An... Unorthodox team, to say the least.

This team I've been using on Doubles in Showdown, I have crafted it myself, and it's getting the job done, but I'd like to see opinions on it nonetheless.

Italics are moves, items, or pokemon in general that I'm iffy on, as they haven't served me as well as other parts of the team.

Some reasoning on the team in general: Originally, I wanted to make an effective Trick Room team using the stars from my singles TR team, but after realizing TR doesn't get priority with Prankster, I quickly swapped it out for other moves, and surprisingly enough, the pokemon are still good and bulky enough to deal a good amount of damage without being destroyed. I'm pretty sure I did at least a bit of team-building well, as just about anything that could be a threat to a teammate is neutered by another teammate. The gimmick for my team is that they all have surprising bulk, while giving up Priority (for the most part, anyways). With great coverage for each-other, priority isn't really needed anyways.

meowstic.gif

"Meowstic - Male"
Calm / Focus Sash / Prankster
IVs: 252 HP \ 252 Sp.Def \ 4 Def
Fake Out | Reflect | Light Screen | Thunder Wave
An obvious choice to start out a good team with, this is the pokemon I first came up with when deciding on making a Doubles team. Prankster serves as great priority for the start of matches, and with Priority Thunder Wave or Fake Out I can effectively cripple just about any threat until I can kill it off. Reflect and Light Screen server as great choices in case everybody on the field is Paralyzed and Fake Out is used up, and it helps toughen up my already bulky team. Fake out was my most recent addition (swapped Flame Orb/Trickster out for it, as usually I couldn't deal burns well enough with it for it to be useful), and with my second partner, I can also make it tough for certain Flying pokemon, such as ZardY.


machamp.gif

"Bluetista, famous for wearing tight jeans and getting gassed"
Brave / Quick Claw / No Guard
IVs: 252 Atk \ 252 HP \ 4. Sp.Def
Protect | Dynamic Punch | Stone Edge | Knock Off
While nothing to brag about for sure in any other right, Machamp has surprising synergy with Meowstic as my first two pokemon thrown out. With a unique niche in no-miss moves and good coverage, Machamp can deal with lots of threats relatively well, especially if they've been Paralyzed. Dynamic Punch is a great STAB on Machamp, dealing 150 STAB as well as guaranteeing confusion, meaning even against types that resist it it's still a great move to use. Stone Edge is guaranteed to hit and deals 100 damage, with a high crit ratio and good coverage. Knock Off is a niche move that deals with Psychic threats and also removes pesky stallers. One of my favorite strategies is to Prankster Thunder Wave a Charizard Y while protecting with Machamp, then insta-killing him the next turn with Stone Edge. Never fails to put a smile on my face.


slowbro.gif

"Obligatory 'Kotaku evolved' joke"
Quiet / Life Orb / Regenerator
IVs: 252 Sp. Atk \ 252 HP \ 4 Def
Flamethrower | Surf | Ice Beam | Psychic
The main attraction on my Trick Room singles team, Slowbro was always a great Specially offensive pokemon, having purely awe-inspiring coverage and power to back it up, while not being taking lightly at the same time. He isn't as effective on this team, usually the last pokemon I send out, but he still offers great coverage, 2 powerful STABs, one of which hits everybody, and Ice Beam and Flamethrower for extra coverage. Life Orb is there to push him just over the edge of "Powerful". While I don't plan on getting rid of any of his moves, if Protect served to be more effective on the set, I'd probably get rid of Flamethrower for it.


escavalier.gif

"Basically Scizor"
Brave / Assault Vest / Overcoat
IVs: 252 Atk \ 252 HP \ 4 Sp.Def
Drill Run / Iron Head / Megahorn / Poison Jab
Arguably a weaker Scizor, Escavalier is great in that he gets coverage that Scizor couldn't dream of having in Drill Run, as well as being able to effectively run Assault Vest and being immune to Spore and Powder moves. Iron Head is a good STAB with the flinching chance that pops up sometimes, and Megahorn is super powerful, the only real problem it has is missing more than I'd like it to. Poison Jab came from the idea I had at the time that I didn't have an effective Fairy counter (even though that's literally the stupidest thing ever considering what pokemon I put it on), and it has served its dues at times, it isn't nearly as effective. Considering switching it out for something better at some point, still haven't decided.

ampharos-mega.gif

"Obligatory 'Maybe it's Maybelline' joke"
Serious / Ampharosite / Mold Breaker
IVs: 252 Sp.Atk \ 252 HP \ 4 Sp.Def
Dragon Pulse | Discharge | HP Ice | Protect
The most iffy member I have on my team, Ampharos, while more effective for me on the Singles lineup, hasn't served me as well. However, I feel he's still a solid mega for the team, with 2 powerful STABs, one of which is effective against both enemies. Dragon Pulse is really good as a coverage move, and can do very well. HP Ice is there on the off-chance that a Ground type tries to get the upper hand on him, and is more reliable than Focus Miss. Obligatory Protect, because it's just a great Doubles move.

vaporeon.gif

"M4risa, famous TF2 player and also great pokemon"
Bold / Leftovers / Water Absorb
IVs: 252 HP \ 126 Def \ 126 Sp. Def
Detect | Ice Beam | Surf | Wish
Vaporeon is probably my favorite wall pokemon ever. Great HP and Defensive stats, and a good Sp. Atk stat to not be set-up bait, it's pretty much the second cornerstone for the team, saving me in a 2 on 1 situation multiple times, and even stalling out Leftovers Suicune. Ice Beam and Surf are great coverage moves, and offer power and protection, Wish in case I have a free turn with it, and of course, Detect over Protect for flare (since they offer no differences from each-other).

To sum up what I want opinions on the most, I'm not sure how good a Focus Sash is on Meowstic, I can't come up with a good item for Machamp since Assault Vest is on Escavalier, I'm considering putting Protect on just about every pokemon bar Meowstic, and Ampharos is just one big "if".

Funny side note: While making this post and looking through my team's stats, I realized many glaring "problems" with my team, such as Escavalier having 252 Sp. ATK IVs instead of 252 ATK IVs, and Ampharos and Meowstic having no IVs at all. I'm surprised they were as effective even without these.

Thanks for any opinions and info, and remember to keep the criticism constructive, I'd appreciate not getting called "Stupid" or anything like that because of my team or anything.
 
"but after realizing TR doesn't get priority with Prankster". it gets priority technically, but it only boosts it one stage. tr is normally -6 stage, so prankster boosts it to -5. so pretty much like you said, no priority
psychic>twave seeing as you are a trick room team and twave will make them slower than you. plus having an attack is nice
sitrus> sash on meowstic bc you already have screens which take away your need for a sash.
lum > quick claw on machamp bc people love to get 100% will o wisps on machamp and you wont need quick claw seeing as you will be moving first in tr
knock off > poison jab on escav
thunderbolt> discharge on ampharos seeing as you have no ground types or electric types as partners to soak up the discharge. plus discharge may paralyze your opponent and make them slower in tr.
there is no item clause in smogon doubles, so you are allowed to have assault vest on multiple pokemon if you want. if no item clause, then either lum or av work for machamp. if this is vgc, then there is an item clause and lum would be the best item for machamp
 
Would replacing Protect with Quick Guard on Machamp be viable? Usually the main problem with running Meowstic first is the chance that there's a Fake out or other Priority attack user (such as Ambipom) on the enemy team that could severely hamper him, usually resulting in me being forced to switch him out for Escavalier or Vaporeon.
 
Would replacing Protect with Quick Guard on Machamp be viable? Usually the main problem with running Meowstic first is the chance that there's a Fake out or other Priority attack user (such as Ambipom) on the enemy team that could severely hamper him, usually resulting in me being forced to switch him out for Escavalier or Vaporeon.
just realized your twave reasoning on meowstic. i suppose you could keep twave if you really want
quick guard is the same priority bracket (+3) as fake out, so you can not quick guard the fake out away from things faster than you (ambipom). they will still fake you out
what you could do is swap protect for wide guard. that is a pretty good machamp 4th move.
 
just realized your twave reasoning on meowstic. i suppose you could keep twave if you really want
quick guard is the same priority bracket (+3) as fake out, so you can not quick guard the fake out away from things faster than you (ambipom). they will still fake you out
what you could do is swap protect for wide guard. that is a pretty good machamp 4th move.

Swapped Twave out for Psychic and replaced Fake Out with TR. Might go back if I never use Psychic (it did help me KO a 5% ferrothorn while Machamp dealt with another threat).

Alright, I'll try that out on Showdown for a bit. Also, any differences between VGC and Smogon Doubles besides Item clause and (I'm assuming) VGC having four pokemon parties?
 
Swapped Twave out for Psychic and replaced Fake Out with TR. Might go back if I never use Psychic (it did help me KO a 5% ferrothorn while Machamp dealt with another threat).

Alright, I'll try that out on Showdown for a bit. Also, any differences between VGC and Smogon Doubles besides Item clause and (I'm assuming) VGC having four pokemon parties?
vgc has a much larger banlist along with some pokemon not getting access to moves (scrafty does not get knock off in vgc for example)
also there are a plethora of smogon clauses (evasion, ohko, etc) that smogon doubles has which vgc does not have
if you have any more small questions, feel free to vm/pm me
 
here's a rate:
  • your team would clearly benefit from trick room support. you've got plenty of powerful but slow attackers that could deal lots of damage under trick room, but you're not taking advantage on your team. my first change to fix this is to switch Meowstic for Cresselia. Cresselia is one of the bulkiest Pokemon in the tier, and can be a fantastic Trick Room setter while giving better support than Meowstic would. While it lacks Prankster, its large bulk means it doesn't really matter if all its support moves go first (although helping hand has +3 priority anyways).
  • my second change is to switch up your slowbro set to better take advantage of this strategy. first, i'd switch out flamethrower for trick room since you don't really struggle with steel-types anyways. then i'd tell you to switch life orb for expert belt so as not to compromise slowbro's great bulk.
  • this team would really appreciate some rain. it's got an offensive water, a steel with a 4x fire weakness, and an electric-type, so my suggestion is to switch vaporeon for politoed. Politoed is still good at supporting teams since it's got a great support movepool, but Drizzle can help make your team even more threatening to the opponent.
  • last thing is to switch discharge on ampharos for thunder as well as to change the serious nature to a quiet one. the 2nd change is obvious and you probably just forgot to change the nature, but it just gives ampharos more power and lets it take advantage of Trick Room. Thunder hits a lot harder than Discharge, doesn't hit your partners, and takes advantage of Drizzle which is cool.
tl;dr changelist:
Meowstic ---> Cresselia
Slowbro:
flamethrower ---> trick room
life orb ---> expert belt
Vaporeon ---> Politoed
Ampharos:
discharge ---> thunder
serious nature ---> quiet nature
Cresselia @ Safety Goggles
Ability: Levitate
EVs: 252 HP / 100 Def / 44 SAtk / 112 SDef
Sassy Nature
IVs: 0 Atk / 0 Spd
- Trick Room
- Psyshock
- Helping Hand
- Light Screen

Politoed @ Sitrus Berry
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature
IVs: 0 Atk / 0 Spd
- Scald
- Helping Hand
- Encore
- Protect
hope your team goes well :)
 
Thank you for the response, and all of your changes seem useful, but I'm faced with two problems: While I have no gripes running Politoed over Vaporeon (my only complaints are that I don't much like how Politoed looks and I won't have an Eeveelution on my team since I love Eeveelutions) other than I won't have Wish support any more, a problem is faced with Cresselia: I also plan on using this team for VGC, and obviously Cresselia isn't allowed. Plus, I like to stay away from the mindset that using legendaries is always the better option anyways, as it promotes a boring meta filled with legendaries instead of using pokemon you like. What would be the next best solution for this problem? Is there a better non-legendary that can fill such a role?
 
Thank you for the response, and all of your changes seem useful, but I'm faced with two problems: While I have no gripes running Politoed over Vaporeon (my only complaints are that I don't much like how Politoed looks and I won't have an Eeveelution on my team since I love Eeveelutions) other than I won't have Wish support any more, a problem is faced with Cresselia: I also plan on using this team for VGC, and obviously Cresselia isn't allowed. Plus, I like to stay away from the mindset that using legendaries is always the better option anyways, as it promotes a boring meta filled with legendaries instead of using pokemon you like. What would be the next best solution for this problem? Is there a better non-legendary that can fill such a role?
you could try musharna, which has a very similar movepool to cresselia and is a non-legendary
 
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