First ever UU team and Rate My Team

Team Name: Status-ticians

The idea for this team is to start slow with lots of crippling moves and support, with the ability to introduce fast, hard-hitting Pokemon and big boosters late-game. I am totally new to UU, and would like some opinions and suggestions to better my team.

sableye.jpg

Sableye @ Choice Scarf
Ability: Prankster
EVs: 252 HP / 252 Spd / 4 SpDef
Timid Nature
- Trick
- Will-O-Wisp
- Toxic
- Knock Off

This is more or less your standard Sableye. Usually my lead, his primary goal is to trick his Choice Scarf onto other, potentially dangerous leads or get out a quick Knock Off or status before switching to another Pokemon. He is built a little bulkier to endure status and a few unboosted attacks, allowing him to continue doing what he does best late into the match.

chandelure.jpg

Chandelure @ Air Balloon
Ability: Flash Fire
EVs: 252 Spd / 252 SpAtk / 4 Def
Modest Nature
- Shadow Ball
- Fire Blast
- Will-O-Wisp
- Clear Smog

With both Flash Fire and an Air Balloon, Chandelure finds itself two opportunities to switch in on slower, heavy-hitting boosters and cripple them with Will-O-Wisp or Clear Smog. The Special Attack and combination of Shadow Ball/Fire Blast is in place to take out frail Pokemon with Decent STAB coverage.

250px-561Sigilyph.png

Sigilyph @ Flame Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpDef / 4 SpAtk
Calm Nature
- Psycho Shift
- Stored Power
- Cosmic Power
- Roost

Look at those unfocused eyes (are they eyes?), pitchfork arms and vibrant colours. This guy is a stone-cold maniac to the core. His purpose is the same as it has always been: switch in on a weak or crippled opponent, pass around a few burns, and cosmic power until the cows come home. I have raged so many times after being swept away by this a-hole because of poor planning on my part, and now he's working for me. EVs are for maximum special bulk while Psycho Shift burn status covers Sigilyph's defense.

heracross.jpg

Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Knock Off
- Megahorn
- Close Combat
- Stone Edge

Choice Scarf on Heracross allows the beetle to carry out one simple objective: switch in on a slower, weakened opponent and take it out for a quick Moxie boost. Quickly firing a Knock Off on an opponent also allows Heracross to do some utility work of its own, potentially getting rid of a few enemies' items in a row. Stats are spread to maximise speed and ensure that after 1-2 Attack boosts, any resistances to Heracross' attacks can be easily overcome.

250px-549Lilligant.png

Lilligant Leftovers
Ability: Own Tempo
EVs: 252 SpAtk / 252 Spd / 4 SpDef
Timid Nature
- Quiver Dance
- Sleep Powder
- Hidden Power Rock
- Giga Drain

A personal favourite of mine, Lilligant is like Sigilyph in that it can be extremely rage-inducing if not stopped in time, but also quite rewarding when used properly. For this set I have gone with Giga Drain instead of Petal Dance to avoid being trapped on such Pokemon as Darmanitan and Houndoom. Hidden Power Rock nabs Fire-types, Bug-types, Ice-types and Flying-types that could otherwise deal a deadly blow to poor Lilligant. Sleep Powder is to take out potential checks and counters but can also act defensively, crippling sweepers that might have got a leg up on my team.

aggron-mega.jpg

Mega Aggron @ Aggronite
Ability: Filter
EVs: 252 SpDef / 252 HP / 4 Def
Careful Nature
- Stealth Rock
- Dragon Tail
- Rest
- Sleep Talk

Easily my favourite Mega Pokemon, Aggron fills a few roles with its place in my Mega slot. Stealth Rock is for hazard support and Dragon Tail is for phazing. Rest is in place for the fact that it is essentially Meggron's only source of recovery. As for its EVs, I have gone for a specially defensive spread for two reasons: one, his base 230 defense is so huge that even barely invested it is still able to reach a hilarious 497, and two, without much bulk on the special side, Aggron would be vulnerable to the onslaught of common attackers such as Chandelure and Honchkrow. Mainly, Aggron is in place to offset the frailty of the other Pokemon on my team. I also just love his design--so much.
 
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Very Intresting team! Chandulure as a support role is awqaurd. I rather think that it would be better if you ran this set.
Chandulure@Choice Scarf/Spec
Ability: Infiltrator
EV'S: 252 SpA / 252 Spe / 4 Def
Timid/Modest Nature.
- Fire Blast
- Hidden Power [Ice]
- Shadow Ball
- Energy Ball
Also, Running Chandulure+Sigilyph without a defogger in a stealth rock and spike heavy metagame (Blame Forretress) You absaloutly need a defogger. Instead of Sabelye, try Defog Mew.
Mew@ Leftovers
EV's: 252 SpD / 252 HP / 4 SpA
Calm Nature
- Defog
- Softboiled / Wish
- Volt Switch
- Stealth Rock
 
Also, Running Chandulure+Sigilyph without a defogger in a stealth rock and spike heavy metagame (Blame Forretress) You absaloutly need a defogger. Instead of Sabelye, try Defog Mew.
Sigilyph has Magic Guard, so hazards don't bother it at all
 
On sableye, he shouldn't be running trick scarf double status. There are much better sableye move sets you could run. The most basic and my favorite is taunt recover will-o-wisp and knock off/foul play. Trick scarf is okay, I just personally don't like it and I'm not entirely sure hat it contributes to your team. I ouldny use it unless I have a major weakness to a certain wall (which taunt WoW can usually manage (it an epic stall breaker)).

Chandelure is not a defensive Pokémon. Sorry to burst your bubble, but you already have 2 WoWers and clear smog is done better by other pokemon (ie amoonguss or weezing(is weezing even viable I never see him)) choice sets are imo chandy's strong suit. SubSplit works pretty well too.

Iirc moxiecross isn't too great in today's meta. Not too sure but maybe try the SD set with leftovers close combat megahom SD and knock off/stone edge.

No issues with sigilyph lilligant or aggron. I never used lilligant much but as an avid RUer last gen, high five on sigilyph. Nice choice. That little mofo can stall as well as hit like a truck.
 
On sableye, he shouldn't be running trick scarf double status. There are much better sableye move sets you could run. The most basic and my favorite is taunt recover will-o-wisp and knock off/foul play. Trick scarf is okay, I just personally don't like it and I'm not entirely sure hat it contributes to your team. I ouldny use it unless I have a major weakness to a certain wall (which taunt WoW can usually manage (it an epic stall breaker)).

Chandelure is not a defensive Pokémon. Sorry to burst your bubble, but you already have 2 WoWers and clear smog is done better by other pokemon (ie amoonguss or weezing(is weezing even viable I never see him)) choice sets are imo chandy's strong suit. SubSplit works pretty well too.

Iirc moxiecross isn't too great in today's meta. Not too sure but maybe try the SD set with leftovers close combat megahom SD and knock off/stone edge.

No issues with sigilyph lilligant or aggron. I never used lilligant much but as an avid RUer last gen, high five on sigilyph. Nice choice. That little mofo can stall as well as hit like a truck.

I really appreciate these suggestions. Since posting this thread I actually switched Sableye over from toxic to recover, and I'm still on the fence about Trick scarf. I like the idea of SubSplit Chandelure and I think I'll implement him next, so thanks for bringing it up. I also agree with you on Moxiecross, who just doesn't really produce results with Victini (most notably Scarf Victini) around every corner. Thanks so much for taking the time to reply and for helping!
 
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