Godzilla's Vengeance - OU Offense

GODZILLA is back and better than ever. This is my second RMT thread in my journey to the *perfect* Mega Tyranitar centered team. (There isn't really a perfect team in all scenarios, but you know, imagination :D) The original RMT is here: http://www.smogon.com/forums/thread...a-a-mega-tyranitar-team-peaked-1500s.3504732/ I like to get straight to the point... or I'm just feeling really lazy right now, whatever, here's my team. Any suggestions welcome!
Teambuilding process.
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GODZILLA (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Ice Punch
The core of this team and now my favorite mega evolution, Mega Tyranitar is a beast. I've been using this set for a while now and I really love it. I easily come into things like Talonflame and Charizard and force switches, allowing me to get off a free D-Dance. After one dragon dance, I can outspeed a max speed Timid Greninja! Stone Edge is a powerful STAB, and 80% accuracy is still completely fine with me, since it's still relatively high and the chance of missing is less then the chance of getting a critical hit with this move, something people often pass over with Stone Edge. Then I have EQ and Ice Punch for perfect neutral coverage. I'm considering running Crunch and Fire Punch instead of EQ and Ice Punch, but I feel that Ice Punch destroys anyone who thinks they can switch a Garchomp or Landorus into TTar. But then of course, Fire Punch destroys Ferrothorn, Scizor, and Skarmory, all things that give TTar some trouble too.

So now I've got a bulky set up physical sweeper, how about a fast special attacker that covers TTar's biggest weaknesses, Ground and Fighting? What other pokemon than, you guessed it, Gengar.

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BOOGEYMAN (Gengar) (M) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Focus Blast
- Destiny Bond
Immune to TTars huge Fighting and Ground weaknesses, resistant to TTar's Fairy weakness and on the opposite of the "stat spectrum", Gengar and Tyranitar were truly meant to kill faint enemy pokemon together. Sludge Bomb and Shadow Ball are solid STABs, Focus Miss for coverage and Destiny bond for those times when you really just need to kill something boosted. Honestly I hate Focus Blast, 70% accuracy feels like 70% chance of missing, and on a frail pokemon like Gengar you can't take those risks.

So now I've got Gengar and Tyranitar, who else works well with them? Hmm... How about one of my favorite pokemon, Conkeldurr! Gengar's Dark weakness, covered by Conk. Conkeldurr's flying weakness (Talonflame) completely walled by Tyranitar. Tyranitar's bug weakness? Covered by Conkeldurr too. And of course, Conkeldurr brings priority with STAB Mach Punch and the always helpful Knock Off. Not to mention it welcomes those annoying burns, poisons, and paralysis that TTar and Gengar can't stand.

Trip_Conkeldurr_Bulk_Up.png

SHARKEISHA (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 238 HP 238 Sp.Def / 252 Atk / 20 Spd
Adamant Nature
- Knock Off
- Mach Punch
- Drain Punch
- Ice Punch

This is the standard AV Conkeldurr set, but with a couple personal tweaks, which is always necessary in my opinion. Knock Off kills ghosts, aegislash, and really cripples anything. Mach Punch for the much needed priority my team somewhat lacks, Drain Punch is an amazing STAB that provides useful recovery when paired with Conk's natural bulk and AV, and Ice Punch is for coverage. I run 20 speed so Hippowdon can't Slack Off stall me, and Guts to soak up the popular status moves.

The main core of the team is finished, so who's next? Well, I always like to have an exceptional bulky pokemon that I can switch into in times of need, and we don't have any hazard setters, so why not Ferrothorn?

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IWILLSTABU (Ferrothorn) (F) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 Atk / 252 HP 128 Def / 128 SDef
Brave Nature
IVs: 0 Spd
- Knock Off
- Gyro Ball
- Power Whip
- Stealth Rock
Ah Ferrothorn, you troll! This guy's defenses are sky high, has unique STABs that OHKO annoying walls (...Quag) and Iron Barbs AND Rocky Helmet, LOL. Then of course this set I run is completely original (as far as I know, I've never seen anyone else use it), and works wonders. Gyro Ball combined with terrible speed make Gyro Ball truly deadly to the fast metagame, Power Whip kills things that think they're untouchable (F U QUAG), Stealth Rock because... well... rocks! And Knock Off because nothing wants to lose their item. And with max attack EVs, Brave nature, and an overlooked respectable 94 base attack, this thing hits harder than you'd expect.

Now I have my main core, and a hazard setter/wall, who else? I noticed that 3/4 of these pokemon are slow physical attackers that are also very bulky, so I figured I could go for some special, faster attackers. I also don't have a defogger/spinner, so how about Latios? (I ended up removing Defog on Latios since, well, I never used it and my team isn't weak to hazards at all. But just having Latios on the team is enough, as it usually just makes people forget about their hazards for fear of Defog)
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ZOOMZOOM (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Ice Beam Thunderbolt

Draco Meteor is a very powerful really-need-to-kill-something move that also gets a STAB bonus. Psyshock is another great STAB that gets around Special walls... damn pink blobs. Surf and Ice Beam are what I'm using now, but they're always being switched around for coverage.

So, I've got my core, my mega evolution, my tanks, my fast special sweepers, my setup sweeper, my priority, my bulky attacker with recovery, really I just wanted to throw something in fast. I went with a mixed Infernape since I needed a special fire attack to kill Scizor, Skarmory, Ferrothorn, and Foretress, and thought U-Turn could be handy since I didn't have any already.

infernape.jpg

JACKIECHAN (Infernape) (M) @ Life Orb
Ability: Blaze
EVs: 4 HP 88 Sp.Atk / 168 Atk / 252 Spd
Hasty Nature
- Overheat
- Close Combat
- Earthquake Stone Edge
- U-turn Thunderpunch
I went with another Life Orb user, I'm really debating between this and a scarfed set. I've always avoided Choice items since I hate being locked into one move, but I really think I'll have to switch to a Scarf. I've already got two Life Orb users, and Infernape sits at a terrible spot in terms of speed. It does have very high speed, but it's at an awkward 108 Base, meaning it gets outsped by the common base 110's (Latios and Gengar to name a few). Other than that this guy gets the job done, OHKO's everything 4x weak to it with Overheat, U-Turns out of trouble and kills more with CC and EQ.

Any thoughts? Suggestions? Feel free to post, thanks! And if you want to test this team out yourself, PLEASE keep the nicknames? Please? I made them myself! <------- That's why they're bad
Original team here: http://www.smogon.com/forums/thread...a-a-mega-tyranitar-team-peaked-1500s.3504732/
Replays:
http://replay.pokemonshowdown.com/ou-123759274
http://replay.pokemonshowdown.com/ou-123761768
http://replay.pokemonshowdown.com/ou-123828305
http://replay.pokemonshowdown.com/ou-123839336
http://replay.pokemonshowdown.com/ou-124585353

Showdown Importable: (Original team w/o changes, you can play around with it however you like)
BOOGEYMAN (Gengar) (M) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Focus Blast
- Destiny Bond

GODZILLA (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Ice Punch

ZOOMZOOM (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Ice Beam

JACKIECHAN (Infernape) (M) @ Life Orb
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature
- Overheat
- Close Combat
- Earthquake
- U-turn

IWILLSTABU (Ferrothorn) (F) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 Atk / 128 Def / 128 SDef
Brave Nature
IVs: 0 Spd
- Knock Off
- Gyro Ball
- Power Whip
- Stealth Rock

SHARKEISHA (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 238 HP / 252 Atk / 20 Spd
Adamant Nature
- Knock Off
- Mach Punch
- Drain Punch
- Ice Punch
 
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Good morning PR0F3550R_B055! I really like your offense team, it makes nice use of Infernape. The first suggestion I have is changing your Conkeldurr's spread to 252 Atk / 236 SpD / 20 Spe. Reason being is you actually gain a chunk more back from Drain Punch. You still outspeed Hippowdon as well. I would also recommend switching out ice beam for thunderbolt on Latios. This way, you can hit Skarmory, Azumarill, Vaporeon, Politoed(without meteor), and you still hit Mandibuzz. Draco Meteor takes care of Gliscor, Landy-T, and Dragonite still. Ice Beam doesn't ohko while Multiscale is intake anyway, and Draco does more.

252 SpA Life Orb Latios Draco Meteor vs. 4 HP / 0 SpD Multiscale Dragonite: 277-328 (85.4 - 101.2%) -- 12.5% chance to OHKO
252 SpA Life Orb Latios Ice Beam vs. 4 HP / 0 SpD Multiscale Dragonite: 257-304 (79.3 - 93.8%) -- guaranteed 2HKO
252 SpA Life Orb Latios Thunderbolt vs. 252 HP / 0 SpD Skarmory: 343-406 (102.6 - 121.5%) -- guaranteed OHKO
252 SpA Life Orb Latios Thunderbolt vs. 252 HP / 4 SpD Azumarill: 307-361 (75.9 - 89.3%) -- guaranteed 2HKO < Bulky variants
252 SpA Life Orb Latios Thunderbolt vs. 4 HP / 0 SpD Azumarill: 309-364 (90.3 - 106.4%) -- 37.5% chance to OHKO < Belly Drum Variants
252 SpA Life Orb Latios Thunderbolt vs. 252 HP / 0 SpD Mandibuzz: 268-317 (63.2 - 74.7%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Latios Ice Beam vs. 252 HP / 0 SpD Mandibuzz: 268-317 (63.2 - 74.7%) -- guaranteed 2HKO after Leftovers recovery

As you can see, the switch to thunderbolt is relatively beneficial. I would maybe -Eq +Thunder Punch on Infernape as well to hit incoming Azumarill, hit Zard-Y hard, and speed tie + damage specs Keldeo if need be. Or make the switch to Stone Edge to ohko Zard-Y, hit Zard-X hard, and 2hko Mandibuzz coming in if rocks are up.

Not sure how well your Ferrothorn is working, I've never seen a variant like that before. But I hope these changes prove beneficial to you and best of luck with the team. I'll be popping back in if I think of anything else. Have a nice day.
 
Good morning PR0F3550R_B055! I really like your offense team, it makes nice use of Infernape. The first suggestion I have is changing your Conkeldurr's spread to 252 Atk / 236 SpD / 20 Spe. Sounds good! Reason being is you actually gain a chunk more back from Drain Punch. You still outspeed Hippowdon as well. I would also recommend switching out ice beam for thunderbolt Will try this out. on Latios. This way, you can hit Skarmory, Azumarill, Vaporeon, Politoed(without meteor), and you still hit Mandibuzz. Draco Meteor takes care of Gliscor, Landy-T, and Dragonite still. Ice Beam doesn't ohko while Multiscale is intake anyway, and Draco does more.

252 SpA Life Orb Latios Draco Meteor vs. 4 HP / 0 SpD Multiscale Dragonite: 277-328 (85.4 - 101.2%) -- 12.5% chance to OHKO
252 SpA Life Orb Latios Ice Beam vs. 4 HP / 0 SpD Multiscale Dragonite: 257-304 (79.3 - 93.8%) -- guaranteed 2HKO
252 SpA Life Orb Latios Thunderbolt vs. 252 HP / 0 SpD Skarmory: 343-406 (102.6 - 121.5%) -- guaranteed OHKO
252 SpA Life Orb Latios Thunderbolt vs. 252 HP / 4 SpD Azumarill: 307-361 (75.9 - 89.3%) -- guaranteed 2HKO < Bulky variants
252 SpA Life Orb Latios Thunderbolt vs. 4 HP / 0 SpD Azumarill: 309-364 (90.3 - 106.4%) -- 37.5% chance to OHKO < Belly Drum Variants
252 SpA Life Orb Latios Thunderbolt vs. 252 HP / 0 SpD Mandibuzz: 268-317 (63.2 - 74.7%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Latios Ice Beam vs. 252 HP / 0 SpD Mandibuzz: 268-317 (63.2 - 74.7%) -- guaranteed 2HKO after Leftovers recovery

As you can see, the switch to thunderbolt is relatively beneficial. I would maybe -Eq +Thunder Punch on Infernape as well to hit incoming Azumarill, hit Zard-Y hard, and speed tie + damage specs Keldeo if need be. Or make the switch to Stone Edge to ohko Zard-Y, hit Zard-X hard, and 2hko Mandibuzz coming in if rocks are up. Just searched it up and -EQ +TP/SE does provide better overall coverage, hitting 520+ pokemon supereffectively along with the ones you mentioned.

Not sure how well your Ferrothorn is working, I've never seen a variant like that before. Haha that's what most people say, but it does work surprisingly well and still maintains insane bulk, even without things like leech seed and max EVs in defenses. But I hope these changes prove beneficial to you and best of luck with the team. I'll be popping back in if I think of anything else. Have a nice day.
Thanks!
 
You're very welcome, glad I could help out. Post a few replays if you get the time(when they go back up). I'll watch and maybe note a few more things for you. Once again, best of luck!
 
Hey there! Gonna give a few thoughts on the team aswell. If you don't like the accuracy of Focus Blast on Gengar, you can replace it with Thunderbolt, which covers the same Pokemon Latios does. Ofc, Gengar has then a worse matchup with Bisharp, and might have trouble getting past Dark (and Normal)-types in general, but Thunderbolt is a legit option. I would also consider using Sludge Wave as opposed to Bomb, as it's a bit awkward to be walled by Chesnaught, but if you haven't come across any of those, then that's good. I would advise not to put Attack EVs on Ferrothorn, because everything you need to hit, you hit hard enough without Attack EVs, but your bulk might be a bit disappointing if not fully invested. I would advise you to invest in HP + mixed defenses, but thats just me. However, if you decide to use your spread, atleast invest EVs in HP rather than splitting in Defense and Special Defense, because actually, you are bulkier if you invest them all in HP (calcs below). Also, I'd use Leech Seed over Knock Off, as that's a really good move, and can be really painful for the opponent. There are quite a few options you could consider for your Latios. Draco Meteor and Psyshock are a given ofc, but outside of those, there are plenty of viable things to run. Thunderbolt and Surf are good options, Thunderbolt for the reasons stated above, and Surf is good for hitting all kinds of Fire-types. You could also consider using EQ, which lets you hit Heatran for more damage than Surf, and gives you a reliable way to hit Aegislash. You may also want to consider using HP Fire or HP Fighting. HP Fire is for Ferrothorn and Scizor, and HP Fighting is used to hit Bisharp and Tyranitar. But definitely don't use Ice Beam, it does little for your Latios. And unless you are using CB on Infernape, it always wants to go mixed. Overheat is not a good option on Infernape, as Fire Blast hits practically as hard, and you get more staying power with it. EQ is redundant on Infernape with its Fire STABs, and with U-turn you usually end up doing more damage to yourself than the opponent. I would recommend you to use the set posted below. Fire Blast and Close Combat offer good mixed coverage. Flare Blitz is an option, but I've found out Infernape just dies too quickly with it, and Fire Blast gives you relevant coverage against everything you would want to hit. ThunderPunch is mandatory coverage to hit Water-types, such as Azumarill, Gyarados and Char-Y and Talonflame, latter on the switch. The last move is up to you. Grass Knot is a good tool to demolish Quagsire, and it does respectable damage to Hippowdon. HP Ice can be used to get past practically every Pokemon 4x weak to Ice. The only Pokemon that survive OHKO from HP Ice are Multiscale Dragonite and Garchomp. The spread is used to max out Speed, and the Attack EVs guarantee OHKO on Heatran even without SR in play. The rest are put to Special Attack to increase the damage of Fire Blast and HP Ice. Good luck with the team!

252+ Atk Excadrill Earthquake vs. 0 HP / 128 Def Ferrothorn: 133-157 (46 - 54.3%) -- 97.7% chance to 2HKO after Stealth Rock
252+ Atk Excadrill Earthquake vs. 252 HP / 0 Def Ferrothorn: 147-174 (41.7 - 49.4%) -- 21.9% chance to 2HKO after Stealth Rock
252 SpA Life Orb Protean Greninja Ice Beam vs. 0 HP / 128 SpD Ferrothorn: 129-152 (44.6 - 52.5%) -- 77.7% chance to 2HKO after Stealth Rock
252 SpA Life Orb Protean Greninja Ice Beam vs. 252 HP / 0 SpD Ferrothorn: 144-172 (40.9 - 48.8%) -- 10.9% chance to 2HKO after Stealth Rock
move 1: Fire Blast
move 2: Close Combat
move 3: Thunder Punch
move 4: Hidden Power Ice / Grass Knot
ability: Iron Fist
item: Life Orb
evs: 168 Atk / 88 SpA / 252 Spe
nature: Naive
 
Hey there! Gonna give a few thoughts on the team aswell. If you don't like the accuracy of Focus Blast on Gengar, you can replace it with Thunderbolt, which covers the same Pokemon Latios does. Ofc, Gengar has then a worse matchup with Bisharp, and might have trouble getting past Dark (and Normal)-types in general, but Thunderbolt is a legit option. Will consider this. I would also consider using Sludge Wave as opposed to Bomb, as it's a bit awkward to be walled by Chesnaught, but if you haven't come across any of those, then that's good. Why wave over bomb? Wave does only 5 more damage and bomb has a 20% MORE chance to poison the enemy. I would advise not to put Attack EVs on Ferrothorn, because everything you need to hit, you hit hard enough without Attack EVs, but your bulk might be a bit disappointing if not fully invested. I would advise you to invest in HP + mixed defenses, but thats just me. However, if you decide to use your spread, atleast invest EVs in HP rather than splitting in Defense and Special Defense, because actually, you are bulkier if you invest them all in HP (calcs below). It's things like this that I need people to review my team for. Will remove the defensive EV's and put them into HP right now! Also, I'd use Leech Seed over Knock Off, as that's a really good move, and can be really painful for the opponent. Used to use this, but I found myself using Ferro more offensively so I switched it. Knock Off also provides coverage and nothing likes losing it's item. There are quite a few options you could consider for your Latios. Draco Meteor and Psyshock are a given ofc, but outside of those, there are plenty of viable things to run. Thunderbolt and Surf are good options, Thunderbolt for the reasons stated above, and Surf is good for hitting all kinds of Fire-types. You could also consider using EQ, which lets you hit Heatran for more damage than Surf, and gives you a reliable way to hit Aegislash. You may also want to consider using HP Fire or HP Fighting. HP Fire is for Ferrothorn and Scizor, and HP Fighting is used to hit Bisharp and Tyranitar. But definitely don't use Ice Beam, it does little for your Latios. Will run T-Bolt and Surf. And unless you are using CB on Infernape, it always wants to go mixed. Overheat is not a good option on Infernape, as Fire Blast hits practically as hard, and you get more staying power with it. EQ is redundant on Infernape with its Fire STABs, and with U-turn you usually end up doing more damage to yourself than the opponent. I would recommend you to use the set posted below. Fire Blast and Close Combat offer good mixed coverage. Flare Blitz is an option, but I've found out Infernape just dies too quickly with it, and Fire Blast gives you relevant coverage against everything you would want to hit. ThunderPunch is mandatory coverage to hit Water-types, such as Azumarill, Gyarados and Char-Y and Talonflame, latter on the switch. The last move is up to you. Grass Knot is a good tool to demolish Quagsire, and it does respectable damage to Hippowdon. HP Ice can be used to get past practically every Pokemon 4x weak to Ice. The only Pokemon that survive OHKO from HP Ice are Multiscale Dragonite and Garchomp. The spread is used to max out Speed, and the Attack EVs guarantee OHKO on Heatran even without SR in play. The rest are put to Special Attack to increase the damage of Fire Blast and HP Ice. Will test them out. Good luck with the team! Thank you!

252+ Atk Excadrill Earthquake vs. 0 HP / 128 Def Ferrothorn: 133-157 (46 - 54.3%) -- 97.7% chance to 2HKO after Stealth Rock
252+ Atk Excadrill Earthquake vs. 252 HP / 0 Def Ferrothorn: 147-174 (41.7 - 49.4%) -- 21.9% chance to 2HKO after Stealth Rock
252 SpA Life Orb Protean Greninja Ice Beam vs. 0 HP / 128 SpD Ferrothorn: 129-152 (44.6 - 52.5%) -- 77.7% chance to 2HKO after Stealth Rock
252 SpA Life Orb Protean Greninja Ice Beam vs. 252 HP / 0 SpD Ferrothorn: 144-172 (40.9 - 48.8%) -- 10.9% chance to 2HKO after Stealth Rock
move 1: Fire Blast
move 2: Close Combat
move 3: Thunder Punch
move 4: Hidden Power Ice / Grass Knot
ability: Iron Fist
item: Life Orb
evs: 168 Atk / 88 SpA / 252 Spe
nature: Naive

Thanks!
 
I added some replay's and will continue to add more! I've been testing more lately and found myself to have some troubles with Mega Venusaur, but nothing too difficult. Thanks for all the input, still open to suggestions :D
 
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