Today's Rank (Sucker Lunch) - http://s16.postimg.org/t9duvm5bp/1805.png
sleepy battling lol: http://replay.pokemonshowdown.com/ou-115692231
Hazard Setter - Check
Bulky Water - Check
Big Beautiful Sweeper - Check
Spinblocker Mixed Attacker Aegislash - Check
Aegislash Check - Check
Defog Check - Check
Revenge Killer for Mega Pinsir, Zard Y, Zard X and Thundurus - Check
Volt-blocker - Check
Spinner - Check
Dark Resist - Check
Rotom-W Check - Check
Mandibuzz Check - Check
Heatran Check - Check
Wallbreaker - Check
Talonflame Check - Check (Scarf Excadrill Version)
***
These pretty boys faint after being caressed by a muscular Rotom-H."
Members on Vacation -
The New Dude (may be replacing Aegislash) -
***
Brief Summary: This team wins by sheer attrition and entry hazards. Not much can continually withstand an assault from some of the most powerful attackers in the OU. It's Hyper Offense, folks!
Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 252 HP / 252 Spd
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Magic Coat
Deoxys-D is the premiere hazard setter of 6th gen. I love how the alien is almost guaranteed to get Stealth Rock up and a layer of Spikes (or more) in 95% of cases. Since my team is a Hyper Offensive build, I use is a suicidal lead that nets tremendous momentum. 252 HP is to survive as many hits as possible and 252 Speed (Timid Nature) is to be as fast as possible. The combination of 0 Attack IVs and Timid Nature makes users of Foul Play hit for very low damage. Taunt is to stop setup sweepers, subsituters, and spore users. Magic Coat is handy against pranksters, Aerodactyl, and Deoxys-S that outspeed Deoxys-D.
BLUE (Bisharp) (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 252 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Meet Bisharp, a man that you don't want to see get +2 Attack. Deosharp is an amazing core because it punishes users of Defog for clearing hazards (by activating Bisharp's Defiant ability). Nothing in the OU really wants to take a hit from a +2 Bisharp. Even better, since Dark is unresisted by Steel this gen, even Skarmory can't freely switch into boosted Bisharp for fear of his Knock Off. The only thing that really "walls" Bisharp after a defiant boost is Unaware Quagsire (who is rather easy to work around). Bisharp fears Mach Punch and Fighting-types in general, however, 95% of his fighting worries are taken care of by Azumarill. Life Orb puts Bisharp on a timer...but that extra power assures that very few things can take more than two hits from him. Besides, he has more than enough hard hitting friends to make sure his sacrifices aren't in vain.
Aegislash (M) @ Air Balloon
Ability: Stance Change
EVs: 252 Atk / 252 SAtk
Quiet Nature
- Shadow Ball
- King's Shield
- Shadow Sneak
-Iron Head Sacred Sword. (Better Coverage)
Aegislash is a great mixed attacker and doesn't mind taking a burn if necessary. His ability to spinblock (and switch-in on Excadrill due to the Air Balloon) is awesome. His presence completes the DeoSharpSlash Trio that is notorious for setting up hazards and keeping them in play. On top of Slash's spinblocking, very few things in the meta can take repeated hits from his STAB Shadow Ball. This is great for putting dents in an opposing team and softening them up for a sweep *crumbling intensifies*. Anyway, Aegislash has good synergy with Azumarill because his weakness to dark and fire is covered by a bulky water with huge power (literally).
(Excadrill's replacement)
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog
Instead of Excadrill, you should use Life Orb Latios. Most importantly, it provides invaluable special coverage to cover physical walls such as Mega Venusaur and Skarmory that would otherwise give this team a lot of trouble. It can also equally reliably check all of the S-tier threats in OU and provide a valuable secondary resistance to Fire and immunity to Ground which are both drastically required. Finally, it has Defog, which can remove hazards even more reliably than your Choice Scarf Excadrill. I understand that Defog will remove your own hazards, but to be real honest it might not even be that necessary as your team can handle Stealth Rock decently, and Deoxys-D and offensive pressure should be enough to handle hazards by themselves so you won't find yourself tripping over yourself very often in order to remove that threat. More importantly, Latios has great synergy with the rest of the team, which is the real reason why you should use it instead of Excadrill. by Electrolyte
*Note: consider investing 90 EV's in Def in order to check Choice Band Adamant Talonflame at Full health.
Excadrill Lives! (On My Alt Account)
BLUE (Azumarill) (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
-Superpower Facade (Can muscle past Unaware Quagsire and Suicune)
What do you call a wallbreaker that sort of acts like a ghetto pivot? Azumarill. If your name isn't Venusaur, Skarmory, or Ferrothorn then you don't want to take a hit from Buff Bunny. Azumarill's defensive typing and offensive prowess is incredible. On top of that, his weakness to grass is covered by 3 members of my team and Excadrill covers his poison and electricity weakness.
Sweeperella (Pinsir) (M) @ Pinsirite
Ability: Hyper Cutter/Mold Breaker
Shiny: Yes
EVs: 252 Atk / 252 Spd
Jolly Nature
- Return
- Earthquake
- Quick Attack
- Swords Dance
Sweeperella my soft and pudgy sweeper. He usually rolls into the fray after I clear my opponents team of his counters and weaken faster checks. You see folks, Pinsir is a chubby bug. He has little defensive bulk and 105 speed is not quite "sweeper" tier. Unlike Dragon Dancers, Pinsir is stuck in his speed tier for his entire sweep. So he really needs a Swords Dance to make his priority fearsome against fast foes at high health. So threats such as Latios, Latias, Keldeo, Terrakion, Gengar, Greninja, need to be weakened or removed before Pinsir can safely sweep if a SD isn't under his belt. However, Pinsir is still a great pokemon that murders everything once a few "problems" are removed.
Five Components of a Team: - by Doughboy
Essentially, every good team follows these five components:
***
Team Troubles:
Full Stall
Suicune - Rest/Sleep Talk/Scald/Calm Mind
Rotom-H.
***
I'd love some feedback or advice.
Importable
sleepy battling lol: http://replay.pokemonshowdown.com/ou-115692231
Hazard Setter - Check
Bulky Water - Check
Big Beautiful Sweeper - Check
Aegislash Check - Check
Defog Check - Check
Revenge Killer for Mega Pinsir, Zard Y, Zard X and Thundurus - Check
Volt-blocker - Check
Spinner - Check
Dark Resist - Check
Rotom-W Check - Check
Mandibuzz Check - Check
Heatran Check - Check
Wallbreaker - Check
Talonflame Check - Check (Scarf Excadrill Version)
***






These pretty boys faint after being caressed by a muscular Rotom-H."
Members on Vacation -

The New Dude (may be replacing Aegislash) -

***
Brief Summary: This team wins by sheer attrition and entry hazards. Not much can continually withstand an assault from some of the most powerful attackers in the OU. It's Hyper Offense, folks!

Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 252 HP / 252 Spd
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Magic Coat
Deoxys-D is the premiere hazard setter of 6th gen. I love how the alien is almost guaranteed to get Stealth Rock up and a layer of Spikes (or more) in 95% of cases. Since my team is a Hyper Offensive build, I use is a suicidal lead that nets tremendous momentum. 252 HP is to survive as many hits as possible and 252 Speed (Timid Nature) is to be as fast as possible. The combination of 0 Attack IVs and Timid Nature makes users of Foul Play hit for very low damage. Taunt is to stop setup sweepers, subsituters, and spore users. Magic Coat is handy against pranksters, Aerodactyl, and Deoxys-S that outspeed Deoxys-D.

BLUE (Bisharp) (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 252 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Meet Bisharp, a man that you don't want to see get +2 Attack. Deosharp is an amazing core because it punishes users of Defog for clearing hazards (by activating Bisharp's Defiant ability). Nothing in the OU really wants to take a hit from a +2 Bisharp. Even better, since Dark is unresisted by Steel this gen, even Skarmory can't freely switch into boosted Bisharp for fear of his Knock Off. The only thing that really "walls" Bisharp after a defiant boost is Unaware Quagsire (who is rather easy to work around). Bisharp fears Mach Punch and Fighting-types in general, however, 95% of his fighting worries are taken care of by Azumarill. Life Orb puts Bisharp on a timer...but that extra power assures that very few things can take more than two hits from him. Besides, he has more than enough hard hitting friends to make sure his sacrifices aren't in vain.

Aegislash (M) @ Air Balloon
Ability: Stance Change
EVs: 252 Atk / 252 SAtk
Quiet Nature
- Shadow Ball
- King's Shield
- Shadow Sneak
-
Aegislash is a great mixed attacker and doesn't mind taking a burn if necessary. His ability to spinblock (and switch-in on Excadrill due to the Air Balloon) is awesome. His presence completes the DeoSharpSlash Trio that is notorious for setting up hazards and keeping them in play. On top of Slash's spinblocking, very few things in the meta can take repeated hits from his STAB Shadow Ball. This is great for putting dents in an opposing team and softening them up for a sweep *crumbling intensifies*. Anyway, Aegislash has good synergy with Azumarill because his weakness to dark and fire is covered by a bulky water with huge power (literally).

(Excadrill's replacement)
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog
Instead of Excadrill, you should use Life Orb Latios. Most importantly, it provides invaluable special coverage to cover physical walls such as Mega Venusaur and Skarmory that would otherwise give this team a lot of trouble. It can also equally reliably check all of the S-tier threats in OU and provide a valuable secondary resistance to Fire and immunity to Ground which are both drastically required. Finally, it has Defog, which can remove hazards even more reliably than your Choice Scarf Excadrill. I understand that Defog will remove your own hazards, but to be real honest it might not even be that necessary as your team can handle Stealth Rock decently, and Deoxys-D and offensive pressure should be enough to handle hazards by themselves so you won't find yourself tripping over yourself very often in order to remove that threat. More importantly, Latios has great synergy with the rest of the team, which is the real reason why you should use it instead of Excadrill. by Electrolyte
*Note: consider investing 90 EV's in Def in order to check Choice Band Adamant Talonflame at Full health.
Excadrill Lives! (On My Alt Account)
Excadrill works really well on this team, so much so that I feel you should try either Latios or Drill in this slot and see which one you like better. Drill's writeup is below.
Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Which Top-tier OU threat do I need revenge killed? *Choose move, Click*
Scarfed Excadrill is useful for fast spinning and his moveset makes him a good revenge killer against Charizard Y, X, Mega Pinsir, Mega Manectric, Talonflame and Thundurus. In addition, Scarfed Excadrill vastly outspeeds any relevant Fairy in the metagame. Although Air Balloon is the standard for Excadrill on balanced offense, an HO team doesn't really have room for a spinner that can't pull his weight. Give yourself a gold star if you can figure out who covers Excadrill's weaknesses well. Hint Hint it rhymes with Bazoomafill.
Notes: Debating whether to go Adamant nature with Scarf. Jolly reaches a 453 speed stat. But is that extra speed over power really necessary?

Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Which Top-tier OU threat do I need revenge killed? *Choose move, Click*
Scarfed Excadrill is useful for fast spinning and his moveset makes him a good revenge killer against Charizard Y, X, Mega Pinsir, Mega Manectric, Talonflame and Thundurus. In addition, Scarfed Excadrill vastly outspeeds any relevant Fairy in the metagame. Although Air Balloon is the standard for Excadrill on balanced offense, an HO team doesn't really have room for a spinner that can't pull his weight. Give yourself a gold star if you can figure out who covers Excadrill's weaknesses well. Hint Hint it rhymes with Bazoomafill.
Notes: Debating whether to go Adamant nature with Scarf. Jolly reaches a 453 speed stat. But is that extra speed over power really necessary?

BLUE (Azumarill) (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
-
What do you call a wallbreaker that sort of acts like a ghetto pivot? Azumarill. If your name isn't Venusaur, Skarmory, or Ferrothorn then you don't want to take a hit from Buff Bunny. Azumarill's defensive typing and offensive prowess is incredible. On top of that, his weakness to grass is covered by 3 members of my team and Excadrill covers his poison and electricity weakness.

Sweeperella (Pinsir) (M) @ Pinsirite
Ability: Hyper Cutter/Mold Breaker
Shiny: Yes
EVs: 252 Atk / 252 Spd
Jolly Nature
- Return
- Earthquake
- Quick Attack
- Swords Dance
Sweeperella my soft and pudgy sweeper. He usually rolls into the fray after I clear my opponents team of his counters and weaken faster checks. You see folks, Pinsir is a chubby bug. He has little defensive bulk and 105 speed is not quite "sweeper" tier. Unlike Dragon Dancers, Pinsir is stuck in his speed tier for his entire sweep. So he really needs a Swords Dance to make his priority fearsome against fast foes at high health. So threats such as Latios, Latias, Keldeo, Terrakion, Gengar, Greninja, need to be weakened or removed before Pinsir can safely sweep if a SD isn't under his belt. However, Pinsir is still a great pokemon that murders everything once a few "problems" are removed.
Five Components of a Team: - by Doughboy
Essentially, every good team follows these five components:
- Win Condition: The ultimate path for victory for a team, this is the component on the team that will win you the game. This can range from a set-up sweeper to accumulating residual damage (note these are not the only two ways).
-Primary: Pinsir Sweep at +2 Attack or more.
-Plan B: Bisharp Sweep at +2 Attack or more.
-Plan C: Life Orb Latios Sweep/Scarf Excadrill Sweep.
-Plan D: Spam that Banded Rape Rough.
- Strategy: The way a team attempts to goes about to accomplish its win condition. For example, a HO team may use a sweeper as its win condition, but is a hazard-stacking or dual-screens strategy the most optimal way / strategy to accompany the sweeper?
Team Strategy: Pinsir is the primary sweeper and loves having hazards stacked on the other side of the field. Deo-sharp-slash is a core built around keeping hazards up and punishing those who try to remove them. Azumarill acts as the primary offensive tank that resists Dark/Fire for Aegislash, Fighting/Fire for Bisharp, and Bug/Dark/Dragon/Ice for Latios. Latios acts a secondary source of defensive bulk. He has ground immunity and resistances to Fire/Water/Electric/Grass/Fighting above else. Bisharp acts a defog exploiter, fairy killer, ghost resist, and secondary sweeper of the team in most cases. Aegislash is the spinblocker/mixed attacker/stall breaker that spams powerful Ghost STAB. Deoxys-D is obviously the hazard setter.
- Couterplay: The elements of a team that attempt to prevent opposing strategies from being executed. In addition, couterplay is the elements of the team that account for the team's strategy failing and attempting to find a way to win. How does this team attempt to counteract / play against common strategies?
Counterplay: Stall - Keep Deoxys-D alive in order taunt foes, set-up hazards, and create set-up opportunities for my sweepers.
Volt Turn - Keep Hazards in play in order to limit switches, exploit hazard removal attempts with either Aegislash or Bisharp (Latios if Skarmory is on the team). Wear down the opposing team enough for a sweep with either Pinsir or Bisharp.
Balanced Offense: Keep Hazards in play in order to limit switches, exploit hazard removal attempts. Try to set up before the other team does and sweep.
Hyper Offense: Keep Hazards in play in order to limit switches, exploit hazard removal attempts, Try to set up before the other team does and sweep.
Bulky Offense: Spam Banded Rape Rough.
- Synergy: How the Pokemon on the team interact with each other that aids in taking down or taking on eachother's checks and counters in addition to bolstering your win condition.
Synergy: See Strategy.
- Intricacies: The best way I can explain is that is it the little cogs in the wheel that net small advantages for the team, and ultimately get it to work.
-Deoxys-D is almost guaranteed to set up Stealth Rock
-Bisharp with a Defiant Boost from Defog has monstrous power.
-Air Balloon Aegislash is a great spinblocker with powerful, nearly unresisted STAB.
-Azumarill's great defensive typing, natural mixed bulk, extraordinary power, and neutral coverage makes him a great defensive pivot.
-Latios' Speed, Defensive Typing, Defog ability, and Special Attack makes him a great switch in for many members of the team.
-Pinsir mauls things.
***
Team Troubles:
Full Stall
Suicune - Rest/Sleep Talk/Scald/Calm Mind
Rotom-H.
***
I'd love some feedback or advice.
Importable
Sweeperella (Pinsir) (M) @ Pinsirite
Ability: Hyper Cutter
Shiny: Yes
EVs: 252 Atk / 252 Spd
Jolly Nature
- Return
- Earthquake
- Quick Attack
- Swords Dance
Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 252 HP / 252 Spd
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Magic Coat
BLUE (Bisharp) (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 252 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
BLUE (Azumarill) (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower
Aegislash (M) @ Air Balloon
Ability: Stance Change
EVs: 252 Atk / 252 SAtk
Quiet Nature
- Shadow Ball
- King's Shield
- Shadow Sneak
- Iron Head
Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Ability: Hyper Cutter
Shiny: Yes
EVs: 252 Atk / 252 Spd
Jolly Nature
- Return
- Earthquake
- Quick Attack
- Swords Dance
Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 252 HP / 252 Spd
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Magic Coat
BLUE (Bisharp) (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 252 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
BLUE (Azumarill) (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower
Aegislash (M) @ Air Balloon
Ability: Stance Change
EVs: 252 Atk / 252 SAtk
Quiet Nature
- Shadow Ball
- King's Shield
- Shadow Sneak
- Iron Head
Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
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