The Revolving Door
TEAM AT A GLANCE
The General Explanation of What the Team Does/How it Works
This is a team that uses defensive typing and EVs as a pivot while laying down Spikes and Stealth Rocks as needed. It lays this down so that Mega Gyarados has a good chance to sweep, and so that damage may be racked up with hits from other Pokemon on the team. Four Pokemon increase the livability of the team by using moves that heal other members and moves that heal themselves. Status, phasing, and Taunt are thrown in to increase survival a little more.TEAM AT A GLANCE
The General Explanation of What the Team Does/How it Works
ALL RIGHT, HERE IT IS!
Gyarados - Mega @ Gyaradosite
Ability: Intimidate -> Mold Breaker
Nature: Jolly
EVs: 56 HP / 252 Atk / 200 Spe
Moves= Dragon Dance || Waterfall || Earthquake || Ice Fang
The main sweeper. His role is to come in on something he can set up on and sweep. 200 Speed allows Jolly Gyarados-Mega to outspeed Modest Rotom-W w/max speed, and to hit it with a Mold Breaker EQ. This allows it to outspeed choice scarfed variants of the same nature after a Dragon Dance, too. He may come in on Fighting and Ground types while he is unevolved, and Intimidate them while threatening them. This is great for Terrakion, Donphan, Hippowdon, Tyranitar, etc, and can warrant a free Dragon Dance or hit. It's, usually, good to save this guy for later after the opponent's team has been worn down where he can prove to be nearly impossible to stop!
Heatran @ Leftovers
Ability: Flash Fire
Nature: Calm
EVs: 252 HP / 4 SpA / 252 SpD
IVs: 0 Atk
Moves= Lava Plume || Earth Power || Stealth Rocks || Roar
Heatran is a specially defensive tank. He works as a pivot, a Stealth Rocks setter, and a phazer. Not only that, but he can force Pokemon like Ferrothorn and Skarmory out while possibly dishing out a Burn with Lava Plume on the switch. IVs are set to 0 Atk for anyone wanting to use Foul Play on this guy. He is an excellent match for Ferrothorn as a team member because he can take the Fire attacks Ferro can not.
Alakazam @ Focus Sash
Ability: Magic Guard
Nature: Modest
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 30 Atk / 30 Def
Moves= Psychic || Focus Blast || Hidden Power Ice || Signal Beam
Alakazam is, mainly, a revenge killer. He provides a means to take out threats that have gotten set up or too powerful. He is, also, the best way to take down Conkeldur in this team. Fast and frail sweepers are, also, able to lose against him with. After taking out a Pokemon, he is able to come in later and deal damage to something else even when being taken to 1 HP thanks to Magic Guard. He remains a threat throughout the game to almost any team, and the best thing is that even when some opponents know what he can do, sometimes they can't stop him from coming out and doing exactly what he can do ;) [revenge kill or do significant damage]
Ferrothorn @ Leftovers
Ability: Iron Barbs
Nature: Impish
EVs: 252 HP / 4 Atk / 252Def
Moves= Spikes || Power Whip || Leech Seed || Thunder Wave
Ferrothorn works much like the way Heatran works in setting up hazards and forcing out Pokemon. Spikes compliment Stealth Rocks to rack up even more damage, and he is able to set up on things Heatran could not such as Water types, Ground types, and Rock types. Another perk to having Ferrothorn is finishing off physical attackers with Iron Barbs with a switch-in as well as having a means to heal team members with leech seed.
Rotom-Wash @ Chesto Berry
Ability: Levitate
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpA
IVs: 0 Atk
Moves= Volt Switch || Hydro Pump || Rest || Will-O-Wisp
Rotom-Wash is a devil of momentum and makes an excellent lead. He can deal damage and switch while healing to full at the last of himself for a new "hoo rah!" Zero IVs are used for Foul Play users, and max defense was given to him to have him be able to destroy physical threats with power moves and Will-O-Wisp. He is, also, one of the better answers for Water types and Flying types on the team.
Mandibuzz @ Leftovers
Ability: Overcoat
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Moves= Foul Play || Defog || Taunt || Roost
Mandibuzz is incredibly bulky with max HP and max Defense so it can reliably remove hazards again and again. It may even take the Attack stat of powerful Pokemon and destroy them while healing later. 0 IVs make it better in a battle against another Pokemon with Foul Play. Mandibuzz was chosen for the final slot to have another Pokemon to avoid Ground type moves,and not take as much from Fighting moves. And, also, it was chosen to remove hazards while being able to heal itself well.
TEAM THREATS
Threats include the following:
-Breloom - able to put my pokemon to sleep. able to set up swords dance and hit extremely hard
-Conkeldur - can be serious problem if let set up bulk ups. assault vest variant is also problem
-Azumarill - it is very good at dealing significant damage to, at least, one of my Pokemon
-Clefable - if heatran is gone, it can be a pain with enough cosmic powers set up
-others - I'm sure there are others, but these above ones are the ones I can think of off the top of my head that have given me trouble in the past
Well, guys, thanks for checking out my team, and tell me what you think! Any and all advice is appreciated!
A few battles done one after the other to give a better idea of how it works. :)
http://replay.pokemonshowdown.com/ou-111776733
http://replay.pokemonshowdown.com/ou-111777508
http://replay.pokemonshowdown.com/ou-111778505
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