At a glance:
Overview:
Built in an era when Genesects swarmed the earth, this team called on Bulky Volcarona to be its anti-meta torch. Virtually every Genesect on the planet bar Choice Band Explosion variants were stopped hard by bulky Volcarona, and so are most Mega Venusaurs, Aegislash, Deoxys-S, Scizors, Mawiles, Bisharps, Lati Twins, and Conkeldurrs today...
I worked with my profoundly awesome tutor, Fuzznip, to start countering Volcarona's counters. Pokémon like Talonflame, Heatran, and Tyranitar needed to be removed. Rocky Helmet Garchomp has been a longtime favorite Talonflame-killer of mine, so we went from there. The team got bulkier and bulkier as we built its core with pokémon like Goodra, Mandibuzz, M-Venusaur.
Terrakion decimates the Chanseys and Blisseys of the world. Terrakion cleans up weakened teams. Terrakion also forms an excellent partner for opening a Volcarona sweep, handling pokémon such as Tyranitar, Heatran, the aforementioned pink blobs, Mega Charizard X & Y, and virtually any special wall. And so Terrakion and Volcarona became the offensive core, the win conditions, while the rest of the team were a bunch of fatasses designed to take hits and wall threats for days.
Details:
Volcarona @ Leftovers
Ability: Flame Body
EVs: 248 HP / 196 Def / 64 Spd
Bold Nature
- Quiver Dance
- Fiery Dance
- Giga Drain
- Roost
Volcarona sets up late game once its counters are gone and proceeds to light up the opposition. It tanks SO MANY hits because of its great bulk, allowing it to first QD and then proceed to outspeed & Roost off the damage. Flame Body is a spectacular ability and it wins matchups. Pokémon like Azumarill using Aqua Jet get burned, while Volcarona Roosts, and Volcarona wins. U-Turning pokémon get burned. Extremespeeding CB Dnite gets burned, while Volcarona safely stalls for it with Roost. You get the picture.
Volcarona needs a whole lot of support, offensively to remove the pokémon it can't break as well as defensively to remove hazards & tank certain physical hits. Strong hazard removal is imperative if bulky Volcarona is to accomplish anything, especially as a useful early-game pivot. Giga Drain is a solid replacement over Bug Buzz because it takes less boosts to nail Rotom-W, and it hits Azumarill, Keldeo, etc while prolonging the moth's lifespan.
The speed EVs allow this moth to outrun Greninja after one boost.
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 112 Def / 144 Spd
Naive Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Rocky Helmet Garchomp wrecks Talonflame. In the worst case scenario, CB Brave Bird 2HKOs, and with the Brave Bird recoil, Rough Skin recoil, and Rocky Helmet recoil, Talonflame 2HKOs itself in the process. All other variants (including SD) get wrecked by a combination of Stealth Rock and Dragon Tail. This guy reliably sets up Rocks, and punishes physical attackers with 28% recoil just for making contact; more often than not, he's 3HKOd at best by Choice-locked physical attacks. He was once a great lure for Skarmory, Ferrothorn, and their 4x Fire-weak friends, but Fire Blast has since become pretty standard. Regardless, he's excellent for applying pressure to these two so Terrakion doesn't have to have to get his hands dirty too early.
I try to have a phazer on all my teams when possible; I will not condone the opposing Baton Pass Scolipede getting a free win for my negligence. That said, Garchomp's roles are limited, and most useful early- and mid-game: killing Talonflames, setting up rocks, and then being a bulky painful sandpaper wall before dying. I wonder if a SD Wallbreaker set wouldn't serve me better. He's also the first of several overlapping weaknesses in Fairy, Dragon, and Ice.
The EV spread lets him outrun Jolly Excadrill. I tried investing in max Def & the rest in HP, BUT I found the hard way that CB Talonflames get the 2HKO on that spread while surviving the recoil with some 2-6% HP.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Defog
- Roost
- Toxic
- Foul Play
Mandibuzz is an indisputably robust wall. With Foul Play, it all but counters DD Dragonite, Mega Charizard X, Excadrill, ofc Aegislash, and any other SD/DD mons... as in, it doesn't just wall them, but OHKOs/2HKOs them and punishes them for even trying to set up and sweep. I run Toxic for opposing Mandibuzz and to catch the Rotoms, Gastros, other walls who want to come in for free on a Foul Play. Mandibuzz's other major role, of course, is to remove hazards to give Volcarona free play over the field, and the Dark Burd is crazy reliable in this job. It's surprisingly fast for a support pokémon and it can even tank special hits (e.g. Scarf Draco Meteors !) when it needs to.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
- Giga Drain
- Sludge Bomb
- Knock Off
- Synthesis
Venusaur is pretty much the perfect counterpart to Mandibuzz, both in typing and defensive stats. It also hard walls so many threats to the rest of my team: Azumarill, Greninja, Gliscor, Keldeo, etc. It beats virtually any Heatran 1v1 with Earthquake. It can take one hit even from Mega Charizard Y, in the worst case. It's a strong, hard to kill pivot with solid offensive power: all three of its moves hit way hard. And of course, Synthesis means it's really, really not going down without a dedicated effort. It lures the Talonflames, who then Brave Bird into Rocky Helmet Garchomp.
Unfortunately for Mega Venusaur, it's at the dawn of the Mega Pinsir meta. Faster and more dangerously now than luring Talonflames, it's giving free switch-ins to Mega Pinsir. I have no safe switch for the angry bug, especially if Rocks are up. A Mega Pinsir on the opposing team means I need to play my Venusaur very, very carefully, which is all the more difficult when it's my only good answer to Greninja, Azumarill, and Toxic stall.
I used to run EQ for Heatran; Knock Off has much, much greater utility all match.
Latios @ Choice Scarf
Ability: Levitate
EVs: 52 HP / 200 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Trick
- Thunderbolt
There came a time when I got really, really sick of Hyper Offense DeoSharp-Mega Pinsir teams. TrickScarf Latios is presently my favorite answer to Deoxys-S/D leads. Turn One: Latios used Trick! The opposing Deo-S locks itself into SR or Taunt and essentially loses any late-game utility. Latios can proceed to take the free hit, or switch for a Bisharp check. Scarf Latios also checks +2 Mega Pinsir even after Rocks, checks both Mega Charizards (still outspeeding Zard X after a DD ofc), and breaks Chansey and other walls with Trick, effectively neutering stall by ruining one of its key players off the bat.
Latios manages to accomplish a LOT, depending on the opposing team composition. It's best used as a Revenge Killer / strong check to many +1 speed threats. It's second best used as a disruption versus Stall / Chansey. I used to run Defog as an emergency release when Mandibuzz couldn't afford it, but T-bolt answers perfectly to a lot of threats the team faced otherwise: Azumarill, Greninja, Gyarados, and it's good neutral damage in general.
Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpAtk / 252 Spd
Hasty Nature
- Close Combat
- Rock Slide
- Earthquake
- Hidden Power [Ice]
As stated in the overview, Terrakion makes a terrific offensive partner to Volcarona. It single-handedly decimates so many of Volcarona's checks and counters, and is the team's best answer to opposing Blissey and Chansey. I used to run him Scarf as a revenge killer/late-game cleaner, but my tutor and I found that Scarf Terrakion was too easy for the opponent to take advantage of: most of all, choosing any move other than Stone Edge/Rock Slide meant another free opportunity for Mega Pinsir to come in and set up. I changed him to Life Orb, and his usefulness has improved tenfold. For one, he can still come in on faster threats (Weavile) and scare them out bluffing the Scarf; the incoming Gliscor gets 2HKOd by HP Ice. Terrakion is an excellent team player, and his brilliant speed + power lets him check things like Mega Zard Y and of course Mega Pinsir.
I can't stress enough how useful HP Ice has been; this guy WILL lure the opponent's Gliscors and Landos.
THE END
-x-
THREATS
so many omg
...togekiss wrecks my whole team, it's a problem...
Mega Pinsir is hands down the biggest threat, because I've got no real switch-ins and if Rocks are up I'm hard pressed to answer to it at all.
Togekiss is the other 'mon that makes me groan when I see it in preview. Same story: I can't switch fearing Dazzling Gleam or Air Slash (or Thunder Wave) and Terrakion is my only decent check with Rock Slide.
Importable:






Built in an era when Genesects swarmed the earth, this team called on Bulky Volcarona to be its anti-meta torch. Virtually every Genesect on the planet bar Choice Band Explosion variants were stopped hard by bulky Volcarona, and so are most Mega Venusaurs, Aegislash, Deoxys-S, Scizors, Mawiles, Bisharps, Lati Twins, and Conkeldurrs today...
I worked with my profoundly awesome tutor, Fuzznip, to start countering Volcarona's counters. Pokémon like Talonflame, Heatran, and Tyranitar needed to be removed. Rocky Helmet Garchomp has been a longtime favorite Talonflame-killer of mine, so we went from there. The team got bulkier and bulkier as we built its core with pokémon like Goodra, Mandibuzz, M-Venusaur.
Terrakion decimates the Chanseys and Blisseys of the world. Terrakion cleans up weakened teams. Terrakion also forms an excellent partner for opening a Volcarona sweep, handling pokémon such as Tyranitar, Heatran, the aforementioned pink blobs, Mega Charizard X & Y, and virtually any special wall. And so Terrakion and Volcarona became the offensive core, the win conditions, while the rest of the team were a bunch of fatasses designed to take hits and wall threats for days.
Details:

Volcarona @ Leftovers
Ability: Flame Body
EVs: 248 HP / 196 Def / 64 Spd
Bold Nature
- Quiver Dance
- Fiery Dance
- Giga Drain
- Roost
Volcarona sets up late game once its counters are gone and proceeds to light up the opposition. It tanks SO MANY hits because of its great bulk, allowing it to first QD and then proceed to outspeed & Roost off the damage. Flame Body is a spectacular ability and it wins matchups. Pokémon like Azumarill using Aqua Jet get burned, while Volcarona Roosts, and Volcarona wins. U-Turning pokémon get burned. Extremespeeding CB Dnite gets burned, while Volcarona safely stalls for it with Roost. You get the picture.
Volcarona needs a whole lot of support, offensively to remove the pokémon it can't break as well as defensively to remove hazards & tank certain physical hits. Strong hazard removal is imperative if bulky Volcarona is to accomplish anything, especially as a useful early-game pivot. Giga Drain is a solid replacement over Bug Buzz because it takes less boosts to nail Rotom-W, and it hits Azumarill, Keldeo, etc while prolonging the moth's lifespan.
The speed EVs allow this moth to outrun Greninja after one boost.

Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 112 Def / 144 Spd
Naive Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Rocky Helmet Garchomp wrecks Talonflame. In the worst case scenario, CB Brave Bird 2HKOs, and with the Brave Bird recoil, Rough Skin recoil, and Rocky Helmet recoil, Talonflame 2HKOs itself in the process. All other variants (including SD) get wrecked by a combination of Stealth Rock and Dragon Tail. This guy reliably sets up Rocks, and punishes physical attackers with 28% recoil just for making contact; more often than not, he's 3HKOd at best by Choice-locked physical attacks. He was once a great lure for Skarmory, Ferrothorn, and their 4x Fire-weak friends, but Fire Blast has since become pretty standard. Regardless, he's excellent for applying pressure to these two so Terrakion doesn't have to have to get his hands dirty too early.
I try to have a phazer on all my teams when possible; I will not condone the opposing Baton Pass Scolipede getting a free win for my negligence. That said, Garchomp's roles are limited, and most useful early- and mid-game: killing Talonflames, setting up rocks, and then being a bulky painful sandpaper wall before dying. I wonder if a SD Wallbreaker set wouldn't serve me better. He's also the first of several overlapping weaknesses in Fairy, Dragon, and Ice.
The EV spread lets him outrun Jolly Excadrill. I tried investing in max Def & the rest in HP, BUT I found the hard way that CB Talonflames get the 2HKO on that spread while surviving the recoil with some 2-6% HP.

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Defog
- Roost
- Toxic
- Foul Play
Mandibuzz is an indisputably robust wall. With Foul Play, it all but counters DD Dragonite, Mega Charizard X, Excadrill, ofc Aegislash, and any other SD/DD mons... as in, it doesn't just wall them, but OHKOs/2HKOs them and punishes them for even trying to set up and sweep. I run Toxic for opposing Mandibuzz and to catch the Rotoms, Gastros, other walls who want to come in for free on a Foul Play. Mandibuzz's other major role, of course, is to remove hazards to give Volcarona free play over the field, and the Dark Burd is crazy reliable in this job. It's surprisingly fast for a support pokémon and it can even tank special hits (e.g. Scarf Draco Meteors !) when it needs to.

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
- Giga Drain
- Sludge Bomb
- Knock Off
- Synthesis
Venusaur is pretty much the perfect counterpart to Mandibuzz, both in typing and defensive stats. It also hard walls so many threats to the rest of my team: Azumarill, Greninja, Gliscor, Keldeo, etc. It beats virtually any Heatran 1v1 with Earthquake. It can take one hit even from Mega Charizard Y, in the worst case. It's a strong, hard to kill pivot with solid offensive power: all three of its moves hit way hard. And of course, Synthesis means it's really, really not going down without a dedicated effort. It lures the Talonflames, who then Brave Bird into Rocky Helmet Garchomp.
Unfortunately for Mega Venusaur, it's at the dawn of the Mega Pinsir meta. Faster and more dangerously now than luring Talonflames, it's giving free switch-ins to Mega Pinsir. I have no safe switch for the angry bug, especially if Rocks are up. A Mega Pinsir on the opposing team means I need to play my Venusaur very, very carefully, which is all the more difficult when it's my only good answer to Greninja, Azumarill, and Toxic stall.
I used to run EQ for Heatran; Knock Off has much, much greater utility all match.

Latios @ Choice Scarf
Ability: Levitate
EVs: 52 HP / 200 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Trick
- Thunderbolt
There came a time when I got really, really sick of Hyper Offense DeoSharp-Mega Pinsir teams. TrickScarf Latios is presently my favorite answer to Deoxys-S/D leads. Turn One: Latios used Trick! The opposing Deo-S locks itself into SR or Taunt and essentially loses any late-game utility. Latios can proceed to take the free hit, or switch for a Bisharp check. Scarf Latios also checks +2 Mega Pinsir even after Rocks, checks both Mega Charizards (still outspeeding Zard X after a DD ofc), and breaks Chansey and other walls with Trick, effectively neutering stall by ruining one of its key players off the bat.
Latios manages to accomplish a LOT, depending on the opposing team composition. It's best used as a Revenge Killer / strong check to many +1 speed threats. It's second best used as a disruption versus Stall / Chansey. I used to run Defog as an emergency release when Mandibuzz couldn't afford it, but T-bolt answers perfectly to a lot of threats the team faced otherwise: Azumarill, Greninja, Gyarados, and it's good neutral damage in general.

Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpAtk / 252 Spd
Hasty Nature
- Close Combat
- Rock Slide
- Earthquake
- Hidden Power [Ice]
As stated in the overview, Terrakion makes a terrific offensive partner to Volcarona. It single-handedly decimates so many of Volcarona's checks and counters, and is the team's best answer to opposing Blissey and Chansey. I used to run him Scarf as a revenge killer/late-game cleaner, but my tutor and I found that Scarf Terrakion was too easy for the opponent to take advantage of: most of all, choosing any move other than Stone Edge/Rock Slide meant another free opportunity for Mega Pinsir to come in and set up. I changed him to Life Orb, and his usefulness has improved tenfold. For one, he can still come in on faster threats (Weavile) and scare them out bluffing the Scarf; the incoming Gliscor gets 2HKOd by HP Ice. Terrakion is an excellent team player, and his brilliant speed + power lets him check things like Mega Zard Y and of course Mega Pinsir.
I can't stress enough how useful HP Ice has been; this guy WILL lure the opponent's Gliscors and Landos.
THE END
-x-
THREATS
so many omg





...togekiss wrecks my whole team, it's a problem...
Mega Pinsir is hands down the biggest threat, because I've got no real switch-ins and if Rocks are up I'm hard pressed to answer to it at all.
Togekiss is the other 'mon that makes me groan when I see it in preview. Same story: I can't switch fearing Dazzling Gleam or Air Slash (or Thunder Wave) and Terrakion is my only decent check with Rock Slide.
Volcarona (M) @ Leftovers
Ability: Flame Body
EVs: 248 HP / 196 Def / 64 Spd
Bold Nature
- Quiver Dance
- Fiery Dance
- Giga Drain
- Roost
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 112 Def / 144 Spd
Naive Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Defog
- Roost
- Toxic
- Foul Play
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
- Giga Drain
- Sludge Bomb
- Knock Off
- Synthesis
Latios @ Choice Scarf
Ability: Levitate
EVs: 52 HP / 200 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Trick
- Thunderbolt
Terrakion @ Life Orb
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Close Combat
- Rock Slide
- Earthquake
- Hidden Power [Ice]
Ability: Flame Body
EVs: 248 HP / 196 Def / 64 Spd
Bold Nature
- Quiver Dance
- Fiery Dance
- Giga Drain
- Roost
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 112 Def / 144 Spd
Naive Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Defog
- Roost
- Toxic
- Foul Play
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
- Giga Drain
- Sludge Bomb
- Knock Off
- Synthesis
Latios @ Choice Scarf
Ability: Levitate
EVs: 52 HP / 200 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Trick
- Thunderbolt
Terrakion @ Life Orb
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Close Combat
- Rock Slide
- Earthquake
- Hidden Power [Ice]
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