My Trick Room Team

Hey, I need some output on my team, and whether I should replace anything. I think hydreigon and mawile complement each other well, and I really want a mega mawile on my team (hopefully it's a good enough pokemon). I'm pretty new so all suggestions are appreciated, thanks

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Mawile @ Mawilite
Nature: Brave
Ability: Intimidate

EVs: 252 HP / 252 Atk / 4 Def
- Swords Dance
- Play Rough
- Iron head
- Sucker Punch

My favorite pokemon, I'm trying to build a team around mawile. Since she's so slow, trick room seems perfect. Mainly I'm using mawile for the monstrous attack and great fairy/steel type.

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Hydreigon @ Life Orb
Nature: Quiet
Ability: Levitate

EVs: 252 SpA / 4 SDef / 252 HP
- Dark Pulse
- Draco Meteor
- Flash Cannon
- Fire Blast

I think hydreigon has good synergy with mawile, since it can switch into fire-types. Not to mention, mawile with its steel type covers hydreigon's weakness. I think these 2 strong sweepers just compliment each other well.

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Slowbro @ Life Orb
Nature: Quiet
Ability: Regenerator

EVs: 252 HP / 4 Def / 252 SpA
- Trick Room
- Surf
- Ice Beam
- Psyshock

Slowbro surprisingly has a good offensive presence. Also has great coverage along with a water STAB and deals great with pokemon like scizor and ferrothorn. The only element I think he doesn't do so well against is water.

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Chansey @ Eviolite
Nature: Bold
Ability: Natural Cure

EVs: 4 HP / 252 Def / 252 SpD
- Soft-Boiled
- Heal Bell
- Toxic (or Stealth Rock)
- Seismic Toss

Basically my support, wanting to keep all my sweepers healthy throughout the match. Also deals well against walls with toxic which lets chansey get through bulkier opponents. Also a great tank, not needing HP and has natural cure to counter toxic.

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Conkeldur @ Life Orb
Nature: Brave
Ability: Iron Fist

EVs: 128 HP / 252 Atk / 128 SpD
- Drain Punch
- Ice Punch
- Thunder Punch
- Mach Punch

Conk has awful speed which is perfect, and I think every team should have a reliable fighting type. Has great coverage with this moveset and a strong offensive heal. Has great coverage which I kind of need for this team.

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Reuiniculus @ Life Orb
Nature: Quiet
Ability: Magic Guard

EVs: 192 HP / 64 Def / 252 SpA
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball

My second trick room setter, which still hits hard like Darnell said. I've been trying to decide between setters and reuniculus just seems like he'll contribute the most. This way I don't have to sacrifice damage for a set-up.
 
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http://www.smogon.com/forums/threads/rules-read-before-making-an-rmt.3490983/
Hey, you may want to read this. Just a couple rules explaining what to do and unfortunately this RMT thread breaks them! This will lead to it getting locked so I suggest you make the changes. Don't worry, I understand you are most likely new so I'm not trying to get at you, just offering some advice. ^_^ Here is an example...
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Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Focus Blast
- Psyshock
- Trick Room
- Shadow Ball/Hidden Power Fire/Recover

Ghost - Chansey/Hydreigon
Dark - Conkeldurr/Mawile/Hydreigon
Bug - Mawile/Conkeldurr
This Reuniclus is built on being one of my Trick Room setters which can still hit the opponents Pokemon hard and doesn't focus purely on bulk but dishing out attacks as well. It has access to Psyshock to be able to hit Specially Defensive walls hard and Focus Blast to deal heavy damage to those Dark Types, Quiet Nature is because it is already ridiculously slow and no point lowering any other IVs in order to get HP Fire when this is based on a Trick Room team. My main choice at the moment is deciding between HP Fire to avoid those Scizor which can come in and deal heavy damage when I don't have access to it, Recover for gaining back HP after setting up my Trick Room and proceeding to switch again to use later on or Shadow Ball for the coverage to hit Ghost types.

If you need some examples, feel free to check this thread as well!
http://www.smogon.com/forums/forums/rmt-archive.84/
 
Thanks a lot for the help :) It seems our Reuniculus are pretty similar. I'm also thinking that I should replace chansey since she doesn't seem to fit in very well (delays for a long time, so trick room will fall off)

Oh and I added 3 sentences for each pokemon for more of a description and made it look a bit nicer. I'm still new at competitive so not 100% what to say but I tried my best. Do I have to change anything else?
 
Descriptions are still short, thread will probably be locked. (I know how it feels I was there too once). If anything, I highly recommend heading over to VGC/Smogon Doubles for a Trick Room team. It's quite different than OU singles and you'll have to get used to it, but after working around Trick Room teams for years now I can confidently say that you should NOT try it in singles. 5 turns just isn't enough time to sweep in singles, but it works perfectly in doubles. Good luck with your team!
 
(hey again)
Mawile&Conkeldurr makes a pretty terrifying TR combination, and since you don't have to worry about status as much with chansey, Conkeldurr's damage output is hopefully going to serve you well. Not much to say there.

Hydreigion is... an interesting choice for a trick room sweeper. However frankly, its just too fast to really be effective under Trick Room, and you'd be better of investing in speed to make it an out-of-trick room sweeper (or change it to a different one, I've had good experiences using Lando-I). If you want to keep Hydreigion, Flash Cannon is good on paper, but fails to do much to Fairy's who are 95% of the time running specially defensive sets, which Mawile already handles. They all OHKO hydreigion.
252+ SpA Life Orb Hydreigon Flash Cannon vs. 252 HP / 252+ SpD Sylveon: 146-174 (37 - 44.1%) -- 99.9% chance to 3HKO after Leftovers recovery
252+ SpA Life Orb Hydreigon Flash Cannon vs. 252 HP / 252+ SpD Togekiss: 161-190 (43 - 50.8%) -- guaranteed 3HKO after Leftovers recovery
while (note this is physically defensive sets)...
252+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 252+ Def Sylveon: 464-548 (117.7 - 139%) -- guaranteed OHKO

252+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 252+ Def Togekiss: 368-434 (98.3 - 116%) -- 87.5% chance to OHKO​
You could make it a mixed/scarfed sweeper, and its mixed 105/125 attacks will be put to good use, and base-98 speed it just barely too slow. It has options like U-Turn for momentum, Superpower for wallbreaking/hitting hard, Dark Pulse and Draco Meteor are good STAB if you don't have fairies facing you, and a decent number of other options. I'm just speculating here, but you may get more use out of it/put it to better use/find better use (whichever expression works).

You have two psychic-type setters, but then again you have 3 dark resists, so that shouldn't be that big of a problem. Also, as side note, have you tried running physically defensive slowbro to compliment Chansey who is generally seen as a special wall. I don't know how that would work out, but at least it seems to work, as slowbro takes all the fighting-type attacks chansey would hate to, and can regenerator back the lost HP.

The only concerning thing for me is the lack of stealth rocks, but if your core is built and doesn't need it I wouldn't compromise synergy solely to add hazards, and chansey can run those if you find you need it.
 
Here's the Mega Mawile set I've got on my own Trick Room team which you might want to consider:

Mawile @ Mawilite
Ability: Intimidate
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature
- Substitute
- Swords Dance
- Play Rough
- Sucker Punch

This set is designed to scare something off and then handle most switch-ins, for example if you predict they're going to try and burn/paralyze/sleep you then sub on your first turn. If they're going to swap in an Intimidate user then SD on your first turn, Mawile can KO most intimidate user's at the +1. The speed EVs are to outspeed uninvested Aegislash outside of TR so your Sucker Punch will land when they use Shadow Sneak, which I find is useful as otherwise you can't make a serious dint - but this is a fairly niche use so you could use min speed to under speed other Mawile. Dark/Fairy coverage is almost perfect neutral coverage so Iron Head isn't really that vital - the only two pokemon that resist it are the now rare Klefki and other Mawile.
 
Here's the Mega Mawile set I've got on my own Trick Room team which you might want to consider:

Mawile @ Mawilite
Ability: Intimidate
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature
- Substitute
- Swords Dance
- Play Rough
- Sucker Punch

This set is designed to scare something off and then handle most switch-ins, for example if you predict they're going to try and burn/paralyze/sleep you then sub on your first turn. If they're going to swap in an Intimidate user then SD on your first turn, Mawile can KO most intimidate user's at the +1. The speed EVs are to outspeed uninvested Aegislash outside of TR so your Sucker Punch will land when they use Shadow Sneak, which I find is useful as otherwise you can't make a serious dint - but this is a fairly niche use so you could use min speed to under speed other Mawile. Dark/Fairy coverage is almost perfect neutral coverage so Iron Head isn't really that vital - the only two pokemon that resist it are the now rare Klefki and other Mawile.

Iron Head is a more reliable way to deal with Mega Venusaur, since even without SD you get a 2hko, while Play Rough is a 3hko and sucker punch is unreliable at best. This prevents them from Synthesis-ing back health, and takes down one of the more troublesome walls.
 
Wow mango, thanks for the really detailed/informative post. I haven't tried a physical defensive slowbro but I'm not sure if tanks are the greatest for trick room teams, although I'm not an expert.
Now I'm considering swapping hydreigon

And jojo, I think iron head is too good to get rid of for the same reason mango said about ^

Anyways thanks for the help guys, sorry about my newbish thread with no descriptions
 
Thanks a lot for the help :) It seems our Reuniculus are pretty similar. I'm also thinking that I should replace chansey since she doesn't seem to fit in very well (delays for a long time, so trick room will fall off)

Oh and I added 3 sentences for each pokemon for more of a description and made it look a bit nicer. I'm still new at competitive so not 100% what to say but I tried my best. Do I have to change anything else?
You would usually need to provide more of a description on what the Pokemon does on the time but I'll go ahead and rate anyways :)
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Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 0 Spd
- Drain Punch

- Knock Off
- Ice Punch
- Mach Punch/Poison Jab

With the buff of Knock Off this generation, people go for this so average, yet so effective set of AV Conkeldurr. It has been shown to be put in the good use on multiple teams and I don't see why it can't work with yours. Thunderpunch, most Pokemon take enough damage from Drain Punch already, the only addition is that Drain Punch actually restores back some of your health. Thunderpunch can hit Water types(Drain Punch) and Flying types(Ice Punch), aside from the fact Thunderpunch would be better against Pokemon like Talonflame, Conkeldurr really shouldn't be staying in against it anyways. Now, the preferred choice is always Mach Punch because of the priority, don't get me wrong. Feel free to keep it if it is working out for you, however, since this is a Trick Room team and you'll most likely be attacking first anyways, unless you don't have the Trick Room up, I don't see why you can't use Poison Jab to be able to hit Fairies, just switch back and forth and see which one works out better for you.

Just a few suggestions, but I'm thinking Deoxys-D would make a great bulky Trick Room setter and Toxic Stall'r/Hazard Setter. I was thinking of you placing this with Chansey, and then swapping Slowbro for something else that is quite slow, that has a good syenergy with the rest of the team, considering 3 Psychic types on a team would be pretty bad. If you want to try it...
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Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
- Trick Room
- Recover
- Toxic
- Seismic Toss
 
Hey thanks again for all the help but I have 1 question. PR0F3550R_B055 above says trick room teams aren't good for singles, can I get another opinion on this? And what other type of team compliments mega mawile really well?
 
Trick Room is by no means 'bad' in singles, it is just more effective/easier to pull off in doubles. And that makes sense, since instead of one pokemon getting to abuse the twisted speed-tiers, now two get to.

As to another team that can work well with mega mawile, I've got no clue, probably a team member that can pass speed boosts because that's the only thing that's wrong with Mawile at this point, other than its low HP.
 
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