Hiphiphooray
Dude, my eyes are permanently stuck rolled back, BECAUSE YOU STILL HAVEN'T GIVEN US ANY REPLAYS!
We're discussing things that almost all the top players agree on, and then you come in and make us explain things that even I understood pretty instantly. Since the people that matter most as far as smogon is concerned (see the switch to 1760 stats discussion) are the ones who picked on BP's terrible potential effect (and current effect) on the meta, you're the one who needs to give proof.
You've been at this for 12 pages, and all you've succeeded in doing is making this baton pass business even more miserable than it has to be. Until I see replays, I'm going to assume you haven't been on the ladder (I looked up Hiphiphooray, and it has an ELO of exactly 1000, so I desperately hope that's not you), so I'll let you in on a secret, EVERYBODY HATES BATON PASS! Forget all that pointless discussion about auto-losses and counters and crap, if something makes the game less fun to play, why would we keep it? This is our meta game, our rules, and our time that we're devoting to it, so I don't think we really should need a reason to ban it.
Now I can imagine the response I'll get for that, but I really don't have much to add besides, nobody (intelligent) claims BP has no counters, it just has so few OU viable counters, that people won't consider limiting their team building options just to take care of BP. This allows poor players to rank rather easily, which is of course unacceptable. But now, thanks to this thread and the general attention BP has gotten, more people are using it, and more people are forced to use counters, or teams less susceptible to BP, and they're losing to people who are equal skill level, but haven't compromised their team for BP. A metagame that is decided less by decisions you make and more by the lucky match up* sounds terrible.
*note, I'm not trying to suggest that it's an auto loss, just significantly less competitive than the accepted meta game.
Now, onto something I'm less frustrated with.
OK, sorry. I agree that we need to test various different things. Obvious choices are limits on BP users, Magic Bounce, Speed Boost, can have either but not both, et cetera. Good luck to everyone whenever the testing starts!
I've already done testing on all 3, and before discussing further, I'd like to establish what the goal of the testing should be. I tested with the goal of finding the one that best promotes skill, but other options are for the healthiest metagame, and the least broken BP, and so on.