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Megas For All (Read the whole 1st post and check current slate)

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Mega Dewgong

Water-Ice -> Water-Ice
Ability: Serene Grace
Stats: 90/70/80/70/95/70-> 90/70/110/100/135/70
New Moves: Scald, Recover

Dewgong really doesn't have much hope. You can't change the typing, it fits too well. So whatever, i tried. Scald is mandatory if you're gonna be defensive, recover because it makes sense on just about all water types. Serene grace because, well, it looks pretty graceful in the water.

[will add art later]
This is evil incarnate.

60% burn Scald, 90/110/135 defensive stats, and Recover.. I love this.
 
Finally got the time to make some submissions.
hypno.gif
@ Hypnite
Psychic ----> Psychic
Abilities: Insomnia / Forewarn / Inner Focus ----> No Guard
Stats: 85 / 73 / 70 / 73 / 115 / 67 ----> 85 / 73 / 90 / 123 / 135 / 77 (Def +20, Sp. Atk +50, Sp. Def +20, Spe +10)
New Moves: +Thunder, +Blizzard, +Zap Cannon

Another No Guard Hypno, this one is more specially focused. No Guard Hypnosis is a nice asset, but nothing game breaking. Zap Cannon allows it to continue to spread status, even after Sleep Clause is in effect. Zap Cannon may seem a bit farfetch'd, but it has been able to learn the move in the past, (specifically, in gen 2 via TM). Made it a little bit faster, so it could outspeed more paralyzed foes with little investment, and it seemed to be the most unnecessary stat. Didn't boost Attack because I didn't want to make Dynamic Punch+Zap Cannon parafusion sets too threatening. Mega Hypno will likely abandon its Psychic STAB attacks in favor of the better coverage provided by Blizzard, Zap Cannon and Focus Blast.

muk.gif
@Mukite
Type: Poison ----> Poison / Dark
Abilities: Stench / Sticky Hold / Poison Touch ----> Regenerator
Stats: 105 / 105 / 75 / 65 / 100 / 50 ----> 105 / 135 / 115 / 75 / 120 / 50 (Atk +30, Def +40, Sp. Atk +10, Sp. Def +20)
New Moves: +Drain Punch, +Sucker Punch

I'm surprised that I haven't seen a Regenerator Mega Muk submission, as it is one of the first abilities that came to my mind when looking at it. Regenerator, great defensive typing, and buffed up defenses help turn Muk into a great mixed tank that can beat most Dark and Ghost type attackers without getting worn down. It's naturally low speed makes Payback a great STAB move, making up for the lack of Knock Off. Sucker Punch helps against some faster threats, and break flavor since it can already learn Shadow Sneak. Drain Punch fits thematically, and helps keep Muk healthy through out the match.

Here's some calcs to show how effective it is:
Aegislash:
252+ Atk Muk Sucker Punch vs. 252 HP / 0 Def Aegislash-Shield: 210-248 (64.8 - 76.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Aegislash-Blade Sacred Sword vs. 252 HP / 0 Def Muk: 107-126 (25.8 - 30.4%) -- 8.2% chance to 3HKO after Stealth Rock
252+ Atk Aegislash-Blade Head Smash vs. 252 HP / 0 Def Muk: 177-209 (42.7 - 50.4%) -- 1.2% chance to 2HKO (Happy now? :P)
252+ Atk Muk Payback (100 BP) vs. 252 HP / 0 Def Aegislash-Blade: 642-756 (198.1 - 233.3%) -- guaranteed OHKO

Gengar:
252 SpA Life Orb Gengar Focus Blast vs. 252 HP / 4 SpD Muk: 146-172 (35.2 - 41.5%) -- guaranteed 3HKO
(Goes without saying that both Sucker Punch and Payback are OKHOs)

Bisharp:
252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 0 Def Muk: 161-191 (38.8 - 46.1%) -- 22.3% chance to 2HKO after Stealth Rock
252+ Atk Muk Drain Punch vs. 32 HP / 0 Def Bisharp: 372-440 (133.3 - 157.7%) -- guaranteed OHKO

Mega Tyranitar:
+1 252 Atk Mega Tyranitar Earthquake vs. 252 HP / 0 Def Muk: 346-408 (83.5 - 98.5%) -- 31.3% chance to OHKO after 1 round of Sandstorm
252+ Atk Muk Drain Punch vs. 4 HP / 0 Def Mega Tyranitar: 260-308 (76 - 90%) -- 18.8% chance to OHKO after Stealth Rock
252+ Atk Muk Sucker Punch vs. 4 HP / 0 Def Mega Tyranitar: 52-62 (15.2 - 18.1%) -- possible 5HKO after Stealth Rock (Guarantied KO after Drain Punch and SR, possible without SR.)
(This is a bit less reliable, but if you don't have SR on your side of the field, and you switch into DD or after a KO, you win most of the time.)


BTW, when we finally get done with adding all these megas, we should totally make a Megas For All+Balanced Hackmons and/or Megas For All+MegaMons metagames as well. Just sayin'.
 
Last edited:
Finally got the time to make some submissions.
hypno.gif
@ Hypnite
Psychic ----> Psychic
Abilities: Insomnia / Forewarn / Inner Focus ----> No Guard
Stats: 85 / 73 / 70 / 73 / 115 / 67 ----> 85 / 73 / 90 / 123 / 135 / 77 (Def +20, Sp. Atk +50, Sp. Def +20, Spe +10)
New Moves: +Thunder, +Blizzard, +Zap Cannon

Another No Guard Hypno, this one is more specially focused. No Guard Hypnosis is a nice asset, but nothing game breaking. Zap Cannon allows it to continue to spread status, even after Sleep Clause is in effect. Zap Cannon may seem a bit farfetch'd, but it has been able to learn the move in the past, (specifically, in gen 2 via TM). Mega Hypno will likely abandon its Psychic STAB attacks in favor of the better coverage provided by Blizzard, Zap Cannon and Focus Blast. Mixed sets with Dynamic Punch are also possible, but due to its low attack stat, it would rely on hax in order to be effective.

muk.gif
@Mukite
Type: Poison ----> Poison / Dark
Abilities: Stench / Sticky Hold / Poison Touch ----> Regenerator
Stats: 105 / 105 / 75 / 65 / 100 / 50 ----> 105 / 135 / 115 / 75 / 120 / 50 (Atk +30, Def +40, Sp. Atk +10, Sp. Def +20)
New Moves: +Drain Punch, +Sucker Punch

I'm surprised that I haven't seen a Regenerator Mega Muk submission, as it is one of the first abilities that came to my mind when looking at it. Regenerator, great defensive typing, and buffed up defenses help turn Muk into a great mixed tank that can beat most Dark and Ghost type attackers without getting worn down. It's naturally low speed makes Payback a great STAB move, making up for the lack of Knock Off. Sucker Punch helps against some faster threats, and break flavor since it can already learn Shadow Sneak. Drain Punch fits thematically, and helps keep Muk healthy through out the match.

Here's some calcs to show how effective it is:
Aegislash:
252+ Atk Muk Sucker Punch vs. 252 HP / 0 Def Aegislash-Shield: 210-248 (64.8 - 76.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Aegislash-Blade Sacred Sword vs. 252 HP / 0 Def Muk: 107-126 (25.8 - 30.4%) -- 8.2% chance to 3HKO after Stealth Rock
252+ Atk Muk Payback (100 BP) vs. 252 HP / 0 Def Aegislash-Blade: 642-756 (198.1 - 233.3%) -- guaranteed OHKO

Gengar:
252 SpA Life Orb Gengar Focus Blast vs. 252 HP / 4 SpD Muk: 146-172 (35.2 - 41.5%) -- guaranteed 3HKO
(Goes without saying that both Sucker Punch and Payback are OKHOs)

Bisharp:
252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 0 Def Muk: 161-191 (38.8 - 46.1%) -- 22.3% chance to 2HKO after Stealth Rock
252+ Atk Muk Drain Punch vs. 32 HP / 0 Def Bisharp: 372-440 (133.3 - 157.7%) -- guaranteed OHKO

Mega Tyranitar:
+1 252 Atk Mega Tyranitar Earthquake vs. 252 HP / 0 Def Muk: 346-408 (83.5 - 98.5%) -- 31.3% chance to OHKO after 1 round of Sandstorm
252+ Atk Muk Drain Punch vs. 4 HP / 0 Def Mega Tyranitar: 260-308 (76 - 90%) -- 18.8% chance to OHKO after Stealth Rock
252+ Atk Muk Sucker Punch vs. 4 HP / 0 Def Mega Tyranitar: 52-62 (15.2 - 18.1%) -- possible 5HKO after Stealth Rock (Guarantied KO after Drain Punch and SR, possible without SR.)
(This is a bit less reliable, but if you don't have SR on your side of the field, and you switch into DD or after a KO, you win most of the time.)


BTW, when we finally get done with adding all these megas, we should totally make a Megas For All+Balanced Hackmons and/or Megas For All+MegaMons metagames as well. Just sayin'.
Question, why are you using Sacred Sword in the calc when Iron Head would be stronger due to STAB?
 
Finally got the time to make some submissions.
hypno.gif
@ Hypnite
Psychic ----> Psychic
Abilities: Insomnia / Forewarn / Inner Focus ----> No Guard
Stats: 85 / 73 / 70 / 73 / 115 / 67 ----> 85 / 73 / 90 / 123 / 135 / 77 (Def +20, Sp. Atk +50, Sp. Def +20, Spe +10)
New Moves: +Thunder, +Blizzard, +Zap Cannon

Another No Guard Hypno, this one is more specially focused. No Guard Hypnosis is a nice asset, but nothing game breaking. Zap Cannon allows it to continue to spread status, even after Sleep Clause is in effect. Zap Cannon may seem a bit farfetch'd, but it has been able to learn the move in the past, (specifically, in gen 2 via TM). Mega Hypno will likely abandon its Psychic STAB attacks in favor of the better coverage provided by Blizzard, Zap Cannon and Focus Blast. Mixed sets with Dynamic Punch are also possible, but due to its low attack stat, it would rely on hax in order to be effective.

muk.gif
@Mukite
Type: Poison ----> Poison / Dark
Abilities: Stench / Sticky Hold / Poison Touch ----> Regenerator
Stats: 105 / 105 / 75 / 65 / 100 / 50 ----> 105 / 135 / 115 / 75 / 120 / 50 (Atk +30, Def +40, Sp. Atk +10, Sp. Def +20)
New Moves: +Drain Punch, +Sucker Punch

I'm surprised that I haven't seen a Regenerator Mega Muk submission, as it is one of the first abilities that came to my mind when looking at it. Regenerator, great defensive typing, and buffed up defenses help turn Muk into a great mixed tank that can beat most Dark and Ghost type attackers without getting worn down. It's naturally low speed makes Payback a great STAB move, making up for the lack of Knock Off. Sucker Punch helps against some faster threats, and break flavor since it can already learn Shadow Sneak. Drain Punch fits thematically, and helps keep Muk healthy through out the match.

Here's some calcs to show how effective it is:
Aegislash:
252+ Atk Muk Sucker Punch vs. 252 HP / 0 Def Aegislash-Shield: 210-248 (64.8 - 76.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Aegislash-Blade Sacred Sword vs. 252 HP / 0 Def Muk: 107-126 (25.8 - 30.4%) -- 8.2% chance to 3HKO after Stealth Rock
252+ Atk Muk Payback (100 BP) vs. 252 HP / 0 Def Aegislash-Blade: 642-756 (198.1 - 233.3%) -- guaranteed OHKO

Gengar:
252 SpA Life Orb Gengar Focus Blast vs. 252 HP / 4 SpD Muk: 146-172 (35.2 - 41.5%) -- guaranteed 3HKO
(Goes without saying that both Sucker Punch and Payback are OKHOs)

Bisharp:
252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 0 Def Muk: 161-191 (38.8 - 46.1%) -- 22.3% chance to 2HKO after Stealth Rock
252+ Atk Muk Drain Punch vs. 32 HP / 0 Def Bisharp: 372-440 (133.3 - 157.7%) -- guaranteed OHKO

Mega Tyranitar:
+1 252 Atk Mega Tyranitar Earthquake vs. 252 HP / 0 Def Muk: 346-408 (83.5 - 98.5%) -- 31.3% chance to OHKO after 1 round of Sandstorm
252+ Atk Muk Drain Punch vs. 4 HP / 0 Def Mega Tyranitar: 260-308 (76 - 90%) -- 18.8% chance to OHKO after Stealth Rock
252+ Atk Muk Sucker Punch vs. 4 HP / 0 Def Mega Tyranitar: 52-62 (15.2 - 18.1%) -- possible 5HKO after Stealth Rock (Guarantied KO after Drain Punch and SR, possible without SR.)
(This is a bit less reliable, but if you don't have SR on your side of the field, and you switch into DD or after a KO, you win most of the time.)


BTW, when we finally get done with adding all these megas, we should totally make a Megas For All+Balanced Hackmons and/or Megas For All+MegaMons metagames as well. Just sayin'.
For that last part: I agree with you wholeheartedly, but for those we'd also have to make megas for ubers.
 
Question, why are you using Sacred Sword in the calc when Iron Head would be stronger due to STAB?
Because Sacred Sword is usually used over Iron Head, but I agree, worst case scenarios should be chosen for calcs, and Iron Head should be calced not Sacred Sword.
 
Mega Hypno
Typing: Psychic ----> Psychic
Abilities: Insomnia / Forewarn / Inner Focus ----> Parasomnia*
Stats: 85 / 73 / 70 / 73 / 115 / 67 ----> 85 / 103 / 100 / 103 / 115 / 75
*Opposing Pokemon become drowsy. (Think intimidate, but with yawn.)

If you lock eyes with it, it will try to hypnotize you. It is best to close your eyes quickly before you get hypnotized.
Always holding a pendulum that it rocks at a steady rhythm, it causes drowsiness in anyone nearby.
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.

Hypno's flavor is putting the foe to sleep, so I really wanted to make Hypno's niche "the best sleep inducer." Spore doesn't have much flavor and still has competition with the likes of Amoongus. A 100% accurate hypnosis was my first thought, but he'd really need a lot of points into speed to pull it off well and it wouldn't be much different from the no guard submission. So, while I'm not really a fan of custom abilities, his pokédex entries point at the sleep not being instant, so an auto yawn was just so perfect I couldn't resist (I mean, seriously, imagine how that ability would play out in battle, then read those quotes.)

Now, obviously, this ability would be extremely overpowered - forcing switches right and left along with the ability to 1v1 nearly the entire metagame. I balanced this out by keeping his, while flavorful, shitty defensive typing and giving him a not so sweet stat distribution (like a slow, slightly less bulky mew.) Because the free turns he gets are his only niche over other megas, the player HAS to use them wisely to profit, promoting an engaging play style. Lucky for us, Hypno's movepool provides more than he needs to do so.

Mega Muk
Type: Poison ----> Poison
Abilities: Stench / Sticky Hold / Poison Touch ----> Poison Touch
Stats: 105 / 105 / 75 / 65 / 100 / 50 ----> 105 / 125 / 100 / 80 / 140 / 50
New Moves: Recover

Fun fact: Poison Touch Muk's Poison Jab has a 51% chance to inflict poison. Why change that? The general idea of this submission is to abuse that beautiful poison chance to solidify (geddit?) Muk as a special-bulky physical attacker. Recover allows him to come in and grab momentum multiple times and his new stat spread means he can do that in OU!

Reading Dodrio's pokedex, I'm just in love with Analytic. ^_^
 
Well I guess he didn't take that opportunity.

Shadow Sneak is cool for Hypno, but personally I'd make it bulky because priority makes it possible to get around having bad speed. Power-up Punch allows it to boost as it pleases and STAB Shadow Sneak will wreck after a few boosts. But then again your other Mega Hypno is bulky so it's really up to you.

I did, I edited my post before he posted it
 
Dodrio seems a bit too fast to abuse it, but that's just me.

1. It activates on switches, which is the main use.
2. acestriker lowered speed to 85 on his submission, so you would get some bonus damage on quite of a few mons (you may even want to opt for a negative speed nature, but Dodrio probably isn't bulky enough to pull that off.)
 
I know you guys aren't doing Ubers, but as i love god pokemons i will just express my imagination here and make some Megas for Ubers (feel free to comment, criticize, and rate) just for fun:

Mega Arceus
Ability: Omnipotent
Stats: 120/140/140/140/140/140
Omnipotent -> This ability turns Arceus and Judgment into God type.
God type -> Resists everything and hits everything for SE.

Mega Dialga
Ability: Time Control
Stats: 100/135/135/190/130/90
Time Control -> All moves gets Priority +1

Mega Palkia
Ability: Space Control
Stats: 90/135/130/190/135/100
Space Control -> Always hits in any circumstance (it's like No Guard + Infiltrator + Shadow Force and such, it has perfect accuracy and hits through Substitute, King's Shield, Protect, Spiky Shield, Crafty Shield, and anything else).
 
I know you guys aren't doing Ubers, but as i love god pokemons i will just express my imagination here and make some Megas for Ubers (feel free to comment, criticize, and rate) just for fun:

Mega Arceus
Ability: Omnipotent
Stats: 120/140/140/140/140/140
Omnipotent -> This ability turns Arceus and Judgment into God type.
God type -> Resists everything and hits everything for SE.

Would God type be weak or resist God type :ooooooo

paradox O:
 
Just doing for fun.

Either go and start your own fucking thread, or follow the fucking rules.

EDIT:
I'd just like to make an announcement (not aimed at anyone inparticular)

Let's just talk for a minute.
  • Don't add -Dark
  • Don't add -Fairy
  • Don't give EVERYTHING a new ability / move
Be ORIGINAL! Seriously, it's getting stale already, making up new moves and abiities for every single submission and slapping Fairy and Dark type recklessly is no fun at all and is not original. Can we spice things up? Submit a Water / Flying Dodrio for all I care, just make it more fun!


That is all.
Have a nice day.

Chesnaught, while I agree with you on the 3rd item, I think in this case we can give a pass on adding -Dark since the mons being discussed lately are Gen 1 mons who really really should've gotten the Dark typing (Raticate and Hypno, IMHO).

I think we know when it's a superfluous type addition when the main reasoning is "So that this pokemon gets STAB Sucker Punch/Pursuit" or "So that this gets immunity to Dragon."
 
I can see that he's mad because we get a reservation or proposal about every page or so, and it's getting annoying. However, I do think that maybe a less harsh could have been warranted.
I'm not sure how much clear we could get, though, considering it says "NO RESERVATIONS" right in the title...
 
Guys, calm your tits. Just ignore it and move on, obviously using explosion hasn't been stopping any of it anyways.

He's replied THREE TIMES to people asking him to stop breaking the rules trying to justify his thread shittery. And now two people are trying to defend him. Can we go back to talking about why we need to add the Fairy typing to Muk or something?
 
Either go and start your own fucking thread, or follow the fucking rules.

EDIT:


Chesnaught, while I agree with you on the 3rd item, I think in this case we can give a pass on adding -Dark since the mons being discussed lately are Gen 1 mons who really really should've gotten the Dark typing (Raticate and Hypno, IMHO).

I think we know when it's a superfluous type addition when the main reasoning is "So that this pokemon gets STAB Sucker Punch/Pursuit" or "So that this gets immunity to Dragon."
It's always best to react in as nice a way as possible.
 
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