First off, as I stated in the title, just starting rating battles, while I've fought a bit in free battles, it's not the same from what I've seen in ratings. As well as coming in to getting my team rated so forgive me if I lack any information upfront, I'll gladly provide it upon request.
Also~ This is for cartridge play. It's not easy to come across 5-6 IV/Good Nature legendary pokemon, or moves that are only from past game Tutors, etc. Keep that in mind when making suggestions. =)
Anyways, heres my team:
Dragonite @ Weakness Policy
Ability: Multiscale
Nature: Adamant
EVs: 252 Atk /252 232 Spe / 4 SpD 24 Def
-Fire Punch Earthquake
- Dragon Claw
- Dragon Dance
- Extreme Speed
This is my main physical sweeper, I chose Dragon Claw over Outrage because, while Outrage hits harder it would give fairies a free switch in. Fire Punch to stop things like Ferrothorn, Scizor or anything ice that stands in the way. Extreme Speed for priority and finishing off weaker foes since I run Adamant and not Jolly. Usually start with a DD and if I get hit with a Super effective move, well, the rest is history. Picked him in my team because Multiscale is amazing and lets him set up a DD easily.
Talonflame @ Sharp Beak
Ability: Gale Wings
Nature: Adamant
EVs: 252 Atk / 208 Spe / 44 Hp
- Roost
- U-Turn
- Flare Blitz
- Brave Bird
I pick this mostly if I see things like Blaziken in the other team, if I know I'll need priority since most of my other team, while fast, lack priority moves, or if the opponent can't set up SR to pretty much have it half dead just coming in. Honestly haven't found myself using U-Turn a lot though, thinking of maybe putting Will-O-Wisp instead. As for it's EV spread, I picked that over max Atk/Spe to give it a bit more of HP so that it can attack longer between possible needs to Roost.
Skarmory @ Rocky Helmet
Ability: Sturdy
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpD
-Roost
-Whirlwind
-Brave Bird
-Stealth Rock
This is my usual lead now. I wanted to get Defog on it, but seems I can't figure out a way to breed one for myself with that since its a HG/SS HM move and I'm not going go to that far back. It's a stall and to chip away damage with Whirlwind and letting them make physical contact + Stealth Rocks after Whirlwind forced switch. Brave Bird in case of taunt or sure kill, Roost to let them damage themselves for longer. Doesn't always work out, since he can easily be killed from the special side or from fire/electric attacks.
Greninja @ Life Orb
Ability: Protean
Nature: Timid
EVs: 252 SpA / 252 Spe / 4 Hp
- Scald
- Ice Beam
- Dark Pulse
- Grass Knot
My main special sweeper, has the best coverage out of all of them. Scald over Hydro Pump due to accuracy, I've missed one too many important Hydro's. Scald over Surf, due to burn possibility and hinder physical sweepers. He's there basically to hit hard and hit fast with how fast this pokemon is, very rarely gets out sped, Scarfs not included.
Kangaskhan @ Kangaskhanite
Ability: Scrappy => Parental Bond
Nature: Adamant
EVs: 252 Atk / 252 Spe / 4 Hp
- Return
- Fake Out
- Earthquake
- Sucker Punch
Yes, I know he's banned, so sue me. I like this pokemon, can't help if pokemon I like are banned in Smogon rules. Anyways, I often lead with this pokemon as well. Fake out start is very nice to delay them setting up or gaining momentum. Return is it's main stab, sucker punch to finish them off (Though sad it fails if the opponent does things like Extreme Speed). Earthquake for more coverage.
Picked it because I like the pokemon, and out of the other Megas I like (Mawile/Lucario/Blaziken) I feel gives me the best results, Mawile did a good job too, it was just too slow for my tastes.
Thundurus @ Expert Belt
Ability: Prankster
Nature: Timid
EV: 252 SpA / 252 Spe / 4 SpD
-Taunt
-Thunderbolt
-Thunder Wave
-Hidden Power [Ice]
Not really sure what to say about this, I thought I lacked a bit of coverage, since I didn't have anything electric in my team, or something to absorb Thunder Waves. Has taunt to prevent others from setting up, TWave to stop sweepers from running too fast and getting myself sweeped. HP Ice for ground mostly, since I can't TWave them, more so things like Garchomp/Noivern/Dragonite. Thunderbolt for main STAB. Was thinking maybe removing Taunt for another coverage move, something like Psychic/Focus Blast or something I don't have coverage on my team for already.
Well that's my team, closing statements:
I feel a void in that team somehow, it performs fairly well, sometimes losing due to silly things or luck. Doesn't help I still don't have that "sense" in pokemon battles that lets me fully predict what's coming.
***I can pretty much breed any pokemon that might be better suited for the team to perform better (Even if it's one already there, just in another build).***
Other pokemon I've trained and can be worked in (All data to breed them and EV train them taken from Smogon):
Klefki - Prankster - Bold - Reflect/Foul Play/Light Screen/Thunder Wave
Mawile - Intimidate - Adamant - Ice Fang/Play Rough/Sucker Punch/Sword Dance
Blaziken - Speed Boost - Adamant - Protect/Flare Blitz/Baton Pass/HJK
Azumarill - Huge Power - Adamant - Waterfall/Aqua Jet/Play Rough/ Superpower
Galvantula - Compound Eyes - Timid - Thunder/Bug Buzz/Volt Switch/Sticky Web
Rotom-W - Levitate - Timid - Hydro Pump/Volt Switch/Will-O-Wisp/Rest
Alakazam - Magic Guard - Timid - Psychic/Grass Knot/Focus Blast/Shadow Ball
Tyranitar - Sand Stream - Adamant - Persuit/Crunch/EQ/Stone Edge
Aegislash - Stance Change - Brave - Kings Shield/Sacred Sword/Swords Dance/Shadow Sneak
Gengar - Levitate - Timid - Energy Ball/Shadow Ball/Sludge Bomb/Dazzling Gleam
Volcarona - Flame Body - Timid - Hurricane/Bug Buzz/Fiery Dance/Quiver Dance
Hydreigon - Levitate - Timid - Fire Blast/Dark Pulse/Draco Meteor/Flash Cannon
Sableye - Prankster - Bold - Taunt/Recover/Foul Play/Will-O-Wisp
Houndoom - Flash Fire - Timid - Nasty Plot/Dark Pulse/Flamethrower/Sludge Bomb
Garchomp - Rough Skin - Jolly - Dragon Claw/Fire Blast/Earthquake/Swords Dance
Excadrill - Mold Breaker - Adamant - Rapid Spin/Earthquake/Shadow Claw/Sword Dance
Smeargle - Own Tempo - Timid - Spore/Stealth Rocks/Sticky Web/Parting Shot
Also~ This is for cartridge play. It's not easy to come across 5-6 IV/Good Nature legendary pokemon, or moves that are only from past game Tutors, etc. Keep that in mind when making suggestions. =)
Anyways, heres my team:

Dragonite @ Weakness Policy
Ability: Multiscale
Nature: Adamant
EVs: 252 Atk /
-
- Dragon Claw
- Dragon Dance
- Extreme Speed
This is my main physical sweeper, I chose Dragon Claw over Outrage because, while Outrage hits harder it would give fairies a free switch in. Fire Punch to stop things like Ferrothorn, Scizor or anything ice that stands in the way. Extreme Speed for priority and finishing off weaker foes since I run Adamant and not Jolly. Usually start with a DD and if I get hit with a Super effective move, well, the rest is history. Picked him in my team because Multiscale is amazing and lets him set up a DD easily.

Talonflame @ Sharp Beak
Ability: Gale Wings
Nature: Adamant
EVs: 252 Atk / 208 Spe / 44 Hp
- Roost
- U-Turn
- Flare Blitz
- Brave Bird
I pick this mostly if I see things like Blaziken in the other team, if I know I'll need priority since most of my other team, while fast, lack priority moves, or if the opponent can't set up SR to pretty much have it half dead just coming in. Honestly haven't found myself using U-Turn a lot though, thinking of maybe putting Will-O-Wisp instead. As for it's EV spread, I picked that over max Atk/Spe to give it a bit more of HP so that it can attack longer between possible needs to Roost.

Skarmory @ Rocky Helmet
Ability: Sturdy
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpD
-Roost
-Whirlwind
-Brave Bird
-Stealth Rock
This is my usual lead now. I wanted to get Defog on it, but seems I can't figure out a way to breed one for myself with that since its a HG/SS HM move and I'm not going go to that far back. It's a stall and to chip away damage with Whirlwind and letting them make physical contact + Stealth Rocks after Whirlwind forced switch. Brave Bird in case of taunt or sure kill, Roost to let them damage themselves for longer. Doesn't always work out, since he can easily be killed from the special side or from fire/electric attacks.

Greninja @ Life Orb
Ability: Protean
Nature: Timid
EVs: 252 SpA / 252 Spe / 4 Hp
- Scald
- Ice Beam
- Dark Pulse
- Grass Knot
My main special sweeper, has the best coverage out of all of them. Scald over Hydro Pump due to accuracy, I've missed one too many important Hydro's. Scald over Surf, due to burn possibility and hinder physical sweepers. He's there basically to hit hard and hit fast with how fast this pokemon is, very rarely gets out sped, Scarfs not included.

Kangaskhan @ Kangaskhanite
Ability: Scrappy => Parental Bond
Nature: Adamant
EVs: 252 Atk / 252 Spe / 4 Hp
- Return
- Fake Out
- Earthquake
- Sucker Punch
Yes, I know he's banned, so sue me. I like this pokemon, can't help if pokemon I like are banned in Smogon rules. Anyways, I often lead with this pokemon as well. Fake out start is very nice to delay them setting up or gaining momentum. Return is it's main stab, sucker punch to finish them off (Though sad it fails if the opponent does things like Extreme Speed). Earthquake for more coverage.
Picked it because I like the pokemon, and out of the other Megas I like (Mawile/Lucario/Blaziken) I feel gives me the best results, Mawile did a good job too, it was just too slow for my tastes.

Thundurus @ Expert Belt
Ability: Prankster
Nature: Timid
EV: 252 SpA / 252 Spe / 4 SpD
-Taunt
-Thunderbolt
-Thunder Wave
-Hidden Power [Ice]
Not really sure what to say about this, I thought I lacked a bit of coverage, since I didn't have anything electric in my team, or something to absorb Thunder Waves. Has taunt to prevent others from setting up, TWave to stop sweepers from running too fast and getting myself sweeped. HP Ice for ground mostly, since I can't TWave them, more so things like Garchomp/Noivern/Dragonite. Thunderbolt for main STAB. Was thinking maybe removing Taunt for another coverage move, something like Psychic/Focus Blast or something I don't have coverage on my team for already.
Well that's my team, closing statements:
I feel a void in that team somehow, it performs fairly well, sometimes losing due to silly things or luck. Doesn't help I still don't have that "sense" in pokemon battles that lets me fully predict what's coming.
***I can pretty much breed any pokemon that might be better suited for the team to perform better (Even if it's one already there, just in another build).***
Other pokemon I've trained and can be worked in (All data to breed them and EV train them taken from Smogon):
Klefki - Prankster - Bold - Reflect/Foul Play/Light Screen/Thunder Wave
Mawile - Intimidate - Adamant - Ice Fang/Play Rough/Sucker Punch/Sword Dance
Blaziken - Speed Boost - Adamant - Protect/Flare Blitz/Baton Pass/HJK
Azumarill - Huge Power - Adamant - Waterfall/Aqua Jet/Play Rough/ Superpower
Galvantula - Compound Eyes - Timid - Thunder/Bug Buzz/Volt Switch/Sticky Web
Rotom-W - Levitate - Timid - Hydro Pump/Volt Switch/Will-O-Wisp/Rest
Alakazam - Magic Guard - Timid - Psychic/Grass Knot/Focus Blast/Shadow Ball
Tyranitar - Sand Stream - Adamant - Persuit/Crunch/EQ/Stone Edge
Aegislash - Stance Change - Brave - Kings Shield/Sacred Sword/Swords Dance/Shadow Sneak
Gengar - Levitate - Timid - Energy Ball/Shadow Ball/Sludge Bomb/Dazzling Gleam
Volcarona - Flame Body - Timid - Hurricane/Bug Buzz/Fiery Dance/Quiver Dance
Hydreigon - Levitate - Timid - Fire Blast/Dark Pulse/Draco Meteor/Flash Cannon
Sableye - Prankster - Bold - Taunt/Recover/Foul Play/Will-O-Wisp
Houndoom - Flash Fire - Timid - Nasty Plot/Dark Pulse/Flamethrower/Sludge Bomb
Garchomp - Rough Skin - Jolly - Dragon Claw/Fire Blast/Earthquake/Swords Dance
Excadrill - Mold Breaker - Adamant - Rapid Spin/Earthquake/Shadow Claw/Sword Dance
Smeargle - Own Tempo - Timid - Spore/Stealth Rocks/Sticky Web/Parting Shot
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