RMT - Zygarde and Friends

This is my first time doing this type of thing so go easy on me if I make some mistakes. I made this team that mainly revolves around Zygarde and I tested it out. It includes some less used mons but I assure you that it works well. To cement this team together, there is nothing like some advise from other players and constructive criticism. Keep in my mind that my ladder rating is 1568 (45 wins 19 loses). I also will not include the fancy pictures because I'm lazy. Yeah:

Zygarde @ Lum Berry
Ability: Aura Break
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Stone Edge

The main man of the team. DDance Zygarde is a very underrated threat, it can force switch outs and set up to proceed and laugh at your walls. 1 Boost is enough for the 'inferior Garchomp' to wreck through all kinds of physical walls. I prefer Lum Berry to avoid Outrage confusion, as well as being able to set up against Rotom-W freely and other similar situations. I picked Stone Edge over ESpeed just for Mandibuzz, because even after +1, Outrage is a 3HKO (And I have yet to come upon a play were I wish I had ESpeed, simply because I lock myself in Outrage). After playing around with Zygarde, I came to the conclusion that it really is underrated and can be used /easier/ (That doesn't mean Zygarde is a better Pokemon -just to avoid shit storms) than DDance Dragonite because of resistance to Stealth Rock and not having Multiscale's availability at the back of of your mind which will create extra burdens on you during the battle (and STAB EQ if it matters).

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest

Rotom-W is an amazing Pokemon, it can fit on any team and it can also help Zygarde by sponging Ice Beams off. I picked the Resto-Chesto variant to be able to absorb any kind of status element that will be aimed at Zygarde or any other Pokemon on my team. Volt Switch also provides me momentum to bring in Zygarde on the right spot to set up and sweep. Other than that, it is your every day Rotom-W.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Swords Dance
- Brave Bird
- Roost
- U-turn

Talonflame is basically a lure on this team, it attracts Heatran, TTar, Rotom, and other Rock and Steel types so it can U-Turn on them to send out Zygarde freely. Now let me explain this move set. Like I said, U-Turn plays a very important role in luring and gaining momentum. Brave Bird gets Gale Wings priority and Sharp Beak boost (Which I prefer to run over LO to avoid more recoil and leftovers for more damage and ensure OHKOs on Gengar, Greninja, Latios/ias, etc...). Roost is to recover all the lost recoil from Brave Bird and I also happened to come along situations were I wish I had Roost like when SR are on my field, late game, etc... Swords Dance is to help Zygarde in sweeping, which means Talonflame is a lure AND a wall breaker. Sometimes it works the other way around, I start with Zygarde and Talonflame ends up cleaning late game instead.

Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Psyshock
- Energy Ball
- Thunderbolt
- Hidden Power [Fire]

Gothitelle has one job. To get rid of THAT ONE Pokemon. After that it can die or can be used as death fodder. It clears off Skarmory, Slowbro, Mandibuzz, Scizor, Ferro, Quagsire, Clefable and other threats that Zygare or my team in general struggles against. I was wondering if I should replace TBolt with Shadow Ball just to be able to get rid of Latios too.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Leech Seed
- Protect
- Knock Off

I wanted a physical wall on my team and Ferrothorn compliments my special wall pretty wall. Just a standard Ferro with Rocky Helmet chosen over Leftovers because I love that racked up damage, it also helps Talonflame's Brave Bird more by weakening the opponent's Pokemon. The only reason I run Knock Off instead of Gyro Ball is because Porygon2 counters/checks everything on my team! And without that Eviolite, Porygon2 is very easy to deal with.

Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog

I basically wanted a special attacker, a defogger, and a bulky Pokemon. And Latias was the perfect candidate. Typical Defog+3 Attack, Earthquake is to catch Heatran off guard. I know that you might ask why would you want Defog if you have a Stealth Rocker on your team which is your Ferrothorn? But sometimes you need these rocks up, and sometimes you don't! Plus, I also have Gothitle that can take care of the opponent's Defoggers simply by pressuring them to get that Pokemon out and use Defog after setting rocks up. Trap them in, and kill them. (Namely Mandibuzz, Skakrmory, and Scizor. Perhaps Latios if I run Shadow Ball on Gothitle)

Other than that, thank you very much for all your efforts. It is much appreciated.
 
Yo not enough time so quick suggestion. Switch specs for scarf on goth, so you could have a revenge killer as well so shes not toally useless
 
I would suggest changing Latias to Latios so that earthquake can do more damage. Latios is also pretty bulky on its own and can hit harder. :]
 
Hey there! Gonna give a few thoughts on the team as well. I would give your Rotom-W 44 Speed, so that you can always outspeed Azumarill, and W-o-W him. Even though you don't use a physical spread, it's always good to be able to cripple Azumarill. Also, you could consider switching the spreads of Rotom-W and Ferrothorn, and see how it works for you (ofc, with specially defensive spread, you want to use Leftovers on Ferrothorn). Although most Ice-moves are special, and better left for Rotom-W to handle (random HP Ice from Electric-types, Greninja's Ice Beam, random Icy Winds from Keldeo), there are also a few dangerous Ice-type Pokemon that Ferrothorn can take better, even though it has neutrality to Ice. These include Kyu-B's and Manaphy's Ice Beams, and M-Gyarados' Ice Fang as a physical threat. Manaphy hardly ever runs HP Fire, but can demolish Rotom-W with Energy Ball. Also, Kyu-B's and M-Gyarados' abilities make Rotom-W suspectible to Ground-type moves, and thus they can easily take care of Rotom-W with their Ground-coverage. Ferrothorn can take care of M-Gyarados even with a specially defensive spread. I think the U-turn is a great addition to the team, although you miss out on the coverage provided with Flare Blitz. As you said, U-turn works great with Zygarde, but it also gives Gothitelle many opportunities to come in the field unscathed, something it really appreciates. Speaking of Gothitelle, I wouldn't bother with Scarf, because Gothitelle really lacks in power, and can't be relied on revenge-killing. Also, you should consider running Trick, as without it, Gothitelle can't trap walls effectively, which is one of its main perks. This would also neuter your problem with walls in general, and you could run another move in place of Knock Off on Ferrothorn. You could probably switch Trick to Energy Ball or HP Fire, depending which coverage is more important to you. Also, I wouldn't bother with Protect in Ferrothorn, as it gives too many switch-in opportunities to Pokemon that don't generally mind what Ferrothorn does, making it somewhat hazardous for your team. A good alternative is to put either one of Ferrothorn's STABs there, or to use Thunder Wave, which is a wonderful tool for crippling many of Ferrothorn's switch-ins. Toxic is also a decent move to use, but I've found Thunder Wave to be overall better against Pokemon that typically switch-in on Ferrothorn. Do note however if you opt for Thunder Wave + Steel STAB, don't use Gyro Ball, as those are counter-productive (Thunder Wave decreases Speed --> makes Gyro Ball weaker), but use Iron Head instead. Also, as I said, I think you can remove Knock Off, now that Gothitelle takes care of troublesome walls. Also, as it was said before me, Latios is a much better user of Defog + 3 attacks, as he has quite good bulk, and better offensive presence. The only reasons to use Latias is if you want to use a Roost + Defog set, or to use Healing Wish, which actually has good synergy with Talonflame. Good luck with the team!
 
Simple changes really but will be effective in the long run!
4 Defense > 4 HP, Flare Blitz > Swords Dance, Choice Band > Sharp Beak
talonflame.png

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Roost/Will-O-Wisp/Tailwind
- Brave Bird
- Flare Blitz
- U-turn

With 4 Def instead of HP, this allows you to come in on Stealth Rocks and live with 51% rather than 50% when being invested in 4 HP. This simple thing can make a big difference in a match, without taking damage, Talonflame can come in twice with the 4 Def, and survive with 1% but you do have access to Roost. With the ones you are currently using, you'll die on the second time coming in. I think it is best to try and preserve Talonflame and it's U-turn shenanigans into then bringing out Zygarde. With it going to be switching out from U-turn, it's best to make sure you can come in as many times as possible. If you find that U-turn isn't working as you explained, can I also recommend changing it to Flare Blitz.
380.png
or
381.png

Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 SpD / 252 Spd / 4 SpA
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog

or


Latios (F) @ Life Orb
Ability: Levitate
EVs: 252 SpD / 252 SpA / 4 HP
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog

So, I know you may be wondering what I'm talking about by putting them up but in your description you put
Nite Ace said:
basically wanted a special attacker, a defogger, and a bulky Pokemon.
This part on bulky Pokemon caught my attention consider the EVs that you are running on Latias seem more suitable more Latios mentioned in the posts above^^ Also, if Earthquake is for the sole purpose of Heatran, there is no point running the 4 EVs in Atk really, considering it is still going to be a solid 2HKO.
0 Atk Life Orb Latias Earthquake vs. 252 HP / 0 Def Heatran: 296-354 (76.6 - 91.7%) -- guaranteed 2HKO after Leftovers recovery
4 Atk Life Orb Latias Earthquake vs. 252 HP / 0 Def Heatran: 296-354 (76.6 - 91.7%) -- guaranteed 2HKO after Leftovers recovery

0 Atk Life Orb Latios Earthquake vs. 252 HP / 0 Def Heatran: 328-390 (84.9 - 101%) -- 6.3% chance to OHKO
4 Atk Life Orb Latios Earthquake vs. 252 HP / 0 Def Heatran: 328-390 (84.9 - 101%) -- 6.3% chance to OHKO
It seems like Latios would be better suited with a small chance to actually OHKO Heatran, I'm however debating it considering you mentioned it your choice want to be bulky.
628.png

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Leech Seed
- Protect

- Power Whip
I don't think that Knock Off should be run on the sole purpose that this thing allows Pokemon to set up against it easily, even without their item. Not to mention, Porygon-2 isn't seen too much in OU. I would suggest going for Thunder Wave to cripple faster Pokemon and allows Zygarde, if it doesn't get the boosts up to become a late game sweeper. Gyro Ball instead to make sure you are doing hard enough damage to be breaking things like Subs and avoiding to get set up against. Power Whip is pretty much the same but has the chance of missing.

Hope I helped :) Good luck with your team.

EDIT : With a good amount of help from Trinitrotoluene ^_^!
Talonflame
The Choice Band Talonflame helps as a late game cleaner and a potential pivot, it allows you to also lure in opponents but dish of decent damage with a Banded U-turn to then proceed to bring in Zygarde, not to mention reliable late game with Banded Flare Blitz/Brave Birds being fired of at damaged opponents near the end. Roost is kept, rather than another attacking move as it allows you to come in and gain some HP and then proceed to use again in a later time of the match.
Ferrothorn
Power Whip rather than both Knock Off AND Thunder Wave which is what I previously suggested, it allows you to deal with Quagsire and Mega-Gyarados which can cause real problems to your team once setting up due towards your lack of a Focus Sash as well, not to mention the moves it runs will most likely OHKO after one or two Dragon Dances, it's a hard hitting STAB move on Ferrothorn which will help in the long run against just needing to finish a Pokemon of and avoiding to get set up against!
 
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I don't know if anyone mentioned this but get rid if energy ball in Goth for trick so you can cripple walls like Chansey. I'd get rid of energy ball if I were you and replace psyshock with psychic. This allows you to hit most Rotoms and Quagsires hard enough even without the super effective move and Trick allows you to cripple Chansey and blissey so there isn't much reason to run psyshock. I hope this helps!
 
This is my first time doing this type of thing so go easy on me if I make some mistakes. I made this team that mainly revolves around Zygarde and I tested it out. It includes some less used mons but I assure you that it works well. To cement this team together, there is nothing like some advise from other players and constructive criticism. Keep in my mind that my ladder rating is 1568 (45 wins 19 loses). I also will not include the fancy pictures because I'm lazy. Yeah:

Zygarde @ Lum Berry
Ability: Aura Break
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Stone Edge

The main man of the team. DDance Zygarde is a very underrated threat, it can force switch outs and set up to proceed and laugh at your walls. 1 Boost is enough for the 'inferior Garchomp' to wreck through all kinds of physical walls. I prefer Lum Berry to avoid Outrage confusion, as well as being able to set up against Rotom-W freely and other similar situations. I picked Stone Edge over ESpeed just for Mandibuzz, because even after +1, Outrage is a 3HKO (And I have yet to come upon a play were I wish I had ESpeed, simply because I lock myself in Outrage). After playing around with Zygarde, I came to the conclusion that it really is underrated and can be used /easier/ (That doesn't mean Zygarde is a better Pokemon -just to avoid shit storms) than DDance Dragonite because of resistance to Stealth Rock and not having Multiscale's availability at the back of of your mind which will create extra burdens on you during the battle (and STAB EQ if it matters).

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest

Rotom-W is an amazing Pokemon, it can fit on any team and it can also help Zygarde by sponging Ice Beams off. I picked the Resto-Chesto variant to be able to absorb any kind of status element that will be aimed at Zygarde or any other Pokemon on my team. Volt Switch also provides me momentum to bring in Zygarde on the right spot to set up and sweep. Other than that, it is your every day Rotom-W.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Swords Dance
- Brave Bird
- Roost
- U-turn

Talonflame is basically a lure on this team, it attracts Heatran, TTar, Rotom, and other Rock and Steel types so it can U-Turn on them to send out Zygarde freely. Now let me explain this move set. Like I said, U-Turn plays a very important role in luring and gaining momentum. Brave Bird gets Gale Wings priority and Sharp Beak boost (Which I prefer to run over LO to avoid more recoil and leftovers for more damage and ensure OHKOs on Gengar, Greninja, Latios/ias, etc...). Roost is to recover all the lost recoil from Brave Bird and I also happened to come along situations were I wish I had Roost like when SR are on my field, late game, etc... Swords Dance is to help Zygarde in sweeping, which means Talonflame is a lure AND a wall breaker. Sometimes it works the other way around, I start with Zygarde and Talonflame ends up cleaning late game instead.

Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Psyshock
- Energy Ball
- Thunderbolt
- Hidden Power [Fire]

Gothitelle has one job. To get rid of THAT ONE Pokemon. After that it can die or can be used as death fodder. It clears off Skarmory, Slowbro, Mandibuzz, Scizor, Ferro, Quagsire, Clefable and other threats that Zygare or my team in general struggles against. I was wondering if I should replace TBolt with Shadow Ball just to be able to get rid of Latios too.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Leech Seed
- Protect
- Knock Off

I wanted a physical wall on my team and Ferrothorn compliments my special wall pretty wall. Just a standard Ferro with Rocky Helmet chosen over Leftovers because I love that racked up damage, it also helps Talonflame's Brave Bird more by weakening the opponent's Pokemon. The only reason I run Knock Off instead of Gyro Ball is because Porygon2 counters/checks everything on my team! And without that Eviolite, Porygon2 is very easy to deal with.

Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog

I basically wanted a special attacker, a defogger, and a bulky Pokemon. And Latias was the perfect candidate. Typical Defog+3 Attack, Earthquake is to catch Heatran off guard. I know that you might ask why would you want Defog if you have a Stealth Rocker on your team which is your Ferrothorn? But sometimes you need these rocks up, and sometimes you don't! Plus, I also have Gothitle that can take care of the opponent's Defoggers simply by pressuring them to get that Pokemon out and use Defog after setting rocks up. Trap them in, and kill them. (Namely Mandibuzz, Skakrmory, and Scizor. Perhaps Latios if I run Shadow Ball on Gothitle)

Other than that, thank you very much for all your efforts. It is much appreciated.

No Toxic Spikes on Ferrothorn. Fix it.
 
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