Ou Team #4 Mega Pinsir's Swarm

OU Team #4 Mega Pinsir's Swarm
Pinsir Pinsirite Jolly
4 HP 252 Attack 252 Speed
Moxie>Aerialate
Swords Dance
Return
Close Combat
quick Attack
So I was looking up counters for AV Conkeldurr since he's soo hard to deal with and got introduced to Mega Pinsir. After further research unto this thing, I was amazed at what this thing could do. Swords Dance turns this thing into Mega Mawile's equal in strength. I had a choice between Return and Double-Edge and after finding out how impossible getting Double-Edge on this thing was, I happily chose
Return because 102 BP+ Aerilate without recoil is just as good imo at least. i chose Close Combat because I wanted Moxie and Pinsir gets walled by Rotom. True, Mold Breaker EQ kills it, but with all the setting up you have to do, it's just not worth it. Quick Attack+Aerialate is Pinsir's tool for utter destruction. the only thing that can outspeed is Talonflame's Brave Bird and other scarfed priority moves, which he can take with the 120 defense.

Ferrothorn Leftovers Impish
252 HP 4 Attack 252 SpDef
Iron Barbs
Stealth Rock
Leech Seed
Power Whip
Protect
Ferrothorn has got to be one of the most bulky pokemon in the entire game. With great defenses and Iron Barbs to punish Physical Attackers. Stealth Rock is to set up hazards to weaken Pinsir's prey while Leech Seed is to increase Ferro's longetivity alongside Protect to scout or stall. Power Whip was chosen to deal with pokemon like Azumarill, Rotom-Wash, and Greninja while has 16 PP to help fight Stall Wars

Greninja Life Orb Naive
4 Attack 252 Spatt 252 Speed
Protean
Hydro Pump
Ice Beam
Dark Pulse
U-Turn
Who doesn't know about Greninja at this point in the meta. Hiss great coverage and STAB make for anexcellent sweeper in the metagame. U-Turn is for an escape route and to do some chip damage which is why I chose Naive to maximize damage. Ice Beam one shots Dragonite even with Multiscale while Dark Pulse is used to deal obnoxious Ghost types. Hydro Pump is a great stab while it switches to a type thats more defensive

Jellicent Leftovers Calm
252 HP 4 SpAtt 252 SpDef
Water Absorb
Scald
Toxic
Recover
Shadow Ball
One thing I never understand was why this thing went to RU. With it's great typing for support with excellent bulk to complement it, Jellicent makes for an excellent Special Wall. Scald+Toxic is used to give him excellent versatility in dealing with any pokemon while Recover is used to stall. Shadow Ball was chosen to give excellent coverage against Steel types while weakening their Special Defense

Excadrill Assualt Vest Adamsnt
164 HP 252 Attack 88 SpDef
Mold Breaker
Rapid Spin
Rock Slide
EQ
Shadow Claw
I've been nervous to try out Excadrill due to his weak defenses and with help from many people, I decided on this set above. With the invested bulk, he can take a Modest Life Orb Hydro Pump from Greninja and retaliate with EQ. The bulk also makes him a check to Rotom-W being able to one shot it and take even Specs Hydro Pump. Rock Slide provides excellent coverage alongside a nasty flinch rate which can turn the tide. Shadow Claw is to hit those Pesky Spinblockers for great damage.

Lando-T Choice Scarf Naive
252 Attack 4 SpAtt 252 Speed
Intimidate
Earthquake
Stone Edge
U-turn
HP Ice
One thing I was worried about was Dragon types sweeping my team and one counter that was thought of was Lando-T. Intimidate weakens their sweep while HP Ice shoots them out of the sky. The Choice Scarf is to ensure that he outspeeds any unboosted threat and do nice damage to whatever comes out. EQ is obvious STAB while Stone Edge evens out it's coverage. U-Turn gives it an option as a pivot to do chip damage and pass off Intimidates
 
Hey! You may want to put some more bulk in your descriptions, as 3 lines is what is required. Otherwise a mod may come and lock the thread. Also, some pictures would be nice, would make the op a bit more enjoyable to read.

First of all, I would suggest you change Close Combat to EQ. The most notable thing that doesn't give a crap about that version of Pinsir is Aegislash, which can just have its way with you even after the boost. However, if you believe Rotom-W is a big threat you need to take out, then CC is better. What I would also suggest is to switch Pinsir's ability from Moxie to Hyper Cutter. The main reason is that in your base form, you can't have your Attack dropped from Intimidate users, such as Lando-T and Gyarados. Gyarados isn't such a big deal, since Ice Fang doesn't do enough damage, but with Landorus-T we get calcs like this:

+1 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Landorus-T: 286-337 (74.8 - 88.2%) -- 6.3% chance to OHKO after Stealth Rock
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Landorus-T: 382-450 (100 - 117.8%) -- guaranteed OHKO

Without Hyper Cutter, Landorus can effectively check your Pinsir with Stone Edge, but with Hyper Cutter you can't be checked. Ofc, you need to anticipate the Lando switch-in, and use Swords Dance on your base form. I need to ask about your Ferrothorn's nature, did you mean it to be Impish with 252 HP / 252 SDef? I can understand the mixed defenses, but if you truly want mixed defenses, there could probably be a better set, such as 252 HP / 48 Def / 208 SpD with Impish nature. Unless those EVs of your are for a certain purpose, then ofc you can keep them as is. I think U-turn is problematic on Greninja, as more often than not you are doing more damage to yourself with Life orb than to opponent, since U-turn is so weak. I suggest you replace it with Extrasensory, for Keldeo, M-Venusaur and Conkeldurr and Azumarill.

Now I do understand why Jellicent went to RU, as Jellicent is easy to wear down, he doesn't have that good offenses, and is very suspectible to be hit from the physical side. The only thing Jellicent has in its favor is that it stops Keldeo completely, but Keldeo isn't that hard to check. Now I understand you may want to have a defensive partner for Ferrothorn, but there are a few defensive Pokemon who can easily replace Jellicent, and who are still OU viable. Slowbro can take on Keldeo, with or without Assault Vest, and kill with Psyshock. Slowking does the same thing, but with Assault Vest, he takes on special hits like a boss. Also, AV Azumarill has a decent synergy with Ferrothorn, and only fears Scald from Keldeo. Why does your Excadrill have Shadow Claw? You hit all the relevant Ghosts with either EQ or Iron Head, so Shadow Claw offers no real coverage, whereas Iron Head offers a good way to punish Fairies. Also, is there a thing you achieve with your current spread? I would a suggest a spread of 120 HP / 136 Atk / 252 SDef, so that Aegislash's Shadow Ball becomes a 4HKO at best (this spread is found in the official analysis on the forums).

One of the biggest threats to your team is Char-Y, as it can easily come against your Ferrothorn, and proceed to just spam Fire Blast or SolarBeam. You can ofc revengekill with Lando, but can't effectively switch anything into it. One possible solution is to have Slowking with Assault Vest, since that behemoth can actually take 2 SolarBeams, and retaliate with Power Gem. I could see Deo-S also giving you trouble, since even a Scarfed Lando isn't fast enough, and Deo can maul your team with Psycho Boost / Ice Beam / Low Kick / Knock Off. M-Gyara can also pretty easily boost against your team. Slowbro could alleviate that problem. M-Tyranitar can also boost 2 times against your team, since Lando's EQ won't OHKO M-Tyranitar, and it can proceed to Ice Punch. I think those are the biggest threats, good luck in your future battles!
 
Hey! You may want to put some more bulk in your descriptions, as 3 lines is what is required. Otherwise a mod may come and lock the thread. Also, some pictures would be nice, would make the op a bit more enjoyable to read.

First of all, I would suggest you change Close Combat to EQ. The most notable thing that doesn't give a crap about that version of Pinsir is Aegislash, which can just have its way with you even after the boost. However, if you believe Rotom-W is a big threat you need to take out, then CC is better. What I would also suggest is to switch Pinsir's ability from Moxie to Hyper Cutter. The main reason is that in your base form, you can't have your Attack dropped from Intimidate users, such as Lando-T and Gyarados. Gyarados isn't such a big deal, since Ice Fang doesn't do enough damage, but with Landorus-T we get calcs like this:

+1 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Landorus-T: 286-337 (74.8 - 88.2%) -- 6.3% chance to OHKO after Stealth Rock
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Landorus-T: 382-450 (100 - 117.8%) -- guaranteed OHKO

Without Hyper Cutter, Landorus can effectively check your Pinsir with Stone Edge, but with Hyper Cutter you can't be checked. Ofc, you need to anticipate the Lando switch-in, and use Swords Dance on your base form. I need to ask about your Ferrothorn's nature, did you mean it to be Impish with 252 HP / 252 SDef? I can understand the mixed defenses, but if you truly want mixed defenses, there could probably be a better set, such as 252 HP / 48 Def / 208 SpD with Impish nature. Unless those EVs of your are for a certain purpose, then ofc you can keep them as is. I think U-turn is problematic on Greninja, as more often than not you are doing more damage to yourself with Life orb than to opponent, since U-turn is so weak. I suggest you replace it with Extrasensory, for Keldeo, M-Venusaur and Conkeldurr and Azumarill.

Now I do understand why Jellicent went to RU, as Jellicent is easy to wear down, he doesn't have that good offenses, and is very suspectible to be hit from the physical side. The only thing Jellicent has in its favor is that it stops Keldeo completely, but Keldeo isn't that hard to check. Now I understand you may want to have a defensive partner for Ferrothorn, but there are a few defensive Pokemon who can easily replace Jellicent, and who are still OU viable. Slowbro can take on Keldeo, with or without Assault Vest, and kill with Psyshock. Slowking does the same thing, but with Assault Vest, he takes on special hits like a boss. Also, AV Azumarill has a decent synergy with Ferrothorn, and only fears Scald from Keldeo. Why does your Excadrill have Shadow Claw? You hit all the relevant Ghosts with either EQ or Iron Head, so Shadow Claw offers no real coverage, whereas Iron Head offers a good way to punish Fairies. Also, is there a thing you achieve with your current spread? I would a suggest a spread of 120 HP / 136 Atk / 252 SDef, so that Aegislash's Shadow Ball becomes a 4HKO at best (this spread is found in the official analysis on the forums).

One of the biggest threats to your team is Char-Y, as it can easily come against your Ferrothorn, and proceed to just spam Fire Blast or SolarBeam. You can ofc revengekill with Lando, but can't effectively switch anything into it. One possible solution is to have Slowking with Assault Vest, since that behemoth can actually take 2 SolarBeams, and retaliate with Power Gem. I could see Deo-S also giving you trouble, since even a Scarfed Lando isn't fast enough, and Deo can maul your team with Psycho Boost / Ice Beam / Low Kick / Knock Off. M-Gyara can also pretty easily boost against your team. Slowbro could alleviate that problem. M-Tyranitar can also boost 2 times against your team, since Lando's EQ won't OHKO M-Tyranitar, and it can proceed to Ice Punch. I think those are the biggest threats, good luck in your future battles!
How the heck is the desc not long enough. it took me 30 mins to type this all down and you're telling me thats still not enough? Dang! Anyway the reason I run CC over EQ is to hit threats like Rotom-W and Skarmory and I have Lando-T and Excadrill to hit foes like Aegislash. Jellicent is used to provide great type coverage and support, but I will test out Slowking since Charizard does rain hell. The main worry I have for the team is Excadrill's set. Would a Jolly Air Balloon be be than the Assualt Vest. The loss of speed is very great Anyway the set I meant to put was 252 HP 252 Def 4 Attack Impish on Ferro so I will be using Slowking. what set do you think I should run
 
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