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Gen 6 Simple Questions, Simple Answers (XY Ubers Edition - read before posting a thread)

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I havent really been keeping up with Ubers lately (especially the viability thread), so Im wondering why Chansey is basically blacklisted on that thread if shes an OU god?
Mega Gengar
Basically, Blissey can hold Shed Shell and GTFO to a appropriate counter, while Chansey dies
I think that explains it :)
Edit: and OU viability doesn't mean much in Ubers. Aegislash the S rank god of OU isn't that good in Ubers. It's a good Xermeas check, but nothing much else sadly. So I'd be wary of comparing things in OU to Ubers (Specailly Deo-N, God in OU, absolute shit in Ubers. Go figure)
 
My first and only Ubers team that I made today is MMY, Xerneas, Yveltal, landorus-t, palkia, and Klefki. Does anybody have any good suggestions for my team? I've been thinking about just using lo Mewtwo so I can use Mega Scizor in place of Klefki.
 
Hello.
Is it okay for new users like me to post a set for one of the WIP pokemon analysis?
(
This in particular.) or are there only authorized people allowed to do such things (ie. have posted for more than 100 times, etc.)?

Moving to the Mentorship Simple QA thread. Realized this might be a better fit there
 
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My first and only Ubers team that I made today is MMY, Xerneas, Yveltal, landorus-t, palkia, and Klefki. Does anybody have any good suggestions for my team? I've been thinking about just using lo Mewtwo so I can use Mega Scizor in place of Klefki.

Dunno if mega scizor is competitive in ubers, because while it is bulkier than regular scizor, it doesn't hit as hard as CB scizor, and scizor's main niche in ubers is as a xerneas check, where you'll probably want that immediate power on bullet punch over the ability to change moves.
 
Mega Sciz is perfectly viable in Ubers since both CB Sciz and Mega Sciz can only 2HKO Xern with Bullet Punch. The added bulk helps a lot.
 
Mega Sciz is perfectly viable in Ubers since both CB Sciz and Mega Sciz can only 2HKO Xern with Bullet Punch. The added bulk helps a lot.

Apologies. I was thinking of it more from the point of view that there're other megas that might be more interesting to use, since scizor doesn't need to monopolize your team's mega stone to do its job.
 
Should I run a Modest or Timid nature on Scarfed Kyogre and Kyurem-W? Same deal with Scarf Zekrom and Adamant/Jolly.
I'm pretty sure that a speed boosting nature was always recommended on Scarf sets until the start of Gen 6, but now it's no longer always the case. Is it because the metagame has become bulkier?
 
Should I run a Modest or Timid nature on Scarfed Kyogre and Kyurem-W? Same deal with Scarf Zekrom and Adamant/Jolly.
I'm pretty sure that a speed boosting nature was always recommended on Scarf sets until the start of Gen 6, but now it's no longer always the case. Is it because the metagame has become bulkier?
I would generally go neutral Speed natures on base 90 scarfers unless my team is a bit weak to another base 90 scarfer. On Kyurem, I would think a Timid nature would be better just to outspeed +1 Adamant DD Rayquaza (they run Adamant these days to have wall breaking potential when they can't set up) above all else. Although these are rare, they can run over teams in a heartbeat. If you are running Scarf Kyurem, you might as well use it as a reliable way to revenge KO this monster since it is definitely able to take a +1 E-Speed and already has absurd Special Attack to begin with.

I can't fully answer your second question (I am not all that sure myself :P), but the bulkier, less Speed reliant metagame does have something to do with it.
 
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How come Ubers has such a low quality of teams at the bottom of the ladder both compared to other tiers and in general?
Many of the lower ladder players of our tier (I'm just generalizing here so not everyone falls under this) are just casual players who don't care for competitiveness that much and just want to use their favorite legendary pokemon. If you have ever made an in-game team with random movesets that try to hit everything super effectively when you were younger then you can see where these players come from. Other tiers take a bit of learning to see what is usable and are restricted in ways that may not appeal to the players this tier attracts, hence why teams are competitively questionable at the bottom of our ladder.
 
A timid xerneas with 30IVs in speed, after +2, what can outspeed it with 0 evs in speed.
With 0 EVs and 30 IVs in speed with a Timid nature, Xerneas hits 512 speed at +2. This is enough to outpace the entire unboosted metagame (Deoxys-S hits 504 speed with max investment and a boosting nature). You will be outsped by fast scarfers, specifically those with a base speed of 106 or higher. If you invest 116 EVs into speed (with Timid and 30 IVs), you'll be able to outpace Scarf Darkrai and avoid an untimely Trick/Dark Void.
 
hmm, i really wanted to invest in bulk. I was hoping to do a 4hp/252def/252spa with white herb hold item
If I may ask, why a White Herb in particular? Do you mean a Power Herb for Geomancy?

Also, I think it's worthwhile to take some points out of bulk if you need to hit a certain speed tier, since outspeeding and simply beating an opponent to avoid another hit is almost always preferable to taking two attacks (perhaps better than without the EVs), especially if one turn is all the opponent needs, whether it's set up or a crippling move like Scarf Darkrai, which seems like the fastest relevant speed tier.
 
I whether it's set up or a crippling move like Scarf Darkrai, which seems like the fastest relevant speed tier.
Scarf Darkrai is not a relevant speed tier, its just something that is annoying as hell. And yes he obviously meant Power Herb, why do people make that mistake so many times.
 
Scarf Darkrai is not a relevant speed tier, its just something that is annoying as hell. And yes he obviously meant Power Herb, why do people make that mistake so many times.
My mistake, but if was mentioned before I got here, evidently it's at least worth considering for someone.
 
I have only recently gotten back into users since 5th gen and have already began to notice some crazy changes from last gen. i have a quick question. For geoxern, what would you guys say is the best check? I have experimented with aegislash on stall, heatran, scizor, etc. But it appears I usually need at least two checks to such a threat, especially if paired with mega gengar. Is it best to have more than one check?
 
I have only recently gotten back into users since 5th gen and have already began to notice some crazy changes from last gen. i have a quick question. For geoxern, what would you guys say is the best check? I have experimented with aegislash on stall, heatran, scizor, etc. But it appears I usually need at least two checks to such a threat, especially if paired with mega gengar. Is it best to have more than one check?
I generally carry more than one, especially on Stall. The best way to deal with Geoxern as of now is Klefki who can paralyze it, break its Sub with Fairy Aura Boosted Play Rough, and get off needed damage with said Play Rough. It can also perform other tasks which is an area where a lot of other Geoxern checks, like Aegislash, fall short. It is a Spiker and can priority Toxic Defog Arceus formes while also crippling other fast threats with prankster t-wave.
 
So I am a big fan of MixQuaza this generation. Would you all say that it is still customizable to a team's needs, or should it still be running it's bread and butter 4 Atk / 252 SpA / +252 Spe set? Using Rayquaza comes at a high opportunity cost this gen, so is taking away Speed EVs and +Speed nature viable under the circumstances of giving it more power? I've been experimenting with a set that is Naughty with +40 Atk / 244 SpA / 224 Spe; it 2HKOs standard GeoXern with
V-Create + Espeed and outspeeds Adamant 252 Spe Landorus, while also retaining it's powerful Draco Meteor.
 
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