Stall Team(Peaked 1711 and now declining fast D:)

Team Preview:
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In Depth:

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Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP/ 252 Def/ 4 SpD
Bold Nature
-Seismic Toss
-Soft-Boiled
-Aromatherapy
-Toxic

Seismic Toss is the attacking move, whenever there are some "free" turns I use it, Soft-Boiled is for recovery, Aromatherapy helps the entire team by removing status conditions, Toxic it's used to kill anything that isn't steel or poison, Natural Cure helps when i don't want to use aromatherapy or when it's sleep/frozen. 252 HP/ 252+ Def helps to absorb physical damage as it already absorbs special damage as if it was nothing, Eviolite boosts it's defenses. Chansey is the center of this team, she is made to resist most attacks both physical and special while destroying the opposing team with toxic and seismic toss.

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Jellicent @ Sitrus Berry
Ability: Water Absorb
EVs: HP 252/ 252 Def/ 4 SpD
Bold Nature
-Taunt
-Scald
-Will-O-Wisp
-Recover

Taunt helps killing walls like blissey and prevents some pokemon from spiking all over me, WoW burns some pokemon and makes most of them useless, Scald is a great STAB move and can burn on a switch, Recover recovers health(oh rly?). 252 HP/ 252+ Def/ 4 SpD make it resists most physical attacks. Sitrus Berry recover its HP if under 50%, with that jellicent is able to burn the opponent and recover in the next turn even if it takes 70% of jellicent's life. Jellcent is a great counter to Keldeo, Azumarill and other physical water types and it also works as a spin blocker.

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Talonflame @ Choice Band
Ability: Gale Wings
EVs: 60 Spd / 252 Atk / 196 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost

Brave Bird and flare blitz are great to kill trevenant, aegislash, M-Venusaur... which are great counters to this team, U-Turns is for when i predict a switch so i can send the right counter/check to that pokemon on the same turn, also takes a large chunk of TTar's life. Because of Gale Wings I took some Speed EVs and put on HP to make it more bulky, so it can switch in without too many problems, 60 Speed EVs are enough to outspeed 100 base speed mons.


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Donphan @ Assault Vest
Ability: Sturdy
EVs: 252 HP/ 252 Atk/ 4 SpD
Adamant Nature
-Ice Shard
-Earthquake
-Knock Off
-Rapid Spin

Earthquake is it's main STAB also helps killing steel types, Ice Shard is it's priority move and helps killing dragons and flying types, Rapid Spin is for removing entry hazards, Knocking Off enemies itens is always useful and kills spinblockers, 252 HP is for making him last longer while 252+ Atk is for increasing the damage, Sturdy can be useful for surviving normally lethal attacks. Donphan is great against Lati@s and Deoxys, if I predict a ghost type switch in i can use Knock Off and K.O him on the next turn and then spin.

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Skarmory @ Rocky Helmet/Leftovers(which one is better?)
Ability: Sturdy
EVs: 252 HP/ 252+ Def/ 4 Spe
Impish Nature
-Brave Bird
-Spikes
-Whirlwind
-Roost

Brave Bird is useful for killing Breloom and M-Venusaur and prevents it from being locked in taunt, Spikes is for dealing a bit of damage every time the opponent switches, Whirwind is useful for taking out boosted enemies and deal damage with Spikes and Stealth Rock, Roost is for recovery, 252 HP/ 252+ Def maximises its physical wall potential and 4 Spe is for outspeeding other skarmory or any other pokemon with 70 base Spe and no Evs, Rocky Helmet punishes physical attackers. Skarmory is a standard physical wall, his main way to kill to put some spikes on the opposing team and whirwind until i some pokemons die, if there are some rocks, even better.

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Ferrothorn @ Leftovers/Rocky Helmet(which one is better?)
Ability: Iron Barbs
EVs: 252 HP/ 4 Def/ 252 SpD
Relaxed Nature
-Gyro ball
-Leech Seed
-Power Whip
-Stealth Rock

Gyro Ball has good damage with 0 Ivs and -Spe, Leech Seed helps keeping ferrothorn alive while draining the enemies HP, Toxic is for killing faster, Stealth rocks is just another entry hazard. 4+ Def/ 252 SpD equalizes it's defenses, that plus the 252 HP EVs grants him great Bulk, leftovers makes him harder to kill and Iron Barbs punishes physical attackers. Ferrothorn is the lead, his objective is to setup rocks and kill the enemy if possible with the other 3 moves.

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Full Out Attacker - Never battled against

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All Out Attacker - Never battled against
Swords Dance - Never battled against

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Mixed - This is a big problem to my team still have to find how to counter it
Swords Dance + King's Shield -
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Offensive Swords Dance -
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Full Out Attacker - Never battled against one
Autotomize - Never battled against one

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Hone Claws -
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Focus Sash -
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Full out attacker -
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Agility -
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Lead -
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Dual Screens -
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Belly Drum -
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Choice Band -
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Assault Vest -Never battled against one

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Swords Dance -
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Full out Attacker -
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Offensive Rapid Spin -
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(if it doens't have dark pulse)

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Physical Attacker -
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Lead - Never battled against one
Swords Dance-
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Tinkerbell - Never battled against one
Nasty Pass - Never battle against one

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Choice Scarf -
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Choice Specs -
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Pain Spilt -
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Dragon Dance -
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(after SR damage)
Bulky Will-O-Wisp - Still have to find counters

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Full Out Attacker -
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Shell Smash -
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Trick Room + Nasty Plot -Never battled against one

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Assault Vest -
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Bulk Up -
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Swords Dance -
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Choice Band -
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663.png
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(if locked into a water move)

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Choice Band -
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Choice Scarf -
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Spikes Lead -
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Dual Screens Lead-
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Cleaner -
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Choice Scarf -
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Choice Band -
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Swords Dance -
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Agility -
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593.png


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Choice Scarf - Depends

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Dragon Dance -
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Choice Band -
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Mixed - Never battled against one

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Trapper - Never battled against one

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Full Out Attacker - Still have to find Counters

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Dual Screens -Never battled against one
Baton Pass -
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Tank -
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593.png

Choice Band -
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593.png


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Rapid Spin -
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Swords Dance -
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Choice Scarf -
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593.png


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Offensive Spikes -
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Sticky Web Lead -
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Swords Dance -
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If it doesn't have Flamethrower/Fire Blast
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If weakned
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Choice Band -
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663.png
If weakned
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Choice Scarf -
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663.png
If weakned
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Full out attacker -
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If it doesn't have Flamethrower/Fire Blast
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If weakned
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Choice Scarf -
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Offensive Calm Mind -
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Substitute + Disable - Still have to find a way to counter this
Substitute + Pain Split -Never battled against one
Full Out Attacker -
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Taunt -
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Choice Specs -
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Assault Vest -
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All Out Attacker -
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Spikes -
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598.png


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Substitute Dragon Dance -
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Offensive Dragon Dance -
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Dragon Dance -
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593.png


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Full Out Attacker -
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Choice Scarf / Specs - Still have to find a way to counter it
Air Balloon - Still have to find a way to counter it

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Swords Dance -
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Full Out Attacker -
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Nasty Plot -
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Mixed attacker -
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Choice Band -
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593.png

Swords Dance -
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Choice Specs -
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593.png

Calm Mind -
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Choice Scarf -
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593.png


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Rain Dance -
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Dragon Dance -
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Mixed attacker -
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Choice - Never battled against one
Substitute + 3 Attacks - Never battled against one

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Substitute -
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(still doesn't work very well)
Substitute + Dragon Tail - Never battled against one
Choice Band - Never battled against one
Mixed -
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Choice Scarf - Never battled against one

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Special Attacker -
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Choice Scarf -
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Double Dancer -
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Choice Scarf -
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Pivot -
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Life Orb tank -
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Calm Mind -
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Life Orb -
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Expert Belt -
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Choice Scarf -
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Choice Specs -
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Calm Mind -
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Dragon Dance
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Swords Dance -
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Agility -
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593.png


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Rain Dance Sweeper -
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113.png
593.png


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Full Out Attacker -
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663.png
593.png


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Choice Specs -
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663.png
113.png

Substitute -
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Full Out Attacker -
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Lead -
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593.png


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Tail Glow -
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Offensive Pivot -
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Swords Dance -
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Substitute Focus Punch -Still have to find a way to counter it

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Full Out Attacker -
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If doesn't have Thunder Punch
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If doesn't have Thunder Punch
Substitute -
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If doesn't have Thunder Punch
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If doesn't have Thunder Punch

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Baton Pass -Never battled against one
Defog -
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Nasty Plot - Never battled against one
Swords Dance -
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Life Orb -
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Choice Specs -
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Choice Scarf -
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Life Orb -
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Swords Dance -
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Choice Specs -
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Choice Scarf -
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593.png


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Choice Scarf -Never battled against one
Bulky Attacker -
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Pivot -
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Dragon Dance -
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Mixed -Never battled against one
Choice Scarf -
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593.png


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Choice Band -
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663.png
598.png
593.png

Swords Dance -
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663.png
593.png

Bulky Swords Dance -
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663.png
593.png

Defog -
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663.png
598.png
593.png


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Swords Dance -
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663.png
593.png

Bulky Swords Dance -
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663.png
593.png

Defog -
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663.png
598.png
593.png


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Late Game Cleaner - Never Battled against one

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Bulky Attacker -
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Choice Band -
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593.png


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Hazard Lead -
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Baton Pass -
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Offensive Rapid Spin -
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Calm Mind -
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598.png
593.png


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Choice Specs -
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598.png


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Choice Band -
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593.png

Swords Dance -
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Bulk Up -
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593.png


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Substitute + Swords Dance -
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Choice Band -
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Choice Scarf -
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Double Dance -
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Lead - Never battled against one

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Nasty Plot -
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Prankster -
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Double Dancer -
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Choice Scarf -
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Mixed -
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Nasty Plot - Never battled against one
Defensive Nasty Plot Never battled against one
Paraflinch -
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Choice Specs - Never battled against one
Life Orb - Never battled against one
Assault Vest - Never battled against one

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Choice Band -
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Choice Scarf -
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593.png


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Dragon Dance - Still have to find a way to counter it

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Offensive Quiver Dance -
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Bulky Quiver Dance / Roost -
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Chesto Rest -
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Substitute - Never battled against one

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Dragon Dance -
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Coil -
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Counters to this team I can remember: Heatran, Mixed Aegislash, Clefable, Magic guard, Substitute, electric mons with fire moves, some physical fire pokemon(such as Charizard X)

Mons that causes problems to my team but i can get rid of them: Conkeldurr, Zapdos, Espeon

I play on cartridge as well so i can't use legendaries/transfer only moves

If you have any suggestions for the team or the post itself please tell so I can change that

Tentacruel @ black sludge
Ability Liquid Ooze
EVs 252 HP/ 252 Def / 4 SpD
Bold Nature
Toxic Spikes
Rapid Spin
Scald
Giga drain/Ice beam/Mirror coat/Haze/Knock Off??(suggestion needed here)

He would substitute donphan as a spinner and toxic spikes is cool for a stall team(if I use him I'll add more info)

Clefable @ Life Orb
Ability Magic Guard
EVs 252 HP/ 252 Def/ 4 SpA
Bold Nature
Calm Mind
Moonlight(I play on cartridge so no Softboiled)
Moonblast
Flamethrower

As Tentacruel already can burn with Scald and resists both keldeo's STABs I think I can take out Jellicent and put something more offensive, I'll lose my Spinblocker but I think it wil be worth it

Quagsire @ Leftovers
Ability Unaware
EVs 252 HP/252 Def/ 4 Spa(or 4 Atk)
Relaxed nature
Recover
Earthquake
Scald
Toxic

Against physical Setup sweepers, Scald can help burning the opponent, Earthquake main attacking move, toxic to stall things to death

Gliscor @ Toxic Orb
Ability Poison Heal
EVs 252 HP/ 252 Def/ 4 SpD(or 4 Atk)
Impish Nature
Taunt/Substitute(depends on what team mates he's going to have)
Protect
Earthquake
Toxic

Extremely good Toxic Staller, Taunt would help against opposing walls Earthquake is STAB, Protect Stalls toxic and poison heal

Krokodile @ Leftovers
Ability Intimidate
EVs 252 HP/252 Def/ 4 Atk
Impish Nature
Taunt
Knock Off
Earthquake
(suggestion nedded)

Intimidate's attack lowering is helpful, Taunt helps against opposing walls, Knock damage output is great and cripples some pokemon Earthquake is a great STAB

Keep in mind that these pokemons are the ones I thought that could be good on my team or were suggested, I don't know who to take off in order to put these mons
Any kind of suggestion will be helpful

Currently Testing Gliscor and Tentacruel instead of Donphan and Jellicent
 
Last edited:
Firstly, a very thorough rmt so congrats.
When i look at this team and i see jellicent/chansey, which as youve probably faced when higher up the ladder as extremely bisharp weak. If not burned quickly knock off can really hider your reliable recovery and hence affect your stall effectiveness, especially on the donphan switch: 252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 0 Def Donphan: 188-224 (48.9 - 58.3%) -- 61.3% chance to 2HKO after Leftovers recovery
or even skarmory: 252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 232+ Def Skarmory: 126-149 (37.7 - 44.6%) -- guaranteed 3HKO after Leftovers recovery.

Here are a few suggestions that you may wish to consider as the first game i faced with your team was against hyper offence, while slowed by ferrothorns residual damage completely wrecks especially sub CM keldeo.
1.) Rocky Helmet for Ferrothorn as this forces switches and leech seed gives him his health back. Also T-Wave over toxic for ferro as toxic can be handled by other team members.

2.) Gliscor instead of donphan,
as it is your evs in donphan are very offensive and you should not be worried about hazards on your side of the field with all recovery your mons have. If you are gliscor can learn defog/knock off and replace donphan as the most effective toxic staller in the game with Sub/Protect/Toxic/EQ, be wary of pokemon that can knock off your Toxic orb before it activates. Also gliscor scares out bisharp more than donphan does, plus once all steel/poison types have been balloon popped or Twaved by ferrothorn EQ will hurt.

3.) Quagsire for jellicent, deals with set up sweepers, can burn and toxic stall also + hits steel types SE. Im pretty sure dark types ruin jellicent, and while it does wall keldeo who can put an end to the Skarm/Chansey core you have talonflame for an easy revenge kill, and as most keldeos are choiced simply predict well.

Well that's all i have got so far, ps you might want a stallbreaker of your own like Taunt on Gliscor just in case. Oh and watch out for the popular gengar set of Will o, Taunt, Shadow ball, Unknown.

Hope i helped and good luck!

 
Ps: if your worried about them spinning, the rocky helmet set on ferro kinda poops on and excadrill wanting to rapid spin aand it is easily whittled down from the entry damage and leech seed it take for a talon/power whip KO.

Defog: Consider a defensive bisharp? He gets rocks, taunt, t wave and can also be a useful mon that gets free boosts from defog.
 
Ps: if your worried about them spinning, the rocky helmet set on ferro kinda poops on and excadrill wanting to rapid spin aand it is easily whittled down from the entry damage and leech seed it take for a talon/power whip KO.

Defog: Consider a defensive bisharp? He gets rocks, taunt, t wave and can also be a useful mon that gets free boosts from defog.

This Ferrothorn set is interesting I'll try it out
About the Bisharp who do you suggest me to take out?
Also without spinning my talonflame doesn't work well so I might have to stick with donphan/Tentacruel
Thank you very much for the reply
 
Last edited:
Its actually a tough choice but, if you run t wave of ferro, and opt for defog on skarmory only for emergencies then instead of bisharp (4xweak to fighting) although good at stopping defogs his lifespan does get cut short with the LO set of Knock off, iron head, pursuit, sucker punch. He does synergies well with talonflame, especially if rocks are off your side of the field but bisharp needs to run speed to act as a effective taunter which can hinder his utility. This krookodile set has actually worked wonders on my own stall team:

Krookodile @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Taunt
- Knock Off
- Earthquake/Roar
- Stealth Rock - Since you already have rocks maybe (Protect or Substitute/Roar) but he is a very good lead stopping most rockers and knocking of items, but watch out for defiant, if they do a boost give em some rocky helmet damage and rack up the damage on the opposing bisharp.

Roar is helpful for phasing, but this would mean replacing donphan as a spinner, however when played correctly both Krook and Bisharp can prevent defogs or attack like mad with taunt/defiant respectively and you already have jellicent who laughs at excadrill with burns/spinblocking etc.

Its upto you, do you want some more offensive presence when facing defog @ lati@s or a good phazer/taunter. Imo go with krook as hell be forcing switches anyway, plus theyll most likely u turn off him so roar makes the Opponent even more annoyed.
 
Oh but remember, if they defog, they get rid of the rocks themselves that would pose a threat to talonflame else like you say talonflame will ruin everyones day.
 
Okay, right now i'm trying Gliscor, Tentacruel, Chansey, Ferrothorn, Talonflame and Skarmory
Until now, it's working fine but i'm on my alt that is low ladder so I'll test it more, I might try Krokorok soon
The only problem I see is that I already have Chansey and Ferrothorn Weak to fighting, adding one more won't be good to the team even with Skarmory that gets weak to fighting moves after a roost
 
Oh yeah the fighting weakness does build up, my stall doesnt include ferrothorn hence why i thought youd be able to manage, but that line up right now seems good, ps: is knock off on tentacruel?
 
Have you played against Hyper Offence yet? If so would you mind putting up a replay because there are a lot of HO teams climbing the ladder AND FAST!
 
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