Common Threats, Not-So-Common Sets (mostly)

The idea of this team is built around trying to take very commonly seen OU pokes and (mostly) use them with uncommon sets. I've had a fair bit of success with this team, and whilst the more advanced player probably won't be as quick to jump to the fatal conclusions about the team, for low to mid level ladder climbing I've found it extremely effective (only one loss to around 20 wins)

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Thunderbolt
- Ice Beam

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Confuse Ray

Scizor @ Scizorite
Ability: Swarm
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Defog

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 52 HP / 252 SAtk / 206 Spd
Rash Nature
- Substitute
- Earth Power
- Ice Beam
- Fusion Bolt

Entei @ Life Orb
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Sacred Fire
- Rest
- Stone Edge
- Extreme Speed

Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Dance
- Substitute
- Earthquake
- Waterfall

Clefable: The lead. When used as a lead, 99% of the time it is a stealth rocker. An offensive set I've found is almost unseen (well it was at least until BT did a video with one, but hey ho) and, believe me, there is nothing more satisfying than OHKO'ing lead ferrothorns with a flamethrower. It has incredible coverage in boltbeam, strong STAB and the element of surprise. I urge you to try this. Especially in the lower levels of the tiers, it's incredible.

Rotom-W: Specially defensive. Very standard. Carries confuse ray for belly drum azumarill. I'm sorry, it's too good. Plus, if every single poke was an uncommon set, they'd start to expect uncommon sets. It's all a mind game. That's at least how I justify it.

Mega-Scizor: Best physical wall I've ever used. No, seriously. Priority, momentum, reliable recovery, defog, huge defensive stat, pretty decent defensive typing, weaknesses covered really well by Rotom. People presume it's offensive almost every time. With Gyara as another potential mega, bluffing choice is also something you can do. It has everything. Unsung hero of the team. Ironically, quite often burn fodder.

Kyurem-B: Started out pretty much just as something to counter Rotom-W. Scizor comes in, they send in Rotom-W, Scizor takes the burn, U-turns out into Kyurem-B, subs on the will-o. Takes an earth power, volt switch doesn't break the sub. That one routine happens more often than I can stress. Fantastic mixed attacker with the stupidly high attack stat, brilliant special coverage, just a shame the set doesn't really allow room for dragon STAB, but oh well, you can't win them all. This is made up for by everyone always instantly presuming band and going for a status on the sub.

Gyarados: In theory, the sweeper of the team. Fairly standard Gyarados set, except max speed timid. Bear in mind, this team is built to utterly demolish the midranks of OU, so the extra HP, personally, for me isn't worth it. At +1 speed, people presume it isn't going to be groundbreakingly fast, which it isn't, but it is moreso than they expect, sending things in which they expect to outspeed, to be OHKO'd. Aside from this, intimidate abuse is a thing. This was the last poke added, at this point I just really needed a set up sweeper, this was a Specs Lucario (surprisingly good, steel STAB is actually useful this gen, Aura Sphere stab, but too frail for my liking) but I found that stall teams were becoming a huge issue. This gyara is a pretty decent counter to stall teams, once any phasers are out of the way.

Entei: This was a CB Talonflame, but I figured since I was trying to fight generic, having both that and a SpDef Rotom-W just defeated the purpose. I wasn't expecting much from Entei, but it surprised me. Sacred Fire hits like a truck, 50% burn chance is always delightful, priority in Espeed, Stone Edge for semi-decent coverage, rest just as a filler more than anything (in theory, one day will come in very handy. 20 or so games in I've never used it). Pretty decent wallbreaker, however is more primarily here as he really does bring together the type coverage quite well.

All in all, I had huge fun with this team. MVP was undoubtedly Clefable, I've never had a poke cause more ragequits single-handedly in my life. I know this team isn't perfect, but it's a balance of fun, mind games and being ungeneric(ish). Perfect for laddering. Keeps things interesting. However, the main reason I am mosting this is for suggestions, mainly to the last two slots. I don't like having three of my four offensive threats being weak to rocks. Scizor carries defog, but still. Don't get me wrong, the team as it is is very solid, but I'm not the biggest fan of Gyara and Entei is a bit frail with rocks weakness, life orb recoil and no bulk investment. Thank for you reading :)
 
I think you will remember me XD the scizor weak guy.Here is my link firsthttp ://www.smogon.com/forums/threads/a-ho-team-around-bisharp.3505341/

You should have flare blitz for entei if you don't need rest,it hits so hard and is better than rest for sure.If u need sheer power,use this.

252+ Atk Life Orb Entei Flare Blitz vs. 252 HP / 252+ Def Eviolite Chansey: 341-402 (48.4 - 57.1%) -- guaranteed 2HKO after Stealth Rock

252+ Atk Life Orb Entei Sacred Fire vs. 252 HP / 252+ Def Eviolite Chansey: 285-335 (40.4 - 47.5%) -- 54.3% chance to 2HKO after Stealth Rock

Kyurem will like outrage over fusion bolt cause you have electric moves to work and you have a way to deal with steels and fairies.

Nice team otherwise.
 
Yo. Solid team here. After some nitpicking, I've got a few suggestions. First, move Gyarados' 4 HP EVs somewhere else to get an odd HP number. This minimizes SR damage which is vital for pokes weak to SR. I also think the same could go for Kyu-B and Entei. Putting 56 HP on Kyu-B minimizes SR damage and still creates 101 Subs. WashTom could use Pain Split as Knock Offs are flying everywhere, and could take away your Lefties. 44 Spd EVs allow it to outspeed Jolly max Speed Azu (people do run these sometimes). That could allow you to drop Confuse Ray and replace it with Pain Split. Run 0 Atk IVs on Washtom too. I would suggest dropping Clefable's Ice Beam / Tbolt for Moonlight / Softboiled which allows you to recover health and use Clefable for longer periods of time. Finally, your team lacks a defogger / spinner which I think is very important given that you have a VoltTurn core (Rotom and Scizor) and 3 pokes weak to SR. I suggest finding a way around that.

Welcome to Smogon and good luck with your team!
 
He already has a defogger(mega scizor).I like pain spilt for wash rotom too but he likes confuse ray so i decided not to say anothing.I can agree with u in other facts
 
Hey nice team, I like it! But dont run a LO clefable without recovery, you really should run softboiled>thunderbolt, and confuse ray rotom is pretty meh, pain split would be much better.
 
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