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Metagame NP: NU (beta): Welcome to the NU Age (Combusken Banned)

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If I'm going to use a 4x Stealth Rock weak Pokemon it better be extremely strong and worth it over other similar alternatives that require less support, and this set does not qualify there.

I've tried sand a few times and I really can't get it to work. Hippopotas is just plain useless and there are so many random Eviolite walls in the tier that don't give a fuk about anything Stoutland can throw out so I was having trouble doing much.

What walls were Stoutland having trouble with? afaik everything that Stout has problems with Sandslash beats, barring Gourgeist, Shuckle, and Scarf Virizion.

Hippopotas is useless yeah :(
 
Capitan Bravo if you post bad sets the only suggestions you'll get are "use something better".

Instead of Ninjask, why not try Scyther which is: 4x Stealth Rock weak, has a higher attack stat, outspeeds most of the relevant speed tiers (you aren't beating shit like Swellow or Pyroar any time soon anyway with Ninjask), is outside of the box because nobody except me has tried it really, and gets some neat moves like Technician Quick Attack and Knock Off.
 
One Pokemon I haven't seen being discussed alot is Ferroseed which is sad because he is a good Pokemon. Ferroseed in NU is basically a mini Ferrothorn, while it does have some nasty weaknesses and it's only recovery is Leech Seed it can still wall the crap out of most physical and special attackers. It counters Omastar, it counters Feraligatr, it counters Durant, it counters Klinklang and many more threats in NU. While it may not be able to carry Leftovers like Ferrothorn and is even more afraid of Knock Off than any other Pokemon it still has a low HP stat which gives it alot of health with Leech Seed. Ferroseed also has nice support moves like Thunder Wave, Stealth Rocks, Spikes and the previously mentioned Leech Seed. It also synergizes well with the many Water types in the tier like Lanturn, Qwilfish and Seismitoad. However even with it's great typing and walling potential it still has some problems like it's nasty Fighting and Fire type weakness and Gyro Ball being the only strong move it has. If you know what you can wall and what you can't Ferroseed will be a good addition to almost any team.

597.gif
( Gamefreak lazy bastards why don't I move )
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Leech Seed
- Gyro Ball
- Thunder Wave / Toxic
 
Snotjoch how does that counter Durant or Omastar?

+2 252+ SpA Omastar Ice Beam vs. 252 HP / 0 SpD Eviolite Ferroseed: 149-176 (51 - 60.2%) -- guaranteed 2HKO
+1 252 Atk Life Orb Hustle Durant X-Scissor vs. 252 HP / 252+ Def Eviolite Ferroseed: 173-204 (59.2 - 69.8%) -- guaranteed 2HKO

Also if Feraligatr is carrying Superpower it can OHKO at +2.
 
So I'm new to the tier and still learning as I go so but I've seen a couple Meowstic sets on here and thought I would post one that's been working well for myself.

meowstic.gif


Meowstic @ Choice Scarf
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Trick
- Safeguard
- Thunder Wave / Toxic
- Psyshock / Substitute

It shuts down some of the stall mons, stealing Eviolites, slowing down some set up mons here and there. Still working on this set but I figured some of you more knowledgeable can either elaborate on the viability or make it better overall.
 
IMO Stoutland should run Return / Superpower / Crunch / Play Rough because it gives it the most coverage; Superpower dents weakened Steel-types, Crunch hits any Ghost-type that hasn't been trapped, and Play Rough defeats Gurdurr and Spiritomb. Although ideally none of these moves should be used and Stoutland should be spamming Return, but those combination give it the most mileage imo.
Frustration > Return, because random scarf ditto's won't run you over while offering the exact same power. Wild charge is an option over Superpower if you'd rather want to ko all the shell smashers in the tier and Pelipper/Mantine before they can do their stuff.

And also as a minor suggestion Yellow Cheese, but Light Screen give you better overall bulk instead of Reflect on Xatu. Because everything is fairly physically bulky already, but not all that special.

@HippoHate, it can still take a hit from resisted hits and it's not set up fodder with whirlwind so it's okay (Hippo is perfect sleep fodder by the way, if you don't run Xatu).
 
Snotjoch how does that counter Durant or Omastar?

+2 252+ SpA Omastar Ice Beam vs. 252 HP / 0 SpD Eviolite Ferroseed: 149-176 (51 - 60.2%) -- guaranteed 2HKO
+1 252 Atk Life Orb Hustle Durant X-Scissor vs. 252 HP / 252+ Def Eviolite Ferroseed: 173-204 (59.2 - 69.8%) -- guaranteed 2HKO

Also if Feraligatr is carrying Superpower it can OHKO at +2.

Yeah it doesn't exactly counter them. It can stop Omastar's sweep though with Thunder Wave if it switches in when Omastar uses Shell Smash.
 
Also, I've been thinking about using Assault Vest. Any words on that?
AV is going to be really good on Golurk for the same reasons that it is good on Conk in OU.
So after a couple of games, I've been facing nothing but the broken shit and I decided to use something outside the box so here "He" is.

Ninjask @ Choice Band
Ability: Infiltrator
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- U-turn
- X-Scissor
- Aerial Ace
- Night Slash

I personally like Ninjask as an attacker and not just a boring SpeedSwordsSubPass, Infiltraitor helps with any mon that decided to use Subs. So I usually lead with him, to scout with U-Turn, STAB with X-Scissor, and Aerial Ace. Last slot is open for anything and if you have any suggestion for a better move please let me know.
I understand what you're saying, but Ninjask is plain outclassed when it isn't 'passing. A CB set is plain outclassed (as shown by the use of Aerial Ace and Night Slash) and the lack of Speed Boost means that you are beaten by... any scarfer.
Capitan Bravo if you post bad sets the only suggestions you'll get are "use something better".

Instead of Ninjask, why not try Scyther which is: 4x Stealth Rock weak, has a higher attack stat, outspeeds most of the relevant speed tiers (you aren't beating shit like Swellow or Pyroar any time soon anyway with Ninjask), is outside of the box because nobody except me has tried it really, and gets some neat moves like Technician Quick Attack and Knock Off.
I use Scyther
So I'm new to the tier and still learning as I go so but I've seen a couple Meowstic sets on here and thought I would post one that's been working well for myself.

meowstic.gif


Meowstic @ Choice Scarf
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Trick
- Safeguard
- Thunder Wave / Toxic
- Psyshock / Substitute

It shuts down some of the stall mons, stealing Eviolites, slowing down some set up mons here and there. Still working on this set but I figured some of you more knowledgeable can either elaborate on the viability or make it better overall.
Why would you run Choice Scarf on a Prankster 'mon? TrickScarf is outclassed by so many things, including its female forme due to Competitive meaning that it can actually use the scarf for something.

On the subject of Meowstic-F, something that I've been trying out is this:

Choice
########
name: Choice
move 1: Psyshock
move 2: Shadow Ball
move 3: Thunderbolt / Energy Ball
move 4: Trick
ability: Competitive
item: Choice Scarf / Choice Specs
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid

Its pretty obvious really. Probably don't need to explain it. Switch in on Defog from something like Swanna (not sure what the viable Defoggers are) or Sticky Web that has been set up by Shuckle, Leavanny or Masqueraine (Kricketune is completely inviable even with Sticky Web in its arsenal) to hopefully get a Competitive boost and just go wild. Choice Scarf is preffered due to the risk of Sticky Web, but Meowstic is weak without the boost, making Specs a fun option.

Overall though, Wigglytuff is a better Competitive user due to it not being crippled by Sticky Web and being much bulkier:

Competitive
########
name: Competitive
move 1: Dazzling Gleam
move 2: Hyper Voice
move 3: Hidden Power Ground / Work Up
move 4: Fire Blast / Work Up
ability: Competitive
item: Life Orb / Leftovers / Assault Vest
evs: 252 HP / 252 SpA / 4 SpD
nature: Modest

The EVs could be much better (especially with AV), but lets run with it. DG+HV for dual STABs, only resisted by Steel-types, HP Ground hits Probopass and Bastiodon (other Rock-types are hit just as hard by DG) and Fire Blast hits Steel-types.
 
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Rotom-fan can be super annoying in Nu if people use it well.
http://replay.pokemonshowdown.com/nualpha-120342812 this game made me so mad.

Not saying Rotom-S is bad (it's not), but to be fair your team had no Electric-type resists or Flying-type resists, which left you no good way to get rid of Rotom-S or really any Electric or Flying-type. I'd recommend something like Golem, Rhydon, or Steelix over Slaking, since Slaking absolutely murders momentum unless you're really good at guessing double switches. Those 3 Pokemon all hit hard and as a bonus can set up Stealth Rock.
 
there's a lot of shitty sets in this thread so here's a few really good ones:

ludicolo.png

Ludicolo @ Life Orb
Ability: Swift Swim
Shiny: Yes (blue Ludi is best Ludi)
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Rain Dance
- Hydro Pump
- Giga Drain
- Ice Beam

Ludicolo causes a lot of switches so it's really easy to get up a Rain Dance, and when that happens your opponent is in for four turns of absolute hell. One of the scariest sweepers in this tier, your opponent is gonna need a strong special wall in order to not get completely demolished. This set is meant to function as a standalone sweeper which is why I'd take Life Orb over Damp Rock.

dragonair.png

Dragonair @ Eviolite
Ability: Marvel Scale
Shiny: Yes (if you're not using pink Dragonair we can't be friends)
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Rest
- Sleep Talk
- Dragon Dance/Thunder Wave/Toxic
- Outrage/Dragon Tail

Tanks special hits like you wouldn't believe, but Marvel Scale is what takes this set to the next level. While RestTalking, you have one of the most potent mixed walls in NU. You can take the set in two completely different directions though based on your style or what you want for your team: you can go for the Dragon Dance sweep (obviously boned by fairies), or you can go for phazing with your status of choice. Just a really strong, underrated set no matter what moves you pick.

sigilyph.png

Sigilyph @ Life Orb
Ability: Magic Guard
Shiny: Yes (green Sigi best Sigi)
EVs: 252 HP / 252 SAtk / 4 SDef or 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Ice Beam/Dazzling Gleam/Energy Ball/Air Slash
- Psychic/Psyshock
- Heat Wave
- Roost

This is the best Sigilyph set, not those gimmicky Cosmic Power sets that lose to anyone smart enough to carry Taunt. You can either take advantage of Sigi's solid base 97 speed or go for the bulkier set, personally I almost always go for the bulkier option but you could probably come in the middle to beat a certain threat that you have in mind if you're better at EVs than I am. Sigilyph has an excellent offensive movepool that gives you a ton of options based on what you need it to kill. Heat Wave and Roost are mandatory, but the first slot can go to all kinds of things. Each option is good in it's own right so it basically comes down to preference and team needs.

primeape.png

Primeape (M) @ Choice Scarf
Ability: Vital Spirit
Shiny: Yes (duh)
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Punishment/Ice Punch
- U-turn
- Stone Edge/Ice Punch

It's ridiculous how much this guy does for teams. Being able to outspeed +1 Venomoth/Vivillion, being immune to sleep, and being able to OHKO both with Stone Edge makes this guy one of the tier's best at handling those pests. Additionally Punishment absolutely destroys Cosmic Power Sigilyph, so if you have issues with him you have a bit of a panic button at the ready. I believe I got the idea for Punishment from Destiny by the way, so props to her. Ice Punch is extremely useful on him but it's hard to fit in a slot since Stone Edge is so important in this bug/flying/fire oriented meta. I guess you could forego U-turn but it's such a great momentum move and works so well that I think it should be pretty much required.

And now for a set that's pretty obvious but is seriously excellent:

qwilfish.png

Qwilfish @ Leftovers
Ability: Intimidate
Shiny: Yes (again, if you're not using pink Qwilfish you don't deserve to win ever again)
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Spikes
- Waterfall/Aqua Jet
- Thunder Wave/Toxic Spikes/Toxic
- Taunt/Pain Split/Haze

The best defensive spike setter in the tier (I won't argue it's merits over Accelgor which is probably more inherently reliable). I hope everyone's aware that Intimidate is one of the best abilities in Pokemon, especially in a tier with a stupid amount of strong set-up sweepers or crazy cannons like Archeops. Physical attacks just plain tickle this guy, and he can retaliate in a lot of ways, by setting up Spikes for your team and getting things paralyzed. You can take Toxic Spikes too but that's a lot of hazards to rely on one Pokemon for. Taunt is almost definitely the best option in the last slot, letting you screw over all kinds of things that like to come in on Qwilfish and set up. Pain Split and Haze are also good options, but not quite as good as Taunt I'd say.
 
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I've been toying around with a stally team, and even though I'm really not satisfied with its quality at the moment (it's so hard to fit a solid hazard remover, and Spikes are relevant enough that you need one), the Pokemon I built it around puts in a lot of work. It's SubCM Uxie :o

Uxie @ Leftovers
Ability: Levitate
EVs: 184 HP / 48 Def / 100 SpA / 176 Spe
Timid Nature
- Psyshock
- Thunderbolt
- Substitute
- Calm Mind

I can't remember exactly what the EVs do, but I think I remember it well enough. Speed is enough to outrun Jolly Sawk, Special Attack is enough to OHKO it with +1 Psyshock I think. I wanted to EV it to KO Durant with +1 Thunderbolt, but I think it's impossible without max SpA or something nuts like that. HP hits a Leftovers number with the rest in Defense.

SubCM Uxie is super cool though. It's super bulky and pretty fast, so you can set up on a lot of shit pretty easily. I recommend trying it out. The only big problem I have with it is that it isn't Sigilyph, but with the team support I had (Heal Bell and two Wish users), it didn't feel outclassed at all. Plus its absurd bulk is just too good to pass up on sometimes.
 
Hariyama @ Leftovers
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 SDef
Adamant Nature
- Rest
- Sleep Talk
- Knock Off
- Close Combat

Really awesome mon to deal with Fire spam repeatedly, and has perfect two move coverage. close combat looks weird on a resttalk set, but since it usually goes last it won't die from the defense drops, while knock off cripples nigh anything that doesn't mind a really strong close combat. force palm is an option if you want more utility, but it's only half as strong, close combat does shit like ohko 252 hp flareon easily, and is just a really strong move in general. heal bell support is recommended though, fortunately not too hard to come by

Magmortar @ Leftovers
Ability: Vital Spirit
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Substitute
- Earthquake
- Fire Blast
- Thunderbolt

really cool mixed set that is good on pretty much any scary attacker that forces a lot of switches, magmortar is no exception. earthquake takes out flareon and lanturn, thunderbolt takes out stuff like feraligatr and mantine, while fire blast is just your go to stab move, and is safer when behind a substitute.
 
Hariyama @ Leftovers
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 SDef
Adamant Nature
- Rest
- Sleep Talk
- Knock Off
- Close Combat

Really awesome mon to deal with Fire spam repeatedly, and has perfect two move coverage. close combat looks weird on a resttalk set, but since it usually goes last it won't die from the defense drops, while knock off cripples nigh anything that doesn't mind a really strong close combat. force palm is an option if you want more utility, but it's only half as strong, close combat does shit like ohko 252 hp flareon easily, and is just a really strong move in general.

Magmortar @ Leftovers
Ability: Vital Spirit
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Substitute
- Earthquake
- Fire Blast
- Thunderbolt

really cool mixed set that is good on pretty much any scary attacker that forces a lot of switches, magmortar is no exception. earthquake takes out flareon and lanturn, thunderbolt takes out stuff like feraligatr and mantine, while fire blast is just your go to stab move, and is safer when behind a substitute.
Gut's might be good on hariyama because it hits really hard when asleep, you can also forego knock off for whirlwind but that's probably not the best idea as you miss out on perfect coverage so I guess whirlwind can be used but shouldn't be.
 
im using hariyama as a resist to fire spam that isn't weak to magmortars earthquake, so guts isnt an option. also idk if it activates during sleep. i also dont recommend whirlwind with the power and utility of knock off, hariyama isn't a pokemon you're setting up on easily
 
im using hariyama as a resist to fire spam that isn't weak to magmortars earthquake, so guts isnt an option. also idk if it activates during sleep. i also dont recommend whirlwind with the power and utility of knock off, hariyama isn't a pokemon you're setting up on easily
For reference (since I posted that rest/sleep talk Ursaring earlier)
Guts: Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn.
Same with Quick Feet except it ignores the Speed drop of Paralysis.
 
Another Golurk post. Nope, not my favorite Pokemon. But it's pretty damn good:

Golurk @ Assault Vest
Careful / Adamant Nature
Ability: Iron Fist
EVs: 80 HP / 252 Atk / 176 SpD
- Drain Punch
- Ice Punch
- Earthquake
- Shadow Punch

Just to set things in perspective on how much this thing can tank, here we go...

+2 252 SpA Typhlosion Eruption (150 BP) vs. 80 HP / 176+ SpD Assault Vest Golurk: 258-304 (76.1 - 89.6%) -- guaranteed 2HKO (Can OHKO it with EQ)
+2 252+ SpA Magmortar Fire Blast vs. 80 HP / 176+ SpD Assault Vest Golurk: 229-270 (67.5 - 79.6%) -- guaranteed 2HKO (Can OHKO it with EQ)
+2 252+ SpA Xatu Psychic vs. 80 HP / 176+ SpD Assault Vest Golurk: 156-184 (46 - 54.2%) -- 52.3% chance to 2HKO (Can OHKO it with Adamant Shadow Punch)
+1 252+ SpA Ludicolo Hydro Pump vs. 80 HP / 176+ SpD Assault Vest Golurk: 276-326 (81.4 - 96.1%) -- guaranteed 2HKO
Yeah. It's really good and has a nice immunity to Normal and Fighting stopping Sawk not locked into Knock Off and Chatot (but lol Chatot) in their tracks.
Thoughts?
 
Another Golurk post. Nope, not my favorite Pokemon. But it's pretty damn good:

Golurk @ Assault Vest
Careful / Adamant Nature
Ability: Iron Fist
EVs: 80 HP / 252 Atk / 176 SpD
- Drain Punch
- Ice Punch
- Earthquake
- Shadow Punch

Just to set things in perspective on how much this thing can tank, here we go...

+2 252 SpA Typhlosion Eruption (150 BP) vs. 80 HP / 176+ SpD Assault Vest Golurk: 258-304 (76.1 - 89.6%) -- guaranteed 2HKO (Can OHKO it with EQ)
+2 252+ SpA Magmortar Fire Blast vs. 80 HP / 176+ SpD Assault Vest Golurk: 229-270 (67.5 - 79.6%) -- guaranteed 2HKO (Can OHKO it with EQ)
+2 252+ SpA Xatu Psychic vs. 80 HP / 176+ SpD Assault Vest Golurk: 156-184 (46 - 54.2%) -- 52.3% chance to 2HKO (Can OHKO it with Adamant Shadow Punch)
+1 252+ SpA Ludicolo Hydro Pump vs. 80 HP / 176+ SpD Assault Vest Golurk: 276-326 (81.4 - 96.1%) -- guaranteed 2HKO
Yeah. It's really good and has a nice immunity to Normal and Fighting stopping Sawk not locked into Knock Off and Chatot (but lol Chatot) in their tracks.
Thoughts?
showing 2hkos doesn't really prove your point.
 
Another Golurk post. Nope, not my favorite Pokemon. But it's pretty damn good:

Golurk @ Assault Vest
Careful / Adamant Nature
Ability: Iron Fist
EVs: 80 HP / 252 Atk / 176 SpD
- Drain Punch
- Ice Punch
- Earthquake
- Shadow Punch

Just to set things in perspective on how much this thing can tank, here we go...

+2 252 SpA Typhlosion Eruption (150 BP) vs. 80 HP / 176+ SpD Assault Vest Golurk: 258-304 (76.1 - 89.6%) -- guaranteed 2HKO (Can OHKO it with EQ)
+2 252+ SpA Magmortar Fire Blast vs. 80 HP / 176+ SpD Assault Vest Golurk: 229-270 (67.5 - 79.6%) -- guaranteed 2HKO (Can OHKO it with EQ)

+2 252+ SpA Xatu Psychic vs. 80 HP / 176+ SpD Assault Vest Golurk: 156-184 (46 - 54.2%) -- 52.3% chance to 2HKO (Can OHKO it with Adamant Shadow Punch)
+1 252+ SpA Ludicolo Hydro Pump vs. 80 HP / 176+ SpD Assault Vest Golurk: 276-326 (81.4 - 96.1%) -- guaranteed 2HKO
Yeah. It's really good and has a nice immunity to Normal and Fighting stopping Sawk not locked into Knock Off and Chatot (but lol Chatot) in their tracks.
Thoughts?

Could you actually bring up RELEVANT damage calcs to show the viability of Assault Vest on a Pokemon that probably should focus on setting up Stealth Rocks / abuse Choice Band / maybe Rock Polish (didn't try yet, but it looks funny)?

Also did anyone try out Fletchinder yet? It seems rly cool since the ladder is filled w/ rly offensive teams (where Priority Acrobatic can come in handy) and isn't stopped by one of the best Normal/Flying resist (Doublade, it can cripple Rhydon if it runs Will-O-Wisp too :o).
 
Could you actually bring up RELEVANT damage calcs to show the viability of Assault Vest on a Pokemon that probably should focus on setting up Stealth Rocks / abuse Choice Band / maybe Rock Polish (didn't try yet, but it looks funny)?

Also did anyone try out Fletchinder yet? It seems rly cool since the ladder is filled w/ rly offensive teams (where Priority Acrobatic can come in handy) and isn't stopped by one of the best Normal/Flying resist (Doublade, it can cripple Rhydon if it runs Will-O-Wisp too :o).
Fletchinder is amazing terrific cleaner/revenge killer. Basically flechinder is the ultimate fuck you sawk locked into close combat poke that isn't a ghost.
 
This damn thing just ran over my team:

fletchinder.png

Fletchinder @ No Item
Ability: Gale Wings
252 Atk / 252 Spe / 4 SpD
Adamant Nature
- Roost
- Swords Dance
- Will-o-Wisp
- Acrobatics

I was really taken aback at how freakin' hard +2 Acrobatics hit. Will-O also crippled my 1 good check, a Sandslash... which proceeded to miss Stone Edge, obviously.
 
250px-480Uxie.png



Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP / 252 Spd / 4 Def
Timid Nature
- Reflect
- Stealth Rock
- Light Screen
- U-turn/Memento/t-wave/w.e the fuck u want

Seeing as there so many shellsmashers and stuff like gatr and venomoth in this tier might as well get them screens up and watch the world burn lol. Oh and smashpass n_n
 
In answer to all the fearsome special attackers in the tier, use this
Drgalge @ Assault Vest
Ability: Poison Point (lolz)
EVs: 252 SpD / 252 HP / 4 SpA
Calm Nature
- Draco Meteor
- Scald
- Sludge Wave
- Thunderbolt

Can take a lot of hits from almost all special attackers (barring psyshock users). Though it has no recovery ( needs wish support) this thing is VERY bulky. There's only few special-attacking-pokemon in the tier that can 2HKO this guy. Tanks venomoth, Typhlosion, magmortar, virzion etc.
 
This damn thing just ran over my team:

fletchinder.png

Fletchinder @ No Item
Ability: Gale Wings
252 Atk / 252 Spe / 4 SpD
Adamant Nature
- Roost
- Swords Dance
- Will-o-Wisp
- Acrobatics

I was really taken aback at how freakin' hard +2 Acrobatics hit. Will-O also crippled my 1 good check, a Sandslash... which proceeded to miss Stone Edge, obviously.

I'd actually recommend running max hp since the extra speed doesn't really help you do much, whereas the added bulk is useful vs stuff like doublade
but yeah fletchinder is great, it sets up all over doublade and can burn stuff like regirock/rhydon/golem which would otherwise be super ez switchins
 
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I use this set and I find it really good,especially with sticky web (but it's not necessary)

Malamar @ Leftovers
Ability: Contrary
EVs: 252 Spd / 252 Atk
Jolly Nature
- Substitute
- Superpower
- Night Slash
- Rock Slide

Malamar has an easy time setting up a sub,expecially against a wall,and it helps him beating bug pokèmon that would otherwise stop him cold.Contrary superpower is really strong and has perfect coverage bar fairies and poliwrath.Rock slide hits bugs super effectively,and it also hits x2 togetic,the most dangerous fairy of the tier.Sadly spiritomb hard couters it,but I think this set it the best malamar can run
 
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