
Introduction
Hello ALL! My name is Prince of Persian and I would love it if you guys would rate my team. This team was honestly kinda thrown together and for some odd reason, it kinda works. I've always wanted to make a sand team, but every time I tried I was super weak to Conkeldurr and Fairys. This team has that problem, but I have pokes that can answer to them. So...ON TO THE TEAM!!!
Team Preview
































The Team

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 32 Atk / 224 SDef
Sassy Nature
- Stealth Rock
- Pursuit
- Ice Beam
- Fire Blast
Tyranitar has a very important role on this team and that is setting up sand. When the sand is set up, it allows Excadrill to out speed many and Garchomp to completely obliterate walls. Setting up stealth rock is also a nessacary because it breaks focus sashes and allows me to turn 2HKO'S to OHKO'S. Fire Blast is for Skarm, Ferro, and Scizor while Ice Beam hits the genies and grass types. Pursuit is to trap Latis and other Psychics.

Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 176 Atk / 252 SAtk / 80 Spd
Naughty Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
Mega Garchomp has amazing 170 based Atk and 120 base SAtk, making for a great mixed attacker. Earthquake and Draco Meteor are my main attacking moves, with Fire Blast giving coverage against pokemon like Skarmory and Ferrothorn. I really don't need that much investment in speed because it's usually only here to break walls. Stone Edge is to hit Togekiss and get a sand force boost. This set is absolutely devestating, especially under sand.

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
This thing is an absolute monster under the sand. It allows me to out speed certain things that think there faster and secure the kill. On top of that, it also is a fairy slayer. Iron Head and Earthquake are my main STAB's. Air Balloon allows me come in on pinsir outside of sand and secure the OHKO with Rock Slide. Even though none of my team has a severe weakness to rocks, I do have rapid spin. I am willing to change that slot for something like Swords Dance maybe. Please give me you thoughts.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Knock Off
- Drain Punch
- Ice Punch
- Mach Punch
As a bulky attacker with access to recovery from drain punch, Conkeldurr makes a great assault vest user. Drain punch for STAB and is chosen over other moves such as Hammer Arm due to drain punch allowing conkeldurr to survive longer. Knock off hits ghosts/psychics that resist drain punch. Ice Punch is for flying types such as Gliscor, Landorus-Therian and Dragonite. Mach Punch is nice priority to help revenge kill Kyurem, Bisharp and other weakened threats. Guts is chosen as the ability as status is pretty common and it allows conkeldurr to not be walled by Rotom-Wash.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Knock Off
- Facade
- Play Rough
- Aqua Jet
With the added Fairy typing, Azumarill can now pose a significant physical threat with a CB. Decent natural bulk allows it to take a hit and OHKO most Pokemon back. Knock Off is to catch those Aegislash and Ferro switchins. Play Rough is of course for a stab move and deals a ton of damage. Aqua Jet is for priority and to pick off weakened for the kill. Now I know what you're thinking, why facade? I saw facade on Azumarill on another RMT and because (if you haven't noticed) most of my pokes don't appreciate status, especially burn. This gives me another status absorber and allows me to hit back with force because Facade ignores the burn attack drop this gen.

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Psychic
- Sludge Wave
- Earth Power
This thing is my added win condition when all else fails. Easily sets up on common Pokemon such as Aegislash, from which point Landorus can demolish weakened teams or at least force the opponent to sack a member before taking it down due to the SpDef boost provided by Calm Mind. Chansey still handles this set unless it is extremely weakened, however the Unaware duo Quagsire and Clefable cannot handle this set due to its coverage and sheer power. Psychic hits Mega Venusaur and Conkeldurr hard while Sludge Wave demolishes fairy types.
Replays
None atm however I will add some
Major Threats

Hands down this thing is the number one threat to this team. If he get a Swords Dance boost and he's focus sash, normally I'm done for. That's why its really important that I get rocks up and keep them up.

Greninja is a threat because it can do a huge chunk to my team. Conk can usually take him if it doesn't have Extrasensory. Other than that, Azumarill must stay alive to check him.



Dragon Dance users can be a pain because if they set up, they can sweep my team if they out speed Excadrill.
Conclusion
Thank you for looking at my RMT! Any constructive criticism is wanted as long as you aren't a complete douche. Remember I just kinda made this team and I am willing to make necessary changes to make it better!
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 32 Atk / 224 SDef
Sassy Nature
- Stealth Rock
- Pursuit
- Earthquake
- Fire Blast
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 176 Atk / 252 SAtk / 80 Spd
Naughty Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
Azumarill @ Choice Band
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Knock Off
- Facade
- Play Rough
- Aqua Jet
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Knock Off
- Drain Punch
- Ice Punch
- Mach Punch
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Psychic
- Sludge Wave
- Earth Power
Ability: Sand Stream
EVs: 252 HP / 32 Atk / 224 SDef
Sassy Nature
- Stealth Rock
- Pursuit
- Earthquake
- Fire Blast
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 176 Atk / 252 SAtk / 80 Spd
Naughty Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
Azumarill @ Choice Band
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Knock Off
- Facade
- Play Rough
- Aqua Jet
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Knock Off
- Drain Punch
- Ice Punch
- Mach Punch
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Psychic
- Sludge Wave
- Earth Power