GODZILLA is back and better than ever. This is my second RMT thread in my journey to the *perfect* Mega Tyranitar centered team. (There isn't really a perfect team in all scenarios, but you know, imagination :D) The original RMT is here: http://www.smogon.com/forums/thread...a-a-mega-tyranitar-team-peaked-1500s.3504732/ I like to get straight to the point... or I'm just feeling really lazy right now, whatever, here's my team. Any suggestions welcome!
Teambuilding process.
GODZILLA (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Ice Punch
The core of this team and now my favorite mega evolution, Mega Tyranitar is a beast. I've been using this set for a while now and I really love it. I easily come into things like Talonflame and Charizard and force switches, allowing me to get off a free D-Dance. After one dragon dance, I can outspeed a max speed Timid Greninja! Stone Edge is a powerful STAB, and 80% accuracy is still completely fine with me, since it's still relatively high and the chance of missing is less then the chance of getting a critical hit with this move, something people often pass over with Stone Edge. Then I have EQ and Ice Punch for perfect neutral coverage. I'm considering running Crunch and Fire Punch instead of EQ and Ice Punch, but I feel that Ice Punch destroys anyone who thinks they can switch a Garchomp or Landorus into TTar. But then of course, Fire Punch destroys Ferrothorn, Scizor, and Skarmory, all things that give TTar some trouble too.
So now I've got a bulky set up physical sweeper, how about a fast special attacker that covers TTar's biggest weaknesses, Ground and Fighting? What other pokemon than, you guessed it, Gengar.
BOOGEYMAN (Gengar) (M) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Focus Blast
- Destiny Bond
Immune to TTars huge Fighting and Ground weaknesses, resistant to TTar's Fairy weakness and on the opposite of the "stat spectrum", Gengar and Tyranitar were truly meant tokill faint enemy pokemon together. Sludge Bomb and Shadow Ball are solid STABs, Focus Miss for coverage and Destiny bond for those times when you really just need to kill something boosted. Honestly I hate Focus Blast, 70% accuracy feels like 70% chance of missing, and on a frail pokemon like Gengar you can't take those risks.
So now I've got Gengar and Tyranitar, who else works well with them? Hmm... How about one of my favorite pokemon, Conkeldurr! Gengar's Dark weakness, covered by Conk. Conkeldurr's flying weakness (Talonflame) completely walled by Tyranitar. Tyranitar's bug weakness? Covered by Conkeldurr too. And of course, Conkeldurr brings priority with STAB Mach Punch and the always helpful Knock Off. Not to mention it welcomes those annoying burns, poisons, and paralysis that TTar and Gengar can't stand.
SHARKEISHA (Conkeldurr) @ Assault Vest
Ability: Guts
EVs:238 HP 238 Sp.Def / 252 Atk / 20 Spd
Adamant Nature
- Knock Off
- Mach Punch
- Drain Punch
- Ice Punch
This is the standard AV Conkeldurr set, but with a couple personal tweaks, which is always necessary in my opinion. Knock Off kills ghosts, aegislash, and really cripples anything. Mach Punch for the much needed priority my team somewhat lacks, Drain Punch is an amazing STAB that provides useful recovery when paired with Conk's natural bulk and AV, and Ice Punch is for coverage. I run 20 speed so Hippowdon can't Slack Off stall me, and Guts to soak up the popular status moves.
The main core of the team is finished, so who's next? Well, I always like to have an exceptional bulky pokemon that I can switch into in times of need, and we don't have any hazard setters, so why not Ferrothorn?
IWILLSTABU (Ferrothorn) (F) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 Atk / 252 HP128 Def / 128 SDef
Brave Nature
IVs: 0 Spd
- Knock Off
- Gyro Ball
- Power Whip
- Stealth Rock
Ah Ferrothorn, you troll! This guy's defenses are sky high, has unique STABs that OHKO annoying walls (...Quag) and Iron Barbs AND Rocky Helmet, LOL. Then of course this set I run is completely original (as far as I know, I've never seen anyone else use it), and works wonders. Gyro Ball combined with terrible speed make Gyro Ball truly deadly to the fast metagame, Power Whip kills things that think they're untouchable (F U QUAG), Stealth Rock because... well... rocks! And Knock Off because nothing wants to lose their item. And with max attack EVs, Brave nature, and an overlooked respectable 94 base attack, this thing hits harder than you'd expect.
Now I have my main core, and a hazard setter/wall, who else? I noticed that 3/4 of these pokemon are slow physical attackers that are also very bulky, so I figured I could go for some special, faster attackers. I also don't have a defogger/spinner, so how about Latios? (I ended up removing Defog on Latios since, well, I never used it and my team isn't weak to hazards at all. But just having Latios on the team is enough, as it usually just makes people forget about their hazards for fear of Defog)
ZOOMZOOM (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
-Ice Beam Thunderbolt
Draco Meteor is a very powerful really-need-to-kill-something move that also gets a STAB bonus. Psyshock is another great STAB that gets around Special walls... damn pink blobs. Surf and Ice Beam are what I'm using now, but they're always being switched around for coverage.
So, I've got my core, my mega evolution, my tanks, my fast special sweepers, my setup sweeper, my priority, my bulky attacker with recovery, really I just wanted to throw something in fast. I went with a mixed Infernape since I needed a special fire attack to kill Scizor, Skarmory, Ferrothorn, and Foretress, and thought U-Turn could be handy since I didn't have any already.
JACKIECHAN (Infernape) (M) @ Life Orb
Ability: Blaze
EVs:4 HP 88 Sp.Atk / 168 Atk / 252 Spd
Hasty Nature
- Overheat
- Close Combat
-Earthquake Stone Edge
-U-turn Thunderpunch
I went with another Life Orb user, I'm really debating between this and a scarfed set. I've always avoided Choice items since I hate being locked into one move, but I really think I'll have to switch to a Scarf. I've already got two Life Orb users, and Infernape sits at a terrible spot in terms of speed. It does have very high speed, but it's at an awkward 108 Base, meaning it gets outsped by the common base 110's (Latios and Gengar to name a few). Other than that this guy gets the job done, OHKO's everything 4x weak to it with Overheat, U-Turns out of trouble and kills more with CC and EQ.
Any thoughts? Suggestions? Feel free to post, thanks! And if you want to test this team out yourself, PLEASE keep the nicknames? Please? I made them myself! <-------That's why they're bad
Original team here: http://www.smogon.com/forums/thread...a-a-mega-tyranitar-team-peaked-1500s.3504732/
Replays:
http://replay.pokemonshowdown.com/ou-123759274
http://replay.pokemonshowdown.com/ou-123761768
http://replay.pokemonshowdown.com/ou-123828305
http://replay.pokemonshowdown.com/ou-123839336
http://replay.pokemonshowdown.com/ou-124585353
Showdown Importable: (Original team w/o changes, you can play around with it however you like)
BOOGEYMAN (Gengar) (M) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Focus Blast
- Destiny Bond
GODZILLA (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Ice Punch
ZOOMZOOM (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Ice Beam
JACKIECHAN (Infernape) (M) @ Life Orb
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature
- Overheat
- Close Combat
- Earthquake
- U-turn
IWILLSTABU (Ferrothorn) (F) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 Atk / 128 Def / 128 SDef
Brave Nature
IVs: 0 Spd
- Knock Off
- Gyro Ball
- Power Whip
- Stealth Rock
SHARKEISHA (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 238 HP / 252 Atk / 20 Spd
Adamant Nature
- Knock Off
- Mach Punch
- Drain Punch
- Ice Punch
Teambuilding process.
GODZILLA (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Ice Punch
The core of this team and now my favorite mega evolution, Mega Tyranitar is a beast. I've been using this set for a while now and I really love it. I easily come into things like Talonflame and Charizard and force switches, allowing me to get off a free D-Dance. After one dragon dance, I can outspeed a max speed Timid Greninja! Stone Edge is a powerful STAB, and 80% accuracy is still completely fine with me, since it's still relatively high and the chance of missing is less then the chance of getting a critical hit with this move, something people often pass over with Stone Edge. Then I have EQ and Ice Punch for perfect neutral coverage. I'm considering running Crunch and Fire Punch instead of EQ and Ice Punch, but I feel that Ice Punch destroys anyone who thinks they can switch a Garchomp or Landorus into TTar. But then of course, Fire Punch destroys Ferrothorn, Scizor, and Skarmory, all things that give TTar some trouble too.
So now I've got a bulky set up physical sweeper, how about a fast special attacker that covers TTar's biggest weaknesses, Ground and Fighting? What other pokemon than, you guessed it, Gengar.
BOOGEYMAN (Gengar) (M) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Focus Blast
- Destiny Bond
Immune to TTars huge Fighting and Ground weaknesses, resistant to TTar's Fairy weakness and on the opposite of the "stat spectrum", Gengar and Tyranitar were truly meant to
So now I've got Gengar and Tyranitar, who else works well with them? Hmm... How about one of my favorite pokemon, Conkeldurr! Gengar's Dark weakness, covered by Conk. Conkeldurr's flying weakness (Talonflame) completely walled by Tyranitar. Tyranitar's bug weakness? Covered by Conkeldurr too. And of course, Conkeldurr brings priority with STAB Mach Punch and the always helpful Knock Off. Not to mention it welcomes those annoying burns, poisons, and paralysis that TTar and Gengar can't stand.

SHARKEISHA (Conkeldurr) @ Assault Vest
Ability: Guts
EVs:
Adamant Nature
- Knock Off
- Mach Punch
- Drain Punch
- Ice Punch
This is the standard AV Conkeldurr set, but with a couple personal tweaks, which is always necessary in my opinion. Knock Off kills ghosts, aegislash, and really cripples anything. Mach Punch for the much needed priority my team somewhat lacks, Drain Punch is an amazing STAB that provides useful recovery when paired with Conk's natural bulk and AV, and Ice Punch is for coverage. I run 20 speed so Hippowdon can't Slack Off stall me, and Guts to soak up the popular status moves.
The main core of the team is finished, so who's next? Well, I always like to have an exceptional bulky pokemon that I can switch into in times of need, and we don't have any hazard setters, so why not Ferrothorn?

IWILLSTABU (Ferrothorn) (F) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 Atk / 252 HP
Brave Nature
IVs: 0 Spd
- Knock Off
- Gyro Ball
- Power Whip
- Stealth Rock
Ah Ferrothorn, you troll! This guy's defenses are sky high, has unique STABs that OHKO annoying walls (...Quag) and Iron Barbs AND Rocky Helmet, LOL. Then of course this set I run is completely original (as far as I know, I've never seen anyone else use it), and works wonders. Gyro Ball combined with terrible speed make Gyro Ball truly deadly to the fast metagame, Power Whip kills things that think they're untouchable (F U QUAG), Stealth Rock because... well... rocks! And Knock Off because nothing wants to lose their item. And with max attack EVs, Brave nature, and an overlooked respectable 94 base attack, this thing hits harder than you'd expect.
Now I have my main core, and a hazard setter/wall, who else? I noticed that 3/4 of these pokemon are slow physical attackers that are also very bulky, so I figured I could go for some special, faster attackers. I also don't have a defogger/spinner, so how about Latios? (I ended up removing Defog on Latios since, well, I never used it and my team isn't weak to hazards at all. But just having Latios on the team is enough, as it usually just makes people forget about their hazards for fear of Defog)
ZOOMZOOM (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
-
Draco Meteor is a very powerful really-need-to-kill-something move that also gets a STAB bonus. Psyshock is another great STAB that gets around Special walls... damn pink blobs. Surf and Ice Beam are what I'm using now, but they're always being switched around for coverage.
So, I've got my core, my mega evolution, my tanks, my fast special sweepers, my setup sweeper, my priority, my bulky attacker with recovery, really I just wanted to throw something in fast. I went with a mixed Infernape since I needed a special fire attack to kill Scizor, Skarmory, Ferrothorn, and Foretress, and thought U-Turn could be handy since I didn't have any already.

JACKIECHAN (Infernape) (M) @ Life Orb
Ability: Blaze
EVs:
Hasty Nature
- Overheat
- Close Combat
-
-
I went with another Life Orb user, I'm really debating between this and a scarfed set. I've always avoided Choice items since I hate being locked into one move, but I really think I'll have to switch to a Scarf. I've already got two Life Orb users, and Infernape sits at a terrible spot in terms of speed. It does have very high speed, but it's at an awkward 108 Base, meaning it gets outsped by the common base 110's (Latios and Gengar to name a few). Other than that this guy gets the job done, OHKO's everything 4x weak to it with Overheat, U-Turns out of trouble and kills more with CC and EQ.
Any thoughts? Suggestions? Feel free to post, thanks! And if you want to test this team out yourself, PLEASE keep the nicknames? Please? I made them myself! <-------
Original team here: http://www.smogon.com/forums/thread...a-a-mega-tyranitar-team-peaked-1500s.3504732/
Replays:
http://replay.pokemonshowdown.com/ou-123759274
http://replay.pokemonshowdown.com/ou-123761768
http://replay.pokemonshowdown.com/ou-123828305
http://replay.pokemonshowdown.com/ou-123839336
http://replay.pokemonshowdown.com/ou-124585353
Showdown Importable: (Original team w/o changes, you can play around with it however you like)
BOOGEYMAN (Gengar) (M) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Focus Blast
- Destiny Bond
GODZILLA (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Ice Punch
ZOOMZOOM (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Ice Beam
JACKIECHAN (Infernape) (M) @ Life Orb
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature
- Overheat
- Close Combat
- Earthquake
- U-turn
IWILLSTABU (Ferrothorn) (F) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 Atk / 128 Def / 128 SDef
Brave Nature
IVs: 0 Spd
- Knock Off
- Gyro Ball
- Power Whip
- Stealth Rock
SHARKEISHA (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 238 HP / 252 Atk / 20 Spd
Adamant Nature
- Knock Off
- Mach Punch
- Drain Punch
- Ice Punch
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