Hi, I've been on Showdown for quite some time, but never really dabbled in UU, let alone Trick Room!
I decided to get back into it, after having mild success in OU with a team of 6 Walls, I decided to go a bit more offensively inclined, but still retained some parts of the old defensive playstyle.
The Tank
Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Thunderbolt
- Ice Beam
- Trick Room
- Recover
Mr. Consistent on my team, I've played 10 games and he's taken down 10 opponents, so he's pulling his weight I guess. Of my 3 setter uppers, he's the one I generally start off with, before Entry Hazards and status eventually wears him down. BoltBeam is good coverage, and can do some decent neutral damage with a Download boost. AromaBro have great synergy, but Porygon2 is essential to take care of Neutral, Hard Hitting attacks. Most set-up sweepers are on low health when they sweep anyway, since they generally set up on the last turn of Trick Room, meaning they take a hit. Twoey can wreck 'em after taking the hit.
Aromatisse @ Leftovers
Ability: Aroma veil
EVs: 252 HP / 252 Def / 6 SAtk
Relaxed Nature
IVs: 0 Spd
- Trick room
- Moonblast
- Aromatherapy
- Wish
The most unorthodox member of the team, and the one I expect you guys will either love or hate. This is who I used on my OU team (actually, it was a Blissey, but it played the same role). Aromatisse, of the 10 games I've played, has knocked down just 4 opponents, but has weakened countless. More importantly, she's been invaluable in keeping Porygon2 around a few times. However, the switching out aspect of her playstyle isn't great for Trick Room, so feel free criticize.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 SAtk / 252 HP / 4 Def
Quiet Nature
IVs: 0 Spd
- Trick Room
- Fire Blast
- Psyshock
- Surf
The best member of the team hands down. Just intended to be an extention of Porygon2, Slowbro has defeated 14 enemies in the 10 games. Regenerator is the main reason for it, and he's normally the only reason I don't switch out Aromatisse whenever she fails. Fire Blast, Psyshock, Surf, all perfect to destroy whoever he needs to. Dark weakness are generally covered by Aromatisse, and Aromatisse's Steel and Poison weaknesses are taken care of by Slowbro.
Marowak @ Thick Club
Ability: Battle Armor
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Swords Dance
- Earthquake
- Fire Punch
- Rock Slide
Probably the oddest member of my team. He's intended to be an SD sweeper, yet he's never managed to sweep yet. He's the weakest on the team hands down with just 2 kills, yet those 2 kills have been extremely vital (ie: +4 Calm Mind Florges vital). I'd like to replace him, but no idea with who. Replaced a Pangoro after 5 matches
Aggron @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Head Smash
- Earthquake
- Aqua Tail
- Iron Head
The powerhouse of the team; here's Aggron! Brutally powerful, he's been here for 5 games and wrecked 15 opponents. Head Smash is just... wow. Nothing switches in safely, nothing! I've never had to use Aqua Tail, but it'll probably prove useful eventually. Earthquake is great, it can hit things like Steelix very hard. Iron Head was once a novelty, but it's my only solution to Florges (except for Marowak apparently), so yeah, it's crucial. Problem is, Choice Band means it has to switch quite a bit, which is unfavorable in Trick Room, so give me your thoughts on him
Ampharos @ Ampharosite
Ability: Static
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Volt switch
- Dragon pulse
- Thunderbolt
- Focus Blast
My Mega, super slow, super bulky, super strong. Super Saiyan 3 Ampharos wrecks through things with Electric STAB and stuff, and runs away quickly with Volt Switch. It does suffer from switching in before the Mega Evolution. 14 kills in 9 games (didn't participate in one).
Verdict: As it stands, not a bad team. However, I need lots and lots and lots and lots of advice. I really suffer against Mega Absol, Entry Hazards, Set Up Sweepers, Priority and Status. Chandelure also gives me trouble.
I decided to get back into it, after having mild success in OU with a team of 6 Walls, I decided to go a bit more offensively inclined, but still retained some parts of the old defensive playstyle.
The Tank
Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Thunderbolt
- Ice Beam
- Trick Room
- Recover
Mr. Consistent on my team, I've played 10 games and he's taken down 10 opponents, so he's pulling his weight I guess. Of my 3 setter uppers, he's the one I generally start off with, before Entry Hazards and status eventually wears him down. BoltBeam is good coverage, and can do some decent neutral damage with a Download boost. AromaBro have great synergy, but Porygon2 is essential to take care of Neutral, Hard Hitting attacks. Most set-up sweepers are on low health when they sweep anyway, since they generally set up on the last turn of Trick Room, meaning they take a hit. Twoey can wreck 'em after taking the hit.
Aromatisse @ Leftovers
Ability: Aroma veil
EVs: 252 HP / 252 Def / 6 SAtk
Relaxed Nature
IVs: 0 Spd
- Trick room
- Moonblast
- Aromatherapy
- Wish
The most unorthodox member of the team, and the one I expect you guys will either love or hate. This is who I used on my OU team (actually, it was a Blissey, but it played the same role). Aromatisse, of the 10 games I've played, has knocked down just 4 opponents, but has weakened countless. More importantly, she's been invaluable in keeping Porygon2 around a few times. However, the switching out aspect of her playstyle isn't great for Trick Room, so feel free criticize.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 SAtk / 252 HP / 4 Def
Quiet Nature
IVs: 0 Spd
- Trick Room
- Fire Blast
- Psyshock
- Surf
The best member of the team hands down. Just intended to be an extention of Porygon2, Slowbro has defeated 14 enemies in the 10 games. Regenerator is the main reason for it, and he's normally the only reason I don't switch out Aromatisse whenever she fails. Fire Blast, Psyshock, Surf, all perfect to destroy whoever he needs to. Dark weakness are generally covered by Aromatisse, and Aromatisse's Steel and Poison weaknesses are taken care of by Slowbro.
Marowak @ Thick Club
Ability: Battle Armor
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Swords Dance
- Earthquake
- Fire Punch
- Rock Slide
Probably the oddest member of my team. He's intended to be an SD sweeper, yet he's never managed to sweep yet. He's the weakest on the team hands down with just 2 kills, yet those 2 kills have been extremely vital (ie: +4 Calm Mind Florges vital). I'd like to replace him, but no idea with who. Replaced a Pangoro after 5 matches
Aggron @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Head Smash
- Earthquake
- Aqua Tail
- Iron Head
The powerhouse of the team; here's Aggron! Brutally powerful, he's been here for 5 games and wrecked 15 opponents. Head Smash is just... wow. Nothing switches in safely, nothing! I've never had to use Aqua Tail, but it'll probably prove useful eventually. Earthquake is great, it can hit things like Steelix very hard. Iron Head was once a novelty, but it's my only solution to Florges (except for Marowak apparently), so yeah, it's crucial. Problem is, Choice Band means it has to switch quite a bit, which is unfavorable in Trick Room, so give me your thoughts on him
Ampharos @ Ampharosite
Ability: Static
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Volt switch
- Dragon pulse
- Thunderbolt
- Focus Blast
My Mega, super slow, super bulky, super strong. Super Saiyan 3 Ampharos wrecks through things with Electric STAB and stuff, and runs away quickly with Volt Switch. It does suffer from switching in before the Mega Evolution. 14 kills in 9 games (didn't participate in one).
Verdict: As it stands, not a bad team. However, I need lots and lots and lots and lots of advice. I really suffer against Mega Absol, Entry Hazards, Set Up Sweepers, Priority and Status. Chandelure also gives me trouble.