Waddup people?
Alrighty, I made this team by testing it with a lot of stuff, then I found out some flaws but IDK what to replace and with what. I'm not a smart man =(
The problem is that I'm planning to run this team in the real world, so I can't get dem legendaries from other gens or those freaking tutor moves (I only have one game, fuck me right?) . Sooooo, I know it's hard and I'm being too picky but I would thank you a bunch if you can suggest some normal obtainable pokes.
Here is it... have some fun rating!
Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 HP / 252 SDef / 4 def
Sassy Nature
- Crunch
- Flamethrower
- Ice Beam
- Rock Slide
Alrighty, I made this team by testing it with a lot of stuff, then I found out some flaws but IDK what to replace and with what. I'm not a smart man =(
The problem is that I'm planning to run this team in the real world, so I can't get dem legendaries from other gens or those freaking tutor moves (I only have one game, fuck me right?) . Sooooo, I know it's hard and I'm being too picky but I would thank you a bunch if you can suggest some normal obtainable pokes.
Here is it... have some fun rating!
Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 HP / 252 SDef / 4 def
Sassy Nature
- Crunch
- Flamethrower
- Ice Beam
- Rock Slide
Leading the team is the mixed fat bastard. Lum berry doesn't gives a crap about your spore or your will o wisp. Evs are pretty straightforward for a bulky build, and the nature doesn't interferes with the special attacks. Crunch and rock slide are some powerful stabs. Rock slide over stone edge for accuracy issues. Flamethrower screws steel types switching in, and Ice beam beats gliscor and other flying and ground types. It's a nice partner to Aerodactyl and ferrothorn, screwing with weather each time it switches in.
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Rock Slide
- Taunt
- Ice Fang
Mega Aerodactyl looks badass as hell. It got godlike speed and it's one of the fastest taunters out there, allowing him to be another lead besides ttar. The evs maximize attack and speed, and adamant nature is preferred over jolly. Earthquake offers decent coverage against rock, electric, fire and steel types. Rock slide stab hits hard leading char y, flying and ice jams. Taunt messes up physical walls switching in like ferrothorn and smeargle if he's leading. Ice fang adds a way to deal with dragons outspeeding them and doing nasty damage.
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Rock Slide
- Taunt
- Ice Fang
Mega Aerodactyl looks badass as hell. It got godlike speed and it's one of the fastest taunters out there, allowing him to be another lead besides ttar. The evs maximize attack and speed, and adamant nature is preferred over jolly. Earthquake offers decent coverage against rock, electric, fire and steel types. Rock slide stab hits hard leading char y, flying and ice jams. Taunt messes up physical walls switching in like ferrothorn and smeargle if he's leading. Ice fang adds a way to deal with dragons outspeeding them and doing nasty damage.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Surf
- Grass Knot
- Hidden Power [Ice]
I don't know why I love this thing so much. It's just a freakin lizard. Heliolisk is a fast special attacker, and with life orb it becomes an imminent threat to almost everything with its vast movepool. Timid and evs maximize speed and power. Dry skin is probably the most important trait. It can switch into aqua jet locked azumarill and other water attacks, recover and retaliate. It can also somewhat face talonflame and survive one brave bird. Thunderbolt is an awesome stab, blasting water and flying stuff. Surf is another awesome move to kill ground types switching in. Grass knot hits hippowdon hard and anhiliates quad grass weakness pokes like swampert. Hidden power ice hits hard dragons and ground types like gliscor.
Ability: Dry Skin
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Surf
- Grass Knot
- Hidden Power [Ice]
I don't know why I love this thing so much. It's just a freakin lizard. Heliolisk is a fast special attacker, and with life orb it becomes an imminent threat to almost everything with its vast movepool. Timid and evs maximize speed and power. Dry skin is probably the most important trait. It can switch into aqua jet locked azumarill and other water attacks, recover and retaliate. It can also somewhat face talonflame and survive one brave bird. Thunderbolt is an awesome stab, blasting water and flying stuff. Surf is another awesome move to kill ground types switching in. Grass knot hits hippowdon hard and anhiliates quad grass weakness pokes like swampert. Hidden power ice hits hard dragons and ground types like gliscor.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 48 Def / 251 HP / 208 SDef
Careful Nature
- Stealth Rock
- Leech Seed
- Thunder Wave
- Knock Off
An all time favorite with a nasty variation. Ferrothorn is an excellent physical and special wall. The careful nature and ev spread allows him to survive some fire attacks and add bulk. Rocky helmet and iron barbs hurt physical attackers daring to make contact moves. Stealth rock offers a solid hazard, and is a little better than spikes cuz if affect everything. Leech seed screws switch ins and some walls and allows ferro to recover. Thunder wave cripples switch ins and setup sweepers. Now the thing that makes this ferro strange. Knock off. At first it doesn't seems viable, but it has some use. Most of the pokemon switching in are setup sweepers waiting for ferro to lay all his hazards, and then they find out this surprise. Works surprisingly well.
Ability: Iron Barbs
EVs: 48 Def / 251 HP / 208 SDef
Careful Nature
- Stealth Rock
- Leech Seed
- Thunder Wave
- Knock Off
An all time favorite with a nasty variation. Ferrothorn is an excellent physical and special wall. The careful nature and ev spread allows him to survive some fire attacks and add bulk. Rocky helmet and iron barbs hurt physical attackers daring to make contact moves. Stealth rock offers a solid hazard, and is a little better than spikes cuz if affect everything. Leech seed screws switch ins and some walls and allows ferro to recover. Thunder wave cripples switch ins and setup sweepers. Now the thing that makes this ferro strange. Knock off. At first it doesn't seems viable, but it has some use. Most of the pokemon switching in are setup sweepers waiting for ferro to lay all his hazards, and then they find out this surprise. Works surprisingly well.
Gengar @ Black Sludge
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Will o Wisp
- Taunt
- Sludge Wave
The bad guy. Gengar makes his appearance to screw more stuff in the opposing team. The evs and nature are classic in every gengar as a fast special attacker. Shadow ball is the perfect and obvious stat. Really. What gengar doesn't have shadow ball out there? Sludge wave is another good stab to annoy fairy types. Will o Wisp cripples physical attackers and switch ins, and taunt takes care of chansey/blissey/special walls.
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Will o Wisp
- Taunt
- Sludge Wave
The bad guy. Gengar makes his appearance to screw more stuff in the opposing team. The evs and nature are classic in every gengar as a fast special attacker. Shadow ball is the perfect and obvious stat. Really. What gengar doesn't have shadow ball out there? Sludge wave is another good stab to annoy fairy types. Will o Wisp cripples physical attackers and switch ins, and taunt takes care of chansey/blissey/special walls.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
That bunny from Donnie Darko. Choice band and huge power turns him into a demolisher. The nature maximizes attack, and the ev spread makes sure he oustpeeds blissey to ohko it with superpower. Aqua jet is the perfect revenge killing move. Waterfall hits hard anything that doesn't resist it. Play rough nukes most stuff even with neutral damage. Superpower kills blissey and chansey and other x4 fight weak pokes.
Now, the pros and cons, shall we?Ability: Huge Power
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
That bunny from Donnie Darko. Choice band and huge power turns him into a demolisher. The nature maximizes attack, and the ev spread makes sure he oustpeeds blissey to ohko it with superpower. Aqua jet is the perfect revenge killing move. Waterfall hits hard anything that doesn't resist it. Play rough nukes most stuff even with neutral damage. Superpower kills blissey and chansey and other x4 fight weak pokes.
Pros:
- Fair amount of physical and special attackers
- Entry hazards
- Multiple leads (aerodactyl, gengar, ttar)
- Has aerodactyl in it, who is a total badass
- FCKING STEEL TYPES
- FCKING FIGHTING TYPES
- FCKING MEGA MANECTRIC/ELECTRIC TYPES
- MANY MORE THINGS, BUT I DONT KNOW WHICH THEY ARE D:
Again, the problem is that I'm planning to run this team in the real world, so I can't get dem legendaries from other gens or those freaking tutor moves (I only have one game, fuck me right?) . Sooooo, I know it's hard and I'm being too picky but I would thank you a bunch if you can suggest some normal obtainable pokes.
So, that's it. Please help me improve this team. I would really like to see it work. Thank you for your time!
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