Credits for the art go to me
Introduction
Hi everyone, I am relatively new to the doubles community but most of you might know me by now
The team
This is a standard kanga team with bulky support.

Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Fake Out
- Return
- Power-Up Punch
- Sucker Punch
Ah, the star of the show, the borderline broken mon. I decided to have kanga as my first mon. She is strong, bulky,

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Knock Off / Superpower
Scarf landoge, my other common lead. He brings momentum, pace, power and a nice kanga check and is vital to hold my team together. Again, a standard set. I was using knock off in the non kanga ladder, but superpower is great at smashing kanga and heatran without resorting to eq. Rock slide> stone edge for accuracy. I decided to go for adamant lando because the power is much more advantageous than the speed. There is not much more to say but lando-t is the best poke in the meta right now, intimidate is amazing and 140 attack is the cherry on top. Just be weary of lo bisharp and based braviary

Heatran @ Leftovers
Ability: Flash Fire
EVs: 76 Spd / 180 HP / 252 SAtk
Modest Nature
- Substitute
- Protect
- Heat Wave
- Earth Power
So far my team has physical attack power, but are walled by ferro and aegislash. Then comes heatran, the fire spider. Heat wave gives a very strong spread move and earth power hits other tran and wg aegislash. Substitute is great as there are limited mons that can break its sub esp cuz eq hits your own mons. Protect is also great at allowing your other mon to hit the threat that is killing tran. I didnt feel like i need shuca or air balloon as ground moves arent common outside predictable lando, tran and skymin. This also gives my a nice fire absorber and a check to talon/yzard.

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 132 SAtk / 124 SDef
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Protect
My team had enough offence and needed support and a counter to azu/landoge/snad exca. Rotom is a nice choice as it gives me another option for kanga and a way to cripple every physical attacker. Water was also a nice coverage, hitting grounds that threaten tan (skymin lawl) and another way to break trans subs without risking my own trans life. Volt switch>e web/thunderbolt as the momentum is nice and switching in and out whilt inflicting damage is great.

Scrafty @ Assault Vest
Ability: Intimidate
EVs: 224 Atk / 240 HP / 44 Def
Impish Nature
- Fake Out
- Knock Off
- Drain Punch
- Ice Punch
Going along with the support route, scrafty is a nice choice, fake out, intimidate, a way to threaten sharp and overall great bulk. Av is important, allowing it to tank every hit and get off damage or knock off an item. It also is a nice option vs trickroom, threatening most users with STAB knock off or first turn fakeout. Ice punch is much more important than stone edge. Hitting skymin and lando is better than talon and yzard. My team is very weak to skymin and a way of clean ohkoing (if i dont get fliched) is very amazing. Drain punch is nice recovery and hitting kanga is always nice.

Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SDef
Calm Nature
- Rage Powder
- Protect
- Giga Drain
- Spore
My team was looking solid, but i needed glue, and thats where amoongus came in. Being able to tank status as well as inflicting it is vital for my team. Rage powder is also very helpful at sweeping with kanga or getting a free burn off with rotom. It also functions as a second anti tr mon being able to sleep most scary opps and alowing my faster mons to put in work. Amoongus is very vital and as you can see from my artwork™ and spore spam is invaluable. It also adds a poke to absorb other amoos spores.
Threatlist
Skymin- no1 threat has a move se against 4/6 of my team and the other dislike seedflares. My best choice is too ice punch with scrafty or ware down with kanga fo + lando uturn
Mega gengar- My best ways of hitting it hate burns and is overall very problematic.
In theory cress is very scary but i can easy deal with it in practise. There are other threats but those to are the scariest.
Mega gengar- My best ways of hitting it hate burns and is overall very problematic.
In theory cress is very scary but i can easy deal with it in practise. There are other threats but those to are the scariest.
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