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lol, why would it be banned? it almost dropped to nu last gen, and it hasn't really gained much this gen. far from banworthy, i think you might be too used to uu's ban policy.
Is there anything that commonly uses Knock Off that can't OHKO Delphox though? You have to remember that it's weak to Dark, and even the weaker users of the move can still threaten Delphox (Knock Off / EQ Gligar comes to mind).
i never said anything about it surviving knock off - that would be unrealistic. That is why I am trying to find a way to utilise it by using a single-use item. That is why I thought either Red Card or Eject Button (need to test the latter tbh; prolly not very good, but w/e) and red card was what looked more useful on paper. I said like a psuedo knock off (different wording, but once again w/e) and it could be utilised well if we work out a good way to do so.
i never said anything about it surviving knock off - that would be unrealistic. That is why I am trying to find a way to utilise it by using a single-use item. That is why I thought either Red Card or Eject Button (need to test the latter tbh; prolly not very good, but w/e) and red card was what looked more useful on paper. I said like a psuedo knock off (different wording, but once again w/e) and it could be utilised well if we work out a good way to do so.
A good one could be power herb solar beam. Still bluffs the choice and hits lighter water types such as alomomola and lanturn harder (grass knot is 40 bp on them iirc). I have tried it, but at situational as it is, it can be worth it
Ok, so there are several defensive mons that I forgot about, (thanks for pointing them out). That said, OHKO/2HKOing close to the whole meta I would say isn't "lackluster power" as some have said. At +1 speed I believe he outspeeds up to max base 130's, which is pretty amazing if you ask me. Who is gonna revenge you besides scarfers, accelgor?
EonX- I experimented for quite a while with a Dragon Dance set consisting of DD, Stone Edge, Ice Fang, Fire Fang with a lum berry and offensive EVs. It gets pretty good coverage, but has a hard time setting up. I think my team could have given it better support, I didn't have a memento(er?) which would probably have helped a lot. At +1, stone edge was nuking like head smash would have, but I was going for more of a sweeper rather than a wallbreaker set. Also, ice fang even with strong jaw and +1 would never break Rhyperior (so I don't know how I forgot to include him in the calcs ?.?), so he has to be dealt with before attempting a sweep.
I finally settled on the CB wallbreaker set because it was more suited to my teams needs and didn't need to setup. Although, I did find that Skuntank is major setup bait, along with fletchinder and moltres with lum to heal a lucky burn. If you have success with yours though, I'd be happy to know what set and team support that you use.
I tried Tyrantrum out a while ago, and it was terrible. I used a set of Dragon Dance / Stone Edge / Earthquake / Crunch, since Dragon STAB sucks in this meta, doesn't hit anything except Druddigon. Earthquake and Crunch both provide useful coverage used for hitting Steels, Psychics, Ghosts etc. I also used Lum Berry to stop annoying status and shit.
Just some of the problems with Tyrantrum:
It's hard to set up, as loads of shit has STAB or coverage that hits it super effectively, and its vulnerable to all hazards, making it difficult to switch in
It's really slow. Even at +1 it's outsped by a lot of shit, and this just contributes to the point above - it doesn't stay alive long enough, and can't take advantage of the time it does have because everything outspeeds it.
It NEEDS all three coverage moves. If it doesn't have Crunch, things like Bronzong wall it. If it doesn't have Earthquake, things like Steelix and Rhyperior wall it.
It's attack is actually disappointingly insufficient when not using Choice Band or Head Smash or both (Band is bad until it gets Rock Head). So often you will find yourself missing out on KOs that you need to get, simply because of Tyrantrum's lackluster Attack.
I can see a Scarf set being vaguely viable as a decently effective revenge killer, though the speed and attack problems still remain. It can afford to use Head Smash since its more of a suicide bomber and wouldn't be expected to stay alive long anyway. However, I haven't actually tried this set out so I won't comment on it in any further detail.
I agree on most of these, but at +1 it is actually really fast (although you need jolly), being able to out speed everything up to base 130 when running positive nature. And the aren't too many scarfers in the meta now, thanks to kyurem being gone. It isn't great, but i certainly wouldn't call it terrible.
Need a wallbreaker? Perhaps one that can 2HKO the entire meta with one move?!
If that's you, look no further than Tyrantrum! This beast equipped with a choice band can head smash his way through the entire RU meta. And, if you provide good hazard support can OHKO just about everything! The obvious downside is recoil, but he can break 2-3 walls before going down.
(2HKO rule barring phys def Hitmontop, rhydon, rhyperior, and steelix)
Think I'm all hot air? See for yourself with this impressive list of calcs! Think up the bulkiest mon you can legal in RU, find it's name, and see how it is destroyed by the mighty tyrannosaur.
252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Eviolite Gligar: 178-211 (53.2 - 63.1%) -- guaranteed 2HKO
252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Reuniclus: 331-391 (78 - 92.2%) -- guaranteed 2HKO
-1 252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Granbull: 222-262 (57.8 - 68.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Cofagrigus: 211-250 (65.9 - 78.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Tyrantrum Head Smash vs. 248 HP / 252+ Def Eviolite Dusclops: 153-181 (54 - 63.9%) -- guaranteed 2HKO
252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Tangrowth: 237-279 (58.6 - 69%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 0 Def Emboar: 544-642 (128.3 - 151.4%) -- guaranteed OHKO
252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 0 Def Escavalier: 367-433 (106.6 - 125.8%) -- guaranteed OHKO
252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 0 Def Gastrodon: 263-309 (61.7 - 72.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Gastrodon: 175-207 (41 - 48.5%) -- guaranteed 3HKO after Leftovers recovery
The only one I could find capable of avoiding the 2HKO but max def is uncommon anyway
252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Gourgeist-Super: 240-283 (64.1 - 75.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Jellicent: 346-408 (85.6 - 100.9%) -- 6.3% chance to OHKO
252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Milotic: 322-379 (81.7 - 96.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Alomomola: 319-376 (59.7 - 70.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Tyrantrum Head Smash vs. +6 252 HP / 0 Def Yanmega: 436-520 (115.9 - 138.2%) -- guaranteed OHKO
Lol :P dem defense boosts
Well, there you have it! If anyone has any thoughts or suggestions of defensive mons that they think can take a hit I'll add a calc to the list.
I tried Tyrantrum out a while ago, and it was terrible. I used a set of Dragon Dance / Stone Edge / Earthquake / Crunch, since Dragon STAB sucks in this meta, doesn't hit anything except Druddigon. Earthquake and Crunch both provide useful coverage used for hitting Steels, Psychics, Ghosts etc. I also used Lum Berry to stop annoying status and shit.
Just some of the problems with Tyrantrum:
It's hard to set up, as loads of shit has STAB or coverage that hits it super effectively, and its vulnerable to all hazards, making it difficult to switch in
It's really slow. Even at +1 it's outsped by a lot of shit, and this just contributes to the point above - it doesn't stay alive long enough, and can't take advantage of the time it does have because everything outspeeds it.
It NEEDS all three coverage moves. If it doesn't have Crunch, things like Bronzong wall it. If it doesn't have Earthquake, things like Steelix and Rhyperior wall it.
It's attack is actually disappointingly insufficient when not using Choice Band or Head Smash or both (Band is bad until it gets Rock Head). So often you will find yourself missing out on KOs that you need to get, simply because of Tyrantrum's lackluster Attack.
I can see a Scarf set being vaguely viable as a decently effective revenge killer, though the speed and attack problems still remain. It can afford to use Head Smash since its more of a suicide bomber and wouldn't be expected to stay alive long anyway. However, I haven't actually tried this set out so I won't comment on it in any further detail.
So now that Sableye's gone, Barbaracle can finally function as a pretty damn effective, scary-as-fuck sweeper, that can use Life Orb to further boost its damage output:
Barbaracle (M) @ Life Orb
Ability: Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Adamant / Jolly Nature
- Shell Smash
- Razor Shell
- Stone Edge
- Earthquake / Night Slash
It's ridiculously strong, here are some calcs to prove it's power:
+2 252+ Atk Life Orb Barbaracle Stone Edge vs. 0 HP / 0 Def Shaymin: 402-473 (117.8 - 138.7%) -- guaranteed OHKO
+2 252+ Atk Life Orb Barbaracle Earthquake vs. 252 HP / 0 Def Registeel: 377-445 (103.5 - 122.2%) -- guaranteed OHKO
+2 252+ Atk Life Orb Tough Claws Barbaracle Razor Shell vs. 252 HP / 0 Def Mega Aggron: 191-226 (55.5 - 65.6%) -- guaranteed 2HKO
+1 252+ Atk Life Orb Tough Claws Barbaracle Razor Shell vs. 252 HP / 252+ Def Hitmontop: 224-265 (73.6 - 87.1%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Life Orb Barbaracle Stone Edge vs. 252 HP / 252+ Def Milotic: 335-395 (85 - 100.2%) -- 6.3% chance to OHKO
+2 252+ Atk Life Orb Tough Claws Barbaracle Night Slash vs. 252 HP / 252+ Def Cofagrigus: 278-328 (86.8 - 102.5%) -- 18.8% chance to OHKO
Adamant vs. Jolly comes down to preference, you can either use Adamant and get maximum damage output, or Jolly to outspeed some scarfers at +2, most notably Shaymin and Kyurem.
So now that Sableye's gone, Barbaracle can finally function as a pretty damn effective, scary-as-fuck sweeper, that can use Life Orb to further boost its damage output:
Barbaracle (M) @ Life Orb
Ability: Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Adamant / Jolly Nature
- Shell Smash
- Razor Shell
- Stone Edge
- Earthquake / Night Slash
It's ridiculously strong, here are some calcs to prove it's power:
+2 252+ Atk Life Orb Barbaracle Stone Edge vs. 0 HP / 0 Def Shaymin: 402-473 (117.8 - 138.7%) -- guaranteed OHKO
+2 252+ Atk Life Orb Barbaracle Earthquake vs. 252 HP / 0 Def Registeel: 377-445 (103.5 - 122.2%) -- guaranteed OHKO
+2 252+ Atk Life Orb Tough Claws Barbaracle Razor Shell vs. 252 HP / 0 Def Mega Aggron: 191-226 (55.5 - 65.6%) -- guaranteed 2HKO
+1 252+ Atk Life Orb Tough Claws Barbaracle Razor Shell vs. 252 HP / 252+ Def Hitmontop: 224-265 (73.6 - 87.1%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Life Orb Barbaracle Stone Edge vs. 252 HP / 252+ Def Milotic: 335-395 (85 - 100.2%) -- 6.3% chance to OHKO
+2 252+ Atk Life Orb Tough Claws Barbaracle Night Slash vs. 252 HP / 252+ Def Cofagrigus: 278-328 (86.8 - 102.5%) -- 18.8% chance to OHKO
Adamant vs. Jolly comes down to preference, you can either use Adamant and get maximum damage output, or Jolly to outspeed some scarfers at +2, most notably Shaymin and Kyurem.
Cross Chop is also great coverage for Barbaracle. I'd probably go for...
Barbaracle @ Wide Lens
Ability: Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Razor Shell
- Stone Edge
- Cross Chop
- Shell Smash
Wide Lens is awesome for boosting those low-accuracy moves (and eliminates any chance to miss Razor Shell). Adamant over Jolly makes up for the lack of LO, and no recoil is nice too.
galbia have you considered Black Belt? That's what I use on that set, since the HJK is only a little less powerful and you don't get dumb recoil from LO while spinning.
galbia have you considered Black Belt? That's what I use on that set, since the HJK is only a little less powerful and you don't get dumb recoil from LO while spinning.
Actually that's a good idea. It can also "bluff" the unburden set and i shouldn't miss any OHKO with that so i'll try that out. It also helps preserving Hitmonlee's good Special Bulk and that's great
Losing a priority kinda sucks, but poison jab has actually come in really useful if you can live without it
edit:
Overall I've been very impressed with
Dragalge @ Black Sludge
Ability: Poison Point
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Sludge Bomb
- Scald
- Rest
- Sleep Talk
Hard counters rotom, stops Raikou in its tracks. Can check shaymin but can't switch into too many earth powers. And also serves as a way to force most walls not named rhyperior(Who actually loses if scald gets the burn)out, being immune to toxic and not caring about being burned (+ Can rest off the burn anyway). I want to fit toxic spikes in but there isn't really room unless I dropped talk and went chesto, which I really don't think is a good idea.
Ok, so it was a bold claim with Tyrantrum. He's got a huge portion of the meta down though. ouchalargerock, Registeel is 2HKOd by fire fang/EQ with max def and 3HKOd by head smash with spD set, but it does work as a check at least.
I've always wanted to try out Barbaracle, but when I do use him I can't get a SS up. I run white herb, and even that doesn't help. He has weaknesses just like Omastar who was low usage gen 5 RU and even has more defense than Barbs. They aren't very comparable being one being physical the other special. Do you guys run memento support, or just find setup bait that I have yet to run into?
Ok, so it was a bold claim with Tyrantrum. He's got a huge portion of the meta down though. ouchalargerock, Registeel is 2HKOd by fire fang/EQ with max def and 3HKOd by head smash with spD set, but it does work as a check at least.
I've always wanted to try out Barbaracle, but when I do use him I can't get a SS up. I run white herb, and even that doesn't help. He has weaknesses just like Omastar who was low usage gen 5 RU and even has more defense than Barbs. They aren't very comparable being one being physical the other special. Do you guys run memento support, or just find setup bait that I have yet to run into?
I find that with Lum Berry it can set up on a lot of pokemons like Cresselia, Fire Blast locked Delphox, Druddigon without eq or Superpower (you need prediction tho), Milotic (only with prior damage), Moltres, Registeel and shit like Uxie or Mesprit or in general Choiced Attacker locked into resisted moves.
Something that I think is a bit unexplored right now is Meowstic. I think someone brought it up a few pages back, but I actually built a team that uses it, and I have to say that it has been pleasantly surprising:
I think the Female version of Meowstic also has some potential with Competitive, but the Male version is definitely easier to use. With Prankster, Meowstic is able to get priority on Dual Screens and Thunder Wave to support his team and act as an emergency panic button to stop the likes of Unburden Lee, CM Delphox, Sharpedo, and other random shit from ruining your team should they gain easy access to battle and setup on something. Dual Screens is great in a tier filled with many fast and powerful attackers / setup sweepers. TWave I've already explained and it really helps Meowstic completely shut down some of the best Pokemon in the tier as he can simply use the proper Screen to soften the blow, then cripple the threat in question with paralysis to ensure it can't be a major threat later. Psychic allows Meowstic to deal some damage when needed, such as against threats immune to paralysis like Rotom. The EVs maximize Meowstic's physical bulk so he can keep a lot of the Fighting-types in check. While I don't think Meowstic-M is a game-changing threat, he is perhaps the best Dual Screens user in the tier thanks to Prankster and access to Thunder Wave, both of which are immensely useful for the HO teams Meowstic-M should be finding himself on.
So what do you guys think of the possible potential Meowstic-M has in RU? Can he become the premier Dual Screens user in the tier? Have any of you had any experience using him? (or the female version)
I've always wanted to try out Barbaracle, but when I do use him I can't get a SS up. I run white herb, and even that doesn't help. He has weaknesses just like Omastar who was low usage gen 5 RU and even has more defense than Barbs. They aren't very comparable being one being physical the other special. Do you guys run memento support, or just find setup bait that I have yet to run into?
I do use it with Memento support, specifically, Dugtrio. I use Dug/Torn core and whenever Dug has done its job and killed/trapped faster threats, off he goes for Barbaracle to sweep.
Something that I think is a bit unexplored right now is Meowstic. I think someone brought it up a few pages back, but I actually built a team that uses it, and I have to say that it has been pleasantly surprising:
I think the Female version of Meowstic also has some potential with Competitive, but the Male version is definitely easier to use. With Prankster, Meowstic is able to get priority on Dual Screens and Thunder Wave to support his team and act as an emergency panic button to stop the likes of Unburden Lee, CM Delphox, Sharpedo, and other random shit from ruining your team should they gain easy access to battle and setup on something. Dual Screens is great in a tier filled with many fast and powerful attackers / setup sweepers. TWave I've already explained and it really helps Meowstic completely shut down some of the best Pokemon in the tier as he can simply use the proper Screen to soften the blow, then cripple the threat in question with paralysis to ensure it can't be a major threat later. Psychic allows Meowstic to deal some damage when needed, such as against threats immune to paralysis like Rotom. The EVs maximize Meowstic's physical bulk so he can keep a lot of the Fighting-types in check. While I don't think Meowstic-M is a game-changing threat, he is perhaps the best Dual Screens user in the tier thanks to Prankster and access to Thunder Wave, both of which are immensely useful for the HO teams Meowstic-M should be finding himself on.
So what do you guys think of the possible potential Meowstic-M has in RU? Can he become the premier Dual Screens user in the tier? Have any of you had any experience using him? (or the female version)
He is the premier Dual Screen user in the tier imo. I find it actually pretty easy to get screens up multiple times often with him. He also has the Thunder Wave reset option you talk of. Your set is near identical to the one I mentioned I was using a few pages back except I ran 248 HP / 252 Def / 8 SDef. I'm sure this isn't the optimal EV spread either.
I am surprised it's not used a lot more. Dual screens are awesome in RU. Defog is at its lowest usage in this tier which is a major problem for Dual Screens in say OU these days.
I never said Druddigon isn't a threat; I simply said it's not worth running Dragon Claw, as Druddigon is the only thing it beats. I'd much rather run a move unboosted by STAB (Earthquake/Crunch) and be able to deal with multiple Pokemon that were issues before, instead of running a STAB move which beats one single Pokemon. I can't do calcs at this moment, but I'm pretty sure +1 Stone Edge does a considerable amount to Druddigon anyway.
I never said Druddigon isn't a threat; I simply said it's not worth running Dragon Claw, as Druddigon is the only thing it beats. I'd much rather run a move unboosted by STAB (Earthquake/Crunch) and be able to deal with multiple Pokemon that were issues before, instead of running a STAB move which beats one single Pokemon. I can't do calcs at this moment, but I'm pretty sure +1 Stone Edge does a considerable amount to Druddigon anyway.
And yeah, Dragon typing is really lackluster, considering that all the bite moves already effectively get STAB, so yeah, all it really does is let it deal with Fires better, which I guess is ok vs CHoiced Delphox, and even that match-up is shaky :/
Tyrantrum was a mixture of extreme mediocrity and genuine utility scarfed.
Tyrantrum @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Head Smash
- Ice Fang
- Earthquake
- Crunch
is the set that I ran. You have to use Head Smash or else you're defeating the point of using this silly thing; it's not all that strong and it needs the power. Ice Fang 2HKOes gligar which is useful in a pinch, especially when people try to cockily roost against Tyrantrum thinking that they can wait for miss / recoil death. Crunch is suprisingly not bad with Strong Jaw (essentially Dragon Claw but with better coverage, I guess). To be honest, you can probably drop earthquake and stick stone edge or fire fang over it but it's nice to have 100% accurate Raikou-killing moves. Dragon/Rock is a mixed bag typing wise but the resistances that Dragon offers tend to be useful.
In spite of the fact that it's spamming a 150 BP STAB move off of 121 base, it just has these moments of deep, deep shittiness where it fails to do anything useful. I can't really place why it's so awkward but I think it might lie in the fact that it has absolutely no way to get around a lot of things (Rhyperior, Cobalion, Gligar locked into not ice fang, etc.).
Though it may seem gimmicky, Garbodor's physical bulk is actually quite surprising and makes this function way differently from other Garbodor sets. Acid Spray allows Garbodor to break down defensive cores and force lots of switches, particularly those with Aromatisse (very rarely carries Psychic). Giga Drain is good for beating Gastrodon, and works well with Acid Spray to break down Rock and Ground-types as they switch in (most key targets are slower than Garbodor, even if Garbodor runs no speed). Focus Blast is primarily for Steel-types that try to switch in. Most will take enough damage to feel the need to switch out, yielding more hazards damage. That being said, if Garbodor is being paired with something that decimates Steel-types with little trouble (LO Moltres, CB Torterra, Gastrodon, etc.), then the last slot is open to a lot of things, such as Psychic, Dark Pulse, another hazard, Explosion (use Lax nature), or even Hidden Power Fire. Acid Spray overall makes Garbodor both a defensive and offensive threat.
How Garbodor benefits from the quick bans:
Kyurem commonly ran Earth Power as a coverage move. Even those who didn't could easily overpower Garbodor with Special STAB moves. Sableye would burn Garbodor and hurt its longevity or Taunt it and prevent it from setting up hazards. Azelf completely bulldozes Garbodor with brute force.
http://replay.pokemonshowdown.com/rubeta-112620942 - this is a match where I was trying out LO DD Tyrantrum, and it p. much just wrecked this guy's stall team. Basically, if you're using DD Tyrantrum, I would use Ice Fang in the last slot unless you just need it to get past Registeel. Since this team had Coablion AND Delphox, I had no reason to run EQ, so Ice Fang is used and it OHKOes Gligar at +1 (which helps Cobalion) Even with the subpar bulk, Tyrantrum is fully capable of coming in on some defensive threats and setting up a DD to wreck face.
http://replay.pokemonshowdown.com/rubeta-112671816 - same team, but this match allowed me to make use of the Meowstic set I posted just above. This also shows off a neat move that often is forgotten with Sharpedo; Destiny Bond. Through the use of this, I was able to safely remove the only real hard counter my opponent had for Tyrantrum. From there, it was just about getting Dual Screens up and forcing Arbok out so I could set up (hint why I didn't setup with Virizion here)
http://replay.pokemonshowdown.com/rubeta-112687468 - This last one is where I'm going to bring up something quite controversial; and that's SmashPass. As many know, this was deemed too powerful for RU in BW, and I honestly don't see where it got worse. Prankster Meowstic is guaranteed to get at least one Screen up and it can paralyze dangerous shit so you aren't completely ruined if you can't pass off the boosts. With powerful stuff like Delphox, Virizion, and Raikou being introduced to RU this gen, there's even more dangerous shit to pass to. Granted I don't think my opponent was exactly a high level player, I could've passed to any one of my three sweepers to win the game (Delphox, Virizion, or Tyrantrum)
Honestly, ever since I switched Sharpedo to Gorebyss, I have only lost two matches with this team (out of about 20) both of which were a result of me getting cocky and testing the limits as to how much punishment Meowstic-M can take. It may not sound like much, but as many of you know, I generally struggle with using HO and BP teams, much less both together.
a fun but extremely gimmicky set I tried out on an alt was a very fun Sturdy+Shell Smash+Weakness Policy Carracosta. Though not the best thing in the world and pretty damn priority weak it is still a very fun mon to bring and has decent surprise factor though I do understand it is nothing but a gimmick I just kind of wanted to bring it up.
Nice use of Tyrantrum in the first replay! killerkingler since your Carracosta will be getting +4 spA boosts, even uninvested it can do some damage on the special side to get past things like Tangrowth easier. I would suggest ice beam, but hydro pump/surf might even be a better water STAB option with some investment. That's a really cool strategy though, instant offensive boosts of +4 +4 +2 with good offensive STAB is definitely nothing to scoff at!