
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 80 HP / 252 SAtk / 176 Spd
Modest Nature
- Surf
- Calm Mind
- Draining Kiss
- Flamethrower
Calm Mind is also another viable set of Slurpuff; pretty much, Unburden, along with a Sitrus Berry will keep it's Weaknesses under control, but a Weakness Policy will completely make it a monster to deal with. Modest or Timid will amplify Slurpuff's already great SpA respectively, and when combined with Calm Mind + Activated Weakness Policy and Unburden, it can become a very powerful Fairy Type Sweeper. Flamethrower, Surf, and Draining Kiss are all viable coverage move.

Ability: Flash Fire
EVs: 252 HP / 228 SDef / 28 Spd
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Roar
- Stealth Rock
This is Heatrans other Staple set from Gen 5, specialy defensive With Heatrans great typing it's and defenses it's easy to switch in it and stop something. Lava Plume is your STAB attack as the 30% burn chance are really nasty. With leftovers recovery while Stealth rock can be used if you need a stealth rocker on your team, while Roar forces out set up sweepers before they go out of control. 248 HP gives you a good leftovers number while still being able to switch into SR as many times as possible.

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 208 Def / 48 SAtk
Bold Nature
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Rest
Rotom W has a lot of resistances and only one weakness. It make for a great bulky Pokemon. Hydro Pump is obvious. Hydro Pump is the form's unique move, and it should be on practically every single set. Will-O-Wisp burns whatever it hits. Volt Switch scoutes like a beast. And Rest causes the user to fall asleep, restoring its HP to its maximum amount.

Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Trick
- Draco Meteor
- Surf
- Psyshock
This set transforms Latios into a powerful nuke capable of destroying almost everything with just Draco Meteor, as every other move in the set is there to help Latios spam it. Surf takes down any Steel-type in OU except for Ferrothorn and Jirachi, 2HKOes any Tyranitar bar the specially defensive variant, and gets pseudo-STAB in rain, making it a very safe move to use when Steel-types are healthy. Psyshock gets STAB and gives Latios a way to get past Blissey and Chansey, easily 2HKOing the first while having a decent chance (30.47%)

Ability: Hydration
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Energy Ball
- Tail Glow
- Surf
- Ice Beam
Manaphy's other major attraction is its semi-unique boosting move, Tail Glow. With it, Manaphy can gain a huge +3 Special Attack boost, transforming into an offensive powerhouse in a single turn. Not only that, but against slower, more defensive teams, Manaphy can reach +6 in the space of two turns, and without an appropriate counter, any stall team will be swiftly flattened. Surf is its main STAB attack, and it is powerful enough to 2HKO Ferrothorn in the rain while Manaphy avoids being OHKOed in return. Ice Beam gives Manaphy excellent coverage, OHKOing Rayquaza and hitting Grass- and Dragon-types extremely hard.
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