put the remaining EVs into the other offense or HP.
 
People use Iron Head on Garchomp? STAB Earthquake has an effective 150 base power vs a super effective Iron Head's 160, and hits Mega Mawile and Klefki harder thanks to their Steel typing. The only Fairy immune to Earthquake, Togekiss, is hit harder by Stone Edge anyway. Fire Blast is probably better than Iron Head (Dragon Claw, Stone Edge, and Earthquake are all mandatory) for hitting Skarmory and Ferrothorn.
Not only does it hit fairy types but it also hits ice types: another one of Garchomp's weaknesses. Personally I would run Iron tail instead for the base power.
 
351 is the magic number for offensive pokes in ou, it puts you above the base 110s and everything that isnt scarfed, talonflame, greninja, or deoxys-s. this is why thundurus-i at base 111 has such an annoying speed tier, because max plus it hits 353.

when it comes to speed tiering scarfers, with rotom-w ill always run modest every time because the gap between max modest and max timid (406-447) has literally nothing useful in it except adamant scarf lando-t, while scarfchomp is a toss-up between adamant and jolly for whether you need to revenge kill zard x at +1. for the same reasons its usually optimal to run adamant natures on speed boosting sweepers like DD mega gyara and dragonite. mega gyara running adamant at +1 speed will be outsped by mega manectric if it already mevod earlier in the match though, so something to look out for.

personally i would almost always run max speed on everything between 110 and 100, the list of big ou threats in here is pretty significant.
 

Duck Chris

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hmm interesting, so Adamant Mega Gyarados at +1 reaches 391 if I've done my math correctly. That seems like a pretty important threat to outspeed and Manectric should definitely always consider that (didn't even know that was a thing). 351 is definitely an important number, by that math Mega Tyranitar should always run at least 228 speed when Adamant, and 236 if you want to outspeed Thundurus (although it might just T-wave you so who knows if that's worth it) at +1.

Charizard X is another interesting mon. While the base 100 speed tier usually likes all the speed it can get, Zard's bulk once mega evolved can be really impressive and let you get off more than one DD. I know my charizard's have mostly been adamant with bulk rather than max speed jolly. What about everyone else?
 
most standard scarfers will outspeed adamant +1 mega gyara, but it has the natural bulk to take a hit from most of them. just be careful scarf rotom doesnt volt
switch into landorus-t and fuck your shit up. i quite often just go for waterfall in this situation.

also you're more likely to get revenged by conkeldurr tbh, in my experience gyara sweeps tend to be stopped defensively not offensively
 
Jolteon isn't on the list, I think he deserves a mention as he outspeeds a lot of pains in the elite tier (Noivern, Greninja, Talonflame) and can OHKO the lot of them with Specs or LO Volt Switch/HP Ice.

It might also be nice if you listed relevant +1 speeds for common DDers or Scarfers, I appreciate it's trivial to do the math but it would make this a more superior reference material.
 
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