UU Avalugg

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Overview
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  • TITANIC Defense stat, decent HP and Attack as well allow it to stand up to various physical attackers, even ones with super effective moves
  • Sturdy allows it to survive a fatal move in a pinch
  • Access to Rapid Spin offers it a niche in hazard removal
  • Access to Recover allows it to heal reliably, can help to keep Sturdy intact; this also allows it to not mind Knock Off to an extent since it can still heal back up
  • Useful coverage moves in Earthquake and Crunch allows it to take on Fire- and Steel-types and spinblockers respectively while maintaining decent coverage alongside Ice
  • Ice-type still sucks defensively, letting down its great stats
  • Stealth Rock weakness and susceptibility to all hazards makes spinning cumbersome
  • Extremely slow, possibly the slowest Pokemon in the UU metagame next to Escavalier
  • Abysmal SpD keeps it from taking special attacks of any kind
  • Setup bait for a number of special attackers, and even some physical ones


Rapid Spinner
########
name: Rapid Spinner
move 1: Rapid Spin
move 2: Recover
move 3: Avalanche
move 4: Roar / Earthquake / Toxic
ability: Sturdy
item: Leftovers
evs: 252 HP / 4 Atk / 252 Def
nature: Impish

Moves
========
  • Rapid Spin is the biggest selling point to using Avalugg, allowing it to clear hazards
  • Recover gives it longevity to continue sponging blows and spinning through the match
  • Avalanche is STAB, and Avalugg's only physical Ice-type move to work off its great base 117 Atk; works great in conjunction with its negative priority, ensuring Avalugg will take a hit to boost its power
  • Roar is preferred since it can be used to shuffle the opposing Pokemon and hinder sweepers trying to set up on Avalugg. Adding hazards allows Avalugg to whittle down the opposing team
  • Earthquake is useful since it rounds out Avalugg's coverage in one move, hitting Fire- and Steel-types super effectively, backed by its decent Attack stat
  • Toxic can wear down most switch-ins to Avalugg, keeping pressure up on them even when Avalugg is forced out
  • Crunch can be used to have a backup move to hit Ghost-types trying to spinblock with. Bear in mind, however, that most Ghost-types are able to stomach a Crunch and either attack or burn it

Set Details
========
  • Avalugg's only outright viable set in UU, as it's one of the only two Rapid Spin users in UU with access to recovery, the other being Starmie; this gives it an edge over most Defog users since Avalugg only clears the hazards stacked up on its own side
  • Max HP to give Avalugg a Stealth Rock number while maximizing its TITANIC Defense stat, allowing it to take on physical attackers such as Honchkrow, Flygon, Donphan, Snorlax, and Krookodile; can still take unboosted super effective moves such as Mega Aerodactyl's Stone Edge, Metagross' Meteor Mash, and even Close Combat from Heracross, without requiring Sturdy to be fully intact
  • An alternate spread of 248 HP / 168 Def / 92 SpD can be used to allow Avalugg to avoid the 2HKO from Florges' Moonblast. If Stealth Rock is up, you can still switch in on it as long as it isn't going for Moonblast
  • Sturdy allows Avalugg to tank a hit in an emergency and retaliate, either by getting off a crucial Rapid Spin (after using Recover on a switch), or by attacking in hopes of getting a KO before going down
  • Leftovers gives Avalugg some useful passive recovery
  • Rocky Helmet can be used to discourage the physical attackers it has to deal with since Recover still replenishes HP, but the passive recovery from Leftovers will often prove more useful

Usage Tips
========
  • Keeping Avalugg healthy is absolutely vital to even use it effectively, as hazards and repeated hits can wear it down
  • Don't use Avalugg as your sole physical wall; too many of UU's premier physical attackers have powerful STAB moves that exploit its weaknesses, such as Darmanitan, Mienshao, and Heracross
  • When pivoting Avalugg in to go for a Rapid Spin, use Recover if Avalugg is above 50% of its HP and is able to force out the opposing Pokemon; this replenishes Sturdy, ensuring Avalugg can use Rapid Spin safely while offsetting any prior hazard damage it took switching in
  • Avalanche has 120 base power after Avalugg has taken damage; take advantage of this and its great Attack stat to deal serious damage to attackers it's healthy enough to take blows from
  • Despite its weaknesses, it can take super effective unboosted coverage moves that lack STAB; for instance, moves such as Stone Edge from Choice Scarf Mienshao or Heracross, or Superpower from Honchkrow or Mega Absol, can put a dent in Avalugg, but will lack the necessary power to break through it outright

Team Options
========
  • Secondary physical walls to cover the Fire-, Rock-, Steel-, and Fighting-type moves it struggles with; Slowbro, Swampert, Jellicent, and Hippowdon pair with Avalugg nicely
  • Special walls who can cover Avalugg's exploitable Special Defense, such as Florges, Mew, and Umbreon can form a defensive core
  • Pokemon who benefit from Avalugg's Rapid Spin support, such as Victini, Honchkrow, Darmanitan, Mega Aerodactyl, and Yanmega, appreciate Stealth Rock being off their side of the field



Other Options
########
  • Thin movepool but still has interesting options
  • Curse w/Avalanche, Earthquake, and Recover
  • Mirror Coat to surprise special attackers after triggering Sturdy
  • Assault Vest for tanking special hits, can also be used with Mirror Coat
  • A set utilizing Hail and Icy Rock with the ability Ice Body can be used for supporting Hail teams
  • Gyro Ball works with Avalugg's abysmal Speed stat while allowing it to mess with Pokemon such as Florges, as well as fast switch-ins to Avalugg
  • Bulldoze instead of Earthquake, though most offensive Pokemon still outspeed even at -1


Checks & Counters
########
  • Fire-types
  • Fighting-types
  • Steel-types
  • Special attackers
  • Setup sweepers
  • Status in general
  • Spinblockers
  • Mixed lures/attackers

Overview
########

Due to being a slow, defensive Ice-type, Avalugg may not immediately come to mind as a Rapid Spin user in the UU metagame, especially given its weakness to Stealth Rock. However, Avalugg has a few advantages that can make it a worthwhile addition your team. Like the iceberg that was able to sink the Titanic, Avalugg is highly resilient, boasting an impressive base 184 Defense stat backed by a respectable base 95 HP. Being one of only two Rapid Spin users in the tier with Recover (the other being Starmie), Avalugg is able to reliably keep itself healthy to clear entry hazards multiple times in a match. This goes well with its ability Sturdy, which allows it to survive fatal hits at full HP. Access to Earthquake and Crunch allows Avalugg to take on Fire- and Steel-types and spinblockers respectively while maintaining decent coverage alongside its Ice-type STAB move, supported by its usable base 117 Attack stat.

Of course, Avalugg still has flaws that hold it back, the most notable being Ice-type's poor defensive capabilities, which lets down its great defensive stats. This, on top of a weakness to Stealth Rock and susceptibility to all entry hazards, can make using Rapid Spin difficult. Its Special Defense is also incredibly poor, rendering Avalugg setup fodder for nearly all special sweepers in the tier and even some physical ones, while being the slowest Pokemon in the metagame next to Escavalier means it is almost always going last. However, with adequate support, Avalugg can still fulfill its role on your team and should not be overlooked.


Rapid Spinner
########
name: Rapid Spinner
move 1: Rapid Spin
move 2: Recover
move 3: Avalanche
move 4: Roar / Earthquake / Toxic
ability: Sturdy
item: Leftovers
evs: 248 HP / 8 Atk / 252 Def
nature: Impish

Moves
========

Rapid Spin is the only reason to use Avalugg, as it allows Avalugg to support its team by removing entry hazards. Recover restores HP, increasing Avalugg's longevity and ability to sponge hits and subsequently use Rapid Spin throughout a match. Avalanche is Avalugg's only physical Ice-type STAB move, which doubles in power if Avalugg takes a hit before attacking. This goes well with its negative priority, ensuring Avalugg will take a hit most of the time, while its base 117 Attack stat makes the move hit decently hard with little investment. Roar is preferred for the last moveslot since it can phaze opposing Pokemon and hinder sweepers trying to set up on Avalugg while also being able to wear the opposing team down with damage from entry hazards. Earthquake rounds out Avalugg's coverage, hitting the Fire- and Steel-types Avalugg tends to attract for super effective damage, while Toxic can be used to wear down most switch-ins to Avalugg, keeping pressure on them even when Avalugg is forced out. Crunch can be used to hit Ghost-types trying to block Rapid Spin, though bear in mind most Ghost-types have the bulk to take a Crunch from Avalugg and either attack or burn it.

Set Details
========

This is Avalugg's only outright viable set in UU. Rapid Spin gives it an edge over most Defog users, since Avalugg can clear hazards from only its own side, and its survivability is augmented by Recover. Maximum HP investment gives Avalugg a Stealth Rock number while maximizing its titanic Defense, allowing it to take on physical attackers such as Honchkrow, Flygon, Donphan, Snorlax, and Krookodile. Its immense physical bulk allows Avalugg to even take unboosted super effective physical moves, such as Mega Aerodactyl's Stone Edge, Metagross's Meteor Mash, and even Heracross's Close Combat, without requiring Sturdy to be intact. Sturdy allows Avalugg to take a devastating hit in an emergency and retaliate, either getting off a crucial Rapid Spin (after using Recover) or attacking in hope of getting a KO before going down. Leftovers gives Avalugg much-needed passive recovery, while Rocky Helmet can be used to hurt physical attackers, as Avalugg can still restore its own HP with Recover, though the recovery from Leftovers will often prove more useful. An alternate spread of 248 HP / 168 Def / 92 SpD can be used to allow Avalugg to avoid the 2HKO from Florges's Moonblast. If Stealth Rock is up, Avalugg can still switch in on Florges as long as it doesn't opt to go for Moonblast.

Usage Tips
========

Keeping Avalugg as healthy as possible is absolutely vital to using it effectively, as it can still be worn down by entry hazards and repeated attacks. Avalugg also should not be the sole physically defensive Pokemon on your team; too many of UU's premier physical attackers including Darmanitan, Mienshao, and Heracross have strong STAB moves that can easily exploit Avalugg's weaknesses. When switching Avalugg in to go for Rapid Spin, use Recover if it is above 50% of its HP and is able to force out the opposing Pokemon; fully restoring its HP reactivates Sturdy, ensuring that it's able to use Rapid Spin safely while offsetting damage it may have taken from switching into entry hazards. After Avalugg has taken a hit, Avalanche doubles to 120 Base Power, so use this to take advantage of its great Attack stat and deal heavy damage to attackers it's healthy enough to take hits from. Avalugg is bulky enough to take super effective coverage moves that lack STAB typing, such as Stone Edge from Choice Scarf Heracross or Mienshao and Superpower from Honchkrow or Mega Absol. These moves can put a dent in Avalugg, but they will not be enough to break through it outright, allowing Avalugg to still check these Pokemon.

Team Options
========

Other physically defensive Pokemon to take Fire-, Fighting-, Rock-, and Steel-type moves make great partners for Avalugg, such as Slowbro, Qwilfish, Swampert, Jellicent, and Hippowdon. Special walls that cover Avalugg's exploitable Special Defense, such as Florges, Mew, and Umbreon, can form a balanced defensive core with Avalugg to cover both sides of the offensive spectrum. Pokemon who benefit from Avalugg's Rapid Spin support, such as Victini, Honchkrow, Darmanitan, Mega Aerodactyl, and Yanmega, appreciate Stealth Rock being off their side of the field. Poison-types such as Nidoking, Nidoqueen, Roserade, and Toxicroak are able to absorb Toxic Spikes for Avalugg, as it hates having to risk getting poisoned before being able to even use Rapid Spin.

Other Options
########

Avalugg's movepool is very limited, though it still has a few other interesting options to choose from. Curse can be used with Avalanche, Earthquake, and Recover, though it has to compete with Snorlax, Swampert, and Mega Aggron as a Curse user, and its typing and poor Special Defense also make it difficult to stay in and set up. Mirror Coat can be used to surprise special attackers, which works well in tandem with Sturdy, ensuring Avalugg survives the blow and retaliates; however, this can leave Avalugg too weak to do much else afterwards, making it highly situational. A set utilizing Hail and Icy Rock with the Ice Body ability can be used to offer support to Hail teams. Gyro Ball works with Avalugg's abysmal Speed stat, allowing it to deal more damage to Florges as well as faster switch-ins that don't resist the move. Bulldoze can also be used over Earthquake to reduce the Speed of opposing Pokemon, though it is significantly weaker, and most Pokemon still outrun Avalugg with -1 Speed; however, Avalugg's teammates can take advantage of this.


Checks & Counters
########

**Fire-types**: Fire-types such as Victini, Darmanitan, Entei, Chandelure, Rotom-H, and Mega Houndoom can annihilate Avalugg with their STAB moves and can switch in on it as it goes for either Avalanche or Rapid Spin. They have to be aware of switching in on a potential Earthquake, Toxic, or Roar with Stealth Rock up, as all will result in them being worn down or KOed. Rotom-H, however, is an exceptional threat if Avalugg chooses to run Earthquake, as it's immune to Earthquake and resists Avalanche, fully countering Avalugg with ease.

**Fighting-types**: Fighting-types such as Mienshao, Heracross, Machamp, and Toxicroak can punish Avalugg with their Fighting-type STAB attacks, while Toxicroak and Heracross are able to set up on it as well. However, Toxicroak has to be wary of switching in on an Earthquake, and Avalanche deals respectable damage to all of them after Avalugg takes a hit.

**Steel-types**: Steel-types such as Mega Aggron, Forretress, Metagross, and Jirachi all resist Avalanche, are immune to Toxic, and have the bulk to stomach an Earthquake from Avalugg. While they may not be able to dispatch Avalugg immediately with their Steel-type STAB moves, they all are able to set up Stealth Rock on Avalugg, even after it uses Rapid Spin. Jirachi is capable of breaking Avalugg down with successive flinches from Iron Head, and Meteor Mash from Metagross deals serious damage, especially if it manages to gain an Attack boost.

**Special Attackers**: Nearly every special attacker in the tier is able to 2HKO Avalugg due to its abysmal Special Defense. Special attackers that can switch in on Avalanche, such as Mega Blastoise, Empoleon, Starmie, Shaymin, Chandelure, Porygon2, and Mega Houndoom, are all threats to Avalugg.

**Setup Sweepers**: Setup sweepers like Swords Dance Heracross, Substitute + Calm Mind Raikou, Suicune, Cloyster, and Nasty Plot Azelf can set up on Avalugg easily, even if it carries Roar, as they tend to theaten it even before setting up too.

**Status**: Avalugg struggles with being burned or poisoned, as both statuses negate Sturdy and wear down its HP, making it harder for Avalugg to stay in on strong attackers. Being badly poisoned by Toxic keeps Avalugg from being able to offset the damage with Recover after enough turns have passed, while burns neuter its Attack. Switching into Toxic Spikes also makes Avalugg incredibly easy to wear down, even if it manages to spin them away.

**Spinblockers**: Ghost-types such as Chandelure, Cofagrigus, Sableye, and Trevenant can switch in to block Rapid Spin, keeping entry hazards on the field. However, they have to be wary of switching in on Toxic. Once they do switch in, however, they are all able to threaten Avalugg by either breaking through it or burning it, eventually forcing it out.

**Mixed Lures/Attackers**: Though they are rare, mixed attackers that can lure in Avalugg, such as Fire Blast Mega Absol, mixed Sharpedo, and lead Azelf with Fire Blast, are all able to surprise it with the appropriate coverage move.
 
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Curse + Gyro definitely deserves a set of its own - With reliable recovery and Avalugg's slow-ass speed stat it does a lot of damage :| .
 
small nitpick; avalanche doesn't work off avalugg's crappy speed, it has negative priority so it will always go last and get the 2x BP bonus.
 
just a small nitpick, starmie also has reliable recovery

Lol. Dang I forgot about that guy. It's cause you hardly see Recover Starmie these days. Yeah, I'll tweak that for sure, thanks for catching it.

Curse + Gyro definitely deserves a set of its own - With reliable recovery and Avalugg's slow-ass speed stat it does a lot of damage :| .

Well the Curse set sounds solid on paper, but as President Shinra said, it's pretty easy to exploit due to the weaknesses it has, so it's pretty much going nowhere outside of OO. Gyro Ball does sound good in conjunction with it, but I might list it as a separate attacking option in OO, since it allows Avalugg to smack Florges around a bit, if nothing else. Deals okay damage to fast stuff switching in without relying on getting hit unlike Avalanche, too.

small nitpick; avalanche doesn't work off avalugg's crappy speed, it has negative priority so it will always go last and get the 2x BP bonus.

Lol, I forgot the negative priority...Thanks for catching that, I'll fix what I said haha
 
You can mention it is outclassed as a number 1 choice rapid spinner in uu because starmie is faster and provides an offensive presence and donphan being able to not only spin away hazards but set them.
 
You can mention it is outclassed as a number 1 choice rapid spinner in uu because starmie is faster and provides an offensive presence and donphan being able to not only spin away hazards but set them.

Yeah I'll slip that in the writeup, that was kind of the gist of it. It's outclassed but it's still one of the only two spinners with solid recovery, and unlike the other one (Starmie), this guy has usable defensive stats

edit: Writeup's finished
 
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Why does the set use 248 HP EVs? Avalugg takes the same amount of damage from switching into Stealth Rock with 252 EVs as it does with 248
 
Why does the set use 248 HP EVs? Avalugg takes the same amount of damage from switching into Stealth Rock with 252 EVs as it does with 248

248 HP gives it an odd HP number as opposed to an even one, allowing it an extra switch-in to Stealth Rocks. This goes for any mon with a weakness to SR, you don't want them to have an even HP number since it takes an even 1/4 each time you switch in
 
"Being one of only two Rapid Spin users in the tier with Recover, the other being Starmie..."

Cryogonal also gets Recover.

Cryogonal isn't UU though. Neither is Avalugg but since this is its analysis for UU, and I'm comparing it with other mons in the tier itself, wouldn't it be fair to just mention Starmie?
 
248 HP gives it an odd HP number as opposed to an even one, allowing it an extra switch-in to Stealth Rocks. This goes for any mon with a weakness to SR, you don't want them to have an even HP number since it takes an even 1/4 each time you switch in

No it doesn't, its HP at max is 394, which when divided by 4 is 98.5, which rounds down to 98 letting it switch into SR 4 times
 
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Overview
########

Due to being a slow defensive Ice-type, Avalugg may not immediately come to mind as a Rapid Spin user for your team in the Underused UU metagame, especially given its weakness to Stealth Rock. However, Avalugg has a few advantages that can make it a worthwhile choice for on your team. Like the iceberg that was able to sink the Titanic, Avalugg is highly resilient, boasting an impressive base 184 Defense stat backed by a respectable base 95 HP. Being one of only two Rapid Spin users in the tier with Recover, (the other being Starmie),(RC) Avalugg is able to reliably keep itself healthy to clear entry hazards multiple times in a match. This goes well with its ability Sturdy, allowing it to survive fatal hits in a pinch from full HP. Access to Earthquake and Crunch allow Avalugg to take on Fire- and Steel-types and spinblockers respectively while maintaining decent coverage alongside its Ice-type STAB move, supported by its usable base 117 Attack stat.
Of course, Avalugg still has flaws that hold it back: the most notable being the poor defensive capability of the Ice typing, which lets down its great defensive stats. This on top of a weakness to Stealth Rock,(RC) as mentioned,(RC) and susceptibility to all entry hazards can make using Rapid Spin difficult. Its Special Defense is also incredibly poor, rendering Avalugg setup bait fodder for nearly all special sweepers in the tier, and even some physical ones, while being the slowest Pokemon in the metagame next to Escavalier means it is almost always going last. However, with adequate support, Avalugg can still fulfill its role on your team, and should not be overlooked.
Rapid Spinner
########
name: Rapid Spinner
move 1: Rapid Spin
move 2: Recover
move 3: Avalanche
move 4: Roar / Earthquake / Toxic
ability: Sturdy
item: Leftovers
evs: 248 HP / 8 Atk / 252 Def
nature: Impish

Moves
========

Rapid Spin is the entire only reason to use Avalugg, allowing it to support its team by removing entry hazards. Recover restores HP, increasing Avalugg's longevity and ability to sponge hits and use Rapid Spin throughout a match. Avalanche is Avalugg's only physical Ice-type STAB move, which doubles in power if Avalugg takes a hit before attacking. This goes well with its negative priority, ensuring Avalugg will take a hit most of the time, while its base 117 Attack stat makes the move hit decently hard with little investment. Roar is preferred for the last moveslot since it can phaze opposing Pokemon and hinder sweepers trying to set up on Avalugg, while also being able to wear the opposing team down with damage from entry hazards. Earthquake rounds out Avalugg's coverage, hitting the Fire- and Steel-types Avalugg tends to attract for super effectively damage, while Toxic can be used to wears down most switch-ins to Avalugg, keeping pressure up on them even when Avalugg is forced out. Crunch can be used to hit Ghost-types trying to block Rapid Spin, though bear in mind most Ghost-types have the bulk to take a Crunch from Avalugg and either attack or burn it.
Set Details
========

This is Avalugg's only outright viable set in UU, being one of the only two Rapid Spin users in UU to get Recover,
with the other being Starmie; this gives it an edge over most Defog users, since Avalugg can only clear entry hazards from only its own side. Maximum HP investment gives Avalugg a Stealth Rock number while maximizing its titanic Defense, allowing it to take on physical attackers such as Honchkrow, Flygon, Donphan, Snorlax, and Krookodile. Its immense physical bulk allows Avalugg to even take unboosted super effective physical moves that hit it super effectively, such as Mega Aerodactyl's Stone Edge, Metagross's Meteor Mash, and even Close Combat from Heracross, without requiring Sturdy to be intact. Sturdy allows Avalugg to take a devastating hit in an emergency and retaliate, either getting off a crucial Rapid Spin (after using Recover) or attacking in hope of getting a KO before going down. Leftovers gives Avalugg much-needed passive recovery, while Rocky Helmet can be used to hurt physical attackers since Avalugg can still restore its own HP with Recover, though the recovery from Leftovers will often prove more useful. An alternate spread of 248 HP / 168 Def / 92 SpD can be used to allow Avalugg to avoid the 2HKO from Florges's Moonblast. If Stealth Rock is up, Avalugg can still switch in on it Florges as long as it doesn't opt to go for Moonblast.
Usage Tips
========

Keeping Avalugg
as healthy as possible is absolutely vital to ever use it effectively, as it can still be worn down from by entry hazards and repeated attacks. Avalugg also should not be the sole physically defensive Pokemon on your team; too many of UU's premier physical attackers,(RC) such as Darmanitan, Mienshao, and Heracross,(RC) have strong STAB moves that can easily exploit Avalugg's weaknesses. When switching Avalugg in to go for Rapid Spin, use Recover if it is above 50% of its HP and is able to force out the opposing Pokemon; fully restoring its HP enables reactivates Sturdy, ensuring that it's able to use Rapid Spin safely while offsetting damage it took may have taken from switching into on entry hazards. After Avalugg has taken a hit, Avalanche doubles to 120 Base Power, so use this to take advantage of its great Attack stat and deal heavy damage to attackers it's healthy enough to take hits from. Avalugg is bulky enough to take super effective coverage moves that lack STAB, such as Stone Edge from Choice Scarf Heracross or Mienshao, or and Superpower from Honchkrow or Mega Absol. These moves can put a dent in Avalugg,(AC) but will not be enough to break through it outright, allowing Avalugg to still check these Pokemon.
Team Options
========

Other physically defensive Pokemon to back up Avalugg and take the Fire-, Fighting-, Rock-, and Steel-type moves it doesn't want to take make great partners for Avalugg, such as Slowbro, Qwilfish, Swampert, Jellicent, and Hippowdon. Special walls who that cover Avalugg's exploitable Special Defense, such as Florges, Mew, and Umbreon, can form a balanced defensive core with Avalugg to cover both sides of the offensive spectrum. Pokemon who benefit from Avalugg's Rapid Spin support, such as Victini, Honchkrow, Darmanitan, Mega Aerodactyl, and Yanmega, appreciate Stealth Rock being off their side of the field. Poison-types such as Nidoking, Nidoqueen, Roserade, and Toxicroak are able to absorb Toxic Spikes for Avalugg, as it hates having to risk getting poisoned before being able to even use Rapid Spin.
Other Options
########

Avalugg's movepool is very thin limited, though it still has a few other interesting options to choose from. Curse can be used with Avalanche, Earthquake, and Recover, though it has to compete with Snorlax, Swampert, and Mega Aggron as a Curse user,(AC) and its typing and poor Special Defense also make it difficult to stay in and set up. Mirror Coat can be used to surprise special attackers, which works well in tandem with Sturdy, ensuring Avalugg survives the blow and retaliates; this however,(AC) this can leave Avalugg too weak to do much else afterwards, rendering making it highly situational. A set utilizing Hail and Icy Rock with the ability Ice Body ability can be used to offer support to Hail teams. Gyro Ball works with Avalugg's abysmal Speed stat, allowing it to deal more damage to Florges as well as faster switch-ins who that don't resist the move. Bulldoze can also be used over Earthquake to reduce the Speed of opposing Pokemon, though it is significantly weaker, and most Pokemon still outrun Avalugg with -1 Speed; however,(AC) Avalugg's teammates can take advantage of this,(RC) however.
Checks & Counters
########

**Fire-types**: Fire-types such as Victini, Darmanitan, Entei, Chandelure, Rotom-Heat, and Mega Houndoom can annihilate Avalugg with their STAB moves, and can switch in on it as it goes for either Avalanche or Rapid Spin. They have to be aware of switching in on a potential Earthquake, Toxic, or Roar with Stealth Rock up, as all will result in being them being worn down. Rotom-Heat,(AC) however,(AC) is an exceptional threat if Avalugg chooses to run Earthquake, as it's immune to Earthquake and resists Avalanche, fully countering Avalugg with ease.
**Fighting-types**: Fighting-types such as Mienshao, Heracross, Machamp, and Toxicroak can punish Avalugg with their Fighting-type STAB attacks, while Toxicroak and Heracross are able to set up on it. However, Toxicroak has to be wary of switching in on an Earthquake, and Avalanche deals respectable damage to all of them after taking a hit.
**Steel-types**: Steel-types such as Mega Aggron, Forretress, Metagross, and Jirachi all resist Avalanche, are immune to Toxic, and have the bulk to stomach an Earthquake from Avalugg. While they may not be able to dispatch Avalugg immediately with their Steel-type STAB moves, they all are able to set up Stealth Rock on Avalugg, even after it uses Rapid Spin. Jirachi is capable of breaking Avalugg down with successive flinches from Iron Head, and Meteor Mash from Metagross deals serious damage, especially if it manages to gain an Attack boost.

**Special Attackers**: Nearly every special attacker in the tier is able to 2HKO Avalugg because of due to its abysmal Special Defense stat. Special attackers who that can switch in on Avalanche, such as Mega Blastoise, Empoleon, Starmie, Shaymin, Chandelure, Porygon2, and Mega Houndoom,(AC) are all threats to Avalugg.

**Setup Sweepers**: Setup sweepers like Swords Dance Heracross, Substitute + Calm Mind Raikou, Suicune, Cloyster, and Nasty Plot Azelf can set up on Avalugg easily, even if it carries Roar, as they tend to threaten it before even before setting up.

**Status**: Avalugg struggles with being burnt burned and or poisoned, as both statuses negate Sturdy and wear down its HP, making it harder for Avalugg to stay in on strong attackers. Being badly poisoned by Toxic keeps Avalugg from being able to offset the damage with Recover after enough turns have passed, while burns neuter its Attack. Poisoning from Switching into Toxic Spikes also makes Avalugg incredibly easy to wear down, even if it manages to spin them away.
**Spinblockers**: Ghost-types such as Chandelure, Cofagrigus, Sableye, and Trevenant can switch in to block Rapid Spin, keeping entry hazards on the field. However,(AC) they have to be wary of switching in on Toxic. Once they do switch in, however, they are all able to threaten Avalugg by either breaking through it or burning it, eventually forcing it out.

**Mixed Lures/Attackers**: Though they are rare, mixed attackers that can lure in Avalugg, such as Fire Blast Mega Absol, mixed Sharpedo, and lead Azelf with Fire Blast, are all able to surprise it with the appropriate coverage move.
loved the titanic simile :]

GP 1/2
 
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GP 2/2

Overview
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Due to being a slow, [comma] defensive Ice-type, Avalugg may not immediately come to mind as a Rapid Spin user for your team in the UU metagame, especially given its weakness to Stealth Rock. However, Avalugg has a few advantages that can make it a worthwhile addition to on your team. Like the iceberg that was able to sink the Titanic, Avalugg is highly resilient, boasting an impressive base 184 Defense stat backed by a respectable base 95 HP. Being one of only two Rapid Spin users in the tier with Recover [removed ,] (the other being Starmie), [comma] Avalugg is able to reliably keep itself healthy to clear entry hazards multiple times in a match. This goes well with its ability Sturdy, which allows allowing it to survive fatal hits in a pinch from at full HP. Access to Earthquake and Crunch allows Avalugg to take on Fire- and Steel-types and spinblockers respectively while maintaining decent coverage alongside its Ice-type STAB move, supported by its usable base 117 Attack stat.

Of course, Avalugg still has flaws that hold it back, the most notable being Ice-type's poor defensive capabilites the poor defensive capability of the Ice typing, which lets down its great defensive stats. This, [comma] on top of a weakness to Stealth Rock and susceptibility to all entry hazards, [comma] can make using Rapid Spin difficult. Its Special Defense is also incredibly poor, rendering Avalugg setup fodder for nearly all special sweepers in the tier [removed ,] and even some physical ones, while being the slowest Pokemon in the metagame next to Escavalier means it is almost always going last. However, with adequate support, Avalugg can still fulfill its role on your team [removed ,] and should not be overlooked.


Rapid Spinner
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name: Rapid Spinner
move 1: Rapid Spin
move 2: Recover
move 3: Avalanche
move 4: Roar / Earthquake / Toxic
ability: Sturdy
item: Leftovers
evs: 248 HP / 8 Atk / 252 Def
nature: Impish

Moves
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Rapid Spin is the only reason to use Avalugg, as it allows Avalugg allowing it to support its team by removing entry hazards. Recover restores HP, increasing Avalugg's longevity and ability to sponge hits and subsequently use Rapid Spin throughout a match. Avalanche is Avalugg's only physical Ice-type STAB move, which doubles in power if Avalugg takes a hit before attacking. This goes well with its negative priority, ensuring Avalugg will take a hit most of the time, while its base 117 Attack stat makes the move hit decently hard with little investment. Roar is preferred for the last moveslot since it can phaze opposing Pokemon and hinder sweepers trying to set up on Avalugg [removed ,] while also being able to wear the opposing team down with damage from entry hazards. Earthquake rounds out Avalugg's coverage, hitting the Fire- and Steel-types Avalugg tends to attract for super effective damage, while Toxic can be used to wear down most switch-ins to Avalugg, keeping pressure up on them even when Avalugg is forced out. Crunch can be used to hit Ghost-types trying to block Rapid Spin, though bear in mind most Ghost-types have the bulk to take a Crunch from Avalugg and either attack or burn it.

Set Details
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This is Avalugg's only outright viable set in UU. [, to .] being one of the only two Rapid Spin users in UU to get Recover, the other being Starmie; this Rapid Spin gives it an edge over most Defog users, since Avalugg can clear hazards from only its own side, and its survivability is augmented by Recover. Maximum HP investment gives Avalugg a Stealth Rock number while maximizing its titanic Defense, allowing it to take on physical attackers such as Honchkrow, Flygon, Donphan, Snorlax, and Krookodile. Its immense physical bulk allows Avalugg to even take unboosted super effective physical moves, such as Mega Aerodactyl's Stone Edge, Metagross's Meteor Mash, and even Heracross's Close Combat from Heracross, without requiring Sturdy to be intact. Sturdy allows Avalugg to take a devastating hit in an emergency and retaliate, either getting off a crucial Rapid Spin (after using Recover) or attacking in hope of getting a KO before going down. Leftovers gives Avalugg much-needed passive recovery, while Rocky Helmet can be used to hurt physical attackers, [comma] as since Avalugg can still restore its own HP with Recover, though the recovery from Leftovers will often prove more useful. An alternate spread of 248 HP / 168 Def / 92 SpD can be used to allow Avalugg to avoid the 2HKO from Florges's Moonblast. If Stealth Rock is up, Avalugg can still switch in on Florges as long as it doesn't opt to go for Moonblast.

Usage Tips
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Keeping Avalugg as healthy as possible is absolutely vital to using it effectively, as it can still be worn down by entry hazards and repeated attacks. Avalugg also should not be the sole physically defensive Pokemon on your team; too many of UU's premier physical attackers including such as Darmanitan, Mienshao, and Heracross have strong STAB moves that can easily exploit Avalugg's weaknesses. When switching Avalugg in to go for Rapid Spin, use Recover if it is above 50% of its HP and is able to force out the opposing Pokemon; fully restoring its HP reactivates Sturdy, ensuring that it's able to use Rapid Spin safely while offsetting damage it may have taken from switching into entry hazards. After Avalugg has taken a hit, Avalanche doubles to 120 Base Power, so use this to take advantage of its great Attack stat and deal heavy damage to attackers that it's healthy enough to take hits from. Avalugg is bulky enough to take super effective coverage moves that lack STAB typing, such as Stone Edge from Choice Scarf Heracross or Mienshao [removed ,] and Superpower from Honchkrow or Mega Absol. These moves can put a dent in Avalugg, but they will not be enough to break through it outright, allowing Avalugg to still check these Pokemon.

Team Options
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Other physically defensive Pokemon to back up Avalugg and take the Fire-, Fighting-, Rock-, and Steel-type moves it doesn't want to take make great partners for Avalugg, such as Slowbro, Qwilfish, Swampert, Jellicent, and Hippowdon. Special walls that cover Avalugg's exploitable Special Defense, such as Florges, Mew, and Umbreon, can form a balanced defensive core with Avalugg to cover both sides of the offensive spectrum. Pokemon who benefit from Avalugg's Rapid Spin support, such as Victini, Honchkrow, Darmanitan, Mega Aerodactyl, and Yanmega, appreciate Stealth Rock being off their side of the field. Poison-types such as Nidoking, Nidoqueen, Roserade, and Toxicroak are able to absorb Toxic Spikes for Avalugg, as it hates having to risk getting poisoned before being able to even use Rapid Spin.

Other Options
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Avalugg's movepool is very limited, though it still has a few other interesting options to choose from. Curse can be used with Avalanche, Earthquake, and Recover, though it has to compete with Snorlax, Swampert, and Mega Aggron as a Curse user, and its typing and poor Special Defense also make it difficult to stay in and set up. Mirror Coat can be used to surprise special attackers, which works well in tandem with Sturdy, ensuring Avalugg survives the blow and retaliates; however, this can leave Avalugg too weak to do much else afterwards, making it highly situational. A set utilizing Hail and Icy Rock with the Ice Body ability can be used to offer support to Hail teams. Gyro Ball works with Avalugg's abysmal Speed stat, allowing it to deal more damage to Florges as well as faster switch-ins that don't resist the move. Bulldoze can also be used over Earthquake to reduce the Speed of opposing Pokemon, though it is significantly weaker, and most Pokemon still outrun Avalugg with -1 Speed; however, Avalugg's teammates can take advantage of this.


Checks & Counters
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**Fire-types**: Fire-types such as Victini, Darmanitan, Entei, Chandelure, Rotom-H, and Mega Houndoom can annihilate Avalugg with their STAB moves [removed ,] and can switch in on it as it goes for either Avalanche or Rapid Spin. They have to be aware of switching in on a potential Earthquake, Toxic, or Roar with Stealth Rock up, as all will result in them being worn down or KOed. Rotom-H, however, is an exceptional threat if Avalugg chooses to run Earthquake, as it's immune to Earthquake and resists Avalanche, fully countering Avalugg with ease.

**Fighting-types**: Fighting-types such as Mienshao, Heracross, Machamp, and Toxicroak can punish Avalugg with their Fighting-type STAB attacks, while Toxicroak and Heracross are able to set up on it as well. However, Toxicroak has to be wary of switching in on an Earthquake, and Avalanche deals respectable damage to all of them after Avalugg takes taking a hit.

**Steel-types**: Steel-types such as Mega Aggron, Forretress, Metagross, and Jirachi all resist Avalanche, are immune to Toxic, and have the bulk to stomach an Earthquake from Avalugg. While they may not be able to dispatch Avalugg immediately with their Steel-type STAB moves, they all are able to set up Stealth Rock on Avalugg, even after it uses Rapid Spin. Jirachi is capable of breaking Avalugg down with successive flinches from Iron Head, and Meteor Mash from Metagross deals serious damage, especially if it manages to gain an Attack boost.

**Special Attackers**: Nearly every special attacker in the tier is able to 2HKO Avalugg due to its abysmal Special Defense. Special attackers that can switch in on Avalanche, such as Mega Blastoise, Empoleon, Starmie, Shaymin, Chandelure, Porygon2, and Mega Houndoom, are all threats to Avalugg.

**Setup Sweepers**: Setup sweepers like Swords Dance Heracross, Substitute + Calm Mind Raikou, Suicune, Cloyster, and Nasty Plot Azelf can set up on Avalugg easily, even if it carries Roar, as they tend to theaten it even before setting up too.

**Status**: Avalugg struggles with being burned or poisoned, as both statuses negate Sturdy and wear down its HP, making it harder for Avalugg to stay in on strong attackers. Being badly poisoned by Toxic keeps Avalugg from being able to offset the damage with Recover after enough turns have passed, while burns neuter its Attack. Switching into Toxic Spikes also makes Avalugg incredibly easy to wear down, even if it manages to spin them away.

**Spinblockers**: Ghost-types such as Chandelure, Cofagrigus, Sableye, and Trevenant can switch in to block Rapid Spin, keeping entry hazards on the field. However, they have to be wary of switching in on Toxic. Once they do switch in, however, they are all able to threaten Avalugg by either breaking through it or burning it, eventually forcing it out.

**Mixed Lures/Attackers**: Though they are rare, mixed attackers that can lure in Avalugg, such as Fire Blast Mega Absol, mixed Sharpedo, and lead Azelf with Fire Blast, are all able to surprise it with the appropriate coverage move.
 
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