Unorthodox Jukebox feat. Doublade

This team. I can't say enough of how hilarious the results of this team will be if its concept actually works. It pits the opponent's physical sweepers against themselves using a Power Trick Doublade and some surprisingly effective trapping. For all you Donphan users out there, BEWARE!

The Team

Steelix @ Red Card
Ability: Sturdy
Nature: Lax
EVs: 252HP/252Atk/4Def
Block
Dragon Tail
Earthquake
Taunt

The lead. The one who starts it all. Steelix uses a combo of Sturdy and Red Card with a backup Dragon Tail to switch out the occasional and rare Special lead. Then, it Blocks the opponent and maybe Taunts it into its physical attacks. Earthquake counters enemy Taunts.

Rotom-W @ Choice Specs
Ability: Levitate
Nature: Bold
EVs: 252HP/252SpA/4Def
Trick
Hydro Pump
Volt Switch
Will-O-Wisp

Here's where the fun begins. Choice Specs are Tricked onto the opponent, locking in a now weakened physical attack. Then, Will-O-Wisp cuts the attack's power in half. Then, it's time to set up the sweep.

Doublade @ Eviolite
Ability- No Guard
Nature- Lax
EVs- 252Def, 252HP, 4Atk
Swords Dance
Power Trick
Shadow Sneak
Sacred Sword

With the opponent locked in to a weakened physical attack, Doublade can Swords Dance 3 times and then Power Trick is colossal 150 defense into the offense. With that colossal Attack stat, all it has to do is Shadow Sneak its way through everything. And to cover Normal-types, it has been given Sacred Sword.

Clefable @ Leftovers
Ability- Magic Guard
Nature- Modest
EVs- 252HP, 252SpA, 4Spe
Wish
Protect
Moonblast
Psychic

The cleric of the team, Clefable is to heal those lost in the process of setting up the sweep in case Doublade is stopped.
This will rarely be pulled out. However, it is also a special attacking force when in need.

Cofagrigus @ Focus Sash
Ability- Mummy
Nature: Timid
EVs: 252HP, 252Spe, 4 Def
Block
Taunt
Will-O-Wisp
Destiny Bond

The return favor. Quite an effective alternate to the Steelix by using Block, Taunt, and Will-O-Wisp to Mummy the opponent while simultaneously cutting physical attack power. Added to the team for use when and only when Steelix or Doublade is down. Used to set up the Slaking.

Slaking @ Life Orb
Ability- Truant
Nature- Adamant
EVs: 252Atk, 252Spe, 4HP
Sucker Punch
Earthquake
Body Slam
Gunk Shot

We all know why and how Slaking got on this team. Using Sucker Punch on a blocked, taunted anything results in losing Truant, and unlocking the secret legendary-level strength hidden deep beneath Slaking. And that moveset? This late game sweeper is no joke.

So that's how to end a team... by forcing them to end themselves. Trapping is hilarious when done right, and proves a boon to those like Doublade or Slaking. Please rate this team and find as many counters as possible. Thank you for reading.
 
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From bulbapedia:

Power Trick switches the user's Attack stat with its Defense stat, however any boosts or reductions that have been applied to those stats are not switched. Using Power Trick again will remove the effect. The effect of Power Trick may be Baton Passed (swapping the recipient's stats).

As a noob, I don't know the semantics very well, but does this mean Iron Defense won't be switched into attack through Power Trick?
 
Hello there. Some of your descriptions are a bit short of the RMTs minimum (about 3 lines each). Please add more lines and read the rest of the rules here. You also have more than 508 EVs on your Rotom-W lol.
 
Hello there. Some of your descriptions are a bit short of the RMTs minimum (about 3 lines each). Please add more lines and read the rest of the rules here. You also have more than 508 EVs on your Rotom-W lol.

Updated successfully, I hope. I've never been that good at following RMT format 100% perfectly on the first try. And Swords Dance instead of Iron Defense!
 
This team is actually amazing and I'm going to copy it immediately especially if you create an importable version lol but do you not feel that it relies on a very rigid structure?
Say, for example, The Blocked opponent has U-Turn/Volt Switch/Baton Pass? What do you do?
 
So let's go around your team. I will try my best without changing any Pokémon although I'm very tempted to.

Steelix @ Red Card
Ability: Sturdy
Nature: Lax -- > Impish
EVs: 252HP/252Atk/4Def --> I would go with 252HP/4Atk/252Def as also making him your physical wall.
Block -- > There is no point of using this move, REALLY. I suggest using Stealth Rock as this is a very good move to have in any team.
Dragon Tail
Earthquake
Taunt

Rotom-w is Ok, standard specs bulky set, nice check to Talonflame and Mega Pinsir.

I see what you did with Doublade, it is really tricky and seems the most interesting set on the team. Answering your question: Swords Dance will keep pumping Atk when you use Power Trick but with the bonus from Eviolite defense, so it could work, although I see it a bit too slow to sweep.

Clefable @ Leftovers
Ability- Magic Guard
Nature- Modest
EVs- 252HP, 252SpA, 4Spe
Wish
Protect
Moonblast
Psychic --> Flamethrower/Fire Blast because Psyshic doesn't really hit anything harder than Moonblast would and also a Fire-type attack provides better coverage
You could also change the EVs and Nature to something like 252HP/252SPDef/4SPAtk and Calm Nature, if you would like to make it a special wall for the team.

About Cofagrigus...well...you got it all wrong. He is a really slow fella, speed EVs doesn't make sense as his moves could be better, I suggest using the following set:
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 2 Spd
- Trick Room
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]

Also Slaking is a very bad Pokemon, REALLY, anything with Protect can kill it EASILY. I suggest you get something else here, maybe a Mega.
 
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