Thanks for pointing that out, fixedOhhhh, you meant for your Froslass. Fair enough, a Focus Sash does stop the KO. I derped there. However, as it stands, your set cannot be chosen because there are slashed in it. You may want to remove those.
Thanks for pointing that out, fixedOhhhh, you meant for your Froslass. Fair enough, a Focus Sash does stop the KO. I derped there. However, as it stands, your set cannot be chosen because there are slashed in it. You may want to remove those.
My point with Froslass isn't so much meant to be as hard of a counter as, say, Dragonite, but to drive it away (or risk being KOd) and set up a substitute, and get in minimum two layers of spikes. It isn't a hard counter as much as a check with more utility besides countering one pokemon and one pokemon only.Please try to keep one-liners out of this thread. If you have nothing of actual value to say, then don't post.
My favorite nominations so far are my own (obviously) as well as scorpdestroyer's SDef Mandibuzz. Both are definitely solid switch-ins to Landorus, and we can always use our second pick for an offensive check. I'm not sure what some people are thinking with these suggestions though. The counter we pick should be something that can switch into Landorus, whereas Greninja, Weavile, and Froslass (sash is easily dealt with by selecting Ttar, which is already a fantastic partner for Landorus, and nothing stops Landorus from switching out of Froslass, and then it can't switch in at all) all die to one move or another.
My point with Froslass isn't so much meant to be as hard of a counter as, say, Dragonite, but to drive it away (or risk being KOd) and set up a substitute, and get in minimum two layers of spikes. It isn't a hard counter as much as a check with more utility besides countering one pokemon and one pokemon only.
My point with Froslass isn't so much meant to be as hard of a counter as, say, Dragonite, but to drive it away (or risk being KOd) and set up a substitute, and get in minimum two layers of spikes. It isn't a hard counter as much as a check with more utility besides countering one pokemon and one pokemon only.
We don't necessarily need a counter to the Landorus set for Team 1. An offensive check which takes advantage of Landorus to set-up and/or kill Landorus or one of its teammates is good enough. That being said, I don't like Froslass because it is too niche and too easy for Team 1 to respond to.If you haven't noticed, we're making 2 teams made specifically to counter each other and then battling with them. Froslass isn't that great because it can't switch in directly because Landorus can bring it down to sash (SR and Sandstorm arent too far fetched options at this early stage either), or Lando can simply U-turn out to break the sash for a teammate to KO. Froslass definitely wins 1v1 but at this stage we're trying to pick Pokemon that can switch into Landorus and still win, while hopefully limiting team 1's options and/or expanding team 2's.
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Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 SAtk / 52 SDef / 32 Spd
Modest Nature
- Volt Switch
- Hidden Power [Ice]
- Heat Wave
- Defog
This Zapdos build is never 3HKO'd by Landorus's Psychic, and by extension never 2HKO'd after Stealth Rock. Zapdos's great typing gives it multiple switch opportunities against Landorus and then has a guaranteed OHKO against it with Hidden Power Ice. Zapdos has become synonymous with Defog this baiting switches into Defiant abusers, namely Bisharp which is hit hard by Heat Wave. Heat Wave also complements Zapdos's coverage where Pokemon like Ferrothorn which would otherwise wall Zapdos are beaten easily. Defog in combination with Volt Switch allows Zapdos to act as a pivot. The lack of Roost is very noticeable however the additional coverage give Zapdos a lot more offensive presence. Whereas Defog has overall more utility throughout game for rest of the team. However little recovery Leftovers brings it is far better than nothing, especially with the bulkier build on Zapdos.
Alright, if hard counters we are doing, hard counters it shall be:
Goodra @ Assault Vest
Ability: Gooey
EVs: 252 HP / 220 SAtk / 36 Def
- Draco Meteor
- Thunderbolt
- Ice Beam
- Focus Blast
Goodra takes laughable amounts of damage from anything Landorus has, can OHKO him with Ice Beam, and can nail his common partners on the switch. This set hits Azumarill, Tyranitar, Gyarados, Greninja, Ferrothorn, etc. extremely hard, and can tank Landorus' strongest attacks quite well
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Suicune @ Leftovers
Ability: Water Absorb
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Rest
- Calm Mind
- Sleep Talk
Suicune counters Landorus extremely well as it can switch in and not worry much about any of Landorus's attacks because of her excellent bulk, then it can threaten Landorus with Scald or if you know it will U-Turn out, just continue Calm Minding and set yourself up.
This is incorrect. Suicune has a high chance of dying on switch-in:
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD Suicune: 203-239 (50.2 - 59.1%) -- 76.6% chance to 2HKO after Leftovers recovery
Even in a 1v1, due to Lando having more speed, Suicune will lose in the battle.
Can we see the damage calcs against Suicune?My bad, I thought it was Landorus-Therian as I saw the U-Turn, then the 252 evs should go into special defense, not defense. I'll edit it.
4 SpA Suicune Scald vs. 4 HP / 0 SpD Landorus: 192-228 (60 - 71.2%) -- guaranteed 2HKO
There we go, now it can counter Landorus-I.
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Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 SAtk / 52 SDef / 32 Spd
Modest Nature
- Volt Switch
- Roost
- Heat Wave
- Defog
This Zapdos build is never 3HKO'd by Landorus's Psychic, and by extension never 2HKO'd after Stealth Rock. Zapdos's great typing gives it multiple switch opportunities against Landorus and then has a guaranteed OHKO against it with Hidden Power Ice. Zapdos has become synonymous with Defog this baiting switches into Defiant abusers, namely Bisharp which is hit hard by Heat Wave. Heat Wave also complements Zapdos's coverage where Pokemon like Ferrothorn which would otherwise wall Zapdos are beaten easily. Defog in combination with Volt Switch allows Zapdos to act as a pivot. The lack of Roost is very noticeable however the additional coverage give Zapdos a lot more offensive presence. Whereas Defog has overall more utility throughout game for rest of the team. However little recovery Leftovers brings it is far better than nothing, especially with the bulkier build on Zapdos.
EDIT: Heat Wave Zapdos is easily able to wear down Landorus, and Roost off what damage Landorus can do back. Roost allows Zapdos to function as Defogger consistently throughout the game.
Will edit the EV spread in the morning.
Assault vest would be better on Slowbro due to his higher defense. Take less from U-turn, serve same purpose everywhere else.Ok so for starters:
252 SpA Life Orb Sheer Force Landorus Psychic vs. 248 HP / 52 SpD Zapdos: 157-186 (40.9 - 48.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
I think you need to tailor the EV's better because the Zapdos you suggested cannot stop Lando since it is 3HKO'd w/o SR and 2HKO's after SR every single time.
But yea I can't believe I missed the voting =[ It would have turned out the same way since Greninja and U-turn Landorus would have been two of my choices anyway. It was the first damn pick of the last CtP project too -___- Anyway, I'm gonna suggest something a little less common:
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Slowking (F)@Assault Vest
EV's:252 HP/252 SpD/4 SpA
Trait: Regenerator
Calm Nature
-Scald
-Psychic
-Ice Beam
-Fire Blast
Slowking was one of the best answers to SF Landorus last gen and that hasn't changed this gen either. Although it takes a chunk from U-turn, EP is Landorus's next most powerful attack and only does 30% max thanks to Assault Vest, while it is OHKO'd by Ice Beam. I really don't like Assault Vest on most pokemon, but thanks to Regenerator, the King can recover its health reliably. That is also why U-turn on Lando doesn't effect it too much since it'll only do about net 25% health. I don't think her moves need much explanation: two STAB's, Ice Beam since it has a lot of good SE coverage, and Fire Blast to fuck over pokemon 4X weak to fire moves. Slowking is never 2HKO by any combinaton of U-turn/EP and I believe it'll be something that Team 1 will not want to switch into thanks to its powerful coverage options.
Ok so for starters:
252 SpA Life Orb Sheer Force Landorus Psychic vs. 248 HP / 52 SpD Zapdos: 157-186 (40.9 - 48.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
I think you need to tailor the EV's better because the Zapdos you suggested cannot stop Lando since it is 3HKO'd w/o SR and 2HKO's after SR every single time.
But yea I can't believe I missed the voting =[ It would have turned out the same way since Greninja and U-turn Landorus would have been two of my choices anyway. It was the first damn pick of the last CtP project too -___- Anyway, I'm gonna suggest something a little less common:
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Slowking (F)@Assault Vest
EV's:252 HP/252 SpD/4 SpA
Trait: Regenerator
Calm Nature
-Scald
-Psychic
-Ice Beam
-Fire Blast
Slowking was one of the best answers to SF Landorus last gen and that hasn't changed this gen either. Although it takes a chunk from U-turn, EP is Landorus's next most powerful attack and only does 30% max thanks to Assault Vest, while it is OHKO'd by Ice Beam. I really don't like Assault Vest on most pokemon, but thanks to Regenerator, the King can recover its health reliably. That is also why U-turn on Lando doesn't effect it too much since it'll only do about net 25% health. I don't think her moves need much explanation: two STAB's, Ice Beam since it has a lot of good SE coverage, and Fire Blast to fuck over pokemon 4X weak to fire moves. Slowking is never 2HKO by any combinaton of U-turn/EP and I believe it'll be something that Team 1 will not want to switch into thanks to its powerful coverage options.
I'd like to nominate the closest thing to a hard counter for Landorus: AV Togekiss
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Togekiss@ Assault Vest
Ability: Serene Grace
Nature: Modest
EVs: 248 HP/68 SpA/ 192 Spe
- Dazzling Gleam
- Air Slash
- Fire Blast
- Roost
This set hard counters Team 1's pick and allows us the liberty of choosing a good second pick as opposed to selecting two "checks" for Lando-I.
Togekiss is also not useless, as it packs multiple resists and is quite bulky with the given EVs - flinch hax is also a bonus that can help in the end-game:
68+ SpA Togekiss Dazzling Gleam vs. 0 HP / 0 SpD Landorus: 142-168 (44.5 - 52.6%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Sheer Force Landorus Psychic vs. 248 HP / 0 SpD Assault Vest Togekiss: 91-108 (24.3 - 28.9%) -- 99.5% chance to 4HKO
With Roost into consideration, Togekiss can come in multiple times on Landorus, which also helps
This set also helps stop Keldeo cold, who is a common partner to Landorus-I:
68+ SpA Togekiss Dazzling Gleam vs. 0 HP / 4 SpD Keldeo: 254-302 (78.6 - 93.4%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Keldeo Hydro Pump vs. 248 HP / 0 SpD Assault Vest Togekiss: 106-126 (28.4 - 33.7%) -- 0.5% chance to 3HKO
Halcyon. said:I'm not sure what some people are thinking with these suggestions though. The counter we pick should be something that can switch into Landorus, whereas Greninja......all die to one move or another.
Can we see the damage calcs against Suicune?
That Suicune is runs max defense. The real calc is,252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Suicune: 149-177 (36.8 - 43.8%) -- 99.8% chance to 3HKO after Leftovers recovery
Barring a Critical Hit, Suicune can safely switch in, and threaten Landorus with a Scald or set up CMs.