





Greetings :J I have this Spike stacking team that I made, even though Defog is really common this gen, its worked pretty well. Spike stacking was one of the best (and underrated) tactics, because it abuses one thing almost every team uses and needs. Entry hazards. So after playing around with some common hazard setters, I have found the ultimate combination e.e

Scolipede (M) @ Focus Sash
Ability: Speed Boost
EVs: 252 HP / 64 Def / 192 Spd
Jolly Nature
- Pin Missile
- Toxic Spikes
- Protect
- Endeavor
In most cases, I am leading with Scolipede. This set beats most other leads, Deoxys-A and S, Darkrai, and almost always gets it's hazards up. In most cases the Defog Arceus will be sent out ASAP to rid of the Spikes. Even if this happens, the main purpose was to cripple the Defogger, so it isn't that bad :J The EVs outspeed Deoxys-S at +1, and the remainder but in defense to take things like ESpeed from Deoxys-A or S and take Returns from Mega Kangaskhan. Pin Missile breaks Deoxys-A, Darkrai, and Deoxys-S easily, and prevents from being locked into any moves. Toxic Spikes is obv, Protect is to scout Choice Ogre and get the boost to outspeed Deoxys and others, and Endeavor is handy when at 1 HP for dealing huge damage to anything that tries to set up on it.

Kyogre @ Leftovers
Ability: Drizzle
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Scald
- Roar
- Rest
- Sleep Talk
Kyogre is extremely important to the team. As this team doesn't have any actual Xerneas "counters", Kyogre sort of checks it. With this spread Kyogre can take a +2 Thunder and then phase out with Roar. Now of course this doesn't work when Kyogre has taken prior damage, which is why there are some other checks to it. Roar also works nicely since this is a Spike Stacking team, and phazing racks up damage quickly. Kyogre synergizes really well with Lando-T too

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Toxic
Setting up Rocks on the team is Landorus-T. Since Kyogre is basically a sitting duck in front of physical threats such as Zekrom or Extreme Killer Arceus, Landorus-T is a great teammate for it. Landorus-T isn't even 3HKO'd by an Adamant -1 Outrage from Zekrom, and can OHKO back with an Earthquake. Landorus-T also helps by spreading Toxic around when Toxic Spikes aren't down, and crippling things like Groudon which is a threat to this team, and other Defog Arceus.

Lucario (M) @ Lucarionite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Iron Tail
- Stone Edge
- Extreme Speed
I needed a strong offensive mon on the team, to take out things that can stall out and annoy the rest of the team. Namely bulky Steel types. Mega Lucario is verrrrrry strong, almost nothing can switch into an Adaptability boosted Close Combat, and the other moves help cover it's weaknesses. This is another check to Extreme Killer too, unless it is Jolly, which can OHKO with Earthquake. Iron Tail destroys Fairies and is a nice secondary STAB, and also OHKOs Xerneas. Stone Edge is for things like Ho-oh and Lugia, since they are immune to 2/3 hazards and wall most of the team, I needed a way to take them out. Extreme Speed is a needed priority. Bullet Punch was an option (it is slightly stronger), but I didn't want repetitive typing so Extreme Speed was the next best choice :J

Klefki (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Spikes
- Toxic
- Thunder Wave
- Play Rough
This thing is pure cancer to some teams, spreading status like a disease. Klefki sets up Spikes real quickly, while checking Xerneas with Thunder Wave and practically walling Yveltal. Max Sp Def to survive a +2 Focus Blast from Xerneas (I think), and it doesn't even get 3HKOd by Yveltal's Life Orb Dark Pulse. Toxic/Thunder Wave for spreading status, and Play Rough hits Yveltal pretty hard, and surprisingly uninvested Chansey/Blissey takes decent damage from the move.

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 160 Def / 96 SDef
Calm Nature
- Judgment
- Refresh
- Roar
- Recover
Even in XY, a spin blocker is vital on a spike stacking team. Arceus-Ghost does this job well. The spread can survive a +2 Moonblast from Xerneas, and Roar can phase it our. This is also a nice counter to an annoyance to stall teams, Giratina. Judgement deals hard damage to it, and Refresh can eliminate burns from Giratina and others.
This team has been really successful to me this far, but a lot of things beat this team, which sucks but I am looking to ways to patch them up
Mega Gengar: The big counter to this team, eating up Toxic Spikes and doing away with vital members of the team. Klefki and Scolipede hate it
Support Arceus-N: Rare, but had to be mentioned. Since it is usually leading, can take out Scolipede and Defog next turn, saddening :(
So yes rate give suggestions etc :]