or, Teambuilding From Another Dimension
~ Title courtesy of Electrolyte
Prologue
Hello, Level 51 here! It seems odd that despite being a Doubles moderator, I have yet to post an RMT (or, as some may argue, build a team worthy of being RMT'd). In fact, I'm quite sure some of you forgot I'm actually a moderator; I'll blame my timezone for that. In the mean time, I think I've actually managed to create a team I like, so here it is!
The Short Story
Here's my team! It tends to look quite weird at team preview, but I can assure you that it does what it needs to.
I'm not too proud of the synergy here, but if it lets me use Electivire, it's totally #worthit.
The Long Story
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Heat Wave
- Bug Buzz
- Quiver Dance
- Protect
Volcarona was the Pokemon this team was built around. At the time, I was reading a few VGC '13 reports, and I noticed several solid teams I liked, such as kingofmars' US Nationals 2013-winning LudiMoth team and of course, Arash Ommati's Worlds 2013-winning team. With Steel-types running rampant here, I felt that I had to base this team around a hard-hitting Fire-type; however, I was tired of using Heatran and getting murdered by every single Ground-type move ever.
If you know me, you'll probably know that I'm not at all a straightforward hyper-offense player. I like to use non-damaging moves in general, and I especially like to see HP bars going from 100% to 0%. And what better support move is there than Quiver Dance? Naturally, I gravitated towards Volcarona. This is a fairly straightforward Volcarona. Although it certainly hits hard even before it Quiver Dances, it's one of those Pokemon that depends heavily on team matchup. Many things threaten Volcarona right off the bat, primarily Talonflame with its insta-kill Brave Birds™, and Gyarados and Keldeo with their amazing defensive typings. Rock-types are nasty too. This, of course, is why I have the second Pokemon here!
Electivire @ Sitrus Berry
Ability: Motor Drive
EVs: 252 HP / 64 Def / 48 SAtk / 92 SDef / 52 Spd
Timid Nature
IVs: 0 Atk
- Follow Me
- Helping Hand
- Thunderbolt
- Protect
Electivire is the first oddity my opponents face up to at team matchup. Notorious for appearing on badstuffs / DisSpam teams, I find that Electivire is quite a fun Pokemon to use even when I'm not deliberately trying to be bad. Plus, it's a yellow orangutan with power sockets in its back. You really can't argue with that, can you?
Interestingly, not a lot of people realise that Electivire gets Follow Me. It does, however, letting it take Talonflame Brave Birds handily and redirect attacks in general. Helping Hand lets my sweepers, especially Volcarona and Kangaskhan, do that little bit more damage so they don't miss KOs so often. Thunderbolt was chosen over Wild Charge since I needed to preserve Electivire's longevity, while also dealing with Gyarados, whose Intimidate ruins Physical Electivire's day.
Its EVs may look random at first, but they each serve a purpose - the HP and Defense make CB Talonflame's Brave Bird a 3HKO and its Flare Blitz a 2HKO (unless Electivire gets burnt); the Special Attack allows Electivire to OHKO 252HP Gyarados 100% of the time with Thunderbolt, while it can also outspeed the 252 Speed version of Gyarados with its 52 Speed and Timid Nature. Overall, I have absolutely #noregrets about using Electivire.
Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Fake Out
- Frustration
- Sucker Punch
- Power-Up Punch
What better way to support a setup sweeper than with Fake Out, and what better Fake Out user than Mega Kangaskhan? This set is pretty standard, but I'll explain why I used such a standard set, and I'll also explain Kangaskhan's significance on my team.
I actually think this is probably one of, if not the best set you can run on Mega Kangaskhan. Note that Frustration is better than Return since it deals better with Transform, and I'm not just using it because I like my Pokemon to suffer. Power-Up Punch is my filler move of choice because it's amazing for grabbing momentum out of nowhere - survive one turn and suddenly Kangaskhan is tearing holes in your opponent's team.
Being a two-time suspect, Kangaskhan is a very scary prospect at team preview, especially since it often comes out as an immediate lead to dish out strategy-disrupting Fake Outs and generally destroy stuff. Thus, Kangaskhan acts as a sort of lure to Intimidate users on the opposing team, as well as Fighting-types in general. These are taken out neatly by the next half of the team.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk / 30 Def
- Earth Power
- Psychic
- Hidden Power [Ice]
- Protect
Landorus is hilariously underrated in comparison with its Therian forme. Not only does Landorus-I ignore Intimidate, but it also breaks apart common threats such as Aegislash, Heatran, Hitmontop, Landorus-T, Keldeo and Terrakion with so much as a touch. Its base 101 Speed also helps, meaning that it doesn't need to run a Choice Scarf.
Landorus has a really neat movepool, although I kind of wish it had some way to deal reasonable damage to Cresselia. 252 Speed to take advantage of its neat speed tier, 252 Special Attack to do as much damage as it can. Is there anything else to say? I'm quite sure there isn't.
Keldeo @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Quick Guard
- Protect
At this point, I knew I needed a Fighting-type to deal with Mega Kangaskhan and other Normal types. At first, I tried Terrakion, but having three weaknesses to Water was too much for the team, which got wrecked by everything from Rain to Pinoy Pwnage's Keldeo. Keldeo was probably the ideal replacement for Terrakion here; besides providing a much-needed resistance to Water, it also threatens Ground-types like opposing Landorus-T while not being worn down by Intimidate. Quick Guard is also an effective way to hold off Talonflame for a turn while it Brave Birds, or to stop Fake Outs from opposing Kangaskhans. Not that Terrakion didn't have that too, but you get my point.
Liepard @ Focus Sash
Ability: Prankster
EVs: 48 HP / 252 Atk / 208 Spd
Jolly Nature
- Fake Out
- Thunder Wave
- Encore
- Sucker Punch
The second weird Pokemon on my team! Liepard is often associated with Swagger and outskilling, but here Liepard is great support for my team. Fake Out provides great and sorely-needed support; Thunder Wave helps to deal with opposing weather teams; Encore helps with opposing Fake Outers, set-up sweepers and Aegislash; and Sucker Punch actually deals a fair amount of damage, especially at 252 Attack. You may be wondering why I chose to invest Attack into a Pokemon that usually goes bulky; my answer to this is that Liepard only really needs those 208 EVs in Speed, after which no amount of bulk will save it from its eventual fate anyway. May as well try to get more damage output out of the cat while it's here!
Epilogue
So there's the team! I hope you enjoyed the quirky nuances of the team as much as I have - one of the main reasons I like it is because it provides a much-needed reprieve from the boredom of bog-standard teams *cough cough*. While it's probably not the best team, I think this showcases the best side of Doubles Teambuilding, where lots of viable Pokemon are just waiting to be found. Thanks for reading my RMT!
~ Title courtesy of Electrolyte
Prologue
Hello, Level 51 here! It seems odd that despite being a Doubles moderator, I have yet to post an RMT (or, as some may argue, build a team worthy of being RMT'd). In fact, I'm quite sure some of you forgot I'm actually a moderator; I'll blame my timezone for that. In the mean time, I think I've actually managed to create a team I like, so here it is!
The Short Story






Here's my team! It tends to look quite weird at team preview, but I can assure you that it does what it needs to.

I'm not too proud of the synergy here, but if it lets me use Electivire, it's totally #worthit.

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Heat Wave
- Bug Buzz
- Quiver Dance
- Protect
Volcarona was the Pokemon this team was built around. At the time, I was reading a few VGC '13 reports, and I noticed several solid teams I liked, such as kingofmars' US Nationals 2013-winning LudiMoth team and of course, Arash Ommati's Worlds 2013-winning team. With Steel-types running rampant here, I felt that I had to base this team around a hard-hitting Fire-type; however, I was tired of using Heatran and getting murdered by every single Ground-type move ever.
If you know me, you'll probably know that I'm not at all a straightforward hyper-offense player. I like to use non-damaging moves in general, and I especially like to see HP bars going from 100% to 0%. And what better support move is there than Quiver Dance? Naturally, I gravitated towards Volcarona. This is a fairly straightforward Volcarona. Although it certainly hits hard even before it Quiver Dances, it's one of those Pokemon that depends heavily on team matchup. Many things threaten Volcarona right off the bat, primarily Talonflame with its insta-kill Brave Birds™, and Gyarados and Keldeo with their amazing defensive typings. Rock-types are nasty too. This, of course, is why I have the second Pokemon here!

Electivire @ Sitrus Berry
Ability: Motor Drive
EVs: 252 HP / 64 Def / 48 SAtk / 92 SDef / 52 Spd
Timid Nature
IVs: 0 Atk
- Follow Me
- Helping Hand
- Thunderbolt
- Protect
Electivire is the first oddity my opponents face up to at team matchup. Notorious for appearing on badstuffs / DisSpam teams, I find that Electivire is quite a fun Pokemon to use even when I'm not deliberately trying to be bad. Plus, it's a yellow orangutan with power sockets in its back. You really can't argue with that, can you?
Interestingly, not a lot of people realise that Electivire gets Follow Me. It does, however, letting it take Talonflame Brave Birds handily and redirect attacks in general. Helping Hand lets my sweepers, especially Volcarona and Kangaskhan, do that little bit more damage so they don't miss KOs so often. Thunderbolt was chosen over Wild Charge since I needed to preserve Electivire's longevity, while also dealing with Gyarados, whose Intimidate ruins Physical Electivire's day.
Its EVs may look random at first, but they each serve a purpose - the HP and Defense make CB Talonflame's Brave Bird a 3HKO and its Flare Blitz a 2HKO (unless Electivire gets burnt); the Special Attack allows Electivire to OHKO 252HP Gyarados 100% of the time with Thunderbolt, while it can also outspeed the 252 Speed version of Gyarados with its 52 Speed and Timid Nature. Overall, I have absolutely #noregrets about using Electivire.

Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Fake Out
- Frustration
- Sucker Punch
- Power-Up Punch
What better way to support a setup sweeper than with Fake Out, and what better Fake Out user than Mega Kangaskhan? This set is pretty standard, but I'll explain why I used such a standard set, and I'll also explain Kangaskhan's significance on my team.
I actually think this is probably one of, if not the best set you can run on Mega Kangaskhan. Note that Frustration is better than Return since it deals better with Transform, and I'm not just using it because I like my Pokemon to suffer. Power-Up Punch is my filler move of choice because it's amazing for grabbing momentum out of nowhere - survive one turn and suddenly Kangaskhan is tearing holes in your opponent's team.
Being a two-time suspect, Kangaskhan is a very scary prospect at team preview, especially since it often comes out as an immediate lead to dish out strategy-disrupting Fake Outs and generally destroy stuff. Thus, Kangaskhan acts as a sort of lure to Intimidate users on the opposing team, as well as Fighting-types in general. These are taken out neatly by the next half of the team.

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk / 30 Def
- Earth Power
- Psychic
- Hidden Power [Ice]
- Protect
Landorus is hilariously underrated in comparison with its Therian forme. Not only does Landorus-I ignore Intimidate, but it also breaks apart common threats such as Aegislash, Heatran, Hitmontop, Landorus-T, Keldeo and Terrakion with so much as a touch. Its base 101 Speed also helps, meaning that it doesn't need to run a Choice Scarf.
Landorus has a really neat movepool, although I kind of wish it had some way to deal reasonable damage to Cresselia. 252 Speed to take advantage of its neat speed tier, 252 Special Attack to do as much damage as it can. Is there anything else to say? I'm quite sure there isn't.

Keldeo @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Quick Guard
- Protect
At this point, I knew I needed a Fighting-type to deal with Mega Kangaskhan and other Normal types. At first, I tried Terrakion, but having three weaknesses to Water was too much for the team, which got wrecked by everything from Rain to Pinoy Pwnage's Keldeo. Keldeo was probably the ideal replacement for Terrakion here; besides providing a much-needed resistance to Water, it also threatens Ground-types like opposing Landorus-T while not being worn down by Intimidate. Quick Guard is also an effective way to hold off Talonflame for a turn while it Brave Birds, or to stop Fake Outs from opposing Kangaskhans. Not that Terrakion didn't have that too, but you get my point.

Liepard @ Focus Sash
Ability: Prankster
EVs: 48 HP / 252 Atk / 208 Spd
Jolly Nature
- Fake Out
- Thunder Wave
- Encore
- Sucker Punch
The second weird Pokemon on my team! Liepard is often associated with Swagger and outskilling, but here Liepard is great support for my team. Fake Out provides great and sorely-needed support; Thunder Wave helps to deal with opposing weather teams; Encore helps with opposing Fake Outers, set-up sweepers and Aegislash; and Sucker Punch actually deals a fair amount of damage, especially at 252 Attack. You may be wondering why I chose to invest Attack into a Pokemon that usually goes bulky; my answer to this is that Liepard only really needs those 208 EVs in Speed, after which no amount of bulk will save it from its eventual fate anyway. May as well try to get more damage output out of the cat while it's here!
Epilogue
So there's the team! I hope you enjoyed the quirky nuances of the team as much as I have - one of the main reasons I like it is because it provides a much-needed reprieve from the boredom of bog-standard teams *cough cough*. While it's probably not the best team, I think this showcases the best side of Doubles Teambuilding, where lots of viable Pokemon are just waiting to be found. Thanks for reading my RMT!
Come on now, you're not REALLY going to use this team, are you.