This team. I can't say enough of how hilarious the results of this team will be if its concept actually works. It pits the opponent's physical sweepers against themselves using a Power Trick Doublade and some surprisingly effective trapping. For all you Donphan users out there, BEWARE!
The Team
Steelix @ Red Card
Ability: Sturdy
Nature: Lax
EVs: 252HP/252Atk/4Def
Block
Dragon Tail
Earthquake
Taunt
The lead. The one who starts it all. Steelix uses a combo of Sturdy and Red Card with a backup Dragon Tail to switch out the occasional and rare Special lead. Then, it Blocks the opponent and maybe Taunts it into its physical attacks. Earthquake counters enemy Taunts.
Rotom-W @ Choice Specs
Ability: Levitate
Nature: Bold
EVs: 252HP/252SpA/4Def
Trick
Hydro Pump
Volt Switch
Will-O-Wisp
Here's where the fun begins. Choice Specs are Tricked onto the opponent, locking in a now weakened physical attack. Then, Will-O-Wisp cuts the attack's power in half. Then, it's time to set up the sweep.
Doublade @ Eviolite
Ability- No Guard
Nature- Lax
EVs- 252Def, 252HP, 4Atk
Swords Dance
Power Trick
Shadow Sneak
Sacred Sword
With the opponent locked in to a weakened physical attack, Doublade can Swords Dance 3 times and then Power Trick is colossal 150 defense into the offense. With that colossal Attack stat, all it has to do is Shadow Sneak its way through everything. And to cover Normal-types, it has been given Sacred Sword.
Clefable @ Leftovers
Ability- Magic Guard
Nature- Modest
EVs- 252HP, 252SpA, 4Spe
Wish
Protect
Moonblast
Psychic
The cleric of the team, Clefable is to heal those lost in the process of setting up the sweep in case Doublade is stopped.
This will rarely be pulled out. However, it is also a special attacking force when in need.
Cofagrigus @ Focus Sash
Ability- Mummy
Nature: Timid
EVs: 252HP, 252Spe, 4 Def
Block
Taunt
Will-O-Wisp
Destiny Bond
The return favor. Quite an effective alternate to the Steelix by using Block, Taunt, and Will-O-Wisp to Mummy the opponent while simultaneously cutting physical attack power. Added to the team for use when and only when Steelix or Doublade is down. Used to set up the Slaking.
Slaking @ Life Orb
Ability- Truant
Nature- Adamant
EVs: 252Atk, 252Spe, 4HP
Sucker Punch
Earthquake
Body Slam
Gunk Shot
We all know why and how Slaking got on this team. Using Sucker Punch on a blocked, taunted anything results in losing Truant, and unlocking the secret legendary-level strength hidden deep beneath Slaking. And that moveset? This late game sweeper is no joke.
So that's how to end a team... by forcing them to end themselves. Trapping is hilarious when done right, and proves a boon to those like Doublade or Slaking. Please rate this team and find as many counters as possible. Thank you for reading.
The Team
Steelix @ Red Card
Ability: Sturdy
Nature: Lax
EVs: 252HP/252Atk/4Def
Block
Dragon Tail
Earthquake
Taunt
The lead. The one who starts it all. Steelix uses a combo of Sturdy and Red Card with a backup Dragon Tail to switch out the occasional and rare Special lead. Then, it Blocks the opponent and maybe Taunts it into its physical attacks. Earthquake counters enemy Taunts.
Rotom-W @ Choice Specs
Ability: Levitate
Nature: Bold
EVs: 252HP/252SpA/4Def
Trick
Hydro Pump
Volt Switch
Will-O-Wisp
Here's where the fun begins. Choice Specs are Tricked onto the opponent, locking in a now weakened physical attack. Then, Will-O-Wisp cuts the attack's power in half. Then, it's time to set up the sweep.
Doublade @ Eviolite
Ability- No Guard
Nature- Lax
EVs- 252Def, 252HP, 4Atk
Swords Dance
Power Trick
Shadow Sneak
Sacred Sword
With the opponent locked in to a weakened physical attack, Doublade can Swords Dance 3 times and then Power Trick is colossal 150 defense into the offense. With that colossal Attack stat, all it has to do is Shadow Sneak its way through everything. And to cover Normal-types, it has been given Sacred Sword.
Clefable @ Leftovers
Ability- Magic Guard
Nature- Modest
EVs- 252HP, 252SpA, 4Spe
Wish
Protect
Moonblast
Psychic
The cleric of the team, Clefable is to heal those lost in the process of setting up the sweep in case Doublade is stopped.
This will rarely be pulled out. However, it is also a special attacking force when in need.
Cofagrigus @ Focus Sash
Ability- Mummy
Nature: Timid
EVs: 252HP, 252Spe, 4 Def
Block
Taunt
Will-O-Wisp
Destiny Bond
The return favor. Quite an effective alternate to the Steelix by using Block, Taunt, and Will-O-Wisp to Mummy the opponent while simultaneously cutting physical attack power. Added to the team for use when and only when Steelix or Doublade is down. Used to set up the Slaking.
Slaking @ Life Orb
Ability- Truant
Nature- Adamant
EVs: 252Atk, 252Spe, 4HP
Sucker Punch
Earthquake
Body Slam
Gunk Shot
We all know why and how Slaking got on this team. Using Sucker Punch on a blocked, taunted anything results in losing Truant, and unlocking the secret legendary-level strength hidden deep beneath Slaking. And that moveset? This late game sweeper is no joke.
So that's how to end a team... by forcing them to end themselves. Trapping is hilarious when done right, and proves a boon to those like Doublade or Slaking. Please rate this team and find as many counters as possible. Thank you for reading.
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