Gen 6 XY Ubers Teambuilding

Inspirited

There is usually higher ground.
is a Contributor Alumnus
OP mostly taken from Dittocrow's http://www.smogon.com/forums/threads/ubers-teambuilding.3471695/
approved by Melee Mewtwo and Theorymon

0513-xerneas.png


Welcome to the XY Ubers Teambuilding thread. You may have seen this thread in many BW forums, but this is the XY Ubers edition, and although it isn't like BW Ubers, it is still a pretty cool metagame. You can use any of the released Pokemon in it, so this team should be full of awesome Pokemon and sets. Please read the paragraphs below if you are new to this project:

The Ubers tier gives you the ability to use the strongest Pokemon, the ones that are banned in standard play. Thus, many standard players might not have any idea of what to use in this tier, as they have minimal experience with Pokemon such as Arceus. This thread is designed to show new players the best Pokemon in the tier, and what sets they use. Each Pokemon will also be broken down into a role, such as Special Wall, Hazard Remover, Physical Wall, Late-game Cleaner, Tank, Hazard User, and Spinblocker. Players can then click the Show buttons to show the Pokemon in that category, and then choose an appropriate Pokemon for their team. Experienced Ubers players may post sets that they like to use and what's good in the metagame. If you're inexperienced, though, don't be afraid to post, but do make sure that your set makes sense! If you really don't have any experience at all, you may request for a Pokemon to have a set or ask questions about existing sets.

The second part of this project includes discussing the sets posted down below and in the OP. You are all encouraged to comment on each set that is posted, whether you disagree with something or agree and want a move or something added. Furthermore, if you disagree or have something to add to a set that is already in the OP, you can rewrite it or comment on it, and the community will discuss your changes! If you have a good set that you like, post it here and follow the outline. If your set is not good, it will not go in this post and you will not receive points for it. Don't be offended if your set doesn't goes in this section, as we'll explain why! This is a learning experience, so it is ok to try new things.

If you are going to post a set, here is the format:

(*=not a required field)
Code:
<pokemon> @ <item>
Ability: <ability>
EVs: <the_pokemon's_ev_spread>
<pokemon's_nature> Nature
*IVs: <the_pokemon's_ivs_that_are_different_from_31>
- <move_1>
- <move_2>
- <move_3>
- <move_4>

[B]Role:[/B] Special Wall, Physical Wall, Hazard Remover, Hazard User, Wallbreaker, Physical Sweeper, Special Sweeper, Mixed Attacker, Revenge Killers, Late-game Cleaner, Bulky Attacker, Tank, Support, Spinblocker, Wallbreaker, Lure, Stallbreaker

[B]What it does:[/B] mention what it counters and why it is good at its role OR say why it's bad if you're purposely posting something not to use

[B]Good Teammates:[/B] stuff it works well with

[B]What counters it:[/B] stuff that beat the set

*[B]Additional Info:[/B] optional, anything you want to add on

EV spreads should be listed in this order and use these abbreviations:
HP / Atk / Def / SpA / SpD / Spe
If a stat has 0 EVs in it, then you do not need to show that stat in your spread
the same applies to IVs only IVs should only be shown if they are less than 31​

The Archive is now ->here<- since Xeneforo has a character limit :P


This exercise is for learning, so don't be afraid to post your own sets.​
 
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Okay this is a semi-placeholder

Palkia @ Leftovers
252 HP, 252 SpDef, 4 SpAtk, Calm

Surf
Toxic
Rest
Sleep Talk

Other Palkias can be broken through by Kyogre, but this one is just so good. more to say later

Other sets I'll expand on too are:

Darkrai @ Life Orb

Dark Void
Sludge Bomb
TWave
Dark Void

CM Arceus Poison

Rock Slide AromaXern

TWave Lustrous Orb Palkia

Toxic/Rest Palkia

basically I call dibs on all Palkia sets

Choice Band Ho-Oh and AV Ho-Oh are mine too

great thread idea Wreckdra :)
 
Wallbreaker Ray

rayquaza.gif

Rayquaza @ Life Orb
252 Atk / 252 Spe / 4 Def
Adamant Nature
~ Swords Dance
~ Extreme Speed
~ Dragon Claw
~ V-Create

Role: Wallbreaker, Late Game Cleaner

What it Does: With its sheer power it can break basically all walls that are not Quagod. It's ability to boost while being a wallbreaker is highly coveted as it can easily achieve a point where it cannot be stalled out by anything while few things will want to switch in on a +2 Rayquaza. Unlike other wallbreakers or even physical set up sweepers such as Extreme Killer, a burn will not stop it because of its incredible power. With its checks removed it can prove to be a frightening win condition in the form of a cleaner. +2 Extreme Speed coming off this set isn't that powerful, but is enough to OHKO many Scarf users or mons that are naturally faster if they have any chip damage.

Good Teammates: Something to deal with support Arceus forms and priority users. Rayquaza appreciates anti-hazard support as well although it doesn't need to always come in for free. Mons that deal chip damage are quite useful as they put much of what would normally counter Ray into OHKO range for Extreme Speed.

What Counters It: Nothing but Quagod. Scarf users such as Kyogre and Zekrom can give problems if they have no chip damage. Ditto will prevent Ray from wanting to boost since Rayquaza has a nasty offense vs. defense comparison unlike some other set up sweepers who can go ahead and boost. Priority is annoying, rocks are annoying, and phaze moves are annoying when coming off something that can take a +2 Ray attack.
 
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Really self-explanatory set. good cleaner, out-espeeds ekiller for revenge kills, and great surprise ohkos if you can bluff the sash.

Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- Extreme Speed
- Psycho Boost
- Knock Off
- Superpower

Role: Mixed Attacker, Revenge Killer, Late-game Cleaner

What it does: Cleans extremely well late game, revenge kills ekiller at ~30% depending on ev build of ekiller, no direct counters but shoves blissey/chansey out, can ohko m2y with knockoff, and ohkos or severely damages quite a lot with LO psycho boost. other than that strong attacks off a base 180 attack and base 150 speed is extremely potent.

Good teammates: A solid arceus form for defogging, as keeping rocks off is the only way to properly bluff sash. does well on balance teams (palk, bulky arceus, and the like) due to its ability to clean out weakened teams. allies who can take hits from scarfers are also somewhat necessary as it can not take a hit at all.

what counters it: ekiller at above 30% (takes the hit and just kills deo back, or worse, sds on the switch) ghostceus with espeed. anything scarfed checks it pretty hard (except adamant/modest zek/kyogre, as it outspeeds). pranksters mess this set up hard, as will o wisp or twave basically neuter it. Don't try to take on anything out of kill range, even uninvested weak hits kill you.
 
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Wallbreaker Ray

Rayquaza @ Life Orb
252 Atk / 252 Spe / 4 Def
Adamant
~ Swords Dance
~ Extreme Speed
~ Dragon Claw
~ V-Create

Speed beats basically all viable walls and deals incredible damage to everything that isn't Quagod at +2, not even a burn can stop it. It can clean pretty well too making it a good win condition. Its not fragile, but its not bulky either.

Really self-explanatory set. good cleaner, out-espeeds ekiller for revenge kills, and great surprise ohkos if you can bluff the sash.

Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- Extreme Speed
- Psycho Boost
- Knock Off
- Superpower

please stick to this format when posting guys:
Dittocrow said:
If you are going to post a set, here is the format:
[SET] Role: Special Wall, Physical Wall, Hazard Remover, Hazard User, Wallbreaker, Physical Sweeper, Special Sweeper, Mixed Attacker, Revenge Killers, Late-game Cleaner, Bulky Attacker, Tank, Support, Spinblocker, Wallbreaker, Lure, Stallbreaker

What it does: mention what it counters and why it is good at its role OR say why it's bad if you're purposely posting something not to use
Good Teammates: stuff it works well with
What counters it: stuff that beat the set
Additional Info: optional, anything you want to add on


otherwise I can't put these in the OP :[
Edit: TY :)
 
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k imma get the ball rollin here with shuckle cause I was using webs earlier today(really fun)


shuckle.gif


Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature
- Encore
- Sticky Web
- Toxic
- Rock Tomb

Role: Hazard User, Support

What it does: This doesn't really counter anything, its main job is to set Sticky Webs for web teams. Sticky Web is a hazard that's like spikes as flyers/levitators aren't affected by it, what this hazard does is it gives the opponents Pokémon -1 speed. Its a very specific role, it wouldn't and shouldn't be used for any other reason, but is great at what it does. This is mainly because it has sturdy so it doesn't have to carry a focus sash, this means that it has the ability to hold mental herb so its not vulnerable to taunt. It can also support the team by using encore to get setup opportunities for frail sweepers like Lucario (which also does very good with web support).

Good Teammates: Some good teammates for this Pokémon are things that can really take advantage of Sticky Web, basically meaning things that hit really hard but can't really outspeed much, or things that would be able to sweep, but just aren't fast enough to pull one off. Some good examples are Specs Kyogre, Choice Band Ho-oh, SD Mega-Lucario, and SD Arceus-Ground. Other things that make good teammates for it are things that can set up on encored opponents and also taunt users because they prevent defog users from defogging so Shuckles webs can stay up for the wallbreakers mentioned before can have a field day. One thing in particular that makes a really good partner for Shuckle is Mega-Tyranitar because it beats things that float above the webs set by Shuckle e.g. Yveltal, Ho-oh, Giratina-O, and Raquaza(somewhat) with its gigantic defense and special defense stats as well as providing sand support to boost Shuckles Sp. Def stat even further. Not only this, but Mega-Tyranitar also taunts defoggers and sets stealth rocks for the team. Shuckle helps Tyranitar out by giving it sticky web so that with max speed and a positive nature, TTar can outspeed base 130s which is a huge plus because a lot of those ones are weak to dark, one of Tyranitar's STABs.

What counters it: Not much stuff really beats this set because its only real job is to set Sticky Web and its so good at what it does because it can't be OHKOed or taunted the first turn and that's really all it should be used for. The only things that can anti-lead it are Jirachi (using flinches) and Darkrai which puts you to sleep. Some things that can bring it down to sturdy in one hit limiting its support capabilities are Kyogre and Lustrous Orb Palkia.

Additional Info: I would just like to make it very clear (I know I've said it before) that this Pokémon SHOULD NOT be used for anything but Sticky Web as there are much better Pokémon for supporting roles.
 
One of the sets that I like, since it is different to other walls
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Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Foul Play
- Taunt
- Sucker Punch
- Roost

Role: Tank, Physical wall, Screwing the ekiller

What it does: This set is very helpful for offensive teams, as unlike other walls is not complete set-up bait. Rocky helmet is simply something I prefer, as it makes it far better to punish physical attackers. Yveltal is surprisingly bulky, and unlike other walls can KO the attacker it is countering. Foul play screws with every physical attacker and physical set-up sweeper that exists, and as even specially attacking sweepers tend to have high attack stats, foul play can screw them over as well. Taunt gives it a huge advantage over other walls, as well its better than average speed tier. Sucker punch is for things like mega gengar that think they can take it down, but be cautious with it, as lots of things carry substitute. Roost is roost, removes yveltal's ice and rock weakness for a turn, and gives it recovery. Try and be careful, as status makes it very difficult for yveltal to do its job.

Good Teammates: Clerics can help, such as xerneas can help, but are not necessary if you have a status sponge. Special walls can help, such as blissey, which also provides cleric support. A balanced or offensive team that needs an offensive counter to the ekiller will appreciate Yveltal's help.

What counters it: Most special attackers laugh at yveltal, as it really can't do much to them. Xerneas can leave this yveltal in a tricky spot, as it can moonblast if it stays in, and can geomancy if Yveltal switches out. Zekrom, can threaten yveltal out with bolt strike, and then volt switch for momentum. So, basically all special attackers
 
Spinblockers are redundant.

Hazard removers is:
Every viable defog arceus [ghost/water/fairy/poison/grass/rock]
Scizor [lol]
Gira-O
Excadrill
Forretress
Cloyster [lead spinning]
Smeargle [lead spinning]

That's it for that, cbf to write it up.
 
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 SAtk / 120 Spd / 28 Def / 108 HP
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Substitute/Hidden Power Fire/Focus Blast
Role: Special Sweeper, Late-game Cleaner
What it does: This set mostly aims to use the move Geomancy and thanks to Power Herb Geomancy only takes one turn. You then use your boosts to ideally sweep the other team. This makes this set very hard to deal with since if your checks die you pretty much lose the game.
Good Teammates: Mega-Gengar, Gothitelle, and Wobbuffet can all trap Xerneas checks using their ability Shadow Tag and open the door to a sweep. Stealth Rocks are also appreciated since it gives a chance to OHKO 252hp Arceus and stops Lugia from ending your sweep are just few of the benefits hazards give.
What counters it: Klefki is a premier check to Xerneas since with prankster it can Thunder Wave Xerneas and let a teammate kill it. Play Rough also breaks Xerneas's sub which prevents it from stopping Klefki's Thunder Wave. Specially Defensive Kyogre can take a Geomancy-Boosted Thunder and then phaze Xerneas out which stops the sweep. Aegislash can take a Moonblast with ease thanks to its Steel typing and great defenses then OHKO back with Gyro Ball.
Additional Info: Use 124spe and 104hp evs if using HP fire.
 
Klefki w/ Leftovers
Ability: Prankster
EVs: 252 HP/ 4 Def/ 252 SDef
Careful Nature
-Spikes
-Play Rough
-Toxic
-Thunder Wave

Role: Support, Special Wall, Hazard User, Geoxern Stopper

What it Does: What Klefki does here is to support the team by laying down Spikes and Status Effects, Screw Xerneas over with a mix of play rough(for subs) and T-wave, sponge special attacks from the like of Yveltal, thanks to prankster, it can easily throw one status move before being taunted, and can play rough Yveltal and MMX to death.

Good Comrades: Lando-T can set up SR, is immune to ground, handles Ho-oh and blaze better than Klefki does, and appreciates the T-waves Klefki can bring. Other pokes that love having their checks and counters*cough*Xerneas*cough* para'd or Toxic'd will also appreciate, like Palkia and most steels. Speaking of Palkia, it can switch into fire-type moves for Klefki, and attempt to remove said fire-types via Surf.

What counters it: Ground types can switch into anything bar Toxic, and take it out. Fire-Types are in a similar boat, but they won't like T-wave either. Supportceus can out-damage klefki, status it if possible, and defog hazards, but they mostly don't like Toxic or T-wave. The best stopper to Klefki, rare as it seems, is Excadrill, who can't be status'd by Klefki, can easily EQ it dead, and can even Spin off all the hazards.


WreckDra below me: VERY FUNNY. I SAW WHAT YOU DID THAR LOL. (I said that Exca> support Keys, and you do Exca)
 
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Thank you to everyone who has participated so far, this was one of my favorite projects to see in gen 5 and I'm glad to see the support it is getting. The OP should be up to date now, contact me if I missed something. I also have a question, I know this didn't happen in last gens project, but since I'm crediting the author of each set anyways, do you guys want to be tagged so you know when your set is implemented, or would that just be an annoying alert that you would rather not have?

I am going to put in some sets myself just to make sure each category has something just to bypass the annoying empty /hide tag bug if nothing else:

excadrill.gif

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide / Swords Dance

Role: Physical Sweeper, Hazard Remover, Late-game Cleaner

What it Does: Excadrill is used on teams with Sandstorm inducers to abuse Sand Rush and its high attack to sweep, clear entry hazards with Rapid Spin, and to be a status sponge since its typing grants it an immunity to Thunder Wave and Toxic. It is pretty powerful, even by Ubers standards, when equipped with a Life Orb and can even wall break to an extent with Swords Dance.

Good Teammates: Sandstorm inducers are almost mandatory when using Excadrill so this makes Hippowdon and Tyranitar excellent partners even though their defensive synergy with Excadrill is questionable. A strong Kyogre check, like Palkia and Grass Arceus, are also needed since Excadrill draws out Kyogre like no other. Grassy and Palkia can also check Groudon and Landorus-T who are both strong switch-ins to Excadrill. Yveltal can prey on spinblockers like Giratina-O and Ghost Arceus while also being able to check Grass Arceus who is also a thorn in Excadrill's side.

What counters it: The entire whether trio (Groudon, Kyogre, Rayquaza) can check Excadrill but only a healthy Groudon can be considered a full on counter. All of them remove Excadrill's Sand Rush bonus with their own abilities and can OHKO it with either their STABs or V-Create respectively. Landorus-T laughs at Excadrill thanks to its immunity to Earthquake and Intimidate to lower Iron Head's power; It can OHKO any Excadrill. Grass Arceus can live an Iron Head and burn Excadrill and any support Arceus that carries Will-O-Wisp make Excadrill more or less useless outside of Sandstorm. A healthy Giratina-O can Spinblock Excadrill and burn it but it will be weak after its encounter with drill.

arceus-ghost.gif

Arceus @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Recover
- Will-O-Wisp

Role: Spinblocker, Special Sweeper, Late-game Cleaner

What it Does: Ghost Arceus spreads burns when needed but can come in on something it threatens out late game, and can set up a sweep / clean from there with its great STAB. It also provides Spinblocker support

Good Teammates: Any entry hazard support is much appreciated for just about any sweeper. Klefki, Xerneas and Sylveon all ruin Ghostceus' worst nightmare, Yveltal, and Klefki also functions as a hazard setter for Ghostceus. Suicide leads like having Ghostceus' spinblocking capabilities around although Rapid Spin isn't as common anymore.

What counters it: Yveltal ruins Ghostceus with either Dark Pulse from the offensive set, or Toxic from the defensive set and both are only mildly annoyed by Will-O-Wisp. Dark Arceus utterly puts an end to anything Ghostceus tries to pull off. Ho-Oh has the special bulk to take on Ghostceus and does bonkers damage with Sacred Fire along with the nasty burn chance. Random Toxics are the bane of Ghostceus.

Edit: Aquasition ya got me
 
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xerneas-active.gif

Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
-Rest
-Sleep Talk
-Moonblast
-Roar / Aromatherapy

Role: Support, Special Wall, Cleric (With Aromatherapy of course)

What It Does: This Xerneas variant can check quite a few of Uber's heavy hitters, most of them being Dragons. Other than that, Xerneas can also hard check/counter Darkrai, Yveltal, and most Palkia variants, and is a solid sleep absorber. Luckily, Xerneas isn't a pushover with Fairy Aura Moonblast being pretty good in the damage-dealing department. Sleep Talk allows Xerneas to either hit hard or phaze, and can let it defeat Darkrai even after being Dark Voided. Aromatherapy is a great alternative to Roar as it not only relieves the team of status, but it can also wake up Xerneas from Rest a turn early. Relatively speaking, this variant of Xerneas works best on stall or balanced team archetypes.

Friends In High Places: Xerneas in this case doesn't need to much support from its team since it's helping the team in the first place, but the best thing Xerneas can ask for is a solid answer to Mega Gengar, which still trolls anything in its path. Pursuit users like Scizor and Tyranitar work best in order to pressure Mega Gengar, though a swift HP Fire or Focus Blast respectively could spell their doom. Offensive soft checks like Deoxys-A, Giratina-O, and Ghost Arceus also work well in order to keep Mega Gengar at bay.

What Counters It: MEGA GENGAR ALERT. Mega Gengar is pretty much one of the few things that immediately threaten this type of Xerneas with all those Taunts and DBonds and whatnot. Most defensive walls that try to out-stall Xerneas usually end in a stalemate or getting phazed out by Roar. Mega Lucario can OHKO with Iron Tail, and Choice Specs Kyogre will leave a giant dent in it.

rayquaza.gif

Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Dragon Dance
-V-create
-Extremespeed
-Outrage

Role: Physical Sweeper, Late-game Sweeper

What It Does: DD Ray basically cleans with Outrage. The real kicker about this is how to get to that point. V-create roasts practically every Steel-type in the tier that resists Outrage, and most Fairy-types bar Fairy Arceus will fall to a V-create and Extremespeed. Extremespeed is still very useful when revenge killing an opponent in order to set up a sweep. Rayquaza can usually feign other sets before revealing Dragon Dance if you play your cards right, and is most definitely powerful enough to clean with an Outrage after a single boost.

Good Acquaintances: Shadow Taggers like Mega Gengar, Wobbuffet and Gothitelle can trap and remove most of the Pokemon that can deal with this form of Rayquaza, therefore paving the way for a sweep. Xerneas checks such as Aegislash and Klefki are invaluable to Rayquaza as they can defeat most of the Fairy-types in the tier and can cripple most of its checks and counters in some way, shape or form.

What Counters It: Fairy-types really only check Rayquaza, but Fairy Arceus and Clefable are the only pixies that can take on a boosted Rayquaza and KO back with a STAB Fairy move due to Rayquaza's frailty. Lugia, Water Arceus, Rock Arceus, and Heatran can all counter this variant of Rayquaza on their own and phaze or cripple it, but Rayquaza can get the jump on Heatran with the very rare Earthquake. A fully healthy Groudon can also defeat Rayquaza on its own, but will be heavily damaged if Rayquaza is already boosted.
 
arceus-dark.gif

Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 248 HP / 252 Spd / 8 SAtk
Timid Nature
IVs: NaN Atk
- Judgment
- Calm Mind
- Recover
- Refresh

Role: Stallbreaker, Special Sweeper

What It Does: Darkceus comes in on defensive mons and starts setting up. If its a stall team then hoo boy, they are not going to like this set. Any attempts to Toxic stall Darkceus get a surprise when they use Refresh, and only powerful physical attacks can take it out once it gets going with Calm Mind boosts. Its a great stallbreaker, but doesn't really do too much else. If it gets the opportunities against other teams it can also just act as a Calm Mind sweeper.

Good acquaintances: Against stall it doesn't need that much support, if any. Against other teams Fairy checks and Fighting type checks (Blaze, Xerneas, Lucario to name a few) would be helpful to clear the way for a sweep.

What Counters It: SpD Walls that can phase or actually hit back hard are ideal checks. SpD Kyogre can take a hit and phase, SpD Xerneas will pile pressure on with Moonblast. Physical threats are also a problem: Scarf Zekrom 2HKOs with Bolt Strike, Mega Blaziken can switch in, take a hit and OHKO with Low Kick (if running Protect) and Mega Lucario, while frail, can still take a hit and OHKO with Close Combat.
 
Okay time for the best Pokemon in the tier to get its things:

palkia.gif

Palkia @ Leftovers
Ability: Pressure
EVs: 252 SpAtk, 4 SpDef, 252 Speed
IVs: 0 Atk
- Surf
- Spacial Rend
- Toxic
- Rest

Role: erm, I'm not actually sure to be honest. It's kindof a mix of bulky sweeper, special wall, and tank to be honestR

What it does: for the third generation in a row, Palkia stands out as the best offensive check to Kyogre in the entire game. Its x4 water resistance allows it to switch in on even full powered Modest Choice Specs Water Spout and avoid the 2HKO, nothing that any other tier member bar specially defensive Giratina can do. This set aims to allow Palkia to last longer throughout the match. Dual STAB is wonderful on Palkia as it allows it to maintain an impressive offensive presence even without a boosting item. Toxic allows Palkia to stall out Kyogre and weaken its Water Spout, as well as punishing usual switchins to Palkia such as Xerneas, Arceus-Fairy and Arceus-Grass. Rest lets Palkia heal off any status it may take, such as Toxic from Blissey, or a Thunder paralysis from Kyogre. Interestingly, the combination of Rest and Toxic allows Palkia to beat its former arch-nemesis, Blissey, by stalling it out easily, and also allows Palkia to win one-on-one against certain support Arceus.

Good Acquaintances: This Palkia does well on balanced teams and bulky offensive teams that need a reply to Kyogre. Whilst it can deal fair amounts of damage to fairy-type switchins, the space dragon has to run from them a lot of the time, so strong Steel-Types work well as teammates. Fairies of your own can assist Palkia with cleric support, allowing it to wake up from Rest easily, and the two cover each other nicely, with Palkia being able to drown most Steel-Types whilst Fairies can absorb Dragon moves. Anything that is scared of Kyogre works well as a teammate.

What counters it: bulky Fairy-Types such as Xerneas and Arceus-Fairy can wall Palkia, but neither appreciate Toxic as it cripples the latter and forces the former to either Rest or Aromatherapy. Blobs are not that reliable an answer either as they will have to resort to PP stalling Palkia thanks to Rest, and can lose due to Toxic forcing them to burn their Heal Bells. Specially Defensive Dialga does well against Palkia too, not taking too much from Spacial Rend and scaring it away with the threat of Draco Meteor. It cannot switch in on repeated attacks due to its lack of reliable recovery, however. Lastly, Ferrothorn is a pain to deal with and can Leech Seed and set up hazards.

palkia.gif

Palkia @ Leftovers
Ability: Pressure
EVs: 252 HP, 252 SpDef, 4 Speed
IVs: 0 Atk
- Surf
- Toxic
- Rest
- Sleep Talk / Fire Blast / Roar / Thunder Wave / Spacial Rend

Role: Special Wall

What it does: again, this Palkia set is tailored to wall Kyogre, as well as doing very well against several support and CM Arceus. Surf is its obligatory STAB move, and works very well due to Palkia's huge 336 Special Attack even when uninvested, and also has no immunities, abilities notwithstanding. Toxic allows it to inflict status on the things it checks and counters, and works very well due to this Palkia set's amazing staying power. Rest gives Palkia a way to recover its health and heal off status, allowing it to stay in the game for much longer. Sleep Talk is useful so that Palkia is not static whilst asleep, Fire Blast helps against Ferrothorn, Roar is a lot of fun against Geomancy Xerneas, Thunder Wave is great to paralyze certain things that try and set up on you (ahem, Geomancy Xerneas) that you might not want to poison/cannot poison, for example Arceus-Steel, and Spacil Rend is very useful to catch Dragon switchins such as Zekrom.

Good Acquaintances: again, this Palkia does well on balanced and defensive teams that need a solid reply to Kyogre. Palkia also does well against several Calm Mind and support Arceus formes, being able to outlast them easily one-on-one. For example, it can PP stall monoCM Arceus-Water due to Pressure and its ability to avoid the 3HKO from +6 Judgment, and can poison several other support Arceus formes such as Grass, Water again, Rock (who can actually stay in due to Surf being uninvested). It also does well agaisnt Arceus-Fire, as uncommon as it is.

What counters it: bulky Fairy-Types again such as Xerneas and Arceus-Fairy can wall Palkia and threaten, but neither appreciate Toxic as it cripples the latter and forces the former to either Rest or Aromatherapy, just like the last set. Geomancy Xerneas can set up on this, but takes heavy damage from Surf in the rain, even though it is unboosted, and Thunder Wave or Roar screw it up wonderfully. This set can actually PP stall Ferrothorn and Blissey Chansey nicely, and Fire Blast wipes Ferrothorn off the face of the earth.

I ALSO CALL DIBS ON LUSTROUS ORB AND CHOICE SPECS, PALKIA IS MINE, HANDS OFF MINORITY SUSPECT
 
I ALSO CALL DIBS ON LUSTROUS ORB AND CHOICE SPECS, PALKIA IS MINE, HANDS OFF MINORITY SUSPECT
Fine, its a shit mon versus Kyogre anyways, we all know one that is far superior:

(Credit to Nayrz for dis)
virizion.gif

Virizion @ Assault Vest
Ability: Justified
EVs: 248 HP / 148 SpD / 112 Spe
Gentle Nature
~ Stone Edge
~ Grass Knot
~ Leaf Blade
~ Close Combat

Role: Makes Kyogre Cry Special Wall

What it Does: Counters Kyogre is the big reason to use it, however it fares quite well against many other threats too. It has several safe opportunities to switch in thanks to its typing and pure special bulk. It's pretty weak offensively, but still strong enough to counter/check what it should. It can mess with the likes of Palkia, Dialga, Groudon, and Heatran although in some match ups its pretty lame.

Good Teammates: Wish Support. AV is quite a terrible item because it creates an inherently defensive set that has no access to support moves or Leftovers recovery. Wish support greatly increase the number of times that Virizion can switch in so that it doesn't wall to compiling chip damage from switch ins. Cleric and Defog support are great too since they keep status off while Spikes can decrease the number of times Virizion can come in to sponge. Physical walls are necessary as well since Virizion can't take physical attacks well while they benefit from having Kyogre checked.

What Counters It: Strong physical attackers and anything that can deal more to Virizion than it can do back. Supportceus are basically impossible to take down since they can burn and recover off damage.

tyranitar-mega.gif

Mega Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
~ Dragon Dance
~ Earthquake
~ Crunch
~ Stone Edge

Role: Physical Sweeper

What it Does: Provides sand for a team while being an offensive threat in its own right. +1 Mega Tyranitar isn't very fast, but it's also quite bulky being able to take most attacks. In general this mon isn't very good, but on certain teams that focus on sand it can be a great asset through its ability to threaten foes such as Ho-Oh. It's actually pretty difficult to set up, but it can sweep quite well and takes most priority quite well (the exception is Bullet Punch but it doesn't do that much).

Good Teammates: Pair it with Excadrill since the two together make it harder to prevent a sweep as Tyranitar can put physical walls in KO range for Exca. Tyranitar will likely switch in and out several times before a sweep so good defensive switches for threats such as MM2X and Blaze and crucial. Healing Wish support is greatly appreciated if Tyranitar attempted a sweep earlier and failed and thus has a second opportunity to sweep, likely with its counter in KO range from chip damage.

What Counters It: Revenge Killers that can get in before Tyranitar gets +2. Scizor with Bullet Punch can end a potential sweep if Tyranitar has any significant chip damage. Support Arceus can burn you, and types like Arceus-Water and Arceus-Fairy can easily threaten with SE Judgement.
 
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Stealth Rock
- Psycho Boost
- ExtremeSpeed
- Low Kick / Knock Off


Role: Hazards Setter

What It Does: Good suicide lead, set up rocks and smash your enemies' faces with tons of offensive power, then die.

Good Teammates: Like Deo-s, fast taunt users and tons of offensive pressure helps keep the rocks up on the field. You'll also want some kind of switch in for Kanga and Scoli because otherwise you die to them.

What Counters It: Pokemon with multi-hit moves like Kanga and Scoli give it some trouble. Unlike deo-s, deo-a can take care of ttar (assuming you're running low kick and the ttar isn't running something stupid like chople or sash), but at the cost of its sash. Also swagplay is a hard counter because deo-a will OHKO itself when it gets swaggered, RIP. Bulky Pokemon like support arc can recover when Deo-a uses Psycho Boost, then defog any rocks that Deo-a may have set up, then kill it.
 
palkia.gif



Palkia @ Choice Specs
Ability: Pressure
EVs: 252 SpAtk, 4 SpDef, 252 Speed
IVs: 0 Atk
- Hydro Pump / Surf
- Spacial Rend
- Fire Blast
- Thunder / Draco Meteor / Hydro Pump / Surf

Role: Wallbreaker, can also sweep/clean

What it does: Specs Palkia actually takes a different approach - instead of soaking up repeated hits from Kyogre, this set is supposed to blow holes in teams with its sheer power. Specs Hydro Pump allows Palkia to break through many of its supposed checks, and in rain becomes diabolically powerful, being able to accomplish things such as 2HKOing Ferrothorn and even Chansey after Stealth Rock (and some prior damage), although Specs Surf also achieves many KOes that Hydro Pump does if under rain, and has perfect accuracy, as well as Surf always having been a really cool name for a move ;). Spacial Rend allows for a second reliable STAB option, which wipes out Dragons and many Water resists. Fire Blast reduces Steel-Types to ashes, and works very nicely in sun, due to the bright sunlight giving Palkia a pseudo-STAB boos - this notably also allows Palkia to deal heavy damage to some of its Fairy-Type checks who think they are safe under sunlight. Thunder is useful in the last slot as it is also very spammable under rain, allows Palkia to electrocute all variants of Kyogre and notably break specially defensive variants (which other Palkia variants can have trouble with), not risk the miss against Yveltal and weakened Ho-Oh, and also comes with a useful 30% to paralyze. Draco Meteor can be useful for a secondary nuke-all move alongside Hydro Pump if desired, and a secondary Water move can be used if one wishes to have both a powerful and a more reliable option.


Good Acquaintances: this Palkia does quite well on more offensive teams that need a wallbreaker and also a switchin to Kyogre - although this set does not last as long against the whale, offensive teams usually only need Palkia to switch in once or twice. Kyogre is a welcome teammate, as it provides rain to boost Palkia's Water moves, and appreciates Palkia's ability to blow holes in any water resists on the opposing team. Scarf Kyogre in particular works well alongside Specs Palkia - although this does mandate a solid Ground-Type answer to Zekrom. Strong physical attackers can easily wipe out Blissey, which is a semi-reliable answer to Specs Palkia. Hazards support, usually found on offensive teams that this Palkia fits on nicely, also goes a long way in helping Palkia break the opposing team in half.


What counters it: bulky Fairy-Types actually cannot take Specs Hydro Pumps very well at all, as it easily 2HKOes specially defensive Xerneas after Stealth Rock, and does 80% to it in rain - Arceus-Fairy is also almost OHKOed by rain boosted Hydro Pump, and is easily 2HKOed in neutral weather - it can however switch in once and threaten Palkia with Judgment. Other specially defensive Fairies such as Sylveon and Clefable can stall out Hydro Pump with Wish and Protect, but both get slaughtered under rain. Arceus-Grass in rain is the best counter to this set, as it resists Palkia's main STAB - although Specs Spacial Rend can 2HKO. Ferrothorn does reasonably well against this Palkia set, but it is turned to ashes by Fire Blast, which almost OHKOes even under rain. Blissey does reasonably well as well, but can fall with Spikes damage. Xerneas can set up on choice-locked Dragon moves, but can't come in safely in a million years. Just try it Xerneas. Just. Try. It.
 
mewtwo-megax.gif

Mewtwo @ Mewtwonite X
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Taunt
- Low Kick
- Ice Beam
- Zen Headbutt

Role: Late-game Cleaner, Mixed Attacker, Lure, Wallbreaker

What it Does: Kicks people in the nuts....with Low Kick. Low Kick is extremely powerful in Ubers coupled with the highest natural Attack of all Fighting-types, and Mega Mewtwo X can do a good job at smashing most tanks or walls, including some support Arceus formes. Taunt is integral to how Mega Mewtwo X functions; it prevents itself from being burned by support Arceus formes or Giratina-O, and can also prevent itself from being stalled out by some physical walls. Coupled with Ice Beam, Mewtwo can lure and KO Gliscor and Landorus-T, 2 would-be counters, in addition to 2HKOing Groudon and Giratina-O (only after Stealth Rock), making it a very solid coverage move when not spamming Low Kick. Zen Headbutt is a secondary STAB that complements Low Kick's spamming abilities in hitting things that Low Kick could not, such as lightweight Pokemon, Fairy-types, and Arceus-Poison, something that can stalemate this Mewtwo set.

Good Teammates: Checks to Scarfed revenge killers. Scarfers such as Kyogre can rain on Mega Mewtwo X's parade, literally, and Mewtwo's frailty is still inherited upon Mega Evolving. Wobbuffet can check most Choice Scarf users bar Kyogre, in which Palkia can assist in checking Scarf Kyogre if needed. Xerneas and Arceus-Fairy can still KO Mega Mewtwo X or scare it out, so Steel-types such as Klefki and Aegislash can combat the pixies solidly. Yveltal, Darkrai, and Arceus-Dark can bully bulky Ghost-types that threaten Mega Mewtwo X and help pave the way for a quick-kickin' clean (also Ho-Oh checks like Stealth Rock, Landorus-T and Arceus-Rock can help).

What Counters It: Arceus-Ghost and Aegislash can counter this set and lash out with super-powerful Ghost STAB moves that can OHKO Mewtwo in a flash of spectral darkness. Giratina-O and Ho-Oh can check Mega Mewtwo X if Stealth Rock is not up as they can survive a hit and retaliate. Scarfers like Kyogre and Xerneas can take advantage of Mega Mewtwo X's mediocre bulk and KO with their STAB move of choice. Fairy-types in general check Mega Mewtwo X as they can all OHKO it with Moonblast or Judgment (Arceus-Fairy), but some dislike taking a hit. The same situation applies with Yveltal, who can't take a hit, but can OHKO Mega Mewtwo X with Oblivion Wing.

lugia.gif

Lugia @ Leftovers
Ability: Multiscale
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic
- Roost
- Aeroblast
- Whirlwind

Role: Physical Wall, Special Wall

What it Does: Lugia is a pretty awesome blanket check to a lot of threats in the meta, such as Mega Blaziken, Geomancy Xerneas, Mega Mewtwo X, and Extreme Killer Arceus, and it's no pushover either. Combined with Multiscale, Toxic and Roost makes Lugia an overall stalling machine against other bulky tanks or sweepers, and Whirlwind can phaze sweepers out, removing their boosts and their futile attempts to smash the Great Wall. Aeroblast allows Lugia to 3HKO Mega Gengar and 2HKO Mega Mewtwo X and Mega Blaziken, and prevents itself from being Taunt bait in the process. Whirlwind plus Lugia's bulk is very useful to shuffle the team around hazards and such, making Lugia a very important indirect damage dealer mid-game when preparing a team member for a sweep.

Good Teammates: Hazard removal is a pretty big part of Lugia's job description, so Defog from support Arceus formes and Rapid Spin from Excadrill or Forretress is important to Lugia's efficiency due to Stealth Rock breaking Multiscale. Checks to Steel-types are also appreciated, in which Heatran or Rayquaza can do naturally. Clerics such as Xerneas or Sylveon can check most Dark-types and cure Lugia of statuses that impede its walling. A Kyogre check like Palkia can ease Lugia's burden if Stealth Rock is up, letting it focus on other threats. Yveltal and Groudon can fend off Mega Gengar and Zekrom respectively, and can provide the team with Taunt and Stealth Rock respectively.

What Counters It: Darkrai and Yveltal are most likely the most dangerous to Lugia, as they can use it as setup fodder or can cripple it with Taunt. Kyurem-W and Zekrom don't even care about Multiscale and OHKO with Choice Specs Ice Beam or 2HKO with Bolt Strike respectively. Bulky Steel-types such as Aegislash, Klefki, and Heatran disregard Lugia and can cripple it with Toxic or proceed to set up hazards in its face without breaking stride. Mega Gengar also can check Lugia, but both are forced into a mind-game death match in terms of prediction with Taunt, Destiny Bond, or Shadow Ball.

EDIT: Maybe we could add a What Not to Use section since most people don't know if specific OU mons are good enough for Ubers or are simply outclassed (elephant in the room = Chansey), and it would help them overall to see what is good or bad in terms of teambuilding, something that is extremely vital in order to do well in the Ubers metagame.
 
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mewtwo-megax.gif

Mewtwo @ Mewtwonite X
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Taunt
- Low Kick
- Ice Beam
- Zen Headbutt

Role: Late-game Cleaner, Mixed Attacker, Lure, Stallbreaker (CLARIFICATION PLS), Wallbreaker

<More Stuff About MMX>

<Phaaaaaaat Bird Set and Stuff>
This set sorta has its way with stall, but there is a better Stallbreaking MMX out there so we should probably leave that role out for this set.

EDIT: Maybe we could add a What Not to Use section since most people don't know if specific OU mons are good enough for Ubers or are simply outclassed (elephant in the room = Chansey), and it would help them overall to see what is good or bad in terms of teambuilding, something that is extremely vital in order to do well in the Ubers metagame.
This is probably a whole 'nother thread in itself. OU has one called "Don't use that, use this instead" and it has been successful thus far. Hopefully a regular Ubers Sub Forum visitor has time to run such a thread because it really does help some newer players I feel.
 
WreckDra said:
This is probably a whole 'nother thread in itself. OU has one called "Don't use that, use this instead" and it has been successful thus far. Hopefully a regular Ubers Sub Forum visitor has time to run such a thread because it really does help some newer players I feel."
I really just don't understand why we can't add it to this thread. No point having two threads doing very similar things. Also, there is a LOT of Pokemon and sets in this tier which we could say to not use, which is helpful to some.
 
time for a homebrew set of mine, I think the norm is to run Thunder>Sludge Bomb and always Thunder Wave but this is actually a great lure i came up with, and Will-O-Wisp / Taunt is beautiful too. also WreckDra you forgot to give me credit for SpecsKia :(

darkrai.gif

Darkrai @ Life Orb
Timid Nature, 252 SpAtk, 4 Def, 252 Speed, 0 Atk IV (sorry Wreckdra, the formatting is ass i know, but you can fix it :] )

- Dark Pulse
- Sludge Bomb
- Dark Void
- Thunder Wave / Will-O-Wisp / Taunt

Role: Lure, Special Sweeper, Support, Crippler, Annoyer, lol i have no idea what you call it

What it does: This Darkrai set is slightly different in that it aims to lure out its checks and counters. After putting something to sleep with Dark Void, many of Darkrai's checks, such as Scarf Xerneas, Scarf Kyogre and Scarf Genesect, are switched into Darkrai in order to kill it. However, this Darkrai is tailored to ruin said checks and counters with Thunder Wave. With careful use of Dark Void, it is possible to cripple the opponent's sleep absorber as well as their secondary Darkrai check. For example, the opponent switches in specially defensive Kyogre to take the Dark Void, then switches to Scarf Genesect to U-turn off of Darkrai. With Thunder Wave, Darkrai can now cripple the Genesect switchin. Other moves of interest are Will-O-Wisp, which allows Darkrai to cripple Scarf Zekrom and Scarf Genesect, and Taunt, which allows it to shut down Sleep Talk users such as Choice Band Ho-Oh, specially defensive Xerneas or specially defensive Kyogre. Will-O-Wisp and Taunt are also useful moves to screw up potential switchins, although Thunder Wave is probably the best, as it also allows it to cripple Geomancy Xerneas that tries to set up after Dark Void has been used.

Friends of this set: Xerneas can lure out things for Darkrai to switch in on, such as Lugia and Aegislash, and can also Rock Slide Ho-Oh. It also deals with Yveltal and Tyranitar, which wall this Darkrai set reasonably well. A solid Ground-Type is useful as it can set up Stealth Rock for Darkrai to get some much needed 2HKOes, as well as being able to absorb hits from Zekrom, which terrorizes this set if Scarfed, due to Zekrom's new-found immunity to paralysis and its not uncommon tendency to run Sleep Talk. Palkia works well against Scarf Kyogre, and can also Thunder Wave its way through the opposing team, leading to easier sweeps for its and Darkrai's teammates, as well as being able to check Ho-Oh, which is a solid switchin to Darkrai otherwise.

What counters it: potential counters can be put to sleep if Sleep Clause is not active, so one must be careful about what Darkrai puts to sleep with Dark Void. Specially defensive Fairy-Types do wel against Darkrai, but take pretty heavy damage from Sludge Bomb, which can 2HKO all of them if it poisons them and Stealth Rock is on the field. Faster Pokemon must beware of this set, as they can easily be crippled by Thunder Wave. RestTalk Xerneas can be stopped by Taunt if Darkrai runs it too. Scarf Zekrom works very nicely against Darkrai due to its ability to absorb Thunder Wave and also run Sleep Talk to take Dark Void - however, Will-o-Wisp, whilst uncommon, absolutely ruins Darkrai. Scarf Terrakion can absorb Dark Void but is ruined by Thunder Wave and Will-O-Wisp. The best switchin to Darkrai after Sleep Clause is activated is Arceus-Fighting, which is not worried about Dark Pulse or Sludge Bomb and can retaliate with Judgment. It dislikes Thunder Wave though.
 
It seems like nobody has posted this set yet, so I'll be the first one...

arceus.gif


Arceus @ Life Orb/Silk Scarf/Lum Berry
Ability: Multitype
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw / Shadow Force
- Earthquake / Overheat / Recover

Role: Physical Sweeper, Late-game Cleaner

What it does: The famous extreme killer Arceus is one of the most dangerous sweepers to ever roam the Uber tier and can decimate unprepared teams in an instant. Every Uber team needs to be prepared to face this monster in battle. So what makes it so powerful? the simple answer is extremespeed. Arceus has an attack stat of 339, and after a swords dance boost it reaches a massive 678. At this stage, any Pokemon that does not resist extremespeed or is not a physical wall is likely to get OHKOed. The power of extremespeed coming off +2 base 120 attack and STAB boost OHKOs most variants of Kyogre, Palkia, Zekrom, Rayquaza, Xerneas, and so on. What is incredible is that Arceus cannot even be beaten by outspeeding or most scarfed revenge killers because they cannot bypass the +2 priority of extremespeed, which makes extreme killer Arceus, or ekiller excellent at beating most offensive teams. Shadow Claw is for those ghost types that are immune to extremespeed, such as the Giratina formes, ghostceus, Mega Gengar, Aegislash, etc. Shadow claw is the preferred option, but shadow force can be used to OHKO Giratina-O and ghostceus at +2, and hurt Giratina hard, although it is exploitable as it is a 2 turn move. The last slot comes down to preference. Earthquake is the most preferred option to beat the rock and steel types that extremespeed can't hurt such as Arceus rock, Tyranitar, Aegislash, Jirachi, Dialga, Klefki, Excadrill, and so on. Overheat is an option if Pokemons like Skarmory, Forretress, Scizor or Ferrothorn are a problem, and hits them harder than earthquake, but it has no use otherwise. Recover can also be used to heal HP and increase longevity, but a coverage move is most recommended. The choice of item comes down to preference: life orb gives power at the cost of recoil damage, silk scarf powers up extremespeed reliably, whereas lum berry cures status like burn or toxic once, especially a burn from a Giratina or an opposing support Arceus.

Good teammates: Like any sweeper, Arceus enjoys Stealth Rock support to get more KOs, and particularly helps against Yveltal, Lugia, Ho-oh. Your best bets are Deoxys formes, Groudon, and Dialga. Spikes support from Ferrothorn, Klefki, Deoxys formes help too. Ghost types such as Giratina formes and ghost Arceus counter ekiller well, so teammates that beat it are very helpful. Darkrai and Yveltal do a mighty fine job of keeping them at bay. Arceus also appreciates a status absorber to take in toxics and will-o-wisps aimed at it. Giratina-O is good at this, but must be wary of opposing ghost, fairy and dragon type attacks. Arceus also has trouble with steel types, so a Pokemon that can beat steel types is helpful. Candidates include Mega Mewtwo-X, Blaziken, Groudon, Ho-oh, Darkrai and Heatran. Arceus might have trouble with fighting types, so psychic types such as Mewtwo (any kind), oblivion wing Yveltal, and ghost types like Giratina formes are appreciated. Giratina has the additional bonus of being a status absorber and beating ghost types.

What counters it: Your best bet is a physical wall, ghost type or steel type. Physical walls include skarmory, which can take any attack except overheat and phaze it, Groudon, which avoids a OHKO from a +2 extremespeed and phazes it, and multiscale Lugia at full HP which phzes it too. Ghost types include Giratina formes and ghost Arceus, which can take any attack and burn it in return, crippling it. However, keep in mind that Giratina-O and ghostceus are KOed by a boosted shadow force. Ghost types are the best way to counter ekiller. The steel types that can counter Arceus include Skarmory (already mentioned), Scizor, Forretress, Ferrothorn, Klefki and Aegislash, but they all must watch out for either earthquake or overheat. Arceus can be revenge-killed by a few checks. If you find it in an unboosted position, fighting types like Blaziken, Mega Mewtwo-X and Fighting Arceus can KO it with Low Kick or Judgement respectively, and a Terrakion can survive a boosted extremespeed, and retaliate back with a close combat.

Additional Info: The EVs are meant to provide maximum speed and power, while a jolly nature is preferred to outspeed and KO mega-gengar on the turn of its mega evolution and speedtie with opposing arceus. However, an alternative spread of an Adamant nature with 252 Atk / 56 Spd / 200 HP can be used to increase bulk and maximize attack power, and the EVs ensure that arceus outspeeds the base 90 speed tier, considering they aren't running a beneficial nature.
 
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