First RMT Peaked 1530

Hello Everybody!

My name is Redcell otherwise knows as Tooker B on the UU ladder, and i have finally built up the courage to finally post an RMT. I am by no means a good team builder, but with this team reaching about 1530 on the UU ladder i feel as i may have something good going on, although i do feel as it may need improvements.

This team is basically a bulky offensive team revolving around Assault Vest Metagross and Nidoking as the offensive core, Blissey and Gligar as the defensive core, bulky Mega Blastoise, and Scarf Victini to glue it all together. Enjoy!






metagross.png





Metagross@Assault Vest
Ability-Clear Body
Ev's- 252 Atk, 252 HP, 4 SpD
Nature- Adamant
Moves-Bullet Punch, Meteor Mash, Earthquake, Zen Headbut


Assault Vest Metagross is such an underused mon. Assault Vest allows Metagross to live Nidokings Earth Power at full health, as well as tank so many more powerful special hits and than strike back with ease. Ev's are pretty straightforward with 252 in Hp to maximize my bulk, 252 in attack to maximize my offensive prowess, and the rest in SpD to add a bit more bulk. Meteor Mash is there as a Powerful stab move, with the chance of raising my attack as a great added bonus (even though i never get it). Earthquake helps secure KOs on many mons such as Toxicroak and lucario, and also helps me KO mons on there predicted switch such as chandelure, darmanitan, and nidoking. Zen headbut is there for filler, but is useful against things like Heracross if i can get them on the switch. And Bullet punch is there to make up for Metagross's average speed and helps secure KO's against weakened Mons. Metagross is also my number one switch in to Florges, as Florges can do literally nothing to Metagross.

viridian_city_nidoking_by_aadmm-d30qj9n.png



Nidoking@Life Orb
Ability-Sheer Force
Ev's- 252 spd, 252 SpA, 4 Hp
Nature-Timid
Moves-Earth power, Sludge Wave, Ice beam, Thunderbolt

Nidoking is one of the Best Mons in UU atm, with nothing (except Blissey) being able to switch into it safely. Sheer force turns Nidoking into an offensive monster, 2HKOing most things in the underused tier. There are 252 Ev's in SpA to maximize Nidokings Power, 4 Ev's in Hp to give the king more bulk, and 252 ev's in Spd with a Timid nature to ensure that i out-speed positive nature based 80 mons such as Chandelure, while also speed tying with non choice scarf Heracross. Earth power is there as my main stab, sludge wave is there to deal with pesky fairy types (florges), ice beam is there for added coverage against mons like roserade, and thunderbolt to deal with water types that would otherwise check me such as milotic and Mega-toise. Considering changing its nature to modest though, as i feel outspeeding Chandelure may not be all that important as i dont see it very often on the ladder.



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Blissey@Leftovers
Ability-Natural Cure
Ev's-252 SpD, 252 Def, 4 Hp
Nature-Bold
Moves- Wish, soft boiled, toxic, seismic toss

Move over Florges, theirs a new pink blob in town and she isn't taking any names! For real though, Blissey imo is the best special wall in uu currently, being able to shrug off special hits for days without a scratch. Blissey is the one thing stopping mons like Nidoking and Volcarona from sweeping this team entirely. Ev's are pretty straightforward, with 252 in both defense and SpD to add maximum bulk with a bold nature so that blissey can take at least one physichal hit. Toxic is there to stop setup sweepers, softboiled for longevity, seismic toss so that i dont become taunt bait, and wish is there to heal my other mons, as receiving a 300 hp gain can be a lifesaver at times. Considering putting protect somewhere on here, but not sure what i should replace.


Gligar_Card_large.PNG



Gligar@eviolite
ability-immunity
ev's- 252 def, 252 hp, 4 atk
nature-impish
Moves-Stealth rock, earthquake, roost, toxic

Gligar acts as the physichal wall and rock setter of the team as well as completing my defensive core. Gligar deals with many of the mons that would otherwise sweep the team like mienshao. Ev's are straightforward, with them being placed in def and hp to maximize bulk, with the 4 leftover put into atk for a lil added power. Stealth rock because its the best move ever (duh), roost for longevity, toxic to stop setup sweepers, and earthquake as chosen stab and also to avoid becoming taunt bait.

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Blastoise@Blastoisinite
Ability-torrent--->mega launcher
Ev's-252 SpA, 252 hp, 4 SpD
Nature- Modest

Moves- rapid spin, water pulse, dark pulse, aura sphere

Blastoise is my mega of choice as it is the only mega to learn rapid spin and it is also surprisingly bulky, being able to withstand a hit or two. Torrent because i needed a pre-mega ability and because it might come in use (you never know). 252 ev's in SpA with a modest nature becasue mega laungher boosted moves coming off a 405 special attack is pretty scary, and the rest of the ev's are placed into hp and SpD to add some extra bulk. Moves are pretty self explanatory. Rapid spin because my team switches out quite frequently and having hazards on the field is overall not a good thing. Water pulse as my chosen stab because after mega launcher it has the same base power as surf with the added chance of confusion. Dark pulse and aura sphere because they are both boosted by mega launcher and add some nice coverage.


victini_by_hemmamann-d3f6djx.png



Victini@Choice Scarf
Ability-No Guard<--- (Victory star duh)
Ev's- 252 Atk, 252 spd, 4 SpD
Nature-Jolly
Moves-V-Create, zen headbutt, u-turn, bolt strike

IMO, the absolute best choice scarfer in UU bar none. Reason? Stab V-Create. Most things in UU dont appreciate a V-Create, and the ones that dont mind dont appreciate anything from Mega Toise. Ev's are standard, 252 in atk to maximize power, 252 in speed with a jolly nature to get the most out of the scarf, and 4 in SpD to keep the hp an odd number for stealth rock. Moves are pretty self explanatory aswell. V-create as discussed earlier, zen headbut as alternative stab, u-turn to grab momentum, and bolt strike to surprise water types on the switch in.



I might as well mention some of the things that this team has trouble with too. Umbreon is a major problem as it can wall majority of team with only victini and metagross really being able to touch it, and neither really appreciate a foul play. Bulky water types such as suicune and milotic can be quite the problem aswell, escpecially if suicune sets up. Finally, Choice band Darmanitan FUCKS THIS TEAM UP. Nothing can come in safely on it, not even gligar who gets 2HKOD by flare blitz.


I have been stuck around the 1530 range and cant seem to get any higher, but i dont know if its my battling skills or somehting wrong with the team. I am open to replacements if need be and any suggestions will be considered. Thank you and have an amazing day~ Redcell
 
This team seems really great, you have all the apparent weaknesses covered. The 2 things your team is most weak to, Ground and Water, are reasonably well covered aswell. However, your team has a much better time dealing with special attacks, and a less easy time dealing with physical, especially if gligar goes down. After Gligar, you don't really have a lot that wants to take a hit from another victini, everything will possibly take 1 V Create, but 2 might be too much for your other pokes to handle. If the Victini is banded, Blastoise has little chance of surviving a bolt strike.

So, thats what i can see from your team, it looks amazingly solid and a good team to ladder with! :)
 
You write that Victini is so great because of his STAB V-Create... have you considered Darminitan in that slot instead? While he does lose the 10 base speed points, Sheer Force Flare Blitz off of 140 base attack hits harder than V-Create (which I think is what you were saying you liked so much about Victini), and his U-Turn punishes umbreon harder as well. He gets Sheer Force Rock Slide and Earthquake/Superpower for coverage (the latter might be worth it if Umbreon really worries you, or you really want a better way to take down Bliss). However, he is slightly slower, loses out on a secondary STAB, and, crucially, has 1/3 recoil on his most powerful move, which can give him less staying power.

In order to really deal with Umbreon, I might make one small change. Metagross, while good, isn't necessarily the best fit for your team. His bulk is diminished on such a balanced team by the fact that most of the time, Blissey would rather be taking special attacks and Gligar would rather be taking the physical attacks. Rather than keeping your AV gross, you might consider running a Lucario > Metagross. Not only can Lucario take Foul Plays with the 4x resist, he actually gets a +1 attack boost thanks to Justified. He's also immune to Umbreon's Toxic. Offensively, he can complete a similar role to Metagross's Bullet Punch with either his own Bullet Punch or Extremespeed. Lucario can also hit quite hard, like Metagross, punishing switch ins with his powerful STAB close combat. It also gives your team a win condition, especially if you opt to run Swords Dance Lucario.

Coballion, also, gets a shout out for its similarities to AV Gross. You could run AV Cobalion (Close Combat, Iron Head, Volt Switch, Rock Slide?), or you could run a variant with support options like thunder wave or stealth rocks. For instance, you could run Taunt on Coballion or run Stealth Rocks and free up a slot for Taunt or U-Turn on Gligar. Again, he acts a lot like Metagross (although faster and with lower attack), but he can easily switch into any Umbreon set. Additionally, you could Run Swords Dance coballion to help maximize on the momentum it creates against mons like Umbreon, but that's moving farther away from Meta's niche.

Coballion gets a special shoutout as a supplementary physical wall since he can benefit from knock offs that Gligar loves to draw. While Blastoise can take knock offs, he doesn't appreciate the damage racking up, since he becomes too reliant on Blissey.

In the same vein, most fighting types with any sort of decent bulk could be put over Metagross to help with Umbreon. Heracross, Scrafty, Mienshao (although not really bulky, I don't think he's 2HKO'd by foul play) or Infernape could all be decent mons to fill the slot. In general, when I look at your team, Metagross pops out as not fitting with the rest, and so I like replacing him to deal with your Umbreon problem.

ALL IN ALL (Tl;dr):
- Coballion > Metagross probably gets my nod, but you can try different options in that slot to see what fits for you. Bulky fighting types are going to be your friends.
- If you do choose to keep Metagross, I'd say not running Pursuit is kind of a waste of Metagross's talents, but up to you.

Also, just for the future, the large images may make this RMT hard to load/be distracting for some people, which might be contributing to your lack of responses. If you post another RMT, consider using smaller images...

EDIT:
I suppose that you could also, if you're really desperate to beat Umbreon, throw Focus Blast on Nidoking for the solid 2HKO. You'd have to drop another coverage move, but it might be worth it to muscle past Umby. I guess tbolt would probably be the move to drop...? Idk.

EDIT #2:
After reading through the rest of your problems, and not just stopping after seeing Umbreon...

If you opted for Coballion, you could run a set with Roar to help with Suicune and force Milotic to at least take Rocks damage again. You could similarly run Roar/Dragon Tail on Blastoise at the expense of some coverage. If there aren't hazards down, Milotic shouldn't be able to do much to your team, because Blissey can switch in and Seismic Toss/Toxic it till it switches or runs out of PP, keeping itself healthy with softboiled when need be. Dragon Tail does shit when it's unstabbed and uninvested. You don't run sticky web nor defog, so Competitive Milotic shouldn't be a major problem.

For Darmanitan, you could consider eving Blastoise more defensively, since that's one of the best Darm counters out there. Most Darm run Life Orb > Choice Band, because it nets nearly the same power and rock slide and Flare Blitz don't take recoil because of sheer force, so that makes it even harder to counter- not being locked in. The best advice I can give you is to get rocks up early and to force it out a lot. Theoretically a physically defensive Jellicent or a Rhyperior could also take that slot.

I suppose, if you wanted to try running a really niche mon, you could run a Physically Defensive Poliwrath over Metagross. This would give you the following:
- Something to reliably switch into Umbreon and force it out
- Something to check bulky waters (water absorb + circle throw) especially suicune
- A status absorber (which your team seems like it wouldn't mind)
- A Knock Off absorber (in case you don't want to rely on M-Blastoise)
- A really nice Darmanitan counter. Resisting 3/4 of it's moves, and the other one (superpower/earthquake) providing a free switch in (practically, in the case of superpower) for Gligar

It's definitely niche, but niches have to have some use on teams, otherwise they wouldn't be niche, they'd just be bad. I'd probably opt for:

Poliwrath @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Scald
- Circle Throw
- Toxic / Rest
- Encore / Sleep Talk

Rest talk walled by Jellicent, so being able to toxic Jelli on the switch might be a decent option, since you have Bliss to wish it back to full health anyways. You lose out on the status absorption though.

Anywho, good luck though.
 
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You write that Victini is so great because of his STAB V-Create... have you considered Darminitan in that slot instead? While he does lose the 10 base speed points, Sheer Force Flare Blitz off of 140 base attack hits harder than V-Create (which I think is what you were saying you liked so much about Victini), and his U-Turn punishes umbreon harder as well. He gets Sheer Force Rock Slide and Earthquake/Superpower for coverage (the latter might be worth it if Umbreon really worries you, or you really want a better way to take down Bliss). However, he is slightly slower, loses out on a secondary STAB, and, crucially, has 1/3 recoil on his most powerful move, which can give him less staying power.

In order to really deal with Umbreon, I might make one small change. Metagross, while good, isn't necessarily the best fit for your team. His bulk is diminished on such a balanced team by the fact that most of the time, Blissey would rather be taking special attacks and Gligar would rather be taking the physical attacks. Rather than keeping your AV gross, you might consider running a Lucario > Metagross. Not only can Lucario take Foul Plays with the 4x resist, he actually gets a +1 attack boost thanks to Justified. He's also immune to Umbreon's Toxic. Offensively, he can complete a similar role to Metagross's Bullet Punch with either his own Bullet Punch or Extremespeed. Lucario can also hit quite hard, like Metagross, punishing switch ins with his powerful STAB close combat. It also gives your team a win condition, especially if you opt to run Swords Dance Lucario.

Coballion, also, gets a shout out for its similarities to AV Gross. You could run AV Cobalion (Close Combat, Iron Head, Volt Switch, Rock Slide?), or you could run a variant with support options like thunder wave or stealth rocks. For instance, you could run Taunt on Coballion or run Stealth Rocks and free up a slot for Taunt or U-Turn on Gligar. Again, he acts a lot like Metagross (although faster and with lower attack), but he can easily switch into any Umbreon set. Additionally, you could Run Swords Dance coballion to help maximize on the momentum it creates against mons like Umbreon, but that's moving farther away from Meta's niche.

Coballion gets a special shoutout as a supplementary physical wall since he can benefit from knock offs that Gligar loves to draw. While Blastoise can take knock offs, he doesn't appreciate the damage racking up, since he becomes too reliant on Blissey.

In the same vein, most fighting types with any sort of decent bulk could be put over Metagross to help with Umbreon. Heracross, Scrafty, Mienshao (although not really bulky, I don't think he's 2HKO'd by foul play) or Infernape could all be decent mons to fill the slot. In general, when I look at your team, Metagross pops out as not fitting with the rest, and so I like replacing him to deal with your Umbreon problem.

ALL IN ALL (Tl;dr):
- Coballion > Metagross probably gets my nod, but you can try different options in that slot to see what fits for you. Bulky fighting types are going to be your friends.
- If you do choose to keep Metagross, I'd say not running Pursuit is kind of a waste of Metagross's talents, but up to you.

Also, just for the future, the large images may make this RMT hard to load/be distracting for some people, which might be contributing to your lack of responses. If you post another RMT, consider using smaller images...

EDIT:
I suppose that you could also, if you're really desperate to beat Umbreon, throw Focus Blast on Nidoking for the solid 2HKO. You'd have to drop another coverage move, but it might be worth it to muscle past Umby. I guess tbolt would probably be the move to drop...? Idk.

EDIT #2:
After reading through the rest of your problems, and not just stopping after seeing Umbreon...

If you opted for Coballion, you could run a set with Roar to help with Suicune and force Milotic to at least take Rocks damage again. You could similarly run Roar/Dragon Tail on Blastoise at the expense of some coverage. If there aren't hazards down, Milotic shouldn't be able to do much to your team, because Blissey can switch in and Seismic Toss/Toxic it till it switches or runs out of PP, keeping itself healthy with softboiled when need be. Dragon Tail does shit when it's unstabbed and uninvested. You don't run sticky web nor defog, so Competitive Milotic shouldn't be a major problem.

For Darmanitan, you could consider eving Blastoise more defensively, since that's one of the best Darm counters out there. Most Darm run Life Orb > Choice Band, because it nets nearly the same power and rock slide and Flare Blitz don't take recoil because of sheer force, so that makes it even harder to counter- not being locked in. The best advice I can give you is to get rocks up early and to force it out a lot. Theoretically a physically defensive Jellicent or a Rhyperior could also take that slot.

I suppose, if you wanted to try running a really niche mon, you could run a Physically Defensive Poliwrath over Metagross. This would give you the following:
- Something to reliably switch into Umbreon and force it out
- Something to check bulky waters (water absorb + circle throw) especially suicune
- A status absorber (which your team seems like it wouldn't mind)
- A Knock Off absorber (in case you don't want to rely on M-Blastoise)
- A really nice Darmanitan counter. Resisting 3/4 of it's moves, and the other one (superpower/earthquake) providing a free switch in (practically, in the case of superpower) for Gligar

It's definitely niche, but niches have to have some use on teams, otherwise they wouldn't be niche, they'd just be bad. I'd probably opt for:

Poliwrath @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Scald
- Circle Throw
- Toxic / Rest
- Encore / Sleep Talk

Rest talk walled by Jellicent, so being able to toxic Jelli on the switch might be a decent option, since you have Bliss to wish it back to full health anyways. You lose out on the status absorption though.

Anywho, good luck though.
Hey man thanks for commenting. I had been really thinking about switching victini for darmanitan, and i think i will do that now to get a bit more firepower, something i feel my team needs. I agree with what you said about metagross aswell, although he is no doubt good in his own way, i do fell as if he is the weakest link on the team. I will test out all of your replacements to see which fits me best, although i am really digging that poliwrath set. And as for the pictures keep in mind that this was my first one so things will be improved for next time. Appreciate the rate man :]
 
Hey man thanks for commenting. I had been really thinking about switching victini for darmanitan, and i think i will do that now to get a bit more firepower, something i feel my team needs. I agree with what you said about metagross aswell, although he is no doubt good in his own way, i do fell as if he is the weakest link on the team. I will test out all of your replacements to see which fits me best, although i am really digging that poliwrath set. And as for the pictures keep in mind that this was my first one so things will be improved for next time. Appreciate the rate man :]

No problem lol... seems like a really solid team already, and UU is one of my favorite tiers, so I couldn't resist. xD

Do tell me how the changes work out for you/what you end up deciding on lol.
 
I'd suggest changing Zen Headbutt on Victini for Trick, since it cripples a fair amount of coomon switchins to tini like Swampert.

I'd also suggest going Megahorn on Nidoking over Thunderbolt since it's kinda shitty coverage when Sludge Wave hits most things that Thunderbolt hits except harder. It lets you check Mew and Umbreon trying to switch in. Once that change is made, I'd go Naive over Timid so that Megahorn does as much damage as possible.
 
I might as well update because why not. Metagross has been replaced with SomeDrunkRockLee's defensive poliwrath set, which adds me much needed support and walls bulky water types that were giving me trouble. I tried out Darmanitan in place of victini but the recoil i found too much of a burden so even though it wasnt suggested i changed victinis scarf to band, and the power is a great replacement for the speed. Finally i took up Bouffalants suggestion and replaced t-bolt with megahorn and now umbreon trembles in fear of my team. Thanks to everyone for the rates :]
 
Why not use choice band infernape as with banded it does the same about as victini but since it had a higher base speed running adamant wont screw you over. Also life orb Shaymin can do a number on your team as it outspeeds victini,nidoking,poliwrath,and mega blastoise and Ohko most of these Pokemon after rocks damage. As of right now the team looks solid though but be careful of Staraptor he can sweep your entire team.
 
Why not use choice band infernape as with banded it does the same about as victini but since it had a higher base speed running adamant wont screw you over. Also life orb Shaymin can do a number on your team as it outspeeds victini,nidoking,poliwrath,and mega blastoise and Ohko most of these Pokemon after rocks damage. As of right now the team looks solid though but be careful of Staraptor he can sweep your entire team.
Every Team is kinda weak to staraptor atm aha. I usually have to rely on recoil over time and stealth rocks but other than that im really weak to it. No worries its gonna get banned in a week though aha. And when shaymin does come in i usually rely on blissey, but ive never seen enough shaymins for it to become a real problem, and if it does become a problem ill fix accordingly. Thanks for the rate man :]
 
Loving the idea of Blastoise Victini core, going to try this out in my UU team, I don't like the idea of losing Metagross as others have said above as you lose priority something which is important against focus sashers such as zam and metagross ruins froslass lead only allowing one layer of spikes up.
 
The only thing I would suggest is Protect>Soft boiled on Blissey because it allows you to rack up Toxic Damage better and you can still recover w/ Wish.
 
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