Hello, my name is Prince of Persian and I'm bringing you guys another RMT! This team was inspired by the all powerful threat named Double Dance Landorus. Now DD Lando was a huge threat in gen 5, however it is now overlooked and is primarily used as stealth support or scarfed pivot. I decided to bring DD Lando back because I wanted to. So....on to the team!
Team Preview
Teambuilding Process
Team Preview






Teambuilding Process







































The Team

Lando Calrissian (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 44 HP / 252 Atk / 212 Spd
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge
What can I say...this thing is an absolute BEAST! It has key resistances to Fighting and Ground types and immune to Electric types. It can easily intimidate physical attackers and set up on them. It also carries the famous "Edge-Quake" offensive coverage. I can choose Rock Polish or Swords Dance to sweep depending on the situation. If I see that the team is super fast then I use Rock Polish, if it's more stall bulky based, I use Swords Dance. The EVs allow it to maintain some bulk as well as out-speed everything it needs to, as well as common Choice Scarf users after a single Rock Polish boost such as Keldeo and Terrakion.

Latios (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog
Latios fits pretty darn well on this team. It gives me hazard removal even though my team isn't super weak to rocks. It also gives me an offensive presence by hitting things hard with STAB Draco and Psyshock. Thunderbolt is to hit Azumarill with can be annoying after a Belly Drum. This things is also a great answer to Mega Charizard Y which can also be a nuisance. EV's are pretty standard.

Power Ranger (Bisharp) @ Life Orb
Ability: Defiant
EVs: 32 HP / 252 Atk / 224 Spd
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Bisharp is a monster. This thing has fantastic synergy with Latias. Knock Off received a major boost in X&Y, and is what I spam most of the time. Sucker Punch terrorizes even Pokemon that resist it after an attack boost, and Iron Head provides reliable STAB to hit the likes of Azumarill and Clefable. EV's allow me to hit fast and hard and gives me a bit of bulk.

Penisaur (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 200 HP / 252 SAtk / 56 Spd
Modest Nature
- Synthesis
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
The reason this Pokemon does well with an offensive spread is because it has good Special Attack, resistances, and reliable recovery. Giga Drain and Sludge Bomb are it's normal STAB'S that hit super hard with that 122 base Sp. Attack Stat. 56 Speed EVs are used to allow Venusaur to outspeed standard Crawdaunt and more importantly Rotom-Wash which can stop Lando from sweeping if I'm forced to rely on Stone Miss. HP Fire to hit Ferro and Skarm which can dent Lando from sweeping.

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Knock Off
- Play Rough
- Superpower
- Aqua Jet
Azumarill is my answer to water types like Keldeo and Extrasensory Greninja and Fighting types like Conkeldurr. Ridiculous special bulk with Assault Vest while maintaining really strong offensive presence with great STAB in Play Rough and priority Aqua Jet. Superpower over Waterfall to hit Ferrothorn and Bisharp. Knock Off is a great utility move that will catch a lot of common Azumarill switch-ins offguard, like Skarmory and Aegislash.

Iron Man (Heatran) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 140 HP / 252 SAtk / 116 Spd
Modest Nature
- Stealth Rock
- Fire Blast
- Hidden Power [Ice]
- Earth Power
I love this Heatran set. This is normally my lead as Air Balloon makes it easy to lay down Stealth Rocks against common leads like Landorus-T and Garchomp. 252 Modest STAB Fire Blast hits like a truck. If I see the opponent has a Gliscor (which walls my DD Lando) I make sure to keep my Air Balloon on because Gliscor can't touch me unless it has knock off and I can return with a HP Ice. Earth Power is for opposing Trans.
Old Replays...New Coming
http://pokemonshowdown.com/replay/ou-129642842-DD Lando Wrecking!!!
http://replay.pokemonshowdown.com/ou-129679488
http://replay.pokemonshowdown.com/ou-129664467
http://replay.pokemonshowdown.com/ou-129661609
Conclusion
Thanks for reading my RMT! Please rate it, even if it's just a positive comment like "Good Team" would be fine. When you rate please don't change the DD Lando set. I know it's not as good as it was last gen, but it's the foundation of this team so I'm keeping it.
Code:
Lando Calrissian (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 44 HP / 252 Atk / 212 Spd
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge
Latios (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog
Power Ranger (Bisharp) @ Life Orb
Ability: Defiant
EVs: 32 HP / 252 Atk / 224 Spd
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Penisaur (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 200 HP / 252 SAtk / 56 Spd
Modest Nature
- Synthesis
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Knock Off
- Play Rough
- Superpower
- Aqua Jet
Iron Man (Heatran) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 140 HP / 252 SAtk / 116 Spd
Modest Nature
- Stealth Rock
- Fire Blast
- Hidden Power [Ice]
- Earth Power