OU Team #4 Mega Pinsir's Swarm
Pinsir Pinsirite Jolly
4 HP 252 Attack 252 Speed
Moxie>Aerialate
Swords Dance
Return
Close Combat
quick Attack
So I was looking up counters for AV Conkeldurr since he's soo hard to deal with and got introduced to Mega Pinsir. After further research unto this thing, I was amazed at what this thing could do. Swords Dance turns this thing into Mega Mawile's equal in strength. I had a choice between Return and Double-Edge and after finding out how impossible getting Double-Edge on this thing was, I happily chose
Return because 102 BP+ Aerilate without recoil is just as good imo at least. i chose Close Combat because I wanted Moxie and Pinsir gets walled by Rotom. True, Mold Breaker EQ kills it, but with all the setting up you have to do, it's just not worth it. Quick Attack+Aerialate is Pinsir's tool for utter destruction. the only thing that can outspeed is Talonflame's Brave Bird and other scarfed priority moves, which he can take with the 120 defense.
Ferrothorn Leftovers Impish
252 HP 4 Attack 252 SpDef
Iron Barbs
Stealth Rock
Leech Seed
Power Whip
Protect
Ferrothorn has got to be one of the most bulky pokemon in the entire game. With great defenses and Iron Barbs to punish Physical Attackers. Stealth Rock is to set up hazards to weaken Pinsir's prey while Leech Seed is to increase Ferro's longetivity alongside Protect to scout or stall. Power Whip was chosen to deal with pokemon like Azumarill, Rotom-Wash, and Greninja while has 16 PP to help fight Stall Wars
Greninja Life Orb Naive
4 Attack 252 Spatt 252 Speed
Protean
Hydro Pump
Ice Beam
Dark Pulse
U-Turn
Who doesn't know about Greninja at this point in the meta. Hiss great coverage and STAB make for anexcellent sweeper in the metagame. U-Turn is for an escape route and to do some chip damage which is why I chose Naive to maximize damage. Ice Beam one shots Dragonite even with Multiscale while Dark Pulse is used to deal obnoxious Ghost types. Hydro Pump is a great stab while it switches to a type thats more defensive
Jellicent Leftovers Calm
252 HP 4 SpAtt 252 SpDef
Water Absorb
Scald
Toxic
Recover
Shadow Ball
One thing I never understand was why this thing went to RU. With it's great typing for support with excellent bulk to complement it, Jellicent makes for an excellent Special Wall. Scald+Toxic is used to give him excellent versatility in dealing with any pokemon while Recover is used to stall. Shadow Ball was chosen to give excellent coverage against Steel types while weakening their Special Defense
Excadrill Assualt Vest Adamsnt
164 HP 252 Attack 88 SpDef
Mold Breaker
Rapid Spin
Rock Slide
EQ
Shadow Claw
I've been nervous to try out Excadrill due to his weak defenses and with help from many people, I decided on this set above. With the invested bulk, he can take a Modest Life Orb Hydro Pump from Greninja and retaliate with EQ. The bulk also makes him a check to Rotom-W being able to one shot it and take even Specs Hydro Pump. Rock Slide provides excellent coverage alongside a nasty flinch rate which can turn the tide. Shadow Claw is to hit those Pesky Spinblockers for great damage.
Lando-T Choice Scarf Naive
252 Attack 4 SpAtt 252 Speed
Intimidate
Earthquake
Stone Edge
U-turn
HP Ice
One thing I was worried about was Dragon types sweeping my team and one counter that was thought of was Lando-T. Intimidate weakens their sweep while HP Ice shoots them out of the sky. The Choice Scarf is to ensure that he outspeeds any unboosted threat and do nice damage to whatever comes out. EQ is obvious STAB while Stone Edge evens out it's coverage. U-Turn gives it an option as a pivot to do chip damage and pass off Intimidates
Pinsir Pinsirite Jolly
4 HP 252 Attack 252 Speed
Moxie>Aerialate
Swords Dance
Return
Close Combat
quick Attack
So I was looking up counters for AV Conkeldurr since he's soo hard to deal with and got introduced to Mega Pinsir. After further research unto this thing, I was amazed at what this thing could do. Swords Dance turns this thing into Mega Mawile's equal in strength. I had a choice between Return and Double-Edge and after finding out how impossible getting Double-Edge on this thing was, I happily chose
Return because 102 BP+ Aerilate without recoil is just as good imo at least. i chose Close Combat because I wanted Moxie and Pinsir gets walled by Rotom. True, Mold Breaker EQ kills it, but with all the setting up you have to do, it's just not worth it. Quick Attack+Aerialate is Pinsir's tool for utter destruction. the only thing that can outspeed is Talonflame's Brave Bird and other scarfed priority moves, which he can take with the 120 defense.
Ferrothorn Leftovers Impish
252 HP 4 Attack 252 SpDef
Iron Barbs
Stealth Rock
Leech Seed
Power Whip
Protect
Ferrothorn has got to be one of the most bulky pokemon in the entire game. With great defenses and Iron Barbs to punish Physical Attackers. Stealth Rock is to set up hazards to weaken Pinsir's prey while Leech Seed is to increase Ferro's longetivity alongside Protect to scout or stall. Power Whip was chosen to deal with pokemon like Azumarill, Rotom-Wash, and Greninja while has 16 PP to help fight Stall Wars
Greninja Life Orb Naive
4 Attack 252 Spatt 252 Speed
Protean
Hydro Pump
Ice Beam
Dark Pulse
U-Turn
Who doesn't know about Greninja at this point in the meta. Hiss great coverage and STAB make for anexcellent sweeper in the metagame. U-Turn is for an escape route and to do some chip damage which is why I chose Naive to maximize damage. Ice Beam one shots Dragonite even with Multiscale while Dark Pulse is used to deal obnoxious Ghost types. Hydro Pump is a great stab while it switches to a type thats more defensive
Jellicent Leftovers Calm
252 HP 4 SpAtt 252 SpDef
Water Absorb
Scald
Toxic
Recover
Shadow Ball
One thing I never understand was why this thing went to RU. With it's great typing for support with excellent bulk to complement it, Jellicent makes for an excellent Special Wall. Scald+Toxic is used to give him excellent versatility in dealing with any pokemon while Recover is used to stall. Shadow Ball was chosen to give excellent coverage against Steel types while weakening their Special Defense
Excadrill Assualt Vest Adamsnt
164 HP 252 Attack 88 SpDef
Mold Breaker
Rapid Spin
Rock Slide
EQ
Shadow Claw
I've been nervous to try out Excadrill due to his weak defenses and with help from many people, I decided on this set above. With the invested bulk, he can take a Modest Life Orb Hydro Pump from Greninja and retaliate with EQ. The bulk also makes him a check to Rotom-W being able to one shot it and take even Specs Hydro Pump. Rock Slide provides excellent coverage alongside a nasty flinch rate which can turn the tide. Shadow Claw is to hit those Pesky Spinblockers for great damage.
Lando-T Choice Scarf Naive
252 Attack 4 SpAtt 252 Speed
Intimidate
Earthquake
Stone Edge
U-turn
HP Ice
One thing I was worried about was Dragon types sweeping my team and one counter that was thought of was Lando-T. Intimidate weakens their sweep while HP Ice shoots them out of the sky. The Choice Scarf is to ensure that he outspeeds any unboosted threat and do nice damage to whatever comes out. EQ is obvious STAB while Stone Edge evens out it's coverage. U-Turn gives it an option as a pivot to do chip damage and pass off Intimidates