Untitled 101 (A Rain Offensive Team)

Hello! this is a rain offensive team that I made a little ago and works pretty well. I made this rmt to ask for new tips oriented to improve the squad effectiveness, hope you have a good time reading through this post.

The team preview:
deoxys-speed.gif
kabutops.gif
landorus-therian.gif
breloom.gif
manaphy.gif
scizor-mega.gif


The team in depth:


deoxys-speed.gif

@ Damp Rock
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rain Dance
- Psycho Boost
- Ice Beam
- Stealth Rock

This is my main rain setter, while also helps me to ko or to do heavy damage to some very fast or boosted threats along with kabutops, so they both complement well. Deoxys´s job basically consists on setting up both rain and Stealth Rock when the game begins or in the best moment to get a kabutops sweep. Ice Beam ohkoes Garchomp and Landorus, while Psycho Boost gives it a hard hitting STAB.

kabutops.gif

@ Life Orb
Ability: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Aqua Jet
- Waterfall
- Stone Edge
- Rapid Spin

Kabutops is my rain sweeper and also my rapid spinner, it is capable of doing a large amount of damage with both STABS and life orb, oppening holes in lots of teams. This mon is also a good flying type counter, thanks to the rock+water typing. Aqua Jet gives me a priority attack that gets boosted with rain in the same way as Waterfall (an accurate and usefull STAB) does. Stone Edge is Kabutops´s main STAB and also a great option to hit flying types for super effective damage.

landorus-therian.gif

@ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

Landorus complements Kabutops in synergy, as it takes out some other threatening mons for it and complements its weaknesses. Quake-Edge combo helps a lot to deal with opposing teams, while U-turn is amazing for scouting other mons and Knock Off to deal some heavy damage to mons that are weak to it. I use scarf because it helps it to deal with faster threats and to have quick U-turns withouth reciving damage.

breloom.gif

@ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Mach Punch
- Rock Tomb
- Bullet Seed
- Spore

This guy has a very important role for the team, as it´s one of it´s priority users and the best conter i have for Excadrill, Greninja and Azumarill (the last one is a major threat because of the damage that a rain boosted huge power waterfall can cause to any pokémon). Breloom uses Spore to disable one of the foes for a period of time, Rock Tomb is for flying type switch-ins and Bullet Seed for hitting water and ground types very hard.


manaphy.gif

@ Leftovers
Ability: Hydration
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Rain Dance
- Calm Mind
- Rest
- Scald

Manaphy is amazing! It has a great ability to break both stall and offensive teams, as it´s increadible bulkyness makes it a more controlable version or Cro Cune that also helps the team as a bulky rain provider. Rest for recovering health and Calm Mind for boosting Manaphy´s SAtk and SDef to sky-high levels. Scald deals consistent damage to a lot of mons under the rain (even more when boosted) and has an useful burning chance.

scizor-mega.gif

@ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: EVs: 244 HP / 44 Atk / 116 Def / 100 SDef
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost

Now here´s the mega of the team that also gets complemented by rain but can work really well withouth it. Mega Scizor is very powerfull and has a good synergy with the rest of the team members. Light metal makes scizor recive less damage when switching in from moves like Low Kick (It´s supposed to mega evolve as soon as it can, so perhaps this ability can give Scizor some little added benefit when switching). Bullet Punch is in the set as a great form of priority and STAB. Knock Off hits hard a lot of mons and Swords Dance + Roost increase Scizor´s longevity.

Deoxys-Speed @ Damp Rock
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rain Dance
- Psycho Boost
- Ice Beam
- Stealth Rock

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Aqua Jet
- Waterfall
- Stone Edge
- Rapid Spin

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
IVs: 30 Atk / 30 Def
- Earthquake
- Stone Edge
- U-turn
- Knock Off

Breloom @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Mach Punch
- Rock Tomb
- Bullet Seed
- Spore

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Rain Dance
- Calm Mind
- Rest
- Scald

Scizor @ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: 4 HP / 252 Def
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
Thanks for reading this RMT!
Credits to Daftmau5 for the Scizor set.
 
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Get rid of deo for toad (damp rock phys def scald/haze/encore/toxic/ice beam/perish song)
Ferro>loom, this can set rocks (we gonna get rid of lando) and has more utility for rain teams
Now add tornadus>lando, you wont miss lando bc you can revenge with rain+swift swim. Torn can set priority rain (a better deo-s) and taunt which helps with stall/baton pass and also abuse rain with hurricane (damp rock/LO max max timid rain dance/taunt/hurricane then focus blast/hp ice/knock off)
You are running rain, but you aren't using the based power known as specsstar, you are doing it wrong (specs max max modest hpump/scald/ice beam/hp grass), star>mana
Superpower+knock off>aqua jet+rapid spin on kabutops
 
I'd add a Thundurus-Therian Scarf with Volst Absorb; Thunder, HP Ice, VoltSwitch and Focus Blast.
-
About the Omastar Specs, is better Keldeo Specs
 
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Get rid of deo for toad (damp rock phys def scald/haze/encore/toxic/ice beam/perish song)
Ferro>loom, this can set rocks (we gonna get rid of lando) and has more utility for rain teams
Now add tornadus>lando, you wont miss lando bc you can revenge with rain+swift swim. Torn can set priority rain (a better deo-s) and taunt which helps with stall/baton pass and also abuse rain with hurricane (damp rock/LO max max timid rain dance/taunt/hurricane then focus blast/hp ice/knock off)
You are running rain, but you aren't using the based power known as specsstar, you are doing it wrong (specs max max modest hpump/scald/ice beam/hp grass), star>mana
Superpower+knock off>aqua jet+rapid spin on kabutops

While I agree with alot of what you are saying, I disagree about Ferrothorn. His team is primarily an offensive team, and having Ferrothorn can really destroy any offensive momentum. I also disagree about SpecStar, not sure whether its Omastar or Starmie, but im going to assume the former. I will say however, that Ive seen and used very successful rain teams that incorporated neither.

As for the OP

Since I also play offensive rain teams, I can speak from experience in suggesting trying Ludicolo over Breloom. Not only is it another great swift swimmer, it can also comftorably tank Aqua Jets from Azumarill in the rain, and OHKO with a LO Giga Drain. I cannot say how many times I have won thanks to Modest LO Swift Swim Ludicolo. In the rain, Ludicolo basically blitzes and tears apart frail offensive teams. However, to each his own, and if you feel more comftorable with Breloom, let that be your thing.
 
Since I also play offensive rain teams, I can speak from experience in suggesting trying Ludicolo over Breloom. Not only is it another great swift swimmer, it can also comftorably tank Aqua Jets from Azumarill in the rain, and OHKO with a LO Giga Drain. I cannot say how many times I have won thanks to Modest LO Swift Swim Ludicolo. In the rain, Ludicolo basically blitzes and tears apart frail offensive teams. However, to each his own, and if you feel more comftorable with Breloom, let that be your thing.

The only issue I see with Ludicolo is how vulnerable it will be without rain up. If someone was to switch in a sand-streamer, Ludicolo is screwed. Yeah I understand it has a type advantage against the streamer, but all it takes is another switch from the opponent to counter your rain setter or Ludicolo himself. I don't usually play weather because of how hard it is to benefit from the 8 turns of the condition, so I'm just speaking out of assumption, not experience. It's all about play style, if you are good at keeping the rain momentum up then throw Ludicolo in there, if not stick with Breloom. That's a really good suggestion though :)
 
The only issue I see with Ludicolo is how vulnerable it will be without rain up. If someone was to switch in a sand-streamer, Ludicolo is screwed. Yeah I understand it has a type advantage against the streamer, but all it takes is another switch from the opponent to counter your rain setter or Ludicolo himself. I don't usually play weather because of how hard it is to benefit from the 8 turns of the condition, so I'm just speaking out of assumption, not experience. It's all about play style, if you are good at keeping the rain momentum up then throw Ludicolo in there, if not stick with Breloom. That's a really good suggestion though :)

I definetely understand where you are coming from, although the majority of my issues come from Zard Y. I built my team with this issue in mind, and I know that the OPs team and mine are different, so Breloom may benefit his team more. It really comes down to personal preference, but ive got to say the OPs team is a bit less rain reliant, so Breloom may indeed be the better choice.

Back to OP.

I have no idea how you are breaking Stall with that Manaphy set. It cannot really touch mega Saur it all, which can inturn phase it out. In fact, nothing on your team barring DeoS has any means of 2HKOing Mega Saur, without the lucky crit. Just something that should be watched out for.
 
Get rid of deo for toad (damp rock phys def scald/haze/encore/toxic/ice beam/perish song)
Ferro>loom, this can set rocks (we gonna get rid of lando) and has more utility for rain teams
Now add tornadus>lando, you wont miss lando bc you can revenge with rain+swift swim. Torn can set priority rain (a better deo-s) and taunt which helps with stall/baton pass and also abuse rain with hurricane (damp rock/LO max max timid rain dance/taunt/hurricane then focus blast/hp ice/knock off)
You are running rain, but you aren't using the based power known as specsstar, you are doing it wrong (specs max max modest hpump/scald/ice beam/hp grass), star>mana
Superpower+knock off>aqua jet+rapid spin on kabutops

Thanks for the rate, Applepie! Well I will make a versiono of the team with the options you suggested and see how it goes.

I'd add a Thundurus-Therian Scarf with Volst Absorb; Thunder, HP Ice, VoltSwitch and Focus Blast.
-
About the Omastar Specs, is better Keldeo Specs

Thanks for rating the team! The thundurus idea sounds pretty good, i must try that out, but it could open some other weaknesses like a big one against aegislash (but think that with other switches it´s able to be avoided). What do you think?
(With specstar applepie was mentioning Starmie because of the high speed and good satk base stat it has).

While I agree with alot of what you are saying, I disagree about Ferrothorn. His team is primarily an offensive team, and having Ferrothorn can really destroy any offensive momentum. I also disagree about SpecStar, not sure whether its Omastar or Starmie, but im going to assume the former. I will say however, that Ive seen and used very successful rain teams that incorporated neither.

As for the OP

Since I also play offensive rain teams, I can speak from experience in suggesting trying Ludicolo over Breloom. Not only is it another great swift swimmer, it can also comftorably tank Aqua Jets from Azumarill in the rain, and OHKO with a LO Giga Drain. I cannot say how many times I have won thanks to Modest LO Swift Swim Ludicolo. In the rain, Ludicolo basically blitzes and tears apart frail offensive teams. However, to each his own, and if you feel more comftorable with Breloom, let that be your thing.

Thanks for the idea, i´ll try out Ludicolo! the thing of having such an Azumarill counter in the team with 4x ressistance to its main STABs under the rain sounds really good, need to see how that works.
Also the team is planned to work as good with as withouth rain, so breloom apart from walling azumarill (belly drum is really a problem since bloom can never switch in) also ohkoes greninja and excadrill, something that´s really helpful for the team.

The only issue I see with Ludicolo is how vulnerable it will be without rain up. If someone was to switch in a sand-streamer, Ludicolo is screwed. Yeah I understand it has a type advantage against the streamer, but all it takes is another switch from the opponent to counter your rain setter or Ludicolo himself. I don't usually play weather because of how hard it is to benefit from the 8 turns of the condition, so I'm just speaking out of assumption, not experience. It's all about play style, if you are good at keeping the rain momentum up then throw Ludicolo in there, if not stick with Breloom. That's a really good suggestion though :)

That is a very valuable comment, thanks! :D well i think you have a good point when you talked about playing with weather, it´s so nerfed but it still has its advantages (that´s why i try to use it). As you said, Ludicolo could be pretty frail withouth more rain support, so i must do some important changes before using it.
Thanks for your rate!
 
I definetely understand where you are coming from, although the majority of my issues come from Zard Y. I built my team with this issue in mind, and I know that the OPs team and mine are different, so Breloom may benefit his team more. It really comes down to personal preference, but ive got to say the OPs team is a bit less rain reliant, so Breloom may indeed be the better choice.

Back to OP.

I have no idea how you are breaking Stall with that Manaphy set. It cannot really touch mega Saur it all, which can inturn phase it out. In fact, nothing on your team barring DeoS has any means of 2HKOing Mega Saur, without the lucky crit. Just something that should be watched out for.

Well, manaphy works amazingly good against stall, being so bulky, having weather, a way to boost, recover health and a status inflicting move. Actually very few mons are capable of doing somehting against it when it grabs a few boosts, so non leech seed venusaurs (as most hit with special STABs) are not a problem. Leech Seed ones are pretty annoying, but still playable. (Rain Dance Manaphy is like a more controlable (and harder to stop but a little less bulky) Cro Cune, so, as for Suicune, Roar Mega Venusaur is a huge problem and I better let it phase me and then try to use deoxys with psychoboost.
 
While I agree with alot of what you are saying, I disagree about Ferrothorn. His team is primarily an offensive team, and having Ferrothorn can really destroy any offensive momentum. I also disagree about SpecStar, not sure whether its Omastar or Starmie, but im going to assume the former. I will say however, that Ive seen and used very successful rain teams that incorporated neither.

As for the OP

Since I also play offensive rain teams, I can speak from experience in suggesting trying Ludicolo over Breloom. Not only is it another great swift swimmer, it can also comfortably tank Aqua Jets from Azumarill in the rain, and OHKO with a LO Giga Drain. I cannot say how many times I have won thanks to Modest LO Swift Swim Ludicolo. In the rain, Ludicolo basically blitzes and tears apart frail offensive teams. However, to each his own, and if you feel more comftorable with Breloom, let that be your thing.
Yeh now that I look at it again, scratch ferro. Seimitoad can also set rocks and rain and hits hell hard with LO hpump/sludge wave (potential grass knot/earth power/etc...) Torn can break mega-venu (damp rock gives it more longevity vs LO), but so can specsstar (choice specs omastar, that is). The pwr is real, and it is just so good on rain:

252+ SpA Choice Specs Omastar Hydro Pump vs. 252 HP / 4 SpD Mega Venusaur in Rain: 174-204 (47.8 - 56%) -- 82.4% chance to 2HKO
Guaranteed after rocks. Thats hella powerfull :]
 
Manual rain isn't going to be working as well as regular rain even if you have to use Politoed, it's not a complete liability to use Politoed since it pretty much saves you turns of setting up so you can actually attack, and makes much more efficient sack fodder lategame. Replace Deoxys with Damp Rock Politoed, as having a Pokemon that can last longer and give you rain support more efficiently is integral to the success of rain in OU.

That being said, with a loss of speed and SR in deoxys, I'd really consider going Tornadus-T + Ferro over Scizor and Breloom. I don't want to change as much as I already have and I really do enjoy using scarf Thund-T in rain to absorb Thund-I twaves and thunderbolts then hitting with base 145 Satk, but Tornadus T is a really reliable choice for Rain teams. Rain teams need a way to deal with Mega Venusaur and since I advocated replacing Deoxys for Politoed, you have no instant way to threaten Venusaur otherwise as Scizor is too weak with little atk investment (and also apparently lacks Technician? Since when does Scizor actually fear Low Kick lol) and Tornadus-T fits the bill perfectly for some instant power.

With Ferrothorn in place, you don't necessarily need Scizor as a way to deal with dragonspam and you also get rocks as well. Ferro with some defensive investment also doubles as a way to deal with Azumarill and Excadrill, which was a main reason why you used Breloom. The loss of offensive presence is somewhat compensated because you have some instant offense in Tornadus-T over Scizor and the fact that you absolutely need some sort of response to CB / BD Azumarill sets. And it's not like Ferrothorn is a complete pussy either, Power Whip off 94 base atk isn't too shitty. Using a pivot Pokemon here seems pretty important and Ferrothorn is pretty useful for this because by losing Scizor you need some sort of Dragon resist so you aren't completely boned by Lati@s. Seismitoad sounds like a neat idea though I personally haven't tried it, but I think the resistances that Ferrothorn carries are important to have since I suggested replacing Scizor.

Politoed@Damp Rock
Calm 252 hp / 84 spe / 172 sdef
Scald / Protect / Encore / Perish Song

Ferrothorn@Leftovers
Relaxed 252 hp / 160 def / 96 atk
Power Whip / Gyro Ball / Stealth Rock / Leech Seed

Tornadus-T@Life Orb
Naive 252 satk / 252 spe / 4 hp
Hurricane / U-turn / Knock Off / Superpower

EVs for Politoed let you outspeed standard mvenu so you can do something like switch into a Leech Seed / HP Fire and Encore it. This should also work for things like Skarmory though keeping Skarm in on a Politoed isn't the best idea anyway lol.
 
1. Running a choice scarf under rain is just silly. There are plenty of Pokemon that can function as revenge killers via swift swim. (Ludicolo, Kingdra, Omastar)

2. Skamory absolutely walls everything on your team except for Manaphy. That's bad. To alleviate I recommending you drop choice scarf and run a Gravity Landorus set. If you want the set to remain incognito you can run the physical set (Landorus-T) instead.

Landorus (M) @ Life Orb

Trait: Sheer Force

EVs: 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Gravity

- Earth Power

- Focus Blast

- Psychic

3. Change you Deoxys to defense forme. There's no way you survive long enough to use rain dance AND stealth rocks with speed forme. Use a specialy defensive variant so zard-Y doesn't plow through your team.

Deoxys-D @ Damp Rock
Trait: Pressure

EVs: 252 HP / 252 SDef

Hardy Nature

- Rain Dance

- Stealth Rock

- Recover

- Night Shade
 
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1. Running a choice scarf under rain is just silly. There are plenty of Pokemon that can function as revenge killers via swift swim. (Ludicolo, Kingdra, Omastar)

2. Skamory absolutely walls everything on your team except for Manaphy. That's bad. To alleviate I recommending you drop choice scarf and run a Gravity Landorus set. If you want the set to remain incognito you can run the physical set (Landorus-T) instead.

Landorus (M) @ Life Orb

Trait: Sheer Force

EVs: 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Gravity

- Earth Power

- Focus Blast

- Psychic

3. Change you Deoxys to defense forme. There's no way you survive long enough to use rain dance AND stealth rocks with speed forme. Use a specialy defensive variant so zard-Y doesn't plow through your team.

Deoxys-D @ Damp Rock
Trait: Pressure

EVs: 252 HP / 252 SDef

Hardy Nature

- Rain Dance

- Stealth Rock

- Recover

- Night Shade


252+ Atk Life Orb Kabutops Waterfall vs. 252 HP / 232+ Def Skarmory in Rain: 149-177 (44.6 - 52.9%) -- 85.5% chance to 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Mega Scizor Knock Off (97.5 BP) vs. 252 HP / 232+ Def Skarmory: 148-175 (44.3 - 52.3%) -- 80.1% chance to 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Mega Scizor Knock Off vs. 252 HP / 232+ Def Skarmory: 100-118 (29.9 - 35.3%) -- guaranteed 3HKO after Stealth Rock
And Skarmory cannot do anything against Landorus-T bar setting hazards, really only Deoxys-S and Breloom are beaten by it. Choice Scarf is not silly by any means on any team, Landorus-T doesn't have Swift Swim, but it does bring momentum and Intimidate, which is very valuable if you ask me. Deoyxs-S is the far better Rain setter because of its Speed and ability to come in and set it up before it gets Taunted. Why is your Deoxys-D running a Hardy nature by the way? Anyways, I really want to fit Defog on here somewhere, but the only Pokemon who brings the momentum would be Physically Defensive Mega Skarmory, which I think you should use over your current one! Here's the moveset:
Scizor_sprite_by_mvidmaster.png

Scizor @ Scizorite
Light Metal | 248 HP / 8 Atk / 252 Def | Impish Nature
Defog / Roost / Bullet Punch / U-turn (or Knock Off)
 
Thank you for your rates and ideas! i apologyze for being late answering, i had no way to do it this last three days.

Yeh now that I look at it again, scratch ferro. Seimitoad can also set rocks and rain and hits hell hard with LO hpump/sludge wave (potential grass knot/earth power/etc...) Torn can break mega-venu (damp rock gives it more longevity vs LO), but so can specsstar (choice specs omastar, that is). The pwr is real, and it is just so good on rain:

252+ SpA Choice Specs Omastar Hydro Pump vs. 252 HP / 4 SpD Mega Venusaur in Rain: 174-204 (47.8 - 56%) -- 82.4% chance to 2HKO
Guaranteed after rocks. Thats hella powerfull :]

Sesmitoad must work pretty well with the team, as in that way i´ll be more free to replace other mons and have more threats covered. Sesmitoad + Torn instead of Deoxys + Lando could be a good idea.

Manual rain isn't going to be working as well as regular rain even if you have to use Politoed, it's not a complete liability to use Politoed since it pretty much saves you turns of setting up so you can actually attack, and makes much more efficient sack fodder lategame. Replace Deoxys with Damp Rock Politoed, as having a Pokemon that can last longer and give you rain support more efficiently is integral to the success of rain in OU.

That being said, with a loss of speed and SR in deoxys, I'd really consider going Tornadus-T + Ferro over Scizor and Breloom. I don't want to change as much as I already have and I really do enjoy using scarf Thund-T in rain to absorb Thund-I twaves and thunderbolts then hitting with base 145 Satk, but Tornadus T is a really reliable choice for Rain teams. Rain teams need a way to deal with Mega Venusaur and since I advocated replacing Deoxys for Politoed, you have no instant way to threaten Venusaur otherwise as Scizor is too weak with little atk investment (and also apparently lacks Technician? Since when does Scizor actually fear Low Kick lol) and Tornadus-T fits the bill perfectly for some instant power.

With Ferrothorn in place, you don't necessarily need Scizor as a way to deal with dragonspam and you also get rocks as well. Ferro with some defensive investment also doubles as a way to deal with Azumarill and Excadrill, which was a main reason why you used Breloom. The loss of offensive presence is somewhat compensated because you have some instant offense in Tornadus-T over Scizor and the fact that you absolutely need some sort of response to CB / BD Azumarill sets. And it's not like Ferrothorn is a complete pussy either, Power Whip off 94 base atk isn't too shitty. Using a pivot Pokemon here seems pretty important and Ferrothorn is pretty useful for this because by losing Scizor you need some sort of Dragon resist so you aren't completely boned by Lati@s. Seismitoad sounds like a neat idea though I personally haven't tried it, but I think the resistances that Ferrothorn carries are important to have since I suggested replacing Scizor.

Politoed@Damp Rock
Calm 252 hp / 84 spe / 172 sdef
Scald / Protect / Encore / Perish Song

Ferrothorn@Leftovers
Relaxed 252 hp / 160 def / 96 atk
Power Whip / Gyro Ball / Stealth Rock / Leech Seed

Tornadus-T@Life Orb
Naive 252 satk / 252 spe / 4 hp
Hurricane / U-turn / Knock Off / Superpower

EVs for Politoed let you outspeed standard mvenu so you can do something like switch into a Leech Seed / HP Fire and Encore it. This should also work for things like Skarmory though keeping Skarm in on a Politoed isn't the best idea anyway lol.

Thanks a lot for your rate, Plus! I´ve tested a variant with ferrothorn works really nice, also having politoed in the team provides it a great help.
Using tornadus over scizor also gives the team momentum, while haandving another rain abuser and breaking stall.
For this variant of the team I think is pretty hard to switch into keldeo, because if I get predicted the foe can easily break my pokémon.
What do you think about adding a latias/latios? perhaps it could be helpful because it deals with mega venusaur and also has defog, so I can give kabutops a better move than rapid spin. The bad thing about using lati is that I will have a Bisharp/Aegislash weakness (perhaps adding keldeo?)
One last thing, I´ll be missing a mega evolution. Perhaps this can be solved if I add a Megados (it also deals pretty well with bisharp/slash when mega evolved)
- I usually mega evolve Scizor as soon as I can, so having double Technician was a bit redundant and i thought Scizor could benefit at least a little bit with light metal when switching in :)

1. Running a choice scarf under rain is just silly. There are plenty of Pokemon that can function as revenge killers via swift swim. (Ludicolo, Kingdra, Omastar)

2. Skamory absolutely walls everything on your team except for Manaphy. That's bad. To alleviate I recommending you drop choice scarf and run a Gravity Landorus set. If you want the set to remain incognito you can run the physical set (Landorus-T) instead.

Landorus (M) @ Life Orb

Trait: Sheer Force

EVs: 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Gravity

- Earth Power

- Focus Blast

- Psychic

3. Change you Deoxys to defense forme. There's no way you survive long enough to use rain dance AND stealth rocks with speed forme. Use a specialy defensive variant so zard-Y doesn't plow through your team.

Deoxys-D @ Damp Rock
Trait: Pressure

EVs: 252 HP / 252 SDef

Hardy Nature

- Rain Dance

- Stealth Rock

- Recover

- Night Shade

Hi, Thanks for your rate! Well, as Chesnaught said, Deoxys-S is a better rain setter than Deo-D while also being a good mon for revenge killing garchomp and other boosted threats that it can outspeed. Lando is really good on the team because of the momentum and intimidate (having -1 atk pokémon on the other side is very useful) withouth loosing speed and great attack stat to KO many pokémon withouth having to rely on weather.

252+ Atk Life Orb Kabutops Waterfall vs. 252 HP / 232+ Def Skarmory in Rain: 149-177 (44.6 - 52.9%) -- 85.5% chance to 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Mega Scizor Knock Off (97.5 BP) vs. 252 HP / 232+ Def Skarmory: 148-175 (44.3 - 52.3%) -- 80.1% chance to 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Mega Scizor Knock Off vs. 252 HP / 232+ Def Skarmory: 100-118 (29.9 - 35.3%) -- guaranteed 3HKO after Stealth Rock
And Skarmory cannot do anything against Landorus-T bar setting hazards, really only Deoxys-S and Breloom are beaten by it. Choice Scarf is not silly by any means on any team, Landorus-T doesn't have Swift Swim, but it does bring momentum and Intimidate, which is very valuable if you ask me. Deoyxs-S is the far better Rain setter because of its Speed and ability to come in and set it up before it gets Taunted. Why is your Deoxys-D running a Hardy nature by the way? Anyways, I really want to fit Defog on here somewhere, but the only Pokemon who brings the momentum would be Physically Defensive Mega Skarmory, which I think you should use over your current one! Here's the moveset:
Scizor_sprite_by_mvidmaster.png

Scizor @ Scizorite
Light Metal | 248 HP / 8 Atk / 252 Def | Impish Nature
Defog / Roost / Bullet Punch / U-turn (or Knock Off)

Thanks for rating my team! also thanks for the calcs and the scizor set which i should try out since it frees a moveslot for Kabutops (but makes very weak to M-Venusaur, as I can´t deal good amounts of damage to it).
 
Well, Mega Venusaur is very much hampered by rain, as it loses Synthesis, and Kabutops can beat it after a bit of prior damage:
+2 252+ Atk Life Orb Kabutops Stone Edge vs. 252 HP / 252+ Def Mega Venusaur: 266-316 (73 - 86.8%) -- guaranteed 2HKO after Stealth Rock
As can Deoxys-S. Lately, Mega Venusaur's usage has been slowly dropping a bit (hell, it went from S Rank to A Rank), but yeah, it can be problematic. But overall, I think it can be beaten, as long as you play smartly and ensure it is worn down a bit. Also, if you could fit Spikes anywhere, after SR + 1 layer of Spikes, you have an 81% chance to OHKO M-Venu at +2 with Stone Edge, so that's cool!
 
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