Very generic title but I had no idea what to put. I just recently started to get into competitive battling and I had a few teams put together on Showdown but they got erased with my cookies. I put this one together and it brought me back okay results and I'd like to build upon it and even take what I learn into other teams. Any help is appreciated!
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SDef / 8 Def
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Toxic
My lead. I start off with Heatran because it is usually bulky enough to take on most leads and get stealth rock up. Lava Plume does solid damage coming off that 130 Sp Atk and the additional burn chance helps against physical attackers. Roar prevents people from setting up in my face and sometimes can help swing momentum in my favor. Toxic replaced Will-O-Wisp in order to deal with those pesky fire types. Heatran's immunity to fire allows it to switch into fire attacks aimed at Scizor which then boosts Lava Plume's power.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 252 Def / 12 Spd
Impish Nature
- Roost
- Taunt
- Toxic
- Earthquake
My physical wall. Gliscor can eat up a lot of physical attacks, even ice ones. While its SpDef is lackluster, it can also take some special punishment from attacks it resists. Roost is for instant recovery, Taunt is to prevent status, recovery, whirlwind/roar, etc. Toxic inflicts status for solid damage over time and Earthquake gets solid coverage. Gliscor's immunity to both Electric and Ground comes in handy. It's ability to stall consistently and regain constant health with Poison Heal make it a great part of the team.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Thunderbolt
- Trick
I just added this guy to the team and while I only played one match with the new team, he's proved himself in the past to me. Hydro Pump does very nice damage to a lot of Pokes, Volt Switch is good for getting damage off and switching to a better counter, Thunderbolt is for more power, if needed. Trick can mess up some walls that switch in to counter. Rotom's bulk and many resistances fit well on this team. Levitate also is good to have to counter ground attacks aimed at Heatran. It's sole weakness to grass is easily mitigated by switching to Heatran or Scizor.
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 252 SDef / 4 Def
Impish Nature
- Swords Dance
- Roost
- Bug Bite
- Bullet Punch
I upgraded from a regular Scizor and Mega Scizor does not disappoint! His phys bulk is insane and can take a lot of attacks while Swords Dancing in their face. Roost is for instant recovery, again. Bug Bite boosted by Technician and STAB does very nice damage , as does Bullet Punch, including priority! Scizor is a great Pokemon to have due to the priority move it has and how powerful it is. It usually forces opponents to play around it which opens up opportunities for the rest of the team.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Aromatherapy
Amazing. I love Clefable, Unaware has proved itself time and time again to be a valuable ability and it can completely halt the opponent's momentum. Calm Mind allows for more special bulk as well as boosting Moonblast's power. Moonblast does a lot of damage to many Pokes, even those who resist, after a few CMs. Moonlight is great for recovery and stalling out opposing Pokes and Aromatherapy is great for team support and getting rid of pesky statuses. I prefer Clefable to Blissey because even though its not as specially defensive, it can take physical hits and again, has the ability to stop the opponent's momentum with Unaware. I've had so many people ask why their Azumarill's aqua jet does so little after Belly Drum and Unaware is the reason.
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Trick
Latios' power is insane. Spec'd Draco Meteor can do massive damage to so many Pokes and it has pulled me out of a lot of tight spots. Psyshock deals with special walls and has STAB bonus too, Hidden Power Fire deals with Ferrothorn and Scizor, who otherwise wall both of Latios' STAB moves and Trick can further mess up walls. Latios' massive Sp Atk stat and its pretty fast Speed allows me to outspeed many other dragon types (not scarfed) and hit them with a Draco Meteor if they're causing trouble for my team.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SDef / 8 Def
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Toxic
My lead. I start off with Heatran because it is usually bulky enough to take on most leads and get stealth rock up. Lava Plume does solid damage coming off that 130 Sp Atk and the additional burn chance helps against physical attackers. Roar prevents people from setting up in my face and sometimes can help swing momentum in my favor. Toxic replaced Will-O-Wisp in order to deal with those pesky fire types. Heatran's immunity to fire allows it to switch into fire attacks aimed at Scizor which then boosts Lava Plume's power.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 252 Def / 12 Spd
Impish Nature
- Roost
- Taunt
- Toxic
- Earthquake
My physical wall. Gliscor can eat up a lot of physical attacks, even ice ones. While its SpDef is lackluster, it can also take some special punishment from attacks it resists. Roost is for instant recovery, Taunt is to prevent status, recovery, whirlwind/roar, etc. Toxic inflicts status for solid damage over time and Earthquake gets solid coverage. Gliscor's immunity to both Electric and Ground comes in handy. It's ability to stall consistently and regain constant health with Poison Heal make it a great part of the team.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Thunderbolt
- Trick
I just added this guy to the team and while I only played one match with the new team, he's proved himself in the past to me. Hydro Pump does very nice damage to a lot of Pokes, Volt Switch is good for getting damage off and switching to a better counter, Thunderbolt is for more power, if needed. Trick can mess up some walls that switch in to counter. Rotom's bulk and many resistances fit well on this team. Levitate also is good to have to counter ground attacks aimed at Heatran. It's sole weakness to grass is easily mitigated by switching to Heatran or Scizor.
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 252 SDef / 4 Def
Impish Nature
- Swords Dance
- Roost
- Bug Bite
- Bullet Punch
I upgraded from a regular Scizor and Mega Scizor does not disappoint! His phys bulk is insane and can take a lot of attacks while Swords Dancing in their face. Roost is for instant recovery, again. Bug Bite boosted by Technician and STAB does very nice damage , as does Bullet Punch, including priority! Scizor is a great Pokemon to have due to the priority move it has and how powerful it is. It usually forces opponents to play around it which opens up opportunities for the rest of the team.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Aromatherapy
Amazing. I love Clefable, Unaware has proved itself time and time again to be a valuable ability and it can completely halt the opponent's momentum. Calm Mind allows for more special bulk as well as boosting Moonblast's power. Moonblast does a lot of damage to many Pokes, even those who resist, after a few CMs. Moonlight is great for recovery and stalling out opposing Pokes and Aromatherapy is great for team support and getting rid of pesky statuses. I prefer Clefable to Blissey because even though its not as specially defensive, it can take physical hits and again, has the ability to stop the opponent's momentum with Unaware. I've had so many people ask why their Azumarill's aqua jet does so little after Belly Drum and Unaware is the reason.
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Trick
Latios' power is insane. Spec'd Draco Meteor can do massive damage to so many Pokes and it has pulled me out of a lot of tight spots. Psyshock deals with special walls and has STAB bonus too, Hidden Power Fire deals with Ferrothorn and Scizor, who otherwise wall both of Latios' STAB moves and Trick can further mess up walls. Latios' massive Sp Atk stat and its pretty fast Speed allows me to outspeed many other dragon types (not scarfed) and hit them with a Draco Meteor if they're causing trouble for my team.
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