Strategy & Metagame XY brings out the new moves

I. Introduction to Gen. 6 moves
  1. Brief history about Gen. 5
  2. Transition from Gen. 5 to Gen 6
  3. How moves can affect a pokemon and/or meta
II. List of moves that gave the most impact in the Gen. 6 meta
  1. Defog
A. Introduction
B. The changes it got this gen.
C. Effect on the meta
D. Noteworthy Users

2. Knock Off

A. Introduction
B. The changes it got this gen.
C. Effect on the meta
D. Noteworthy Users

3. Sticky Web

A. Introduction
B. Effect on the meta
C. Noteworthy Users

III. Honorable Mentions

1. Power-up Punch

A. Introduction
B. Reason for not having a big impact
-Effect
-Base power
C. Noteworthy Users

2. Boomburst

A. Introduction
B. Reason for not having a big impact
C. Noteworthy Users

3. Will o' Wisp

A. Introduction
B. The changes it got this gen.
C. Reason for not having a big impact
D. Noteworthy Users

IV. Conclusion
 
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Hello! Since you're relatively new, we don't know much about you, and as such, I think the best course of action is for you to write a couple of these up for samples (say, Defog and Knock Off). The article idea seems fine with me. When you're done writing those two up, I'll contact some notable OU people to comment on those two sections (well, they can comment on your skeleton overall too) and hopefully things check out! I'm really sorry on how slow we are on responding to your pitch, Tralf! For me, I was trying to figure out how to comment on another pitch and two and... I'm still trying to think of something lool!
 
I'd also like to object to the title of the article. Out of all your examples, only half of them are new, while the other half are pre-exisitng moves that received changes, so perhaps you should flesh out the article some more with other new moves, regardless if they had a grand impact or not (Freeze-Dry, Parting Shot and Belch comes to mind). But like Flora said, we'd appreciate a sample first so that we can confirm your credibility, and then we can work from there. :)
 
Yeah the title seems to be misleading but I plan to change it and thanks guys.

I'll prolly post the samples later :D
 
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Sample

Knock Off:

(Dark-type)
65 BP - removes item and if successful adds 50% more damage

Since its introduction in the ADV Era, Knock Off niche before was getting rid of the held items of the opposing Pokemon which is always threatening but the problem was that it is a 20 BP move and the those that can use it were better off using other moves offensively or defensively. In Gen. 6, the Pokemon God have graciously changed this into a devastating move. The first was its BP have increased to a somewhat respectable 65 BP . the second was the nerf to steel-types defensively, allowing dark- and ghost-type moves to hit for neutral damage, and lastly the buff it's secondary effect was the icing on the cake. Not only did it retain the item removal effect but also if it does remove an item successfully it gets an additional 50% damage meaning it is a 97.5 BP move (not counting STAB) used on a 'mon with a held item while also removing it.

It's wide distribution and great utility also helped to make it into a fearsome move today. From giving Fighting-types a way to super effectively damage psychics that can would wall it. To crippling those that heavily relies on items defensively or offensively. It also gave dark-types a another decent physical STAB choice than Sucker Punch/Night Slash/Crunch. An example is Crawdaunt, due to Adaptability and a high 120 Atk stat can make use of Knock Off to devastating effects.

It's not always rainbow and butterflies here because this move is not without drawbacks. One is since it has 65 BP it can be a poor choice of attack when used on someone without an item already or holds a mega stone, especially on those that resists it. Second is there are still 'mons who can take even a STAB Knock Off and in return KO the user or cripple it for the rest of the match.

But whatever cons this move has, the amount of utility it offers is something that all players will surely want to have in their arsenal in today's metagame.


Defog
(Flying-type)
Lowers evasion by one stage. Also removes sticky web, stealth rock, spikes, toxic spikes, safeguard, mist on all player's side of the field while only removing reflect and light screen on the target's side.


If you look at this move since the time it was created, one may think of its niche of removing reflects and light screens, an effect which is outclassed by brick break, while also lowering the target's evasion by one stage but if one take a look more closely, it will also remove all hazards that is on the target's side making all your hazards that you set-up go to waste. And then comes Pokemon XY which , much like Knock Off, the pokemon God also decided to make this into a more useful move.

This move was changed so that now it removes all hazards on both sides on the field, while retaining it's others effect, making it act like a rapid spin but instead cannot be blocked by Ghost-types. It now allowed more pokemons that learns defog to be used differently
 
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Tralf a loong time has passed, buuut this hasn't been forgotten! Are you still interested? Do you wanna finish up Defog? We can get someone to look over it to approve it, so it can be in this issue if you want c:
 
I'm really sorry about it skylight school really has been making me really busy this summer also

We can get someone to look over it to approve it, so it can be in this issue if you want c:

since i think i don't know when i can finish it i would love for someone to look over it then :D

thank you :D
 
Assuming that you have more to add to the Defog section, content-wise, it looks fine. There's quite a bit of grammar stuff that I'd change, but that's not important right now.

My only issue is that it's just all really dry and informative. Pretty much everybody knows what these new/changed moves do; Generation 6 has been out for some 7 1/2 or so months now, so I don't see people really caring much about the content of the article. Also, Sticky Web isn't a very high-impact move. It's really easy to play around and prepare for without really trying.

Basically, on a technical side, it's fairly sound, but considering your target audience (Pokemon players, primarily competitive ones), I don't see the article being successful.
 
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