Good morning every body.This time,i will present u guys about my team.I am 1626 in ladder(not with this team but anyway)so i believe i'm not too shabby.
First glance at the team
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
Talonflame is a part of both mini volt turn core and priorty wielder.With a band,brave bird has a nice chance of OHKOing landorus after stealth rock showing how much sheer power this fire bird has.Flare Blitz in order to take care of steels trying to switch in talonflame.FB 2HKOes every steel in the tier even physically defensive skarmory though aegislash can play around with king's shield.U-Turn to form a VoltTurn core with scizor and raikou.Tailwind makes fully healthy azumarill a big threat to the team for 3 turns with amazingly strong +6 waterfall and play roughs.It also helps with chomp,kyurem-b and raikou though tailwind will only be used when that is the way to win the opponent's team.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Aqua Jet
- Waterfall
- Belly Drum
- Play Rough
Azumarill is a priorty wielder and one of the team's late game cleaner. Talonflame and kyurem-b can handle mega venu quite easily letting azumarill sweep late game.After belly drum,few pokemon can survive it's boosted aqua jet.With maximum speed,faster attackers that does not usually invest in speed can be taken out by a boosted waterfall and play rough.Waterfall and play rough are STAB moves.Sitrus Berry to have enough health to sweep after a belly drum.Tailwind makes azumarill a headache to deal as well.
Scizor @ Scizorite
Ability: Light Metal
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Roost
Mega scizor has several roles for the team-a priorty wielder,a pat of the VoltTurn core and to vanish hazards in a blink with defog.Defog and u-turn are a staple on the team as the former allows to deal with hazards easily and the latter allows to form an effective VoltTurn core.Roost in order for healing to use VoltTurn and defog for several times.Bullet Punch is a priorty and can take out many weakened pokemons.Also gets the technician boost.The EVS spread might be weird but i want to be offensive so i decided to invest on both attack and defense sacrificing a bit for special defense.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SAtk / 200 Spd
Rash Nature
- Roost
- Outrage / Fusion Bolt
- Ice Beam
- Earth Power
Kyurem-B is the wall breaker of the team to deal with skarmory and the bulky grounds as well as several other threats.Roost in order to heal LO damage and other damages.Ice Beam is the main STAB Move here as it wields impressive coverage and works great with kyu-b's special attack.Earth Power for rotom-w and heatran as well as some other threats while outrage is the STAB dragon move to deal with many foes.Outrage over fusion bolt might be stupid but it allows kyurem-b to have another STAB move and the option to deal with the pink blobs.Fusion Bolt lets it deal with fairies and waters easier but at the cost of stopping chansey.
Raikou @ Choice Specs
Ability: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Thunder
- Extrasensory
- Hidden Power [Ice]
Raikou rounds out the VoltTurn core while being a special attacker with electric STAB.Volt switch in order to form VoltTurn.Extrasensory for mega venusaur who blocks the sweep of azumarill who is the star of the team.It also helps not to be walled by mega venu.HP ice is a gurantteed KO on most ground types in the tier.Choice Specs for massive damage.Thunder sounds stupid but mostly i might find my self spamming volt switch for an electric move.Thunder makes up for this by having an OP base power and a heavy paralysis chance.
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Swords Dance
- Dragon Claw
- Stealth Rock
The last member of the team and my latest addition turns out to be great.This guy is often my lead as it can easily set up stealth rock and launch very strong attacks with STABS that is only resisted by skarm and bron while being only immune by togekiss.Swords Dance makes garchomp to have another role as a late game cleaner and earthquake in order for a STAB.Dragon Claw here as outrage is risky at early game.
First glance at the team








Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
Talonflame is a part of both mini volt turn core and priorty wielder.With a band,brave bird has a nice chance of OHKOing landorus after stealth rock showing how much sheer power this fire bird has.Flare Blitz in order to take care of steels trying to switch in talonflame.FB 2HKOes every steel in the tier even physically defensive skarmory though aegislash can play around with king's shield.U-Turn to form a VoltTurn core with scizor and raikou.Tailwind makes fully healthy azumarill a big threat to the team for 3 turns with amazingly strong +6 waterfall and play roughs.It also helps with chomp,kyurem-b and raikou though tailwind will only be used when that is the way to win the opponent's team.


Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Aqua Jet
- Waterfall
- Belly Drum
- Play Rough
Azumarill is a priorty wielder and one of the team's late game cleaner. Talonflame and kyurem-b can handle mega venu quite easily letting azumarill sweep late game.After belly drum,few pokemon can survive it's boosted aqua jet.With maximum speed,faster attackers that does not usually invest in speed can be taken out by a boosted waterfall and play rough.Waterfall and play rough are STAB moves.Sitrus Berry to have enough health to sweep after a belly drum.Tailwind makes azumarill a headache to deal as well.


Scizor @ Scizorite
Ability: Light Metal
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Roost
Mega scizor has several roles for the team-a priorty wielder,a pat of the VoltTurn core and to vanish hazards in a blink with defog.Defog and u-turn are a staple on the team as the former allows to deal with hazards easily and the latter allows to form an effective VoltTurn core.Roost in order for healing to use VoltTurn and defog for several times.Bullet Punch is a priorty and can take out many weakened pokemons.Also gets the technician boost.The EVS spread might be weird but i want to be offensive so i decided to invest on both attack and defense sacrificing a bit for special defense.


Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SAtk / 200 Spd
Rash Nature
- Roost
- Outrage / Fusion Bolt
- Ice Beam
- Earth Power
Kyurem-B is the wall breaker of the team to deal with skarmory and the bulky grounds as well as several other threats.Roost in order to heal LO damage and other damages.Ice Beam is the main STAB Move here as it wields impressive coverage and works great with kyu-b's special attack.Earth Power for rotom-w and heatran as well as some other threats while outrage is the STAB dragon move to deal with many foes.Outrage over fusion bolt might be stupid but it allows kyurem-b to have another STAB move and the option to deal with the pink blobs.Fusion Bolt lets it deal with fairies and waters easier but at the cost of stopping chansey.


Raikou @ Choice Specs
Ability: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Thunder
- Extrasensory
- Hidden Power [Ice]
Raikou rounds out the VoltTurn core while being a special attacker with electric STAB.Volt switch in order to form VoltTurn.Extrasensory for mega venusaur who blocks the sweep of azumarill who is the star of the team.It also helps not to be walled by mega venu.HP ice is a gurantteed KO on most ground types in the tier.Choice Specs for massive damage.Thunder sounds stupid but mostly i might find my self spamming volt switch for an electric move.Thunder makes up for this by having an OP base power and a heavy paralysis chance.


Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Swords Dance
- Dragon Claw
- Stealth Rock
The last member of the team and my latest addition turns out to be great.This guy is often my lead as it can easily set up stealth rock and launch very strong attacks with STABS that is only resisted by skarm and bron while being only immune by togekiss.Swords Dance makes garchomp to have another role as a late game cleaner and earthquake in order for a STAB.Dragon Claw here as outrage is risky at early game.