The Wrath of GODZILLA! A Mega Tyranitar team. (Peaked 1500's)

Hey all,

Been testing out this new team and it's been working quite well, but i'm having trouble getting past that 1400-1500 ranking and find myself a little stuck there. This team is centered around Mega Tyranitar and it's amazing bulk and offensive presence. So without further ado, ENTER GODZILLA.

DIAMONDSWORD (Aegislash) @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 252 Atk / 128 Def / 128 SDef
Brave Nature
- King's Shield
- Swords Dance
- Shadow Sneak
- Sacred Sword
Just a good pokemon overall. It pairs very well with tyranitar and conkeldurr, having an immunity to T-Tars huge weakness of fighting type and a resistance to conkeldurr's psychic type weakness, not to mention resisting both their weaknesses in fairy type attacks. It's only attacks are shadow sneak and sacred sword and they may seem to have not enough coverage, but they can hit any pokemon in the game at least neutrally and many large threats super effectively.


BOOGEYMAN (Gengar) (M) @ Black Sludge
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Sludge Bomb
- Shadow Ball
- Focus Blast
- Thunderbolt
Switched Aegislash out for Gengar because I simply couldn't stand the ground weakness that I kept facing. Gengar hit's insanely hard and also has the speed that my team was lacking.
This first spot of the team keeps changing. I really just need a fast special attacker, one that doesn't have any trouble with fighting and ground types. Gengar seems to work somewhat well but he's not doing as much as I want. Any suggestions?
GODZILLA (Tyranitar-Mega) (M) @ Tyranitarite
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 128 Def / 128 SDef 4Def / 252 Spd
Adamant Jolly Nature
- Crunch Dragon Dance
- Ice Punch
- Earthquake
- Stone Edge
Ah, the monster that brings this team to victory, Mega Tyranitar. Aside from other amazing stuff it has access to, let me just state this. Mega Tyranitar RUINS Mega Charizard Y. Like, RUINS. Switch into a Zard-Y, ruin it's sunlight and stop it with sand, and he cannot touch you. I'm surprised by how little I've been seeing him used, with his fighting weakness being less of a problem in gen 6, and with a massive base 164 Attack. But hell, that's not the best part. What is then? It's BULK. After mega evolving, it's base defensive stats reach monstrous levels at 100HP/150Def/120Sp.Def. With amazing coverage, solid STABs, and many partners to back it up, Godzilla is destroying everything in it's path. (Dun Dun Dun)
Calcs: 252+ Atk Mega Tyranitar Stone Edge vs. 4 HP / 0 Def Mega Charizard Y: 1048-1240 (351.6 - 416.1%) -- guaranteed OHKO
252 SpA Mega Charizard Y Solar Beam (60 BP) vs. 0 HP / 128 SpD Mega Tyranitar in Sand: 78-94 (22.8 - 27.5%) -- 62.2% chance to 4HKO
252+ Atk Mega Tyranitar Stone Edge vs. 0 HP / 0 Def Rotom-W: 202-238 (83.8 - 98.7%) -- 75% chance to OHKO after Stealth Rock
4 SpA Rotom-W Hydro Pump vs. 0 HP / 128 SpD Mega Tyranitar in Sand: 128-152 (37.5 - 44.5%) -- guaranteed 3HKO

ZOOMZOOM (Latios) (M) @ Choice Specs Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic Psyshock
- Ice Beam
- Hidden Power [Fire] Surf
With a full team of slow physically offensive pokemon, I really needed this latios. It hits like a tank with choice specs and Sp.Atk EVs, outspeeds almost everything in OU, and has a very diverse moveset. Amazing revenge killer.

NUCLEARBUBBLE (Reuniclus) (F) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Calm Mind
- Psyshock
- Shadow Ball
- Focus Blast
Newest member of the team. I love and specialize in trick room teams, and I have tried it on this team, but I feel like TR is just too weak in singles and loses it's viability. Life Orb + Magic Guard combo is insanely helpful, and this thing loves switching into status moves. Also, it's a very hard hitter, more so after a calm mind or two (or three, or four). Has great coverage and is also very bulky.

STARBUCKS! (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Heal Bell
- Wish
- Protect
Replaced reuniclus as I felt that it just added another ghost, bug, and dark weakness to the team and I found that because of the insane bulk of many team members, a Wish Passer / Heal bell user would benefit my team a lot.


IWILLSTABU (Ferrothorn) (F) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 Atk / 128 Def / 128 SDef
Adamant Nature
IVs: 0 Spd
- Leech Seed
- Gyro Ball
- Power Whip
- Stealth Rock
LOVE this thing. Believe it or not, but Ferrothorn OHKO's so many things in OU it's insane. With a nice 94 base attack, Brave nature, 252 Atk EVs, and two powerful STABs, Ferrothorn is a force to be reckoned with. And of course let's not forget the look on their faces when the Iron Barbs + Rocky Helmet combo takes 1/4 of their health while they're doing a pathetic 10% to me.

SHARKEISHA (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 248 Atk / 252 SDef / 8 Spd
Adamant Nature
- Mach Punch
- Drain Punch
- Knock Off
- Ice Punch
AV SHARKEISHA. Throwing more punches than MMA fighters. Another pokemon that'd gladly take a burn because of Guts, and another insanely bulky tank. OHKOing this thing is VERY difficult, to say the least. Very good coverage, fits in nicely with the team.

Liking this team so far, but since I'm no expert, i'm looking for some suggestions on what to tweak. Any positive input is welcomed, thanks!
 
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ok lets see...
- latios would want psyshock >psychic and trick over ice beam to cripple walls and pink blobs (chansey blissey). Ice beam isnt needed as draco meteor would always hit harder.
- reuniclus isnt doing much for your team other than giving you a triple bug, ghost and dark weakness. I would suggest replacing that with a sylveon. It is a good knock off absorber and it can heal bell/ wish pass to your other team mates.

here is the sylveon set:
Sylvie (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Hyper Voice
- Heal Bell
- Wish
- Protect

For conkeldurr i would suggest the evs: EVs: 252 Atk / 108 Def / 144 SDef / 4 Spd for better overall bulk.

Ferrothorn may want protect over gyro ball for more leftovers recovery with a more defensive spread. smogon suggests: 252 HP / 48 Def / 208 SpD

as a result. your team appears a little weak to fairy types and physical walls. So i think a mixed aegislash would benefit greatly over a physical aegislash.

name: Mixed Attacker
move 1: Shadow Ball
move 2: Shadow Sneak
move 3: Iron Head/flash cannon
move 4: Sacred Sword
ability: Stance Change
item: Life Orb
evs: 4 HP / 252 Atk / 252 SpA
nature: Quiet

Good luck on the ladder :)
 
ok lets see...
- latios would want psyshock >psychic and trick over ice beam to cripple walls and pink blobs (chansey blissey). Ice beam isnt needed as draco meteor would always hit harder.
- reuniclus isnt doing much for your team other than giving you a triple bug, ghost and dark weakness. I would suggest replacing that with a sylveon. It is a good knock off absorber and it can heal bell/ wish pass to your other team mates.

here is the sylveon set:
Sylvie (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Hyper Voice
- Heal Bell
- Wish
- Protect
Sounds good. I'm not completely sure bout Sylveon since I have never used it before, but I agree that reuniclus isn't doing much for my team.

For conkeldurr i would suggest the evs: EVs: 252 Atk / 108 Def / 144 SDef / 4 Spd for better overall bulk.
Agreed.

Ferrothorn may want protect over gyro ball for more leftovers recovery with a more defensive spread. smogon suggests: 252 HP / 48 Def / 208 SpD
I used to run a set like this and it was awesome, but I prefer offensive ferrothorn, as it is incredibly unpredictable and actually has insane damage output to common OU threats with STAB Power Whip and STAB Gyro Ball to kill fast threats.

as a result. your team appears a little weak to fairy types and physical walls. So i think a mixed aegislash would benefit greatly over a physical aegislash.
I agree that my team is a little weak to physical walls but I've never actually had big issues with fairies.
name: Mixed Attacker
move 1: Shadow Ball
move 2: Shadow Sneak
move 3: Iron Head/flash cannon
move 4: Sacred Sword
ability: Stance Change
item: Life Orb
evs: 4 HP / 252 Atk / 252 SpA
nature: Quiet
Personally I'd have to throw King's Shield on there, and I'm not a big fan of Mixed attackers, but I'll try this out.
Good luck on the ladder :)
Thanks!
 
Hello there. Solid team here. I love the use of Mega Tyranitar. Big sand-inducing dinosaur is scary as hell. Here are some of my suggestions:
  • Specs Latios is Pursuit fodder for Tyranitar and Bisharp. If you want to keep running Specs Latios, I suggest you run Surf > Ice Beam to nail Tyranitar.
  • SD Aegislash is walled hard by Mandibuzz. I suggest replacing it with mixed wallbreaking Aegislash to help you soften up walls for Godzilla. The mixed attacker set Sparkygirl mentioned works pretty well too.
    Aegislash @ Air Balloon / Leftovers / Spooky Plate
    Ability: Stance Change
    EVs: 240 HP / 12 Def / 252 SAtk
    Quiet Nature
    - Shadow Ball
    - Shadow Sneak
    - Sacred Sword
    - King's Shield
  • Run Dragon Dance > Earthquake on Godzilla. With the recent Steel nerf, Crunch is all you need to hit those Steel types. Dragon Dance also gives him the Speed necessary to sweep. I'd also run a spread of 4 HP / 252 Atk / 252 Spd and the nature of your choice (Jolly vs. Adamant). This also gives you a solid win condition that your team lacks as of now. Just watch out for those Aqua Jets and Mach Punches.
  • The rest of your team has been covered already so yeah. I'd suggest you fix the formatting (better spacing, all that stuff) to make this RMT easy to read. A threat list also helps raters know what to suggest.
Hope I helped and good luck with your team!
 
Hello there. It's nice to see someone else utilizing M-Tar in the ladder. However, the current state of the team is really out of wack. The build of this team as it stands is currenltly orderless; you lack a good game plan when going on with your games. In addition, you say this team is centered around Tyranitar; it can be seen as most of your team has answers to its checks and counters, but the lack of a set-up move is currently hurting to your cause. I have a few suggestions and hopefully these come and help you in the future.

My first suggestion is to put Dragon Dance > Crunch / Stone Edge on Tyranitar. This allows it to set-up and run over weakened teams with ease, and since your team does so, it is a good fit. Setting up with Tyranitar is quite easy to do with its high natural bulk, so mostly you can guarantee getting one off or two. The added power and Speed is very noticeable and will hopefully nab you sweeps. I recommend you put it over Crunch as the power of Stone Edge is too hard to ignore; otherwise, Crunch is good if you want the accuracy. Ice Punch and Earthquake have great coverage already and any of the two can splash easily as a safe STAB move. In addition, I recommend you a simple 252 Atk / 4 SDef / 252 Spd Jolly spread as with this you can at +1 outspeed most of the unboosted meta, most notably Greninja. The SDef is just for the odd HP in case you get Spike-stacked.

My second suggestion is to change your Aegislash set a bit. As it stands, SD Aegislash is very flawed in this team and meta as it lacks the speed to take out threats, or power if utilizing Shadow Sneak. Instead, the popular CRUMBLER set would do better with the team as it can easily wear out opponents by blasting them with Shadow Balls. This is a wallbreaker a vein that it weakens things for sweeping. This wearing out works very well in conjunction with the sweeping of DD M-Tar. Aegis and TTar also share quite a few checks, notably Garchomp and Landorus-T. Both however have difficulty switching in on a Shadow Ball, leaving them weakend for picking off easily.

Now, I have quite a few more smaller-scale suggestions. One of them is involving your Latios: I recommend you to change your Choice Specs to Life Orb and Ice Beam to Defog. While your team isn't particularly weak to hazards, against hazard heavy teams such as DeoSharp and Stall you somewhat lose the switch incentive as you lack the option to remove hazards from your field. Defog remedies this. In addition, change Psychic to Psyshock as this gives you the option to hit mons pseudo-physically; this is invaluable against threats such as AV Conkeldurr and Chansey somewhat. To your Ferrothorn; I suggest you replace Power Whip to Knock Off for the sake of the utility of removing items from foes such as Chansey and Conkeldurr. Most of Power Whip's targets are / will either burn it (Rotom-W), Secret Sword it (Keldeo), or just bulky (Hippowdon). In addition, I suggest you use 252 Def / 252 HP / 4 Atk Relaxed in order to take hits from threats such as Landorus-T and Azumarill.

That is all (lol), good luck with your team :]

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Ice Punch

Aegislash (M) @ Spooky Plate
Ability: Stance Change
EVs: 248 HP / 8 Atk / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Iron Head
- King's Shield

Alternatively, you can run Sacred Sword over Iron Head on Aegislash in order to hit pink blobs. However, Iron Head assists TTar and Conk against Fairies.
 
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Hello there. It's nice to see someone else utilizing M-Tar in the ladder. However, the current state of the team is really out of wack. The build of this team as it stands is currenltly orderless; you lack a good game plan when going on with your games. In addition, you say this team is centered around Tyranitar; it can be seen as most of your team has answers to its checks and counters, but the lack of a set-up move is currently hurting to your cause. I have a few suggestions and hopefully these come and help you in the future.

My first suggestion is to put Dragon Dance > Crunch / Stone Edge on Tyranitar. This allows it to set-up and run over weakened teams with ease, and since your team does so, it is a good fit. Setting up with Tyranitar is quite easy to do with its high natural bulk, so mostly you can guarantee getting one off or two. The added power and Speed is very noticeable and will hopefully nab you sweeps. I recommend you put it over Crunch as the power of Stone Edge is too hard to ignore; otherwise, Crunch is good if you want the accuracy. Ice Punch and Earthquake have great coverage already and any of the two can splash easily as a safe STAB move. In addition, I recommend you a simple 252 Atk / 4 SDef / 252 Spd Jolly spread as with this you can at +1 outspeed most of the unboosted meta, most notably Greninja. The SDef is just for the odd HP in case you get Spike-stacked.

My second suggestion is to change your Aegislash set a bit. As it stands, SD Aegislash is very flawed in this team and meta as it lacks the speed to take out threats, or power if utilizing Shadow Sneak. Instead, the popular CRUMBLER set would do better with the team as it can easily wear out opponents by blasting them with Shadow Balls. This is a wallbreaker a vein that it weakens things for sweeping. This wearing out works very well in conjunction with the sweeping of DD M-Tar. Aegis and TTar also share quite a few checks, notably Garchomp and Landorus-T. Both however have difficulty switching in on a Shadow Ball, leaving them weakend for picking off easily.

Now, I have quite a few more smaller-scale suggestions. One of them is involving your Latios: I recommend you to change your Choice Specs to Life Orb and Ice Beam to Defog. While your team isn't particularly weak to hazards, against hazard heavy teams such as DeoSharp and Stall you somewhat lose the switch incentive as you lack the option to remove hazards from your field. Defog remedies this. In addition, change Psychic to Psyshock as this gives you the option to hit mons pseudo-physically; this is invaluable against threats such as AV Conkeldurr and Chansey somewhat. To your Ferrothorn; I suggest you replace Power Whip to Knock Off for the sake of the utility of removing items from foes such as Chansey and Conkeldurr. Most of Power Whip's targets are / will either burn it (Rotom-W), Secret Sword it (Keldeo), or just bulky (Hippowdon). In addition, I suggest you use 252 Def / 252 HP / 4 Atk Relaxed in order to take hits from threats such as Landorus-T and Azumarill.

That is all (lol), good luck with your team :]

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Ice Punch

Aegislash (M) @ Spooky Plate
Ability: Stance Change
EVs: 248 HP / 8 Atk / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Iron Head
- King's Shield

Alternatively, you can run Sacred Sword over Iron Head on Aegislash in order to hit pink blobs. However, Iron Head assists TTar and Conk against Fairies.

Dont use king shield... it loses a lot of momentum for you. Its better to switch to a resist (you have many) and then blast on from there or finish off the current target with shadow snead. KS takes away a lot of momentum and coverage which takes away the point of the wallbreaker aegi
 
Dont use king shield... it loses a lot of momentum for you. Its better to switch to a resist (you have many) and then blast on from there or finish off the current target with shadow snead. KS takes away a lot of momentum and coverage which takes away the point of the wallbreaker aegi
Yes, I understand. However, there are certain times when staying in is favorable such as against Azumarill or Scizor. Those two are checked (note, not counter) by KS Scizor, whereas one without KS would fail to suffice. In addition, the moveslot is rather open; the biggest targets of Sacred Sword, the best move if KS is ignored, are Chansey, Blissey, and Ferro. The former two set-up bait for Tyranitar, and the latter is smacked hard by Shadow Ball regardless. King's Shield does more: it lets you stay in when you should be staying instead of switching out prematurely. The coverage is unneeded. In addition, there's Conkeldurr in the team.

In essence, the way to play Aegis is kill when you kill, otherwise switch or KS.

NOTE: This is me providing defense to a suggestion. Sorry for any clutter.
 
Thanks for all the suggestions guys, made some of the changes and I'm testing them out now. If they work well for me, I'll update my original post with them. Again, thanks!
 
Hey! Sharing a few thoughts.

I think you should really try Life Orb on Gengar. Black Sludge is really not needed in an all-out attacking set, but Life Orb could come in handy for the extra damage. Also, consider using Destiny Bond in place of either Thunderbolt or Focus Blast, as it's really the best move an offensive Gengar can use. It seems a bit criminal not to use Defog on Latios, but I guess your team isn't all that weak to hazards. If nothing more I'd like to see Roost there, because it lets your Latios to have extra longevity, and you won't mind the Life orb recoil as much. I would put it in place of Ice Beam, since that really does nothing for you. Why do you have Surf there? I suggest you switch Surf to either Earthquake or HP Fighting, as they both let you take care of Heatran, Tyranitar and Bisharp, although Draco Meteor does more damage than Earthquake on standard Bisharp.

You could run 12 Speed on Sylveon to outspeed 0 Speed Tyranitar. Also, if you want to use mixed defenses on Ferrothorn, I suggest a spread of 252 hp / 136 def / 120 sdef with Relaxed nature, as that maximizes your overall bulk the best. I think Attack investment is redundant on Ferrothorn, as you hit hard enough against offensive targets, and physical walls still won't mind coming in. Also, run 20 Speed on Conkeldurr to outspeed Hippowdon, so he can't stall you with Slack Off. Good luck with the team!
 
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