Scizor-Mega @ Scizorite
Ability: Light Metal (Technician)
EVs: 248 HP / 44 Atk / 116 Def / 100 SDef
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
The star of the Team! Scizor is the win clause of this team, with the rest based around helping with his weaknesses and clearing away the walls that stop him. In mega form Scizor has a lot of bulk, meaning it is easy to set up Multiple Swords Dances and then roosting off the damage. Once you've done this theres no stopping him. Best pokes to set up on are physical attackers who have little to hurt him e.g. Terrakion, Azumarill etc. or even physical walls, which again cant do much e.g. Gliscor. Scizor can also come in Early to Mid game to deal with easy targets such as sylveon, but no point setting up untill all fire types have been cleared. 248 HP EV investment makes Scizor as bulky as possible while reducing Stealth Rock damage, and 116 Defense EVs and 100 Special Defense EVs prevent Scizor from being 2HKO'd by anything weaker than Adamant Excadrill's Earthquake and Aegislash's Shadow Ball, respectively. The rest invested in attack for increased power!
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SAtk / 200 Spd
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
Kyurem B has great defensive synergy with Scizor, as well as being able to deal with most of its common threats, such as Skarm, Zapdos, Mandibuzz, Rotom-W and to a lesser extend heatran. Has huge power on both sides of the spectrum and being a mixed attacker makes him very hard to switch into, and can put huge chunks in any team. Standard use is to switch in to a resisting move and proceed to dish out huge attacks, he becomes very hard to predict due to his large movepool, so is bound to leave dents all over the team, which scizor appreciates. Also grabs a few KOs for the team and great at breaking walls. Ice Beam/ Fusion Bolt for coverage. Earth Power for fire types. Roost is there to allow a longer reign of terror for this guy, as well as healing off LO damage, also helps better handle revenge killers that can come in on him. The EVs provide enough Speed to outrun Adamant Excadrill and maximize Special Attack as it is the focus of this set, with the remaining EVs dumped into Attack for a powered-up Fusion Bolt.

Zapdos @ Leftovers
Ability: Pressure
EVs: 68 SAtk / 252 HP / 168 Def / 20 Spd
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave
My new addition to the team Zapdos! This was a fantastic addition as he fits into the team perfectly providing many important roles. First off he acts as the defogger to prevent SR damage particularly on Kyurem-B and Azumarill. Second he works as a fantastic Physical wall, somewhat mirroring Azumarills role on the Defensive Spectrum. Switches into most physical attackers with ease, before forcing the switch; also helps deal with lots of physical wall such as Skarm and Ferrothorn by threatening them out with SE moves. The final role is to tank flyspam from the likes of Mega-Pinsir and Talonflame, who would otherwise run riot on my team, he can then threaten out with SE heat wave or TBolt. With Mega-Pinsir unable to 2HKO after a SD after leftovers recovery. Thunderbolt is there for STAB and coverage particularly for the flying types it tanks. Roost is absolutely essential for longevity and keeping Zapdos on high health so he is able to tank attacks reliably. Finally Heat Wave is the last option as it handles Aigeslash perfectly, preventing it from setting up on me, as well as other Steels which quite frequently don't see it coming (???) Particularly helpful for Mega-Mawile as well. The EVs and Bold nature are designed to maximize Zapdos's physical bulk while still allowing it to outspeed maximum Speed Aegislash. Although Zapdos takes one more point of damage from Stealth Rock with 252 HP EVs, it also gets one extra point of Leftovers recovery, making up for it. The 68 Special Attack EVs guarantee the OHKO on Mega Pinsir with Thunderbolt, while the rest go into Defense to improve Zapdos's physical bulk.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Knock Off
- Play Rough
Ah the new and impoved Azumarill. He has 2 important roles in this team. The first is to deal with Fire types which scare away Scizor, fairly self explanatory. The second is as a specially defensive pivot. He can stop many special sweepers in their tracks with AV and his large SDef Azumarill already has very solid defensive stats, but with an Assault Vest and the given bulk investment, its Special Defense stat reaches a whopping 399, allowing it to sponge special attacks with ease. Can then turn the tables and act as an offensive threat to many pokemon with his fully invested attack and huge power. Handles pokemon such as Greninja, Kingdra, Landorus, and Keldeo. Can even take on Thunderus, taking 79% from LO thunderbolt before KOing with Play Rough and Aqua Jet. Aqua Jet is essential for Azu to kill weakened pokes who are faster than him, with Waterfall there to deal stronger STAB damage. Knock off is great to mess around with common switch ins, getting rid of there items, as well as threatening Aegislash and Celebi switches. Play Rough is a powerful stab attack which can deal with opposing bulky waters, as well as hitting Dragon-, Dark-, and Fighting-types hard. However Azu lacks reliable recovery which can really be a downer, meaning conservative play is essential. Also another pokemon which needs to field clear as SR damage can really rack up, preventing sponging of some special hits, like the previously mentioned Thunderus.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 212 Spd / 156 Atk / 140 HP
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
attaching a Choice Scarf to Landorus-T enables it to play the role of a fearsome revenge killer as well as a powerful cleaner. Threatens a huge array of pokemon with his coverage. Intimidate allows him to switch into many physical threats without taking too much damage, as well as free switch ins on Electric and ground attacks. Best way of dealing with Mega Manetric, Mega Charizard Y and many fire types. Earthquake is the move of choice, with huge power with STAB and good coverage, however must be used carefully to prevent locking in against a flying/levitate user. Stone Edge compliments Earthquake very well, hitting opposing Flying-types that are immune to Landorus-T's STAB move of choice, forming the well-known EdgeQuake combo. U-Turn maintains switch initiative and covers grass types. With knock off present for ghosts, mainly Aigeslash and Gourgeist, allows messes with common defensive switch ins. 212 EVs in Speed allow it to outpace Mega Manectric, an important target. 140 EVs in HP help Landorus-T take hits upon switching in. The rest of the EVs are placed into Attack in order to maximize Landorus-T's damage output.

Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 252 Spd / 244 SAtk / 12 Atk
Naive Nature
- Stealth Rock
- Psycho Boost
- Low Kick
- Ice Beam
The other new addition to me team. Due to the addition of Zapdos, another slow bulky wall was unnecessary and slowed the Speed of the team down. So I traded in Deoxys-D for his more nimble brother. Deoxys-S works great on this team as it allows easy setting up of SR at pretty much any occasion due to its ability to threaten many switches. This is useful in a match when I or they are defogging lots. He also fills the role I lost when I took out Latios, which is as a hit and run attacker, dealing particularly with mega venusaur- guaranteeing a 2HKO. Can also work as a false lead, with the opponent predicting a Hazard set up, before being hit hard with any of his moves. Another function is to act as a second revenge killer of sorts, and even a late game sweeper once his threats have been cleared, frequently acting as a secondary win condition. Psycho Boost is obviously for powerful STAB, however need to be careful with the SAtk drop and many pokes can use that as set up fodder. Ice Beam nails Gliscor, Landorus-T, and Hippowdon, and is vital to revenge kill threats such as Latios, Dragonite, and Latias; which Landorus cannot revenge kill well. Finally Low Kick is there to deal with mostly TTar, coming in to Pursuit trap it, also hits Chansey, Mega Gyarados and Greninja hard. The Attack EVs enable Deoxys-S to KO max HP Tyranitar with Low Kick. The Speed EVs let it tie with opposing Deoxys-S while the rest into SpAtk to maximise the power.
Threats:
Heatran: Sp Def Heatran can be a problem if Kyurem B is taken out. He can outstall Landorus with Toxic and protect. Azumarill can also help. Still a bit of a problem, bu can usually get around it
Mega Mawile: If Zapdos is down or weakened this thing becomes a real pain with Swords Dance and Sucker Punch. Does~80% to Zap, so can usually predict them and roost then 2HKO with Heat Wave, but still a pain.
Things I'd Ideally need:
A Status absorber
More reliable Fire attack- Only got Latios HP Fire atm. To deal with Steels. (Zapdos to an extent)
Thanks for reading and feedback would be appreciated. Anything people can suggest to include the above requirements will be gratefully accepted. Willing to make pokemon as well as set changes.
Changes in Bold
New Importable:
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 136 Def / 104 SDef / 20 Atk
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SAtk / 200 Spd
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
Zapdos @ Leftovers
Ability: Pressure
EVs: 68 SAtk / 252 HP / 168 Def / 20 Spd
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Knock Off
- Play Rough
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Deoxys-Speed @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Spd / 244 SAtk / 12 Atk
Naive Nature
- Stealth Rock
- Psycho Boost
- Low Kick
- Ice Beam
Ability: Technician
EVs: 248 HP / 136 Def / 104 SDef / 20 Atk
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SAtk / 200 Spd
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
Zapdos @ Leftovers
Ability: Pressure
EVs: 68 SAtk / 252 HP / 168 Def / 20 Spd
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Knock Off
- Play Rough
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Deoxys-Speed @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Spd / 244 SAtk / 12 Atk
Naive Nature
- Stealth Rock
- Psycho Boost
- Low Kick
- Ice Beam
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