RMT Geki's UU Team

**NOTE** Though lacking in the ever-so-popular damage calcs, I personally choose not to use damage calcs. I don't play ULTRA-competitively, but I do play competitively, just with a few twists to it, as you can tell from the first mon. The reason I don't add damage calcs is because I'd rather let you, the people do the calcs to give me a rude(ish) awakening on whether the mon can actually live in UU. My usual team sets include 2 Physical Strikers, 2 Special Strikers, and 2 Walls. However, this one is different as I have 3 Physical Strikers, 2 Special Strikers, and 1 Wall. I'm starting to like the new change up of team balance, as it gives me the opportunity to have more freedom in choices.

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Ghost Buster
Honchkrow
@ Black Glasses
Ability: Moxie
EVs: 252 Atk / 92 HP / 164 SDef
Adamant Nature
- Pursuit
- Brave Bird
- Sucker Punch
- Roost

The need for a ghost counter (as my team is really weak to Chandelure's common moveset) was crucial, and Honchkrow fit it perfectly with a lethal guessing-game combination of Pursuit and Sucker Punch. Moxie because why not, and some investment in SDef to help with switching into Energy Balls and stuff like that. I went with Black Glasses over my usual Expert Belt because I intend to use the Dark moves over Brave Bird, brave bird is just for STAB and some checks to Fighting mons.

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Strawberry Martini
Victini
@ Expert Belt
Ability: Victory Star
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Blue Flare
- Dazzling Gleam
- Psyshock
- Energy Ball

Giving me better coverage than Noivern did, I switched him for Victini. Victini's 100 across the board lets me be more free with him, so I gave him boosts in Speed and SAtk. I debated throwing Specs on him, but decided against it as I liked having a movepool over power.

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Multi-Purpoise
Blastoise
@ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Aura Sphere
- Dark Pulse
- Ice Beam
- Water Pulse

HP investment helps me soak up some hits and take names, plus mega launcher Blastoise is a serious threat against several threats by himself. The SAtk investment lets him put power downrange as well as some nice coverage. If I was using a different team, this would be more of my tank with some heavy Defensive investments, but for this team I wanted him to take some hits and be able to hit back.

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Avalon
Forretress
@ Leftovers
Ability: Sturdy
EVs: 252 Atk / 112 Def / 144 SDef
Brave Nature
IVs: 0 Spd
- Rapid Spin
- Stealth Rock
- Gyro Ball
- Spikes

High defensive stats allows me to invest in attack rather than full specdef and def. Aside from the obvious stealth rocks and rapid spin, this set is meant for STAB Gyro Ball to take down alot of the faster fairies, even if they aren't that fast, the 0 IV speed will ensure damage on mons like Florges and will easily OHKO mons like MegaDactyl (which I'm seeing more of as leads), which are common switches into a Victini.
Here are my only damage calcs to prove how effective Gyro Ball is on this mofo:
252+ Atk Forretress Gyro Ball (54 BP) vs. 252 HP / 0 Def Florges: 206-246 (57.2 - 68.3%) -- guaranteed 2HKO after Leftovers recovery
4 SpA Florges Moonblast vs. 0 HP / 144 SpD Forretress: 69-82 (23.7 - 28.1%) -- possible 5HKO after Leftovers recovery

252+ Atk Forretress Gyro Ball (128 BP) vs. 4 HP / 0 Def Mega Aerodactyl: 408-482 (135 - 159.6%) -- guaranteed OHKO
252 Atk Mega Aerodactyl Earthquake vs. 0 HP / 112 Def Forretress: 78-92 (26.8 - 31.6%) -- 26% chance to 4HKO after Leftovers recovery

Okay, not AS effective as I make it, but still, it's got some umph behind it.
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Attackpert
Swampert
@ Leftovers
Ability: Damp
EVs: 252 Atk / 132 HP / 124 Def
Brave Nature
- Avalanche
- Earthquake
- Aqua Tail
- Toxic

Swampert's outrageous attack stat and decent hp and defense stat allows me to switch this in against something like a Darmanitan. He also makes an excellent pairing for Darmanitan as he can cover some of the things D-Tan can't.

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Sheer Power
Tyrfing (Darmanitan) @ Choice Band
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Flare Blitz
- Hammer Arm
- Stone Edge
- U-turn

Choice Band Sheer force Darmanitan says "Fuck You I got Power" and then rips your face off with a hammer arm or flare blitz. U-Turn is there if I switch him into something that he can check and then need to switch him out. This is my only choiced mon simply for the fact that I don't like choiced items (see the EDIT below).

EDIT (5/23): I know choice items are in huge demand in the OU market, but I personally hate them and the only time i'll use it is on Darmanitan or a lead with insane speed (ie Lati@s in OU). I hate being limited in options as I feel like choice items really restrain you and don't unlock the full potential of mons, which is their movepool. On something like Darmanitan, I will use a choice item simply because I can break down a lot of things with his spread and movepool, but I would also be fine with a muscle band. Much rather have selection over power.

Tell me what you guys think, this set has been pretty on and off for me, but a lot of these mons have helped more than harmed. This team is the only team I've had where I haven't changed it much since I've made it, but as always I'm down for whatever you guys suggest.
 
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There's a reason Sceptile fell out of favor in UU. Power creep has rendered its middling attacking stats worthless for anything that isn't late game sweeping with heavy hazard support, which is a niche better filled by other more potent sweepers like Lucario or Infernape. With all of the powerful Scarfers in UU, Sceptile probably won't live to get a Rest off to activate Unburden, and even then it doesn't get the key kills it needs to sweep. Chances are you'll get forced out and lose Unburden or get knocked out by something that shrugs off Sceptile's coverage. If you can pull it off, go for it, but I keep seeing Sceptile in RMT and I keep wondering why anyone would use it over a Scarfer with better coverage options.

As far as I know Infiltrator doesn't bypass Protect. Noivern is in the same boat as Sceptile unfortunately, where it doesn't have enough power or coverage to score key kills. Substitute is fairly rare in UU as far as I know, so I would prefer Frisk for scouting sets which can be incredibly useful to see if that threatening Victini or Heracross is banded or scarfed.

Dragon Pulse on Blastoise isn't as good as Ice Beam. It ends up being neutral coverage most of the time, where Ice Beam hits a decent amount of the tier for better damage than Dragon Pulse. Surf is completely worthless on Mega Blastoise since Water Pulse has the same BP with a confusion proc. Hydro Pump is even better for more power, but I understand not wanting to use it because of the chance to miss.

Forretress is better with Spikes instead of Earthquake for more residual damage since even with its high defense and Sturdy, it won't last long since other players will want to get rid of potential late game hazards. One layer of Spikes in conjunction with Stealth Rock will help Sceptile sweep. As usual, take out any potential defogger or spinner to keep them up.

Swampert needs Leftovers in my opinion. With no Wish support you're asking to be chipped down. 240/252/16 would also be a better option for EVs to take more on the special side. Outrage is also unnecessary, Toxic would be a choice to cripple things on the predicted switch.

I haven't personally used a Darmanitan, so I can't really give much advice on that.

I would take a bit of time to reassess your team and see what works best for the tier you're playing. Most of what you're using is outclassed by more common and versatile Pokemon. For being as bulky as it is, you're also missing out by not using a dedicated cleric. As it stand you're very weak to status and seems easy to wear down.
 
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As far as I know Infiltrator doesn't bypass Protect. Noivern is in the same boat as Sceptile unfortunately, where it doesn't have enough power or coverage to score key kills. Substitute is fairly rare in UU as far as I know, so I would prefer Frisk for scouting sets which can be incredibly useful to see if that threatening Victini or Heracross is banded or scarfed.
Ah, that's right. I always think (and wish) it bypasses protect. I like to have Noivern on there because I can switch him in to handle stuff that Scep can't. I'm planning on changing out Flamethrower for Ice beam or changing roost for HP Ice, considering Noivern doesn't have enough def and spec def to really manipulate Roost. I did add spikes to my forretress and changed up Swampert. Thanks for the advice!
 
Gotta lengthen your descriptions or this is gonna get locked. Team suggestions:

1 - Modest on Mega Blastoise. Always.
2 - If you're running Noivern, it needs to hold Specs in order to kill things, otherwise it just pokes anything and gets OHKO'd back. I'd highly suggest replacing it with Scarf Hydreigon.
3 - Darmanitan is okay, but lacking in priority and speed is huge. As a suggestion, replace it with Infernape. Either Choice Band or Nasty Plot Mixed.
4. If none of the above changes interest you, replace Forretress with Galvantula, and give Blastoise Rapid Spin. Your team members are too slow but not bulky, so I'd imagine it'd be hard for you to stand up against relevant mons like Absol, Hydreigon, Infernape, etc. Sticky Web and a more offensive leader may be just what you need.
5. You could replace Sceptile with a Life Orb Roserade or Life Orb Lucario. Roserade is a special attacker with great bulk, and Lucario is a competent physical attacker that has some good resistances.
6. Your natures seem to be weird. Impish for Forretress (if you keep it), Modest on Blastoise, Rash for Noivern (U-Turn coming off of something so weak doesn't need a power nerf from the Modest, and Noivern wasn't doing with that extra 20 points in SpD anyway)
 
Gotta lengthen your descriptions or this is gonna get locked. Team suggestions:

1 - Modest on Mega Blastoise. Always.
2 - If you're running Noivern, it needs to hold Specs in order to kill things, otherwise it just pokes anything and gets OHKO'd back. I'd highly suggest replacing it with Scarf Hydreigon.
3 - Darmanitan is okay, but lacking in priority and speed is huge. As a suggestion, replace it with Infernape. Either Choice Band or Nasty Plot Mixed.
4. If none of the above changes interest you, replace Forretress with Galvantula, and give Blastoise Rapid Spin. Your team members are too slow but not bulky, so I'd imagine it'd be hard for you to stand up against relevant mons like Absol, Hydreigon, Infernape, etc. Sticky Web and a more offensive leader may be just what you need.
5. You could replace Sceptile with a Life Orb Roserade or Life Orb Lucario. Roserade is a special attacker with great bulk, and Lucario is a competent physical attacker that has some good resistances.
6. Your natures seem to be weird. Impish for Forretress (if you keep it), Modest on Blastoise, Rash for Noivern (U-Turn coming off of something so weak doesn't need a power nerf from the Modest, and Noivern wasn't doing with that extra 20 points in SpD anyway)
Thanks for the input. Edits have been made. Added some damage calcs and reasons. I'm not big on choice items, much rather have the Expert Belt over them. I keep Forretress for some ish cover against Fairy types (and some great cover against faster mon that receive even neutral damage to steel type moves). I did change Blastoise's nature to modest. I'll check out something other than Noivern though. I do need a fast special attacker (preferrably not scarfed though) EDIT: switched Noivern for Victini and Scept for Honchkrow.
 
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