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Megas For All (Read the whole 1st post and check current slate)

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Because there's no way this will end badly.
Mega Kanga has way more bulk, Mega Dodrio is still going to be really weak to priority. Even if you put a lot in bulk, it has crap HP and you'll have little left to put in Atk and Spe.

I'd rather just replace its Normal typing and give it Aerialate.

Also I really don't like Fur Coat Hypno. It's not cut or cuddly like Furfrou and Wigglytuff. We might as well give it to 70% of all mons since they have fur.
 
Mega Kanga has way more bulk, Mega Dodrio is still going to be really weak to priority. Even if you put a lot in bulk, it has crap HP and you'll have little left to put in Atk and Spe.

That doesn't really matter when it's getting an attack and speed boost, and hitting three times in one turn with 100+ BP stab moves.
 
Because there's no way this will end badly.
Well, wasn't one of the main problems with Kangaskhan it's variety too? I was considering a Parental Bond-esque ability for Klinklang. The worst part of it would have been 51% paralysis rate from Discharge. It really depends what it has...

Dodrio's coverage consists of Flying, Normal, and Dark and none of them get to be as broken as Kangaskhan's Seismic Toss (consistent 200 damage every turn) or Powered-Up Punch (equivalent of a Swords Dance plus a 70 BP attack) sets. All you need is a good physical wall to stop it. And the old Ferrothorn Iron Barbs + Rocky Helmet will demolish it even easier than it did with Kangaskan

Plus, a Brave Bird that does 175% damage will be killing it 75% faster.

Also, don't forget we can make the stat spread wider and dump some of it into it's special attack (TRIPLE TRI-ATTACK!)
 
If there was going to be a 3 hits version of Parental Bond for Dodrio, I'd much rather it be 50% each time, since this equates to the same damage boost as Mega-Kanga, with the added benefit of 3 chances to break subs, cause crits and so on.

In terms of flavour though, if Dodrio was going to hit three times wouldn't it do so already? It's not like two of its heads are normally asleep.
 
If there was going to be a 3 hits version of Parental Bond for Dodrio, I'd much rather it be 50% each time, since this equates to the same damage boost as Mega-Kanga, with the added benefit of 3 chances to break subs, cause crits and so on.

In terms of flavour though, if Dodrio was going to hit three times wouldn't it do so already? It's not like two of its heads are normally asleep.
According to the Dex, one head stays awake and the other two sleep whenever it "sleeps". So maybe?

Nah that's a bad excuse.

I still don't see this being near as broken as Mega Kanga. Either bad coverage, weak defenses, not enough Atk, or all of those. It's main STAB is a Recoil move. It doesn't have Power-up Punch.
 
The main reason Kanga was broken was because it had Power-up Punch, a seriously strong priority, and LOTS of bulk. Dodrio has none of those 3 attributes. Give it the ability, and if it doesn't learn Drill Peck, make it learn it.

edit: it already learns it. it needs something for steels though, one of close combat or earthquake?

edit 2: actually drill run would make perfect sense. that's pretty good.
 
Dewgong would be a really awesome user of Techinician with Frost Breath, Ice Shard, Aqua Jet, Icicle Spear, Whirlpool, Fake Out, Icy Wind and Water Pulse, but I'm not sure if that would make sense as an ability. Thoughts? Dewgong also needs Freeze Dry.
Parental Bond Mega Dodrio sounds awesome IMO.
I'm not sure of what can be done with Hypno. Maybe Bad Dreams as an ability? It should also get a more accurate sleep move like Sleep Powder (trying to resist Spore).
 
Okay guys, I just did a little bit of testing with a friend trying to simulate a mega Dodrio with Parental Bond. I used Mega Pinsir because you can't alter a Pokemon's base stats even in custom matches.

Brave Bird 2HKO'd every single fucking wall, Drill Run/CC can do the rest, and thats only with Parentla Bond, not the Triple Hits or w/e ability. I don't think its a good idea lol. especially considering the fact that Dodrio learns roost.
 
If there was going to be a 3 hits version of Parental Bond for Dodrio, I'd much rather it be 50% each time, since this equates to the same damage boost as Mega-Kanga, with the added benefit of 3 chances to break subs, cause crits and so on.

In terms of flavour though, if Dodrio was going to hit three times wouldn't it do so already? It's not like two of its heads are normally asleep.

I was thinking of one hit for 100% followed by two hits for 12.5% or 3 hits for 40%
 
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The ability only activates in conjunction with head moves(no return or brave bird). Also I decided not to boost his attack for obvious reasons.
 
The three hits thing make perfect sense. It could be 100% hit the first time, 50% the next time and 25% the last time. Here are two calcs with the moves increased by 75% in BP:

252 Atk Dodrio Return vs. 252 HP / 252+ Def Hippowdon: 210-247 (50 - 58.8%) -- 72.7% chance to 2HKO after Leftovers recovery

252 Atk Dodrio Drill Run vs. 252 HP / 0 Def Filter Mega Aggron: 121-144 (35.1 - 41.8%) -- guaranteed 3HKO

@Thorbulator36 But what exactly are "head moves"? I understand Iron Head, Drill Peck etc., but Crunch technically also comes from a 'head'. Sure, Dodrio doesn't learn Crunch, but an Ability should not be that specific. No Ability ever said "Boost the power of Flare Blitz and Wild Charge alone". It would have to say "Boost the power of Recoil Moves".
 
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The three hits thing make perfect sense. It could be 100% hit the first time, 50% the next time and 25% the last time. Here are two calcs with the moves increased by 75% in BP:

252 Atk Dodrio Return vs. 252 HP / 252+ Def Hippowdon: 210-247 (50 - 58.8%) -- 72.7% chance to 2HKO after Leftovers recovery

252 Atk Dodrio Drill Run vs. 252 HP / 0 Def Filter Mega Aggron: 121-144 (35.1 - 41.8%) -- guaranteed 3HKO

@Thorbulator36 But what exactly are "head moves"? I understand Iron Head, Drill Peck etc., but Crunch technically also comes from a 'head'. Sure, Dodrio doesn't learn Crunch, but an Ability should not be that specific. No Ability ever said "Boost the power of Flare Blitz and Wild Charge alone". It would have to say "Boost the power of Recoil Moves".
Strong jaw and mega launcher are very specific. Head moves are: Iron Head, Zen Headbutt, Headbutt, Skull Bash, Head Smash, Peck, Drill Peck, Drill Run, and Fury Attack.
 
If 'Peck' is a head move, then Crunch, Bite should be as well, as well as all the Elemental Fangs. My point is, there are a lot of moves that can be used with a head.
If we're looking at it that way, then flamethrower, octazooka, etc., should be boosted by mega launcher as well. But they aren't, due to the fact that the pokemon who get mega launcher don't get those moves. And since dodrio's ability is exclusive to itself, and it doesn't get biting moves, the ability itself should therefore not boost biting moves.
Unless we get Mega Dugtrio or Hydreigon. Former likes arena trap, latter is too op for that.
 
If 'Peck' is a head move, then Crunch, Bite should be as well, as well as all the Elemental Fangs. My point is, there are a lot of moves that can be used with a head.
My definition of a head move is a move that can be executed by doing nothing other than thrusting jabbing your head at something.
 
252 Atk Dodrio Return vs. 252 HP / 252+ Def Hippowdon: 210-247 (50 - 58.8%) -- 72.7% chance to 2HKO after Leftovers recovery
You've just demonstrated that your Dodrio 2HKO's one of the meatiest physical walls we have (and that's with Return, not Brave Bird mind you). If you guys so desperately want a three hit ability, then make each hit somewhere around 40% damage. It's no Parental Bond, but you still get a fair damage boost and the ability to break subs and sashes. M-Kanga was banned, so let's not try to use it as an excuse as it was deemed to be a broken threat.
 
You've just demonstrated that your Dodrio 2HKO's one of the meatiest physical walls we have (and that's with Return, not Brave Bird mind you). If you guys so desperately want a three hit ability, then make each hit somewhere around 40% damage. It's no Parental Bond, but you still get a fair damage boost and the ability to break subs and sashes. M-Kanga was banned, so let's not try to use it as an excuse as it was deemed to be a broken threat.

I'm using 40%x3 with 140 Atk, is that too powerful?

252 Atk Dodrio Brave Bird vs. 252 HP / 252+ Def Hippowdon: 160-189 (38 - 45%) -- guaranteed 3HKO after Leftovers recovery
 
You've just demonstrated that your Dodrio 2HKO's one of the meatiest physical walls we have (and that's with Return, not Brave Bird mind you). If you guys so desperately want a three hit ability, then make each hit somewhere around 40% damage. It's no Parental Bond, but you still get a fair damage boost and the ability to break subs and sashes. M-Kanga was banned, so let's not try to use it as an excuse as it was deemed to be a broken threat.
Well, at the same time, it's KO'd by the old Mega Khan killer, Rocky Helmet Ferrothorn, easier. Given 140 Attack and the 50/50/50 damage scheme.

252+ Atk Parental Bond Dodrio Brave Bird vs. 252 HP / 252+ Def Ferrothorn: 202-240 (57.3 - 68.1%) -- guaranteed 2HKO

No investment in HP gives Dodrio like 262 HP To begin with, Dodrio loses a minimum of about 26% of its HP by just recoil. Then Rocky Helmet takes off 1/6 of its HP per strike so that lowers its HP by half. Now it's down to just 24% of its HP. Finally, Iron Barbs take off 1/8 per strike. So it's way dead by then with 113.5% recoil damage.

Essentially any hit against something with Rocky Helmet will cause it to lose 50% of its health. That would mean if the opponent has a rocky helmet, it'll be forced to roost after every attack. And in the meanwhile, it just gave it a free switch in to something more powerful. That's also assuming it doesn't use Brave Bird and lose like a quarter more of its health.

Even against a frail rough skill have-r like Garchomp which ends up usually being OHKO'd by Mega Dodrio, Mega Dodrio will take about 83% damage.

I would tone down the attack but keep it around. I like that idea.
 
Well, at the same time, it's KO'd by the old Mega Khan killer, Rocky Helmet Ferrothorn, easier. Given 140 Attack and the 50/50/50 damage scheme.

252+ Atk Parental Bond Dodrio Brave Bird vs. 252 HP / 252+ Def Ferrothorn: 202-240 (57.3 - 68.1%) -- guaranteed 2HKO

No investment in HP gives Dodrio like 262 HP To begin with, Dodrio loses a minimum of about 26% of its HP by just recoil. Then Rocky Helmet takes off 1/6 of its HP per strike so that lowers its HP by half. Now it's down to just 24% of its HP. Finally, Iron Barbs take off 1/8 per strike. So it's way dead by then with 113.5% recoil damage.

Essentially any hit against something with Rocky Helmet will cause it to lose 50% of its health. That would mean if the opponent has a rocky helmet, it'll be forced to roost after every attack. And in the meanwhile, it just gave it a free switch in to something more powerful. That's also assuming it doesn't use Brave Bird and lose like a quarter more of its health.

Even against a frail rough skill have-r like Garchomp which ends up usually being OHKO'd by Mega Dodrio, Mega Dodrio will take about 83% damage.

I would tone down the attack but keep it around. I like that idea.
What about Knock Off? First hit gets rid of rocky helmet.
 
That is true. But against Ferrothorn, you're still down to about 20% of your health... And it doesn't hurt Ferrothorn as bad. We can't change its type to dark if we give it that ability though
 
What's wrong with just 33.33% damage with three hits? It's unique enough and has a 1/4 chance of one of those being a critical hit, which is pretty nice actually.

Not perfect, but let's not get another Kangaskhan
 
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