The Team
Charizard @ Charizardite X
Ability: Blaze/Tough Claws
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Flare Blitz
- Dragon Dance
- Dragon Claw
- Earthquake
I was opposed to charizard for so long, both formes. i had brief unsuccess with Y, but then after not much use realized something. Mega Charizard X is one of the greatest dragon dancers in the game. Decent bulk and Good coverage, As well as several resistances and the ability to really trick people due to them trying to figure out which mega it is, it is one of the most important pokes on my team
Charizard @ Charizardite X
Ability: Blaze/Tough Claws
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Flare Blitz
- Dragon Dance
- Dragon Claw
- Earthquake
I was opposed to charizard for so long, both formes. i had brief unsuccess with Y, but then after not much use realized something. Mega Charizard X is one of the greatest dragon dancers in the game. Decent bulk and Good coverage, As well as several resistances and the ability to really trick people due to them trying to figure out which mega it is, it is one of the most important pokes on my team
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 192 Spd / 252 Atk / 64 HP
Adamant Nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Extreme Speed
also one of the best dragon dance sweepers in the meta. multiscale is an INCREDIBLE ability, so many pokes think they can ohko this thing with ice punch or something, just for me to live it, DD, get the WP boost, and be at +3 attack and +1 speed. with just a little help it can sweep entire teams easily. and i really question anybody who uses ANY other dragon/flying poke (or non-mega garchomp)
Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 168 HP / 8 SDef / 80 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off
Mannnn i used to hate this thing. defiant changes the way opponents play most of the time. i'll just use knock off on your goodra real quick....and get +2 attack for hitting you. seriously this thing is dangerous. and sometimes it gives me a way out when i know somebody else is going to go for toxic or something. i also have a hard time using pursuit over swords dance on this dude. instead of killing or hitting hard whatever is leaving i can get to +2 and be almost guaranteed to kill whatever comes in.
Deoxys-Defense @ Light Clay
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Calm Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Reflect
- Light Screen
I love this lead. so bulky it can live basically anything from a non boosted poke. almost always gets up rocks, and sometimes screens too. And the number of times i have outsped somebody when they dont expect it is too high to count. and really i have found timid as unneccesary, most leads of opponents would either be slower before or faster even if i had timid. often i'll try to keep it alive, it can sometimes give me late game screens to help me clean up.
Excadrill (F) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
I hate it when people say that "my rapid spinner (or defogger) feels like dead weight on my team". this dude really isint. can hole-punch well, counters Rotom-W(can switch into volt switch and hit with mold breaker EQ) and Gengar, and spins. and its UNBELIEVABLE how many idiots don't expect scarf. what else besides air balloon would it run? you can see air balloon :L this thing is suprisingly powerful as well, and despite me having D-D know taunt, its still invaluable to have this dude on my team. AND HELL NO HE IS NOT DEAD WEIGHT.
Gengar @ Focus Sash
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Destiny Bond
- Shadow Ball
- Energy Ball
- Sludge Wave
Destiny bond gengar. sounds weird right? DONT CRITICIZE UNTIL YOU TRY IT! You will be shocked. somebody has me set up? somebody has me by the balls somehow? NOBODY expects destiny bond. and that lack of predictability, along with great speed, makes this dude so valuable. This thing almost always kills somebody with destiny bond, cause nobody sees it coming. And gengar is a very good spinblocker anyways.
Ability: Multiscale
EVs: 192 Spd / 252 Atk / 64 HP
Adamant Nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Extreme Speed
also one of the best dragon dance sweepers in the meta. multiscale is an INCREDIBLE ability, so many pokes think they can ohko this thing with ice punch or something, just for me to live it, DD, get the WP boost, and be at +3 attack and +1 speed. with just a little help it can sweep entire teams easily. and i really question anybody who uses ANY other dragon/flying poke (or non-mega garchomp)
Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 168 HP / 8 SDef / 80 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off
Mannnn i used to hate this thing. defiant changes the way opponents play most of the time. i'll just use knock off on your goodra real quick....and get +2 attack for hitting you. seriously this thing is dangerous. and sometimes it gives me a way out when i know somebody else is going to go for toxic or something. i also have a hard time using pursuit over swords dance on this dude. instead of killing or hitting hard whatever is leaving i can get to +2 and be almost guaranteed to kill whatever comes in.
Deoxys-Defense @ Light Clay
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Calm Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Reflect
- Light Screen
I love this lead. so bulky it can live basically anything from a non boosted poke. almost always gets up rocks, and sometimes screens too. And the number of times i have outsped somebody when they dont expect it is too high to count. and really i have found timid as unneccesary, most leads of opponents would either be slower before or faster even if i had timid. often i'll try to keep it alive, it can sometimes give me late game screens to help me clean up.
Excadrill (F) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
I hate it when people say that "my rapid spinner (or defogger) feels like dead weight on my team". this dude really isint. can hole-punch well, counters Rotom-W(can switch into volt switch and hit with mold breaker EQ) and Gengar, and spins. and its UNBELIEVABLE how many idiots don't expect scarf. what else besides air balloon would it run? you can see air balloon :L this thing is suprisingly powerful as well, and despite me having D-D know taunt, its still invaluable to have this dude on my team. AND HELL NO HE IS NOT DEAD WEIGHT.
Gengar @ Focus Sash
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Destiny Bond
- Shadow Ball
- Energy Ball
- Sludge Wave
Destiny bond gengar. sounds weird right? DONT CRITICIZE UNTIL YOU TRY IT! You will be shocked. somebody has me set up? somebody has me by the balls somehow? NOBODY expects destiny bond. and that lack of predictability, along with great speed, makes this dude so valuable. This thing almost always kills somebody with destiny bond, cause nobody sees it coming. And gengar is a very good spinblocker anyways.
Threats
Rotom-W - if exca is dead, this thing can cause problems
Quagsire - due to unaware and me not having any grass moves. bisharp handles clefairy.
AV Conkelldur - any set with knock off. mach punch is dangerous as well.
Any poke that can hit hard and has high defense
IF YOU FIND ANYMORE THREATS PLEASE LET ME KNOW
This team doesnt look like it has good coverage, but it does. so many pokes people think are threats end up handled. and if something unexpected comes up, destiny bond gengar to the rescue!
quick import:
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Flare Blitz
- Dragon Dance
- Dragon Claw
- Earthquake
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 64 HP / 252 Atk / 192 Spd
Adamant Nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Extreme Speed
Bisharp @ Lum Berry
Ability: Defiant
EVs: 168 HP / 252 Atk / 8 SDef / 80 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off
Deoxys-Defense @ Light Clay
Ability: Pressure
EVs: 248 HP / 8 Def / 252 Spd
Calm Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Reflect
- Light Screen
Excadrill (F) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
Gengar @ Focus Sash
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Shadow Ball
- Energy Ball
- Sludge Wave
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Flare Blitz
- Dragon Dance
- Dragon Claw
- Earthquake
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 64 HP / 252 Atk / 192 Spd
Adamant Nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Extreme Speed
Bisharp @ Lum Berry
Ability: Defiant
EVs: 168 HP / 252 Atk / 8 SDef / 80 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off
Deoxys-Defense @ Light Clay
Ability: Pressure
EVs: 248 HP / 8 Def / 252 Spd
Calm Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Reflect
- Light Screen
Excadrill (F) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
Gengar @ Focus Sash
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Shadow Ball
- Energy Ball
- Sludge Wave
edit 4/16: fixed several evs, gengar will-o-wisp switched to energy ball, sludge wave over sludge bomb.
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