**NOTE** Though lacking in the ever-so-popular damage calcs, I personally choose not to use damage calcs. I don't play ULTRA-competitively, but I do play competitively, just with a few twists to it, as you can tell from the first mon. The reason I don't add damage calcs is because I'd rather let you, the people do the calcs to give me a rude(ish) awakening on whether the mon can actually live in UU. My usual team sets include 2 Physical Strikers, 2 Special Strikers, and 2 Walls. However, this one is different as I have 3 Physical Strikers, 2 Special Strikers, and 1 Wall. I'm starting to like the new change up of team balance, as it gives me the opportunity to have more freedom in choices.
Ghost Buster
Honchkrow @ Black Glasses
Ability: Moxie
EVs: 252 Atk / 92 HP / 164 SDef
Adamant Nature
- Pursuit
- Brave Bird
- Sucker Punch
- Roost
The need for a ghost counter (as my team is really weak to Chandelure's common moveset) was crucial, and Honchkrow fit it perfectly with a lethal guessing-game combination of Pursuit and Sucker Punch. Moxie because why not, and some investment in SDef to help with switching into Energy Balls and stuff like that. I went with Black Glasses over my usual Expert Belt because I intend to use the Dark moves over Brave Bird, brave bird is just for STAB and some checks to Fighting mons.
Strawberry Martini
Victini @ Expert Belt
Ability: Victory Star
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Blue Flare
- Dazzling Gleam
- Psyshock
- Energy Ball
Giving me better coverage than Noivern did, I switched him for Victini. Victini's 100 across the board lets me be more free with him, so I gave him boosts in Speed and SAtk. I debated throwing Specs on him, but decided against it as I liked having a movepool over power.
Multi-Purpoise
Blastoise @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Aura Sphere
- Dark Pulse
- Ice Beam
- Water Pulse
HP investment helps me soak up some hits and take names, plus mega launcher Blastoise is a serious threat against several threats by himself. The SAtk investment lets him put power downrange as well as some nice coverage. If I was using a different team, this would be more of my tank with some heavy Defensive investments, but for this team I wanted him to take some hits and be able to hit back.
Avalon
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 Atk / 112 Def / 144 SDef
Brave Nature
IVs: 0 Spd
- Rapid Spin
- Stealth Rock
- Gyro Ball
- Spikes
High defensive stats allows me to invest in attack rather than full specdef and def. Aside from the obvious stealth rocks and rapid spin, this set is meant for STAB Gyro Ball to take down alot of the faster fairies, even if they aren't that fast, the 0 IV speed will ensure damage on mons like Florges and will easily OHKO mons like MegaDactyl (which I'm seeing more of as leads), which are common switches into a Victini.
Here are my only damage calcs to prove how effective Gyro Ball is on this mofo:
Attackpert
Swampert @ Leftovers
Ability: Damp
EVs: 252 Atk / 132 HP / 124 Def
Brave Nature
- Avalanche
- Earthquake
- Aqua Tail
- Toxic
Swampert's outrageous attack stat and decent hp and defense stat allows me to switch this in against something like a Darmanitan. He also makes an excellent pairing for Darmanitan as he can cover some of the things D-Tan can't.
Sheer Power
Tyrfing (Darmanitan) @ Choice Band
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Flare Blitz
- Hammer Arm
- Stone Edge
- U-turn
Choice Band Sheer force Darmanitan says "Fuck You I got Power" and then rips your face off with a hammer arm or flare blitz. U-Turn is there if I switch him into something that he can check and then need to switch him out. This is my only choiced mon simply for the fact that I don't like choiced items (see the EDIT below).
EDIT (5/23): I know choice items are in huge demand in the OU market, but I personally hate them and the only time i'll use it is on Darmanitan or a lead with insane speed (ie Lati@s in OU). I hate being limited in options as I feel like choice items really restrain you and don't unlock the full potential of mons, which is their movepool. On something like Darmanitan, I will use a choice item simply because I can break down a lot of things with his spread and movepool, but I would also be fine with a muscle band. Much rather have selection over power.
Tell me what you guys think, this set has been pretty on and off for me, but a lot of these mons have helped more than harmed. This team is the only team I've had where I haven't changed it much since I've made it, but as always I'm down for whatever you guys suggest.

Ghost Buster
Honchkrow @ Black Glasses
Ability: Moxie
EVs: 252 Atk / 92 HP / 164 SDef
Adamant Nature
- Pursuit
- Brave Bird
- Sucker Punch
- Roost
The need for a ghost counter (as my team is really weak to Chandelure's common moveset) was crucial, and Honchkrow fit it perfectly with a lethal guessing-game combination of Pursuit and Sucker Punch. Moxie because why not, and some investment in SDef to help with switching into Energy Balls and stuff like that. I went with Black Glasses over my usual Expert Belt because I intend to use the Dark moves over Brave Bird, brave bird is just for STAB and some checks to Fighting mons.

Strawberry Martini
Victini @ Expert Belt
Ability: Victory Star
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Blue Flare
- Dazzling Gleam
- Psyshock
- Energy Ball
Giving me better coverage than Noivern did, I switched him for Victini. Victini's 100 across the board lets me be more free with him, so I gave him boosts in Speed and SAtk. I debated throwing Specs on him, but decided against it as I liked having a movepool over power.

Multi-Purpoise
Blastoise @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Aura Sphere
- Dark Pulse
- Ice Beam
- Water Pulse
HP investment helps me soak up some hits and take names, plus mega launcher Blastoise is a serious threat against several threats by himself. The SAtk investment lets him put power downrange as well as some nice coverage. If I was using a different team, this would be more of my tank with some heavy Defensive investments, but for this team I wanted him to take some hits and be able to hit back.

Avalon
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 Atk / 112 Def / 144 SDef
Brave Nature
IVs: 0 Spd
- Rapid Spin
- Stealth Rock
- Gyro Ball
- Spikes
High defensive stats allows me to invest in attack rather than full specdef and def. Aside from the obvious stealth rocks and rapid spin, this set is meant for STAB Gyro Ball to take down alot of the faster fairies, even if they aren't that fast, the 0 IV speed will ensure damage on mons like Florges and will easily OHKO mons like MegaDactyl (which I'm seeing more of as leads), which are common switches into a Victini.
Here are my only damage calcs to prove how effective Gyro Ball is on this mofo:
252+ Atk Forretress Gyro Ball (54 BP) vs. 252 HP / 0 Def Florges: 206-246 (57.2 - 68.3%) -- guaranteed 2HKO after Leftovers recovery
4 SpA Florges Moonblast vs. 0 HP / 144 SpD Forretress: 69-82 (23.7 - 28.1%) -- possible 5HKO after Leftovers recovery
252+ Atk Forretress Gyro Ball (128 BP) vs. 4 HP / 0 Def Mega Aerodactyl: 408-482 (135 - 159.6%) -- guaranteed OHKO
252 Atk Mega Aerodactyl Earthquake vs. 0 HP / 112 Def Forretress: 78-92 (26.8 - 31.6%) -- 26% chance to 4HKO after Leftovers recovery
Okay, not AS effective as I make it, but still, it's got some umph behind it.
4 SpA Florges Moonblast vs. 0 HP / 144 SpD Forretress: 69-82 (23.7 - 28.1%) -- possible 5HKO after Leftovers recovery
252+ Atk Forretress Gyro Ball (128 BP) vs. 4 HP / 0 Def Mega Aerodactyl: 408-482 (135 - 159.6%) -- guaranteed OHKO
252 Atk Mega Aerodactyl Earthquake vs. 0 HP / 112 Def Forretress: 78-92 (26.8 - 31.6%) -- 26% chance to 4HKO after Leftovers recovery
Okay, not AS effective as I make it, but still, it's got some umph behind it.

Attackpert
Swampert @ Leftovers
Ability: Damp
EVs: 252 Atk / 132 HP / 124 Def
Brave Nature
- Avalanche
- Earthquake
- Aqua Tail
- Toxic
Swampert's outrageous attack stat and decent hp and defense stat allows me to switch this in against something like a Darmanitan. He also makes an excellent pairing for Darmanitan as he can cover some of the things D-Tan can't.

Sheer Power
Tyrfing (Darmanitan) @ Choice Band
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Flare Blitz
- Hammer Arm
- Stone Edge
- U-turn
Choice Band Sheer force Darmanitan says "Fuck You I got Power" and then rips your face off with a hammer arm or flare blitz. U-Turn is there if I switch him into something that he can check and then need to switch him out. This is my only choiced mon simply for the fact that I don't like choiced items (see the EDIT below).
EDIT (5/23): I know choice items are in huge demand in the OU market, but I personally hate them and the only time i'll use it is on Darmanitan or a lead with insane speed (ie Lati@s in OU). I hate being limited in options as I feel like choice items really restrain you and don't unlock the full potential of mons, which is their movepool. On something like Darmanitan, I will use a choice item simply because I can break down a lot of things with his spread and movepool, but I would also be fine with a muscle band. Much rather have selection over power.
Tell me what you guys think, this set has been pretty on and off for me, but a lot of these mons have helped more than harmed. This team is the only team I've had where I haven't changed it much since I've made it, but as always I'm down for whatever you guys suggest.
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