Simple Questions/Requests - Mark 37 (Minor Pokemon Trades, Item Requests etc GO HERE) (NO HACKING)

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I'll try naming it DaChezyBomb then. :p
Name it PhotoBomber

Anyone competing in the April VGC online tournament in a few weeks? It's a singles tournament this time, not doubles. If so, which 6 are you going with?

I thought the spring tournament started the 5th. At least that the one that was close to me I think.
 
Does anyone have a Speed boost Venipeda or Whiripeda I have a Male Timid Frogadier with 31 Iv's in all expected sp.attack. I don't know it's sp.attack IV's. And also it has a Protein hidden ability.

PM me for trade.
 
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Would anyone be willing to trade me an Eevee with Aniticipation (HA). If you want something in return, I have 3-5 IV Spitbacks of Gibble, Froakie, Charmander, and Honedge. Thanks in advance. :toast:
 
So I'm using a naive hp ice mienshao (thanks Flarg! :) ) but I'm wondering how to do evs for a mixed attack, plan on running HJK, Aura sphere, U turn and HP ice :)
 
I

have gale wings fletchling and ite X what can you offer
shiny 4/5 IV timid latios, extra jolly 5IV shiny Kangaskan with return/fire punch/Equake/sucker punch, shiny 5/6 IV scizor with super power, sceptiles(one shiny), shiny 5 IV typhlosion timid, arcanine jolly 6IV flare blitz/wild charge/E-speed/close combat, timid alakazam shiny flawless, shiny flawless jolly reckless staraptor, extra timid tornadus, shiny flawless modest empoleon, adamant swamperts, a adament shiny terrakion 4/5 IVS, and two extra timid keldeos from events that has beatiful IVS.
 
So I'm using a naive hp ice mienshao (thanks Flarg! :) ) but I'm wondering how to do evs for a mixed attack, plan on running HJK, Aura sphere, U turn and HP ice :)

I'd suggest you run Knock-Off over Aura Sphere for the ghost coverage and general good utility.

Base 95 SpA is good enough for HP Ice to be uninvested and still do what you want from it, which I assume is KO Lando-T, Gliscor and Garchomp, as long as you're running Life Orb. So I would run 252 A, 4 SpA and 252 S.
 
What Ability is the best for Electrode between Soundproof and Static (i'm in the process of RNGing some HP Electrodes)? i can't decide with what Ability should RNG them, specially when both have their benefits over each other.
 
What Ability is the best for Electrode between Soundproof and Static (i'm in the process of RNGing some HP Electrodes)? i can't decide with what Ability should RNG them, specially when both have their benefits over each other.

Static is the better ability because it lets you cripple an attacker
 
Does anyone have a PP Max or 3 PP ups? Offering up to 2 pokes in my thread or BM items. If neither of those intetest you name your price. Ill probabky be willing to breed something as long as it is within reason.@
 
Static is the better ability because it lets you cripple an attacker
I still don't know if i should get it with Static, while its good to go out with a paralyzing bang, Electrode is frail as hell to abuse Static; but i can't still decide if that's better than being inmune to Boomburst/Bug Buzz/Chatter/Roar/etc etc.
 
I still don't know if i should get it with Static, while its good to go out with a paralyzing bang, Electrode is frail as hell to abuse Static; but i can't still decide if that's better than being inmune to Boomburst/Bug Buzz/Chatter/Roar/etc etc.
If you still can't decide, here is a list of moves that Soundproof grants an immunity to: http://www.serebii.net/abilitydex/soundproof.shtml


Sure, Soundproof is only really effective for ~6 of those moves, but still...

Personally, I think Soundproof is a better ability for Electrode than Static (well, actually Aftermath is pretty cool, too).
 
If you still can't decide, here is a list of moves that Soundproof grants an immunity to: http://www.serebii.net/abilitydex/soundproof.shtml

Personally, I think Soundproof is a better ability for Electrode than Static (well, actually Aftermath is pretty cool, too).
I'd have to agree. I prefer both to Static. Super effective ground moves usually, if ever, don't cause contact and Electrode's defenses are just eh. You're probably investing in its Speed, HP, and/or Special Attack. You'd most likely get the most benefit from Soundproof.
 
Soundproof is superior, since most of the time, Electrode is going to die from EQ, which doesn't make contact. Aftermath is okay, but situational, like Static.
 
Those points finished convincing me that Soundproof is 100x better than Static (and even Aftermath), i'll RNG them with that Ability then. Thanks guys.
 
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