What if we call it Hypnosis?I think it should get a move like Dark Void with a different name. Dark Void is kind of Darkrai's signature thing.
Wait...
What if we call it Hypnosis?I think it should get a move like Dark Void with a different name. Dark Void is kind of Darkrai's signature thing.
It needs a damage boost. I'm gonna take a poll. Anyone who wants it to be 100, 50, 25 post "I vote #1". Anyone who wants it to be 50, 50, 50 post "I vote #2". Anyone who wants 75, 50, 25 post "I vote #3". I will Tally them at 7:00 central time so no votes after that.
I think it should get a move like Dark Void with a different name. Dark Void is kind of Darkrai's signature thing.
I'd like to avoid making up new moves, but I guess that would be cool.What if we call it Hypnosis?
Wait...
Fucking love all of them. Especially Dewgong. Fantastic job. Will vote for you.I know we're not supposed to post sets, but I won't be on until much later and just couldn't wait to unveil my submissions u.u! Don't open until ready, like a Christmas present! ;)Typing: Normal / Flying -------> Ground / Flying![]()
![]()
![]()
Mega Dodrio (Dodrinite)
Abilities: Run Away / Early Bird / Tangled Feet -------> Squawk [Squawk, Mega Dodrio's exclusive ability, is an ability that causes Dodrio to attack three times, the first being 25% stronger, and the second being 12.5% stronger] (This seems a bit too powerful, so let me know a suggestion to tone it down!)
Stats: 60 / 110 / 70 / 60 / 60 / 100 -------> 60 / 120 / 100 / 70 / 80 / 130
New Moves: Hi Jump Kick, Earthquake
Height: 6'6" (2.01 m), Weight: 248.9 lbs. (112.89 kg)
Design: Mega Dodrio resembles more of an ostrich mixture blended with an emu. It now has three 'V''s on each of its three heads and its heads now all have longer beaks. It now has a fluffier body and a bit longer necks. Its legs now are a bit longer as well. Its tail feathers become more designed, being a blend of brown, grey, and finally red at the tips, there are now six of these tail feathers, three main ones, and two smaller ones underneath the larger ones. Dodrio's fur becomes a bit darker and its neck becomes a bit grayer / brownish, to give it a more earthy feel. The talons now are more protruding and a bit sharper than usual, while also being a darker shade of gray. There is also a small area on the back that resembles the mega sign and is a lighter color than the rest, but it is only visible at a certain angle, looking up from the bottom of Dodrio, and thus, is partially hidden.
Thought Process: Ostriches and emus really. They both live in the savannah, and I love Ground-typing! The Ground-type addition really makes sense and is a very cool change compared to Normal-type, which is a bit bland if you ask me! Squawk is the best ability name in my opinion, as it makes perfect sense for Dodrio. It's a loud noise, and its a bird, and the three heads clamor with each other, arguing, so squawking makes perfect sense. Squawk needed to incorporate the three heads attacking of course, so I did just that! Hi Jump Kick is added, and I don't know why it didn't get it before! Ostriches are known to kick, so Hi Jump Kick makes perfect sense. Earthquake is mainly just for STAB, but it would be necessary! The stat increase was originally much more insane, with a 130 Attack and 150 Speed, but, yeah, no thanks. I toned it down a bit and made it much easier to handle. It's Attack gets a small boost, while its Speed is increased exponentially, to allow it to be fast, as the bird does run very fast! Its Defense is boosted, not for battle, but for flavor. Another animal it is based on, cassowary, is very shy and defensive, but can strike if it is in fear, so its Defenses must be raised! The Special Attack boost, that's so useless but I'm so fond of, is for flavor, as many of you who have seen my submissions before know! Finally, the Special Defense was raised to match the other increases and fill the void with an extra ten points.
Competitively: Mega Dodrio finally sees a place in OU, landing in B- Rank in my opinion. It's got a nice blend of power, Speed, and a wide movepool. Its main flaw is its glaring lack of bulk, and weakness to common types, along with the fact it takes up a mega slot, and it isn't good at all before Mega Evolving. It's still good, don't get me wrong, but still, Talonflame and Starptor compete with it greatly. There's also the fact it has a Stealth Rock weakness pre-Mega Evolution, which can be its downfall. Dodrio requires support in hazard removal and a safe switch in, which can be a bit of a let down. However, don't let it fool you with these flaws. Squawk is a very powerful ability and can be put into work, making Brave Bird an effective 198 base power move before STAB, making it insanely hard to switch into. Still, Skarmory, Landorus-T, Quagsire, and other walls, still can beat it consistently, along with a lot of priority, as it lacks bulk. Overall, Dodrio finally could see usage in OU, however, it would need a lot of support and wouldn't make as large a splash as some Pokemon such as Aegislash, Mega Charizard X, and Mega Gyarados.
![]()
![]()
Mega Dewgong (Dewgonginite)Typing: Water / Ice -------> Water / Ice
Abilities: Thick Fat / Hydration / Ice Body -------> Unaware
Stats: 90 / 70 / 80 / 70 / 95 / 70 -------> 90 / 90 / 100 / 90 / 125 / 80
New Moves: Slack Off, Tail Slap
Height: 7'09" (2.16 m), Weight: 584.6 (265.17 kg)
Design: Dewgong is... well, to put it bluntly, a hopeless case. It's really bad, like, really bad, nothing much could save it. But, it's always looked a bit ditzy, so why not give it Unaware? Make it more Unaware, like a walrus! So, imagine Dewgong just going: "blehhh" with sparks coming from its heads and droll slobbing out from its jaws. It now is just really fat, with an elongated body that is much more filled in. It's horn expands much more, to fit the narwhal theme. Its tail is now a lot larger, making it much easier to smack away foes with it. It's flippers (hands, whatever.) are now slacking on the ground just lying there flat. Dewgong is supposed to be looking much like a large walrus with its large tusks, as well. It should be there, like a brick wall, can you see it? Imagine it saying "dohhhh" and thus, you're imagining a Mega Dewgong! To paint an even better picture, imagine a Garchomp running up to it, slamming into its fat and Dewgong looks down and says "uhuhhhhh" and just slaps the Garchomp away. That's how Unaware Dewgong is, not giving a fuck about anything else in the world. That's Mega Dewgong.
Thought Process: Dewgong draws inspiration from large walrus' and dugongs. I originally was planning to make it a huge defensive wall with Thick Fat, as it makes a lot of sense, but, I ultimately decided on Unaware, I mean, Dewgong always looks so unaware! It just kind of... fit. I did not change the typing, and for future submitters of Mega Dewgongs, do not change its typing! It makes so much sense flavor-wise to be Water / Ice. First, it's name, Dew, as in water, and gong, from dugong, an ICE dweller. It is also based off of sea creatures of the arctic, so if this doesn't scream Water / Ice to you, well... I don't know. It's not my decision though, you can make those, but seriously. Next, the stats. I buffed the offenses and kept them balanced, this at least gives it a tiny more offensive prowess. Its Defenses get buffed a whole lost, making it a formidable Special wall, along with a bit more bulk on the physical side. Its Speed gets a buff as well, to make it just a tad drop faster and also not put 10 points to waste! Mega Dewgong has better stats everywhere (bar HP, but only by 5) than Quagsire, which is what I was aiming for! It makes them competition, and makes it very cool!
(I couldn't decide between Oblivious and Unaware ;-;, I ultimately picked Unaware for competitive reasons, but I'm considering changing it to Oblivious.)
Competitive: Mega Dewgong would honestly be good if you asked me. It would lie in C+ or B- Rank on the viability rankings thread, in my opinion. It is another great Unaware Pokemon and it has reliable recovery along with great stats. However, a Stealth Rock weakness, lack of offensive prowess, and the competition from Quagsire and Clefable really suck as well. It also is shut down by Taunt, and is effectively crippled by it. Mega Dewgong also competes for a mega slot with the likes of Mega Gyarados, Mega Venusaur, and Mega Charizard. It does have its niches though and I could see it being used on Stall teams to replace Quagsire, but it does have a nasty weakness to Electric unlike Quagsire. Both are good, and both fulfill different roles, it all comes down to you really. I'd love to Toxic stall with this thing any day, it would be so fun to use, and great at it too!
Typing: Poison -------> Poison![]()
![]()
![]()
Mega Muk (Mukinite)
Abilities: Stench / Sticky Hold / Poison Touch -------> Filthey [Filthey, Mega Muk's signature ability, is exactly like Gooey, however, for the sake of keeping Gooey an ability only had by the Goomy line, it is changed to the name Filthey]
Stats: 105 / 105 / 75 / 65 / 100 / 50 -------> 105 / 125 / 115 / 75 / 110 / 40
New Moves: Surf
Height: 4'0" (1.21 m), Weight: 124.6 lbs (56.51 kg)
Design: Muk is literally what it looks like: muck. Mega Muk is also muck, but... bigger muck. Much bigger muck, a lot bigger Muk. Muk is now a lot bigger and is basically a case of Mega Ampharos, it is just bigger with a slight new change. Muk's new change is the goo around its mouth. Muk now has much more gunk around its mouth. Mega Muk's color isn't as much as the current purple, but a much lighter shade, almost pastel. Mega Muk does not lift its hands, like it is normally portrayed, instead, Mega Muk lets its hands rest beside it, not giving a fuck. Mega Muk seems to emit a stench around it, it smells far worse than any Skuntank could ever dream of. Imagine the worst smelling thing you know, now triple that, and that's what Muk smells like after it has showered! Mega Muk has much larger eyes as well, not to the point of being kawaii, but much more defined and a very acidic color, looking corrosive as ever. Muk's tongue is also a sickly greenish color, which is pretty in balance with the rest of its body. Muk's 'waves' of grime on it are also much thinner now and are a lot ripplier.
Thought Process: I decided to not change Muk's typing because, quite frankly, I couldn't think of any cool typings to give it. I was considering Water-type, as it is the water pollution of its trio, but it just didn't seem right. Filthey is spelled like it is because Muk is spelled like Muk! It also correlates with Gooey. I wanted to give it Gooey, but that's the Goomy lines signature ability, which didn't feel right to just give to something else. Its stats focus more on become a huge tank, bolstering its Defense a whole lot to be much more sluggish and tanky. Its Attack also gets a very high boost, because, well, it can. It's Special Defense is also marginally boosted, while its Speed is dropped because of how heavy it becomes. Its Special Attack process, as you should know by now, is to balance it out and make much more sense flavor-wise. Muk doesn't really need any new moves, but I decided to give it Surf because it is the water pollution of the pollution trio, and it can ride the waves and fill it with its sticky muck. Overall, I was aiming for a slow, tankish, bulky attacker, and thus, Mega Muk was born!
Competitive: Mega Muk, honestly, wouldn't see the most competitive usage. It still lacks recovery, and it is weak to many Earthquakes. Its Speed is less than amazing and its Attack stat isn't super duper stellar. Its bulk does truly shine though, allowing it to tank many hits. However, it takes up a mega slot and is useless pre-mega. It would probably be ranked around C Rank in viability. It is left outclassed by other walls and bulky attackers, it does have a niche in a cool Poison-typing and a cool ability, and some cool stats. Its movepool is also really large and it has access to a variety of options. It has the possibility to be good, but its usually better left for in-game or just for fun, but it can be used if used correctly.
Typing: Psychic -------> Psychic / Dark![]()
![]()
![]()
Mega Hypno (Hypnite)
Abilities: Insomnia / Forewarn / Inner Focus -------> Haunting Nightmares [Haunting Nightmares, Mega Hypno's signature ability, is exactly like Bad Dreams, but for the sake of signature abilities, it is just names a different name]
Stats: 85 / 73 / 70 / 73 / 115 / 67 -------> 85 / 83 / 90 / 83 / 165 / 77
New Moves: Apathy [New Move: Apathy, Psychic-type, status, Accuracy: 95%, causes the target to fall asleep for anywhere from two to three turns, but, it causes the user to lose 10% of their health]
Height: 6'04" (1.84 m), Weight: 247.6 lbs (112.30 kg)
Design: Mega Hypno is a creepy one. Its eyes are closed shut, and it is thinking. It has a third eye, kind of like Mega Gengar, just above the in-between of its closed eyes. It's fur becomes much longer and it grew a mustache. It's hypnotic toy in its arm now floats in its outstretched hands as it controls it with its minds, ticking it back in forth. It's other free hand is left below it. It doesn't levitate like say Mega Alakazam, no, it floats in the air with its back hunched and its legs laying in a free fall, with it holding its hand out to control its tick-tock, with the other hand layed down. Its nose is a little bit longer as well, and its mouth is now now visible, because of the mustache. It has a strange marking on its stomach, kind of in a triangle claw pattern, but it is unknown what this truly is. Its yellow is a bit sleeker and shiny, while its fur is a dark grey color now. Overall, its creepy.
Thought Process: I wanted to take a scary / horrific / creepy approach to Hypno. Thus, its Dark-typing was added, and it fits perfectly, I mean, it snatches children. Then the ability was just for Hypno, as it will haunt your dreams. Bad Dreams makes equal amount of sense, but for the sake of keeping signature abilities, it gets a new name instead. Its stats were a bit odd to make, as I didn't know what to think of it. I decided to add ten to both offenses, and add 20 to Defense to make it a bit more defensive. Its Special Defense skyrockets because it becomes a lot smarter and more intelligent, and it is just so high. I gave it a bit more Speed to work with, to outspeed random shit like Breloom and Tyranitar. It gains a new move, Apathy, which is Hypno's new signature move. It causes the target to fall asleep at the expense of the users health and is much more reliable than Hypnosis. Finally, I made Hypno much larger and heavier to emphasize what its general size is.
Competitive: Oh boy! I'd use the fuck out of Mega Hypno. It has a cool typing and a great signature move and ability that could make it see some use in OU! It would definitely see a rise in usage and with Dream Eater it would be very strong, although it is still outclassed by Deoxys mainly, but it has its niches. It's still very slow and not too bulky on the physical side, which could easily be taken advantage of. It would still see usage and I could see it being somewhat viable!
I'd like to avoid making up new moves, but I guess that would be cool.
Hypnosis is kinda shitty though. Hypno should have more than a 60% accuracy sleeping move :/
"be creative and come up with something else". I didn't take anyone's ideas. The poll is meaningful because it sees what the community wants and therefore is as balanced and likely to be chosen as possible. There are three choices.What? Is it mandatory for Dodrio to attack with all 3 heads? Be creative and come up with something else or *gasps* don't take the 3 headed flavor into account. The poll isn't very meaningful anyways, as your comparing two options with very little competitive difference, and people will vote for the one they like more when submissions come anyways.
"be creative and come up with something else". I didn't take anyone's ideas. The poll is meaningful because it sees what the community wants and therefore is as balanced and likely to be chosen as possible. There are three choices.
tl;dr: your argument is iiiiiiiiinvalid.
"be creative and come up with something else". I didn't take anyone's ideas. The poll is meaningful because it sees what the community wants and therefore is as balanced and likely to be chosen as possible. There are three choices.
tl;dr: your argument is iiiiiiiiinvalid.
"If your gonna do this, at least include the 40/40/40 and 33/33/33 options" Why would I do that. I didn't make those. If someone else wants to do those, let them. I am not going to consider those two on my Dodrio. I am sorry that you had to start this debate but I do not plan on arguing for the rest of the night about one thing."Be creative and come up with something else," is directed at everyone. I'll be really disappointed if I see 90% of the submissions have 3 hit parental bond variations. On the same note is why I think a poll regarding one ability that (in a perfect world) should only be on 3-4 submissions is reduntant.
I missed the 100, 50, 25 option, but my point still stands. If your gonna do this, at least include the 40/40/40 and 33/33/33 options considering half the people think that anything 150% and above is broken.
Apologies for being so abrasive.
Then I'm sticking with the one I have and deleting the post about the poll.We're not doing polls ever this thread is already crowded enough as is just pick an idea and submit it when it's time. This isn't a competition, this is about finding the best mega for the meta, you should submit the mega you think is best not the one you think will win.
Arcanine: tie between clapyourhands and AliathraMega Primeape - Primenite
Typing: Fighting ------> Fighting / Ground
Abilities: Vital Spirit / Anger Point / Defiant ------> Hustle
Stats: 65 / 105 / 60 / 60 / 70 / 95 ------> 65 / 145 / 60 / 60 / 100 / 125
New Moves: Mud Slap, Magnitude, Mud Bomb
Arcanine
Typing: Fire -----> Fire
Abilities: Intimidate / Flash Fire / Justified -----> Intimidate
BST: 90/110/80/100/80/95 -----> 90/150/100/100/100/115
New moves: Sacred Fire
Golem: clapyourhandsMega-Arcanine
Type - Fire
Ability - Awareness: Immunity to the affects of all forms of field hazards
Stats - 90/125/120/100/120/100 - BST: 655
New moves - Healing Wish, Baton Pass, Noble Roar
Slowbro: ...clapyourhandsGolem
Typing: Rock/Ground -----> Rock
Abilities: Rock Head / Sturdy / Sand Veil -----> Bulletproof
BST: 80/120/130/55/65/45 -----> 80/140/190/65/95/25
New moves: Rock Wrecker, Head Smash
Slowbro
Typing: Water/Psychic -----> Water/Psychic
Abilities: Oblivious / Own Tempo / Regenerator -----> Unaware (I know, I know)
BST: 95/75/110/100/80/30 -----> 95/95/130/130/90/50
New moves: None