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Metagame NP: RU Stage 1: Dog Days Are Over / Hello Kitty

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Ningildo , while that is true, one of the reasons Alomomola rose is because it could be used on many different types of teams, not just stall. Sure, it was most commonly seen on stall, but it was also a very solid glue mon for offensive teams thanks to its giant Wishes, so it wasn't exclusive to stall teams. (remember that one of Mola's best partners in BW2 was Druddigon, an offensive Pokemon)

As for the Sticky Web deal, I honestly have to agree with Robert Alfons on this one, at least to an extent. I mean, I've never been a good HO player due to the fact I can't stand not having defensive switches available in sticky situations, but I have had a fair bit of success with Sticky Web HO. It's not my favorite playstyle due to the simple fact that HO is not my preferred playstyle, but it is still quite effective. I know we're still focusing on Froslass (as we should be) but I would not be surprised in the slightest if Web Offense rises to replace Lass Spikes Offense (assuming Froslass is banned, of course, and that isn't a sure thing right now)
 
A while ago I said that trick room sucks (and it kinda did)

But now I have a completely different opinion. (thanks Don Honchkrorleone !)At this point, I think that the meta has (finally) shifted away from the alo/amoon/rhyperior boring-ass stage into a more offense dominated one (ie sticky web). So what is more anti-meta than trick room?

In the higher tiers, Trick Room needs to be played exclusively hyper offensively. TR, suicide, sweep repeat, etc.

In RU, though, it is bulkier and slower (and weaker), and so to be successful, the tr team must follow suit. Mons like bronzong and aromatisse make swell tr setters, but mons like reuninclus and cofag, etc. need to be used as well as they themselves can abuse it. I find myself wanting 4, even 5 trick room setters/hybrid sweepers to take care of bulky teams, while also destroying ho teams with exploud and co.
 
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I just played a game in scrub league and it goes to show how powerful Sticky Web is. Also, Braviary is incredible.

Replay
 
I like to use sets that used to be popular (even in older generations) and see if they still work in the current generation/metagame. I've been testing this Froslass set:

Froslass @ Choice Scarf
ability: Cursed Body
EVs: 4 HP / 252 SpAtk / 252 Speed
nature: Timid
- Trick
- Spikes
- Destiny Bond
- Ice Beam

It took me a while to get used to, because Froslass is usually used as a suicide lead and I was trying to use it as such. But this set allows Froslass to be a little more flexible now that Sash is less of an issue; this Froslass can switch in and out of battle more freely and surprise typically faster opponents with one of the fastest Destiny Bonds in the game, and can Trick opponents expecting Taunt or Focus Sash. It's not the optimal Froslass set (the Sash set is better), but it's a very usable option.

I've been using Froslass since Generation IV, and I still think it's one of the best dedicated leads in the game. The thing about Froslass is that it's not overwhelmingly powerful on its own, but it is nearly impossible to stop it from doing its desired job. I shuffled around the other 5 Pokemon on the team constantly, and Froslass was always, always consistent in doing what was required of it. The Focus Sash suicide lead will almost always get up at least two layers of spikes, or one layer of spikes with a fainted or disabled Pokemon on the opposing side. Even using a suboptimal Choice Scarf set, I got up at least one layer of spikes, along with a Tricked or fainted opponent in at least 75% of my matches. I don't know if this means that Froslass is too powerful for RU, but it's not hard to build a team around a Pokemon that can do its job nearly every time it's used.
 
how does one game prove how strong stick web is? why not actually post points of why you think it is so powerful instead of a replay of one match
Well I didn't have way too much time. It doesn't prove that it is really strong, it just shows that it can be used to a good effect (does that sound weird).
 
Welp. I just about have reqs for this froslass shuckle test. And it's been pretty fun. It they should probably leave the tier.

Complex ban imo. #saveacupressureshuckle
 
Froslass in my opinion, should be banned. It's very similar to BW2 Froslass and BW / XY Deoxys-D in the respect that it sets up entry hazards early game, significantly increasing the ease in which a teammate can sweep. Its high Speed for RU standards benefits Froslass in this respect, and its ability to spinblock its own hazards, Taunt most Defog users, and potentially KO an opposing Pokemon with Destiny Bond swings the concept of spikestacking too much into the Froslass user's favour, which is unhealthy for the metagame. However, unfortunately I have seen very few Froslass on the suspect ladder. Why?

Shuckle. I can comfortable say that 9 out of 10 battles on the suspect ladder used Shuckle Sticky Web HO. This is centralizing itself on its own, but almost all of these teams has either Exploud or Zangoose, Magneton, Hitmonlee, and Doublade, with occasional Clawitzer and Emboar. This (in my opinion) is not a desirable metagame, and it is not overtly broken in any manner but it is not fun to play against and is used because of the ease involved to get results, as well as the fact that it beats Froslass HO pretty easily. It doesn't leave much room for playing around either thanks to the Speed drop. At least with Froslass HO you need a balanced amount of wallbreakers, sweepers, and speed, but with Sticky Web HO, you can pack on 5 wallbreakers with some sort of synergy and call it a day. When Stage 2 comes around, I will be surely in the favour of banning Sticky Web.
 
This suspect test actually draws a pretty similar parallel to the Swagplay test in OU, where Baton Pass popped up as a counter to it. Both were cancer, and similarly, both SW Shuckle and Froslass are cancer. RU has all of the right wallbreakers to truly reap the benefits of Sticky Web, and Shuckle is stupid good at setting it up due to the freedom of not needing Focus Sash.
 
Got the reqs finally.

Regarding Froslass, to be honest I find it very underwhelming per se, mainly because I used things expecting to deal with Spikes HO (HURR DURR STICKY WEB + HITMONLEE) and the fact I didn't see it too much on the ladder. I'm somewhat leaning towards banning it because it's easy (not as stupidly as most people think, but at least one lay you always get, but again my experience) to set up hazards and has there is the big Destiny Bond factor which causes 50/50 situations that are unhealthy for the metagame. Also, Spikes HO severely hurts the viability of stall altough anything that can cripple that dumb archetype is always welcome for me and forces all teams to carry a Rapid Spin/Defog user (although isn't the only reason, right Shuckle?), with Froslass + Braviary +/or Doublade being very effective in the metagame. Also I've been trying some Spikes-less sets and I found them pretty cool too, such as a DB + 3 moves, but the Spikes is of course the better. Be sure to try out every possibility of the Yuki-onna before it get the boot n_n

And Shuckle, well, let's just say that if you're not using TR/Xatu and SURPRISE Magic Coat/Suicide Lead Archeops (KEEP USING CONTRARY, ARCHEOPS LOVES NON-STURDY SHUCKLE) then good luck. There is too much already covered by a lot of posts about the Mold Pokémon and I prefer to save my thoughts to when it's suspected (I'd rather it being suspected before Froslass but what's done is done). Also there is the centralization factor that makes most teams Shuckle/Hitmonlee/Ghost/Braviary or filler/filler/filler. And this is to what I've been testing courtesy of the omnipresence of Shuckle just to punish Stucky Web teams (although it kinda works with Froslass HO too):

kecleon.gif

Recruit me fgt (Kecleon) @ Leftovers
Ability: Protean
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Power-Up Punch
- Shadow Sneak
- Sucker Punch
- Magic Coat

Most of times I laddered, on wins and loses, this guy gave me loud laughters and gave me upper hand against hazard HO teams because the Sticky Wb metagame forced me to toy with it. Magic Coat is the true meaning of this set. After trying Xatu and other Magic Coat random stuff like Uxie and Golurk, I discovered Kecleon can learn it, and since no one really knows what Keckleon do is a bonus. I often lead with it against Froslass or Shuckle teams just to give themselves a taste of their own medicine. The other moves is just to not make Keckleon a sitting duck, especially Shadow Sneak that, thanks to Protean, allows Kecleon to spinblock and, depending on the opponent's skill, "counter" Hitmonlee. I can't tell how many times those stupidly powerful High Jump Kicks crashed after a Sneak (other times opponent was smart and used Knock Off :L). PuP and Sucker Punch are also nice STABS to have, sometimes allowing Kecleon to sweep. The EVs I don't know why I use lol I just threw it together to see how it would fare, and didn't disappoint that much (even uninvested, Kecleon is 2HKOed by Spexploud. MO*******kING SPEXPLOUD). I would not advise using it but if you feel you need to troll Shuckle and Frosass while having some fun give it a try.​
 
Got the reqs finally.

Regarding Froslass, to be honest I find it very underwhelming per se, mainly because I used things expecting to deal with Spikes HO (HURR DURR STICKY WEB + HITMONLEE) and the fact I didn't see it too much on the ladder. I'm somewhat leaning towards banning it because it's easy (not as stupidly as most people think, but at least one lay you always get, but again my experience) to set up hazards and has there is the big Destiny Bond factor which causes 50/50 situations that are unhealthy for the metagame. Also, Spikes HO severely hurts the viability of stall altough anything that can cripple that dumb archetype is always welcome for me and forces all teams to carry a Rapid Spin/Defog user (although isn't the only reason, right Shuckle?), with Froslass + Braviary +/or Doublade being very effective in the metagame. Also I've been trying some Spikes-less sets and I found them pretty cool too, such as a DB + 3 moves, but the Spikes is of course the better. Be sure to try out every possibility of the Yuki-onna before it get the boot n_n

And Shuckle, well, let's just say that if you're not using TR/Xatu and SURPRISE Magic Coat/Suicide Lead Archeops (KEEP USING CONTRARY, ARCHEOPS LOVES NON-STURDY SHUCKLE) then good luck. There is too much already covered by a lot of posts about the Mold Pokémon and I prefer to save my thoughts to when it's suspected (I'd rather it being suspected before Froslass but what's done is done). Also there is the centralization factor that makes most teams Shuckle/Hitmonlee/Ghost/Braviary or filler/filler/filler. And this is to what I've been testing courtesy of the omnipresence of Shuckle just to punish Stucky Web teams (although it kinda works with Froslass HO too):

kecleon.gif

Recruit me fgt (Kecleon) @ Leftovers
Ability: Protean
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Power-Up Punch
- Shadow Sneak
- Sucker Punch
- Magic Coat

Most of times I laddered, on wins and loses, this guy gave me loud laughters and gave me upper hand against hazard HO teams because the Sticky Wb metagame forced me to toy with it. Magic Coat is the true meaning of this set. After trying Xatu and other Magic Coat random stuff like Uxie and Golurk, I discovered Kecleon can learn it, and since no one really knows what Keckleon do is a bonus. I often lead with it against Froslass or Shuckle teams just to give themselves a taste of their own medicine. The other moves is just to not make Keckleon a sitting duck, especially Shadow Sneak that, thanks to Protean, allows Kecleon to spinblock and, depending on the opponent's skill, "counter" Hitmonlee. I can't tell how many times those stupidly powerful High Jump Kicks crashed after a Sneak (other times opponent was smart and used Knock Off :L). PuP and Sucker Punch are also nice STABS to have, sometimes allowing Kecleon to sweep. The EVs I don't know why I use lol I just threw it together to see how it would fare, and didn't disappoint that much (even uninvested, Kecleon is 2HKOed by Spexploud. MO*******kING SPEXPLOUD). I would not advise using it but if you feel you need to troll Shuckle and Frosass while having some fun give it a try.​


Perhaps -Tsunami- can provide some insight on the use of kecleon.

On another note, I don't particularly thing that spikes break the meta. If lass goes, fast ninja bug can easily take her place in that regard. I think that lass' other options are what make her too stupid for the meta (fuckin confuse ray). Destiny bond sucks. Why tf does it last a turn and a half? You are hard pressed to play around it/stall it out too when there's spikes killin you whenever you switch. She also spinblocks. Mostly destiny bond tho (and confuse ray).
 
yeah p much both webs and froslass are broken. Froslass gets a free kill and a layer of spikes p much every game if you play it well which is ridiculously unhealthy in and out of itself. There are so many pokes that become more threatening with spikes (sharpedo immediately comes to mind), and breaking down stall cores is just easy with froslass' spikes. While it's actually pretty rare on ladder, mostly because froslass offense just flat out loses to sticky web offense unless you run lots of fast ground immunitys like jolly choice band brav and mismagius, I've played enough to see that froslass is just too unhealthy for the metagame as it stands. The gamebreaking 50/50's and just how good a fast taunter + ghost with spikes is at keeping up hazards makes froslass broken imo.

Webs to me is even worse, mostly because it makes the metagame ridiculously matchup based. Either you prepare for sticky web with things like mismagius or if playing offense you will lose almost every time. The fact that it is almost mandatory to run hitmonlee on things like froslass spikes offense so that you don't autolose to webs shows just how much of an effect webs is having on the metagame. Furthermore, webs also drastically reduced skill both in teambuilding and playing as in teambuilding you can literally slap on shuckle and 4 wallbreakers + cleaner and you're p much done. Obviously there still needs to be some form of defensive synergy but you don't have to think about it as much as normal offense because you outspeed everything grounded. In game, you just set-up hazards and blast things, then clean up. There is no real skill involved. Ik we're not suspecting webs atm but still, it's pretty dumb.
 
On another note, I don't particularly thing that spikes break the meta. If lass goes, fast ninja bug can easily take her place in that regard. I think that lass' other options are what make her too stupid for the meta (fuckin confuse ray). Destiny bond sucks. Why tf does it last a turn and a half? You are hard pressed to play around it/stall it out too when there's spikes killin you whenever you switch. She also spinblocks. Mostly destiny bond tho (and confuse ray).
The thing about fast ninja bug is that it doesn't have Taunt, Destiny Bond, or Cursed Body, and additionally, it doesn't beat defoggers. Those are all things that Froslass can do, and I'm not even counting the fact that it spinblocks its own spikes. On-paper, ninja bug isn't a problem at all.

Also yeah, I never really realized how centralizing Sticky Web (alongside Froslass HO) is. That's definitely a bad thing.
 
I've tried using both Shuckle and Leavanny for Sticky Web, and Leavanny was very poor in comparison. Shuckle is leagues better, it can also use Stealth Rock, it can use Mental Herb as a hold item instead of Focus Sash since it already has Sturdy, it can often come back in later in the match to put the hazards back up if they get removed (Leavanny struggles to do this in my experience).

Once I got higher up the ladder, Leavanny struggled to get them up consistently even once, let alone multiple times when the webs got removed (I assume every other Sticky Web user would be in a similar boat to Leavanny). Shuckle is in a different league to them, it's stats and ability make it too easy to set webs.

As much as I do like Shuckle, I have to think rationally here. It's not sensible to ban a move just to keep Shuckle in the metagame.
 
Actually is hard to spin against these heavy offensive teams: sticky web and froslass.
Froslass teams usually runs another spinbloker along with Froslass, pretty simple lineup and needs a min skill to work well, just use spikes/sr early game and sweep.

Froslass / Offensive SR user / Doublade or another ghost / Hitmonlee / Sharpedo / Filler

this is the froslass structure usually

Sticky Web teams only need Shuckle to get hazards up in only one slot, runs an spinbloker + lee almost always so is really hard to spin against this playstyle too since your spinner will get speed drop so they get the momentum with their spinbloker+ faster mons :[
 
I'd like to discuss something else entirely: Trick Room.

I jut started suspect laddering today, and build a TR team of Aromatisse / Escavalier / Reuniclus / Cofagrigus / Druddigon / Exploud. This has actually done surprisingly well; 9-1 so far. Druddigon sets up Rocks, hits hard and dies; Aromatisse sets up TR, provides defensive synergy and heals up sweepers; Exploud and Escavalier abuse TR; Reuniclus and Cofagrigus can set and abuse it.

However, it gets even better. When facing the Sticky Web teams that allegedly plague the ladder, Trick Room just laughs it off, using the Speed decrease to almost guarantee the first move in Trick Room. While TR teams dislike Spikes, it's nice to always outspeed the offensive Pokemon used on Froslass HO. In conclusion, Trick Room is a very interesting playstyle in the current meta!
 
hello frens, i finally got reqs yesterday using mainly offensive teams and it was not fun at all. honestly, i seen around 3-5 froslass' in about 45 games so i don't have much to say about it. but when i did see it being used correctly it was ridiculously good as mentioned in many previous posts, as it was difficult to get hazards off the field with spinning/defogging due to the offensive nature of teams with froslass on them.

one thing i would like to bring up is sticky web. with wallbreakers like hitmonlee/exploud/zoroark etc. it is incredibly effective against offense and there isn't much you can do if you don't have sticky web of your own or any form of hazard removal. while using offense against sticky web there are really no switch ins on the mons i mentioned above because of their great coverage and great power. shuckle is basically another froslass and i believe it is not healthy for the tier when paired with the correct mons. also i'm leaning towards a ban for froslass and hopefully sticky web is suspected next.
 
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I got reqs using lass/alomomola/amoonguss/lee/cobalion/sharpedo. Honestly, I cant decide on whether lass is good enoough to be banned. It certainly does it's job well. However, the abundance of SW teams def put a strain on using lass
 
I got reqs using lass/alomomola/amoonguss/lee/cobalion/sharpedo. Honestly, I cant decide on whether lass is good enoough to be banned. It certainly does it's job well. However, the abundance of SW teams def put a strain on using lass
Isn't this a classic case of broken shit keeping broken shit in its tracks, and therefore both of them should be banned?

But for now let's stick with Froslass, leave Shuckle/SW for later. It's definitely broken, I've played enough games to see how much pressure Froslass puts on teams and the support it brings to its teammates. Spikes + hella fast d.bond and possible cursed body shenanigans are far too annoying/overcentralizing and forces mind-games, akin to Genesect's "u-turn, shift gear or coverage move??" mind-games in OU before its ban. Yes I know they can't be compared but the mind-games they force are kind of the same.
 
Well I'm pretty sure that the abundance of Sticky Web teams can for the most part be put down to the offensive nature of the tier in which Froslass is a major contributor to. Froslass puts a huge strain on any balance/stall team which makes people opt to run more offensively oriented teams which in turn leads to Sticky Web having an amazing matchup 9 times out of 10. The general consensus in this thread is that Froslass will be leaving at the end of this suspect test and then the we should just let the tier settle before jumping into a Shuckle suspect test as most of it's usage is clearly just a knee jerk reaction to offense dominating the tier.


Froslass / Offensive SR user / Doublade or another ghost / Hitmonlee / Sharpedo / Filler

this is the froslass structure usually

This is by far and away the best team archetype to use currently in RU, you put immense pressure on balance/stall, you easily beat all non Froslass offense and Spikes + SB Sharpedo/Yanmega/Unburdun Lee destroys Sticky Web.
 
Froslass / Offensive SR user / Doublade or another ghost / Hitmonlee / Sharpedo / Filler

this is the froslass structure usually

Agreeing with HotNCold that this is one of the best Froslass structures possible. I made a 5 second team right when the suspect started with this basic format and i've gotta say it served me pretty well during my ladder run to get reqs, letting me peak at #1 multiple times before other less lazy people passed me (not #1 rn obv lol). The format works together pretty well imo. Aside from Froslass simply getting up spikes easily, Doublade is an absolute god at spinblocking , and it really shouldn't be having ANY trouble with either Kabutops or the Hitmons bar Foresight or Hitmonlee hitting it with Knock Off on the switch with a layer of spikes up (even after being foresighted, Hitmontop still loses to Doublade 1v1 although hazards get removed, CC does like 40 lmao). Sharpedo is as i mentioned earlier in this thread one of the best things a spikestacking offense team could ask for, and honestly even outside of this format i rarely end up using a froslass offense team without shark (esp since it forces other froslass into a sticky situation and helps a lot vs webs). If you haven't tried Froslass offense without Sharpedo of some form, i'd heavily advise you just go and do so now. Also, i find that between a solid offensive Stealth Rock user (a lot of them are pretty bulky, think Druddigon and Rhyperior) and Doublade alone you can make a pretty solid defensive backbone without hampering your teams offensive presence, ensuring that your team can't just pressure the opponent immensely, but can also stand up to opposing assaults as well instead of just folding over if something doesn't go your way, and making you a little less reliant on revenge killing and the like. As for the team i myself used, its in the hide tags below.

Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Spikes
- Taunt
- Ice Beam
- Destiny Bond

Druddigon @ Leftovers
Ability: Rough Skin
EVs: 192 HP / 252 Atk / 64 Spd
Adamant Nature
- Stealth Rock
- Outrage
- Sucker Punch
- Fire Punch

Doublade @ Eviolite
Ability: No Guard
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Claw
- Shadow Sneak

Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature
- Protect
- Waterfall
- Crunch
- Ice Beam

Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Hidden Power [Water]
- Signal Beam
- Volt Switch

Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- High Jump Kick
- Knock Off
- Rapid Spin
- Mach Punch

The team is pretty solid for the most part but it does have a few issues such as being a little weak to EQ, but most of these are easy fixes if you simply change some Pokemon/movesets. For example, Rotom-C>Jolteon actually works quite well on this team and gives you a weapon against the EQ users that'd once give you major trouble. Heliolisk over jolteon works too if you really hate doublade If you hate Drapion and Fletchinder, Rhyperior>Druddigon can work too, but only if you add rotom-c at the same time.

Also for the record i wouldn't be opposed to making Sticky Web/its best abuser the round 2 suspect, but i agree with newbreed that if Froslass goes i'd like to see how the meta shifts without its presence before doing anything too hasty.
 
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Lol I used the exact same fuckin team as molk except with special shark and a little less speed creep on blade + drud. The fact that you can basically autopilot a team and be successful with it (got reqs with it) says much about how stale the meta is getting with froslass around. Definitely deserves a ban.
 
Ok i'm gonna also be hopping on the ban lass/web train but i kinda wanna talk about it from a slightly different angle. Froslass only needs to perform its job once in a match and can do so in front of a good 90% of the tier. The pressure of one layer of spikes can often be enough to clutch the win against a number of teams but Froslass manages to reliably set up at least 2 layers as well as preventing opposing rocks and/or removing one opposing poke through the use of Destiny Bond. Once it's done its job, I want to argue that none of the ways to clear hazards are adequate.

Ru is home to a number of spinblockers that perform extremely well in the current environment and are very effective against all relevant spinners, the most important being Hitmonlee and Kautops. Banette is absolutely scary. It doesn't take max knock off damage ever and can cripple opposing spinners or just straight up kill them in one move. Doublade and Cofagrigus are hella bulky and can both take on w/e Hitmonlee or Kabutops set there is. Even if they can't however, neither spinner is all that effective at getting off a spin after killing a the ghost because of a lack of speed and bulk.

This leaves you with defog. Now there are some high quality defensive defoggers in the tier like Gligar, Golbat and Togetic but the primary defog preventer Braviary makes defogging a huge risk. Right now, it means that as well hazard control being necessary, a flying resist is also necessary. Already this puts a huge strain on teambuilding because flying isn't that relevant currently outside of America bird and there are a limited number of good hazard controllers. But when you consider that even on these hazard stacking teams the Braviary set is often sub optimal, you start to realise that there is really nothing that can beat this bird when defog is in play. Right now the most popular bird sets are either scarf, lefties or band. Now these can all put a load of pressure on teams at +2 attack but do get beaten by teams with good defensive synergy. For example, a Rhyperior or Doublade can easily take on bird at +2 once the choice locked move is revealed. Even Registeel and Bronzong are capable of taking them on but as the tier gets older I'm sure a more effective set will emerge for absolutely punishing teams that try to defog.

Braviary (M) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Brave Bird
- Superpower
- Shadow Claw
- Roost/ Return/ U-turn

With a Life Orb set there is not one thing that can take bird on.

+2 252+ Atk Life Orb Braviary Shadow Claw vs. 252 HP / 0 Def Eviolite Doublade: 198-234 (61.4 - 72.6%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk Life Orb Braviary Brave Bird vs. 252 HP / 0 Def Eviolite Doublade: 126-148 (39.1 - 45.9%) -- guaranteed 3HKO after Stealth Rock -Guaranteed to lose if it switches in on a brave bird

+2 252+ Atk Life Orb Braviary Superpower vs. 252 HP / 0 Def Solid Rock Rhyperior: 431-507 (99.3 - 116.8%) -- guaranteed OHKO after Stealth Rock

+2 252+ Atk Life Orb Braviary Superpower vs. 252 HP / 0 Def Registeel: 504-595 (138.4 - 163.4%) -- guaranteed OHKO

+2 252+ Atk Life Orb Braviary Shadow Claw vs. 252 HP / 0 Def Bronzong: 369-437 (109.1 - 129.2%) -- guaranteed OHKO

+2 252+ Atk Life Orb Braviary Brave Bird vs. 252 HP / 252+ Def Alomomola: 448-528 (83.8 - 98.8%) -- 75% chance to OHKO after Stealth Rock

+2 252+ Atk Life Orb Braviary Brave Bird vs. 252 HP / 252+ Def Eviolite Gligar: 251-296 (75.1 - 88.6%) -- 6.3% chance to OHKO after Stealth Rock

In conclusion I'd like to say that Lass puts enough pressure on all team archetypes to make hazard control a necessity but the methods used to beat hazards are all inadequate rendering it completely unhealthy for the metagame.
 
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