Dual-Screen Setup Sweeps (Quickly climbing ladder)

xJownage

Even pendulums swing both ways
The Team

Charizard @ Charizardite X
Ability: Blaze/Tough Claws
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Flare Blitz
- Dragon Dance
- Dragon Claw
- Earthquake

I was opposed to charizard for so long, both formes. i had brief unsuccess with Y, but then after not much use realized something. Mega Charizard X is one of the greatest dragon dancers in the game. Decent bulk and Good coverage, As well as several resistances and the ability to really trick people due to them trying to figure out which mega it is, it is one of the most important pokes on my team​




Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 192 Spd / 252 Atk / 64 HP
Adamant Nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Extreme Speed

also one of the best dragon dance sweepers in the meta. multiscale is an INCREDIBLE ability, so many pokes think they can ohko this thing with ice punch or something, just for me to live it, DD, get the WP boost, and be at +3 attack and +1 speed. with just a little help it can sweep entire teams easily. and i really question anybody who uses ANY other dragon/flying poke (or non-mega garchomp)




Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 168 HP / 8 SDef / 80 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off

Mannnn i used to hate this thing. defiant changes the way opponents play most of the time. i'll just use knock off on your goodra real quick....and get +2 attack for hitting you. seriously this thing is dangerous. and sometimes it gives me a way out when i know somebody else is going to go for toxic or something. i also have a hard time using pursuit over swords dance on this dude. instead of killing or hitting hard whatever is leaving i can get to +2 and be almost guaranteed to kill whatever comes in.




Deoxys-Defense @ Light Clay
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Calm Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Reflect
- Light Screen

I love this lead. so bulky it can live basically anything from a non boosted poke. almost always gets up rocks, and sometimes screens too. And the number of times i have outsped somebody when they dont expect it is too high to count. and really i have found timid as unneccesary, most leads of opponents would either be slower before or faster even if i had timid. often i'll try to keep it alive, it can sometimes give me late game screens to help me clean up.




Excadrill (F) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head

I hate it when people say that "my rapid spinner (or defogger) feels like dead weight on my team". this dude really isint. can hole-punch well, counters Rotom-W(can switch into volt switch and hit with mold breaker EQ) and Gengar, and spins. and its UNBELIEVABLE how many idiots don't expect scarf. what else besides air balloon would it run? you can see air balloon :L this thing is suprisingly powerful as well, and despite me having D-D know taunt, its still invaluable to have this dude on my team. AND HELL NO HE IS NOT DEAD WEIGHT.




Gengar @ Focus Sash
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Destiny Bond
- Shadow Ball
- Energy Ball
- Sludge Wave

Destiny bond gengar. sounds weird right? DONT CRITICIZE UNTIL YOU TRY IT! You will be shocked. somebody has me set up? somebody has me by the balls somehow? NOBODY expects destiny bond. and that lack of predictability, along with great speed, makes this dude so valuable. This thing almost always kills somebody with destiny bond, cause nobody sees it coming. And gengar is a very good spinblocker anyways.



Threats

Rotom-W - if exca is dead, this thing can cause problems
Quagsire - due to unaware and me not having any grass moves. bisharp handles clefairy.
AV Conkelldur - any set with knock off. mach punch is dangerous as well.

Any poke that can hit hard and has high defense


IF YOU FIND ANYMORE THREATS PLEASE LET ME KNOW


This team doesnt look like it has good coverage, but it does. so many pokes people think are threats end up handled. and if something unexpected comes up, destiny bond gengar to the rescue!

quick import:
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Flare Blitz
- Dragon Dance
- Dragon Claw
- Earthquake

Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 64 HP / 252 Atk / 192 Spd
Adamant Nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Extreme Speed

Bisharp @ Lum Berry
Ability: Defiant
EVs: 168 HP / 252 Atk / 8 SDef / 80 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off

Deoxys-Defense @ Light Clay
Ability: Pressure
EVs: 248 HP / 8 Def / 252 Spd
Calm Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Reflect
- Light Screen

Excadrill (F) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head

Gengar @ Focus Sash
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Shadow Ball
- Energy Ball
- Sludge Wave
feel free to use

edit 4/16: fixed several evs, gengar will-o-wisp switched to energy ball, sludge wave over sludge bomb.
 
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Hello there. Your team is pretty well made so I won't suggest a lot of changes.
  • On Bisharp, I've found Pursuit to be more useful than Swords Dance. You run quite a bulky spread, so I believe that Pursuit would be of great use on your Bisharp. If Quagsire is troubling you that much, I saw a gimmicky Bisharp set on the Victory Road subforum with Grass Knot. I suggest you check that out.
  • I recommend running Adamant over Jolly on Excadrill. You only miss out on Mega Manectric (off the top of my head, Mega Aero and Mega Zam who don't see a lot of usage on the OU ladder) who could be dealt with by XZard. Adamant also 2HKOs Physically Defensive Washtom. Adamant has a high chance of OHKOing Physically Defensive Washtom with SR.
  • Quag could be dealt with by your Gengar, as Quagsire isn't really that bulky on the special side. Gengar could have its Sash broken though. I'd also recommend you replace Sludge Bomb with Sludge Wave just so you aren't completely walled by Chesnaught (who can't really do much in return except Leech Seed stall maybe).
Again, a solid team. Hope my suggestions help. Good luck with your team!
 
How would sludge wave over bomb counter chestnaut?
Bulletproof (Chesnaught's Hidden Ability) makes it immune to ball and bomb moves, those being Shadow Ball and Sludge Bomb in Gengar's case. It's really just to take care of that. NotBruceWayne mentioned some changes above and from the looks of it those were the important things that needed to be said. Good luck.
 
To be honest you rarely see Chestnaught in OU and you also have a Charizard that can hit it super-effectively. Sludge Bomb does extra damage then Sludge Wave but if you prefer Sludge Wave go for it. Overall great team! Just one minor issue is that your team (except dragonite and gengar) is weak to ground type pokemon and you don't have a super effective move to counter them. I think some good pokemon for you to use over Gengar are Venusaur or Rotom - C (if you're going for a surprise factor). Please be free to contradict me :)
Rotom - C @ Leftovers
Timid nature - Levitate - 48 HP, 252 sp. atk, 208 spd.
- Will-O-Wisp
- Volt Switch/ Thunderbolt
- Leaf Storm
- Pain Split
Here are the reasons I think it would be a good idea to play Rotom. Number 1. Rotom has levitate so ground type moves don't effect it which is the reason I'm suggesting using a grass type over Gengar. Number 2. like Gengar, Rotom has access to Will-O-Wisp so it can devastate most ground type pokemon (most are physical attackers). Number 3. this pokemon has access to a grass type move which will destroy those pokemon! It has 107 defence and sp. defence which is good also.
Venusaur @ Black Sludge
Calm nature - Chlorophyll - 252 HP, 244 sp. def, 12 spd
- Leech Seed
- Substitute
- Sleep Powder
- Giga Drain
Venusaur is also a good pokemon to use over Gengar. It has decent defences and access to a good movepool. Your team doesn't have access to much recovery so a Leech Seed Venusaur would be pretty handy over Gengar. Venusaur can put pokemon to sleep as well to give you the chance to set up and it has a grass type move to KO those ground types which is why I'm suggesting this pokemon in the first place.

Hope this helps! (I have a tendancy to wreck everything so feel free to ignore what I just said :D )
 
Hey there!
I like this team a lot. This looks like a very different take on DeoSharp Offense, by capitalizing on keeping screens over hazards, which is really great. Because this puts a lot of offensive pressure on your opponent, they'll almost always end up Defogging them away, giving Bisharp a guaranteed +2 boost every time and letting it sweep or punch some big holes in your opponent's defense. The best part of this is that you make full use of screens by using 2 fearsome setup sweepers: Mega Charizard X and Dragonite. Dual screens let them set up very easily (heck, Dual Screens + Dragonite's Multiscale makes 2 Dragon Dances very possible) and sweep without having to worry about getting revenge killed with screens up. Gengar rounds this off with Destiny Bond support to let you take down anything that somehow managed to set up on you or force them to switch (in fear of getting taken down), as well as having a really hard hitting STAB Shadow Ball.

I honestly don't have any peculiar big suggestion to make, other than small nitpicks and a weird suggestion.

Small Changes

  • Ditch the 4 HP EVs on your mons and use 168 HP EVs on Bisharp and 248 HP EVs on Deoxys-D. This will give you an odd number of HP on your mons, which lowers the percentage of indirect damage you take from status, sandstorm/hail and hazards. This essentially lets you switch 1 more time in Stealth Rock or Spikes, leaving you with 1% HP. You basically will lose 1 HP to gain 1% HP, so it really doesn't hurt right?
  • Use 0 Atk IVs on Gengar and Deoxys-D. This lowers the amount of damage you take from Foul Play.
  • I'll agree with user NotBruceWayne on Pursuit over Swords Dance. Pursuit gives Bisharp more utility and lets it trap the most common Defog users in the tier, the Lati Twins, very easily. From the way the team works, Bisharp is almost guaranteed a +2 boost, unless your opponent intends on stalling 8 turns for the screens to fade, which you can very easily re-set again with Deo-D.
  • Sludge Wave over Sludge Bomb should let you take care of the occasional Chesnaughts in the tier, giving you a way to get rid of those without being completely walled by Bulletproof, as stated by user AM145 and NotBruceWayne.
Now I'm going to make a few suggestions that could let your team handle a few threats with ease, but might end up changing the way the team works.

Have you ever considered Superpower over Taunt on Deoxys-D? I'm aware that Taunt prevents your opponent from setting up hazards and status you, which is great really. But you end up risking on becoming Bisharp bait, who can Knock off your Light Clay away (making screens last only 5 turns) or just Pursuit you, heavily affecting your Deoxys-D's longevity in the long run. Superpower with 64 Atk EVs on Deoxys let it OHKO 0/0 Bisharp, 32/0 Bisharp, and give you a chance to OHKO 248/0 Bisharp. 64 Atk EVs with a Careful nature should be enough to let you deal with the most common spreads in the meta.

Now for the really really weird suggestion. Have you ever considered running either Energy Ball or Giga Drain on Gengar (over Will O Wisp, but yeah I know, it's really weird and Will O Wisp is clearly better in the long run, please no h8 ;_;). Energy Ball or Giga Drain would help you deal with Quagsire, by being able to reliably OHKO it without having to run HP Grass or Grass Knot on Bisharp. Both moves will always OHKO Quagsire, and Giga Drain has the added novelty of letting you replenish your HP, which could be useful if ever your opponent somehow broke your sash. Though to be honest, Shadow Ball also has a chance to 2HKO as shown in this calc - 252 SpA Gengar Shadow Ball vs. 252 HP / 0 SpD Quagsire: 186-220 (47.2 - 55.8%) -- 23.8% chance to 2HKO after Leftovers recovery , so you might as well stick to your old set.

With this I end my rate. I hope I was of any help!
Good luck with your team and have a nice day!
 
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Rotom-C? Dont you mean rotom-L or am i being stupid again?
Rotom-Lawn sounds interesting but i want to check how it covers well on another team. Venusaur is a poke i dont like to run a nonmega set on because it just isint that strong and base 100 defenses arent amazing, and fire and ice moves are common.

Pursuit on bisharp seems like a good idea but so is swords dance, whenever somebody switches i go to +2 as well. And +2 sucker punch hits EVERYTHING hard.

I REALLY want to keep gengar because he counters every sweeper in existence, but i would really like to get a strong grass move as well, and ive noticed me not using willowisp much so i will likely use energy ball. Gengar is so frail that giga drain wouldnt restore my sash. I know i already counter quagsire but i dont well counter rotom. Again like i said destiny bond counters almost every pokemon in existence
 
updated evs and switched gengar's moveset. i didnt worry about changing exca's 4 hp because it takes nothing from rocks anyways. energy ball over giga drain on gengar because giga drain is really not going to help anything since its so frail anyways, and the extra power is appreciated. and sludge wave>bomb

im surprised people arent trying to change any pokes on this team. is it really that good or is my ego stroking itself?
 
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updated evs and switched gengar's moveset. i didnt worry about changing exca's 4 hp because it takes nothing from rocks anyways. energy ball over giga drain on gengar because giga drain is really not going to help anything since its so frail anyways, and the extra power is appreciated. and sludge wave>bomb

im surprised people arent trying to change any pokes on this team. is it really that good or is my ego stroking itself?
You're using pretty decent stuff anyways (BTW I love Destiny Bond Gengar as well). Also I prefer making minimal changes rather than huge ones unless asked or completely necessary. Mostly because then it's more about the other person building the team and not the actual person using it. That's just me though.
 
You're using pretty decent stuff anyways (BTW I love Destiny Bond Gengar as well). Also I prefer making minimal changes rather than huge ones unless asked or completely necessary. Mostly because then it's more about the other person building the team and not the actual person using it. That's just me though.
alright.
ofc i cant ladder atm because i am getting socket hang up error (anybody know how to fix?)
 
new threat is AV conkelldur, or any one that runs Knock off and/or mach punch. my only counter is dragonite, who takes a ice punch and gets the wp boost and DDs, to kill it with dragon claw, however mach punch could still kill me (i think i would live it though), meanwhile if it has knock off it goes for that and then can just kill with ice punch. not much else to say here.
 
Most Fairy mons can shut down AV Conkeldurr, some better than others, so that would be a big change you would have to consider. Either that or keep Charizard X up and running to deal with that.
 
im thinking about dazzling gleam on gengar but i would have to give up a stab or energy ball which is key to my team. so now what? nobody else on my team can learn a fairy move or another move that would be super effective. maybe a psychic move somewhere? i dont see where i would put it though.
 
Dazzling Gleam only 3HKOs. Conk also has a high chance of OHKOing with Knock Off even if Sash is gone. You could use that to your advantage and drag it to death with Destiny Bond but that means sacking Gengar everytime you see an AV Conk. Conk is pretty bulky poke. Closest thing that you could get to an OHKO is LO Alakazam / Latios, who OHKO ~65% with Psyshock and SR on. Zam would prefer having Sash on though.
 
I can consider and try or sash zam. However the problem is i really want to keep destiny bond gengar. It really is my counter to everything. I also dont want onother dragon so latios is out of the picture to me.
Destiny bond is my life saver but i may have to use it on conkelldur every fucking battle :|

252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 0 Def Conkeldurr: 193-228 (46.6 - 55%) -- 98.8% chance to 2HKO after Stealth Rock
problem is the damn thing ohkos with drain punch
 
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Well this team isn't supposed to wall certain threats. All it is supposed to do is get behind screens and start setting up in your face, bearing in mind it looks like a HO team. For that reason i recommend

1. Deoxys S over Deoxys D

First of all, Deoxys S is the quickest pokemon in OU so can't get taunted by a poke bar sableye and thundy. Secondly, you don't want your dual screener to be hanging out and wasting precious screen time, you want it to die so you can set up with a different mon.

2. Scarf excadrill on HO?

Scarf excadrill kinda contradicts the format, one it can get walled relatively easily, two it is locked in on one certain move so is once again wasting screens time.

3. Sub DD gyara

If you are really having trouble with conk and want a 'check' for it. Intimadate lefties gyara checks it very well. Under screens this thing is a monster and can't get WoW'd or T waved behind a sub.

Its all about play styles and personal preferences, but to me this looks like a HO team so thats why these changes might help :)
 
Scarf exca is an amazing revenge killer and can always get spin off when i need it.
I tried deos but it was too frail too get both screens up. i also like to keep it so i can get late game screens to help me clean up

ill think about gyra but i need a spinner to set up either zardx or dnite, and i have a hard time giving up DB gengar
 
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I just wish gyra could learn a reliableflying move better than weak ass hp.
Im thinking about banded azumarill instead. I would put him over bisharp though, otherwise i lose too much coverage, although ill try him over gengar too (i dont want to lose coverage to water types and fairy types amd i would lose my special ball and answer to sweepers)
 
Bounce gyara is actually very good even though it takes 2 turns to hit. The problem in my mind with these non set up sweepers is that a poke can easily come in e.g lando t on a eq from excadrill and then be able to retaliate with either a stone edge or put up his rocks. The other thing is that the whole point of d speed is to taunt opposition pokes so they can't set up then put up the applicable screen to the opposition poke. This screen allows your mon a free set up turn. I just feel that this is the superior way to play HO as it is quick fast paced and you don't allow the other team to lay down rocks or defog screens/hazards because of offensive pressure. This was what i found to be one of the best ways to play HO, but each to their own :)
 
Just realized you have 1 special attacker (Deoxys doesn't have an attacking move at all). These days, there are tons of physical walls in OU so when Gengar faints your other pokemon will be having a hard time doing much damage. Also I was mentioning Lawn Rotom. On Smogon they call it Rotom-C but essentially it's the same pokemon. Rotom-C is a very good Choice user as well so I think it's well worth you taking a look at. If this team is working well for you though then I would keep doing what you're doing :D
 
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Im finding that my coverage and wallbreaking power has made that difference not as big of an issue. These guys can power right through stall teams.

Band azumarill is good, but im not completely sold yet. It definitely counters conkeldurr though. Im trying to figure out what coverage i would lose adding azumarill over bisharp. Can anybody think of something i cant counter?


Also i am still adamant on deod. I mean who would be stupid enough to think that deos wouldnt taunt?
 
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