I'm new to Smogon and don't have a lot of experience with online communities in general. I'm sorry in advance that this isn't the prettiest RMT post you've ever seen, but I'd love some help if you can suffer through anyway. The purpose I had in mind when building this team is to craft an offensive Pokémon team with some shock value to force some misplays through the use of an unconventional sweeping set. Which brings me to my first Pokémon:
InfernapeLife Orb
Blaze, Timid, 252SpA/4SpD/252Spe
Fire Blast
Focus Blast
Vacuum Wave
Nasty Plot
When I see Infernape on an opposing team, I usually assume it will be a mixed-attacker set or a physical set. MAYBE it is a throwback "lead" set with Stealth Rock or something. Rarely do you see an Infernape run Nasty Plot and attempt a purely Special Attacking set. Maybe that is for a good reason, but it was my hope that with high team synergy and smart play, I could use Infernape's reputation as a fierce mixed attacker to my advantage. The most obvious example of something Infernape can switch in on is Blissey. Blissey fears Close Combat and will almost always switch out or scout while you Nasty Plot. Less-obvious is Greninja who fears the common Mach Punch priority and will also frequently switch out. This allows you to pick up a Nasty Plot and hopefully go for a sweep.
AzumarillChoice Band
Huge Power, Adamant, 228HP/252Att/28Spe
Waterfall
Play Rough
Superpower
Aqua Jet
Azumarill was picked to add some solid immediate power to the team. I also wanted a Pokémon that could make a solid dent in the many Pokémon who stop Infernape in his tracks. Dragonite is very afraid of Choice Band Azumarill's Play Rough, and any (dragon-type) Pokémon locked into Outrage is going to take massive damage if not be outright KO-ed by this guy's huge physical attack stat.
Porygon2@Eviolite
Download, Modest, 252HP/252SpA/4SpD
Tri Attack
Ice Beam
Discharge
Recover
Porygon2 is admittedly an unconventional Pokémon by OU's standards, but he can dish out lots of damage while still tanky a wide variety of hits. There is no reason to run any item besides Eviolite as it allows him to survive most unboosted attacks. A good Download boost allows him to do massive damage with STAB Tri Attack. Porygon2 is meant to function as a defensive pivot who adds utility by paralyzing with Discharge and can switch in multiple times thanks to Recover.
SkarmoryLeftovers
Sturdy, Impish, 252HP/232Def/24Spe
Brave Bird
Roost
Stealth Rock
Whirlwind
This is admittedly a very generic Stealth Rock Skarmory set. I know that Skarmory is a great Spikes user, but this team is heavily offensive and therefore doesn't want to spend three turns setting up layer upon layer of Spikes. Tyranitar is my go-to Stealth Rocker, but he had no synergy with anyone else on the team, so I admit that not as much thought went into Skarmory as some of the other Pokémon that are present. However, Skarmory became a staple for a reason, and it doesn't need too much thought to be effective. Also, Porygon2 and Skarmory offer the same set of resistances as Blissey/Skarmory despite Porygon2 having a different team function.
CrobatBlack Sludge
Jolly, Infiltrator, 168HP/140Att/200Spe
Brave Bird
Defog
Whirlwind
Taunt
Hazard control is an essential part of the current metagame, and as such it would be foolish not to have a Pokémon who can remove entry hazards on your team. Crobat fits that role on this team specifically because he can do respectable damage with Brave Bird, allowing the team to withhold momentum even in situations where you want to come in to use Defog.
Alakazam@Alakazite
Modest, Trace(Magic Guard), 4HP/252SpA/252Spe
Psyshock
Focus Blast
Shadow Ball
Dazzling Gleam
Alakazam gets ridiculous type coverage now, and with his base 150 speed he is able to revenge kill with a fair degree of success. By playing Mega-Zam I'm forcing my opponent to choose between staying in and getting revenge killed and potentially getting 2HKOed due to the behemoth special attack stat and type coverage the pentaspoon wielding mega-evolution brings to the table. I run Modest because Alakazam is unable to outspeed Greninja before Mega-Evolving even with max speed investment and a timid nature, but will outspeed even timid Greninja after the mega-evolution.
In posting this thread to RMT, I hope to receive constructive criticisms that will improve this team and its synergy while maintaining the concept of using unconventional sets like Nasty Plot Infernape and Porygon2 outside of the UU environment. Playtesting has shown that the team fairs relatively well in my skill level, but can have problems with very well put together stall teams. Thanks so much for taking the time to read my post. It is the first one I've ever posted to RMT, so hopefully I can make the next one a little bit prettier. I'm totally open to tips just on the aesthetics and layout of this post as well. Happy rating!

InfernapeLife Orb
Blaze, Timid, 252SpA/4SpD/252Spe
Fire Blast
Focus Blast
Vacuum Wave
Nasty Plot
When I see Infernape on an opposing team, I usually assume it will be a mixed-attacker set or a physical set. MAYBE it is a throwback "lead" set with Stealth Rock or something. Rarely do you see an Infernape run Nasty Plot and attempt a purely Special Attacking set. Maybe that is for a good reason, but it was my hope that with high team synergy and smart play, I could use Infernape's reputation as a fierce mixed attacker to my advantage. The most obvious example of something Infernape can switch in on is Blissey. Blissey fears Close Combat and will almost always switch out or scout while you Nasty Plot. Less-obvious is Greninja who fears the common Mach Punch priority and will also frequently switch out. This allows you to pick up a Nasty Plot and hopefully go for a sweep.

AzumarillChoice Band
Huge Power, Adamant, 228HP/252Att/28Spe
Waterfall
Play Rough
Superpower
Aqua Jet
Azumarill was picked to add some solid immediate power to the team. I also wanted a Pokémon that could make a solid dent in the many Pokémon who stop Infernape in his tracks. Dragonite is very afraid of Choice Band Azumarill's Play Rough, and any (dragon-type) Pokémon locked into Outrage is going to take massive damage if not be outright KO-ed by this guy's huge physical attack stat.

Porygon2@Eviolite
Download, Modest, 252HP/252SpA/4SpD
Tri Attack
Ice Beam
Discharge
Recover
Porygon2 is admittedly an unconventional Pokémon by OU's standards, but he can dish out lots of damage while still tanky a wide variety of hits. There is no reason to run any item besides Eviolite as it allows him to survive most unboosted attacks. A good Download boost allows him to do massive damage with STAB Tri Attack. Porygon2 is meant to function as a defensive pivot who adds utility by paralyzing with Discharge and can switch in multiple times thanks to Recover.

SkarmoryLeftovers
Sturdy, Impish, 252HP/232Def/24Spe
Brave Bird
Roost
Stealth Rock
Whirlwind
This is admittedly a very generic Stealth Rock Skarmory set. I know that Skarmory is a great Spikes user, but this team is heavily offensive and therefore doesn't want to spend three turns setting up layer upon layer of Spikes. Tyranitar is my go-to Stealth Rocker, but he had no synergy with anyone else on the team, so I admit that not as much thought went into Skarmory as some of the other Pokémon that are present. However, Skarmory became a staple for a reason, and it doesn't need too much thought to be effective. Also, Porygon2 and Skarmory offer the same set of resistances as Blissey/Skarmory despite Porygon2 having a different team function.

CrobatBlack Sludge
Jolly, Infiltrator, 168HP/140Att/200Spe
Brave Bird
Defog
Whirlwind
Taunt
Hazard control is an essential part of the current metagame, and as such it would be foolish not to have a Pokémon who can remove entry hazards on your team. Crobat fits that role on this team specifically because he can do respectable damage with Brave Bird, allowing the team to withhold momentum even in situations where you want to come in to use Defog.

Alakazam@Alakazite
Modest, Trace(Magic Guard), 4HP/252SpA/252Spe
Psyshock
Focus Blast
Shadow Ball
Dazzling Gleam
Alakazam gets ridiculous type coverage now, and with his base 150 speed he is able to revenge kill with a fair degree of success. By playing Mega-Zam I'm forcing my opponent to choose between staying in and getting revenge killed and potentially getting 2HKOed due to the behemoth special attack stat and type coverage the pentaspoon wielding mega-evolution brings to the table. I run Modest because Alakazam is unable to outspeed Greninja before Mega-Evolving even with max speed investment and a timid nature, but will outspeed even timid Greninja after the mega-evolution.
In posting this thread to RMT, I hope to receive constructive criticisms that will improve this team and its synergy while maintaining the concept of using unconventional sets like Nasty Plot Infernape and Porygon2 outside of the UU environment. Playtesting has shown that the team fairs relatively well in my skill level, but can have problems with very well put together stall teams. Thanks so much for taking the time to read my post. It is the first one I've ever posted to RMT, so hopefully I can make the next one a little bit prettier. I'm totally open to tips just on the aesthetics and layout of this post as well. Happy rating!
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