OU Hyper offense (floats around 1450ish), any advice?

So this is my new team. It started as a bad attempt at HO until xJownage gave some great advice, and I've had some more success with it. However, I'm running into some issues with dealing with more bulky teams, and I would really appreciate some advice.

Edit: Should also mention that I have some issues with water teams as well.


Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Psycho Boost
- Superpower
- Ice Beam
- Stealth Rock

This is just a typical 3 attack life orb lead. Psycho Boost does very nice STAB damage, superpower helps take care of Tyranitar (especially when the other person decides to put him out as a lead), and ice beam is wonderful coverage that kills a good number of things. Stealth rock is stealth rock. This slot has been doing a lot less work as I move up the ladder, and I'm really tempted to switch leads.

Aegislash @ Leftovers
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SAtk
Modest Nature
- King's Shield
- Shadow Ball
- Shadow Sneak
- Flash Cannon/Sacred Sword

Basic Aegislash set for killing. Shadow ball is a STAB nuke, Shadow Sneak is very good and needed priority, and King's Shield is practically mandatory. I can't quite decide on the last slot. Flash cannon is another good stab that helps against fairies, and Sacred Sword is useful fighting coverage. I'm also tempted to test out a toxic/sub stall set. The 12 def evs are there to ensure survival against a lot of earthquakes.

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Dragon Claw/something else?

Basic revenge killer/clean up set. Outrage is an absurdly good stab, earthquake is phenomenal coverage and another good stab, stone edge hits hard against so many things (especially charizard y), and Dragon Claw is good but hasn't been doing much work lately. I'm very tempted to swap it out for something else. Overall he is really solid and has ensured several wins.

Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Hidden Power [Fire]

Greninja is insane. It outspeeds a ton of unboosted things and has phenomenal coverage that lets it stay in for a while. Hydro Pump is a big blast, Ice Beam is wonderful Coverage, Extrasensory helps against fighting types and Mega Venusaur, and Hidden Power Fire hits a ton of things for good fire damage. I used to run Dark Pulse but took it out because I felt that it was unneeded with the other coverages I have. I also feel that maybe one or two things could change, maybe putting Grass Knot in somewhere?

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Fire Punch
- Dragon Claw
- Earthquake
- Dragon Dance

Hoo boy. This guy is absurd. There are only a few things that outspeed him after a dragon dance, and after one he kills so many things. Fire Punch is preferred over flare blitz so he can stay out longer, dragon claw is a scary STAB, Earthquake gives him phenomenal coverage, and dragon dance is obvious. He usually takes out huge chunks of teams if he gets a DD off.

Scizor @ Leftovers
Ability: Technician
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Defog
- Bullet Punch
- Knock Off
- Bug Bite

This is the slot I'm most iffy about. I had Excadrill here for a while before taking him out when I realized I had 3 water weaknesses, and so far Scizor does some work and adds much needed priority. However, he's mediocre as a defogger and will probably work much better as a Band set with another spinner/defogger replacing something else. Bullet punch is an obvious stab, knock off is amazing, and I should honestly replace Bug Bite with U-Turn.



Thanks for reading, and like I said, I would really appreciate any help.
 
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First things first, you NEED to extend your descriptions to at least 3 lines a poke, and explain why you are using each individual pokemon and how they synergize with the teams other pokes. explain why you chose each poke, and if you chose an unusual moveset or single move, explain it.
Will give it a full rate when its up to standards, i don't want to do it and just have a mod immediately lock this.
 
Sure. It was three lines each when I had it in the post writing window, but I'll fill it out more. It'll be mostly filler though.

Edit: Got it now.

Edit 2: With all the fighting coverage I already have, would flash cannon be best on Aegislash instead of Sacred Sword?
 
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okayyy good with that.
here goes nothing, i guess (im tired, may contradict myself)

1. if you want taunt on deoxys, use knock off over superpower and taunt over ice beam.

2. Clefable does NOT fit the team...at all. you are running standard HO with a physical wall, which absolutely destroys your momentum and really defeats its own purpose.
You need two things: a revenge killer, and a sweeper. i am going to suggest many changes to your team, most of them should be made or else your team synergy won't be that great.

1. Use ScarfChomp over SD chomp. SD chomp is mediocre and its speed is not high enough for a non speed boosting sweeper. period. you can run outrage and dragon claw (with obv edgequake), or use poison jab for fairies.

2. Use Specs Keldeo over charizard-Y as a standard wallbreaker, none of your team uses sun support, which really makes sun just for charizard. Hydro pump, Scald, Hidden power flying/fire, secret sword. Timid max spA Spd.
If you use specs keldeo, it will also serve as a decent revenge killer for slightly slower threats as well... you also don't need two water types. therefore switch greninja to something else...will edit later, probably bisharp but i'm not sure and i don't want to try to do something when i might say something stupid so.....

3. Switch clefable for either Charizard X or Mega Tyranitar. Either DD set will work. Mega Tyranitar should run DD, Edgequake, & ice punch for gliscor and lando.

on a side note, you have an option to switch aegislash for the sub-toxic set, you retain your nuke shadow ball from 252+ Spa while being able to toxic stall almost as well as gliscor. use leftovers, KS, Sub, Shadow ball, and Toxic, with a spread of 252 Spa / 240 HP / 20 Spd modest nature.

Will edit more later, i am not sure what to replace greninja with if you do this. your team would be
deoxys-s
exca
char-x/Mttar
SpecsKeldeo
scarfchomp
Aegislash
 
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Thanks! I'll most likely go with your changes, but I'll keep the original team up until I do to see if I can get any other opinions. Your suggestons are great though, and I'll probably end up going with them.

Edit: Going ahead and making Garchomp a scarf user since it makes complete sense and is easy to edit (on my phone at the moment).
 
Was tires haha....didnt include aegislash as your 6th poke...so yeah me estupido.
 
So that means we have:

Deoxys-S
Garchomp
Aegislash
Charizard X or Mega Tyranitar (Probably X?)
Specs Keldeo
And something else.

Any idea what the 6th could be? Maybe Bisharp or Thundurus?
 
Exca or latios, former recommended. Need spinner/fogger for charx especially.

Excadrill @ Air Balloon
ability: Mold Breaker
Evs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
- Earthquake
- Iron Head
- Rock slide
- Rapid Spin
 
So far the team is working pretty well with him, thanks! (I started using the simulator)

I ended up swapping Keldeo for Greninja, though. The type coverage was way more useful; before, water types wrecked me.

They still kind of do, actually. I have 3 dudes with a Water Weakness, and I should probably take one out. I might put Rapid spin on Greninja and swap Excadrill for Bisharp?
 
So far the team is working pretty well with him, thanks! (I started using the simulator)

I ended up swapping Keldeo for Greninja, though. The type coverage was way more useful; before, water types wrecked me.

They still kind of do, actually. I have 3 dudes with a Water Weakness, and I should probably take one out. I might put Rapid spin on Greninja and swap Excadrill for Bisharp?
no....no....rapid spin greninja is going to do nothing for you and always get killed. TRUST ME. i tried it on a gimmick team once, it did NOT work.
Am i weird for having over 300 teams on my showdown account?

keldeo and greninja compare pretty well, so you should be fine. aegislash is your best switch in to waters, and greninja isint exactly a good switch in to something like BD azumarill.
 
Thanks! You seem like you know your stuff so I'll trust you on that one. And nope! The more testing the better.

And good @ the Keldeo and Greninja stuff. It's definitely working out much better. Another thing I did is keep taunt off of Deoxys-s; he is working quite well as a sweeper/revenge killer who occasionally sets up Stealth Rock when needed.

Thanks for all the help so far! I really appreciate it.

Edit: Is there any way I could maybe work in some priority? It seems useful to have, but I'm not sure if it's something sorely needed for all teams.
 
I changed up the team and fixed up the OP to reflect it. It is doing pretty good, although I'm starting to have a good bit of trouble as I move up the ladder. Any help would be awesome.
 
looks pretty good for the most part, for some nitpicks, and then that last teamslot you seem to be struggling with...
changes in Bold

Deo-s is fine

Aegislash @ Leftovers
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SAtk
Quiet Nature
- King's Shield
- Shadow Ball
- Shadow Sneak
- Sacred Sword

quiet to stay in shield form longer against as many attackers as possible so you are in attack form for as little time as possible. sacred sword because hello chansey.

Scarfchomp is fine

Greninja @ Life Orb
Ability: Protean
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- Hidden Power [Fire] / grass knot / extrasensory

Dark pulse is much more useful coverage than extrasensory, which is mainly for venusaur. psychic is a bad type :L. Grass knot could help with quag, and other stuff, but i would prefer extrasensory for venusaur on the last slot. alternatively you could still run hp fire but thats really for teams that have trouble with scizor. 4 HP changed to defense so you take less damage from life orb and stealth rock.


Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 4 Def / 252 Atk / 252 Spd
Adamant Nature
- Flare Blitz
- Dragon Claw
- Thunder Punch
- Dragon Dance

Flare blitz because longevity is not such a big deal, as dragon claw ohkos so much stuff anyways. you will occasionally lose out on important KOs with fire punch. on this team i recommend thunder punch, since you cannot deal with azumarill very much, and all you lose is heatran coverage, sacrificing that for azumarill coverage, and you have greninja and scarfchomp for heatran. 4 def for stealth rock so you take less damage (odd number)


Now for the last slot. ATM, you say you have problems with water types, however you needing defog/rapid spin support hurts. There is probably one option you have for hyper offense (or two) and that is one of the latis, with me recommending latios. latias' main niche is healing wish, which is pointless due to you wanting to run thunderbolt for said water types. therefore you should run latios, in my mind.

Latios @ Life orb
Ability: Pressure
Evs: 4 Def / 252 Spa / 252 Spd
Timid nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog

good luck
 
Since Bug-type moves are a poor offensive type, generally you run U-turn on Scizor without Swords Dance since you can take advantage of its bulk and typing to threaten momentum if your opponent decides to switch out instead of taking the U-turn.

---

Do you think this Latios would be a good set for you, instead of the Deoxys-S although you need to find another Stealth Rock user.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 Def
- Draco Meteor
- Psyshock
- Thunderbolt
- Surf

Well, they are both weak to Ghost and Dark Moves, especially Sucker Punch, but it least the Deoxys has a better chance against TTar since you do not have to risk a Pursuit. Deoxys-S is not really that fast due to Priority in OU. Well, if you have trouble with Azumarill, then Latios is better since it can resist Aqua Jet.

Thunderbolt hits a lot of Pokemon in Gen 6 OU, such as Azumarill, Mandibuzz, Talonflame, Mega Pinsir, Charizard Y, and Togekiss (not to mention Skarmory and Keldeo [if you do not want have the Psyshock predicted into a resist] ). Importantly, Latios can take a priority flying move from Pinsir and Talonflame and hit back with Thunderbolt, if needed to. I actually did a search of the usage statistics, and I could not find a Thunderbolt user above 100 speed that can take a Sucker Punch from the usual users. Surf deals with Talonflame, Landorus, Gliscor, Hippowdon, Excadrill, and does some damage to TTar (perhaps 30%). The MO of the set is to bring it in to kill something with a move that is not Draco Meteor and threaten to nuke the switch in with Draco Meteor.

Of course, this most likely needs to be coupled a strong fighting type and/or something that can deal with Mega Mawile and Aegislash.
 
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